This week's update has brought both a major UI upgrade and a major Talent upgrade for the fire wizard, Kjartan.
We've included the ability to customze keybindings this week. We also took it as a good chance to change the default keys to something that works a bit better throughout the length of the game as you master more and more Talents. To change the keybindings, go into your Options screen and pick Keybinds. From there, click on a function you'd like to change and then strike the new key.
Kjartan's Immolation Talent has received a boost in Fire Damage, as well as the ability to curse enemies with Crit Vulnerability. This curse increases the changes that other players will get a critical hit against enemies that have been flamed by the Immolation attack. Very late level Immolation attacks also start to reduce Armor, which fits closely with Kjartan's ash wizard Talents, and the mighty Choking Ash curse.
Thanks to all of the players who have been helping us squash story bugs. With a game this large, with so many hour of story content, there are bound to be problems. We've fixed three of the ones that have cropped up this week, and will keep squashing as we keep adding new story to the game.
v4.2.25 - 4/12/2016 - Custom keybinding support for desktop - Upgraded Kjartan's Immolation (+Fire Dmg, +Cursing enemies with Crit Vulnerability) - Fixed crashes at the second Weaver confrontation - Fixed issues with story characters sticking around in Otherworldly Haven - Fixed hanging quest logs in Episode 4
A big thanks to our latest game, Templar Battleforce for making the keybinding support possible!
This week's update has brought both a major UI upgrade and a major Talent upgrade for the fire wizard, Kjartan.
We've included the ability to customze keybindings this week. We also took it as a good chance to change the default keys to something that works a bit better throughout the length of the game as you master more and more Talents. To change the keybindings, go into your Options screen and pick Keybinds. From there, click on a function you'd like to change and then strike the new key.
Kjartan's Immolation Talent has received a boost in Fire Damage, as well as the ability to curse enemies with Crit Vulnerability. This curse increases the changes that other players will get a critical hit against enemies that have been flamed by the Immolation attack. Very late level Immolation attacks also start to reduce Armor, which fits closely with Kjartan's ash wizard Talents, and the mighty Choking Ash curse.
Thanks to all of the players who have been helping us squash story bugs. With a game this large, with so many hour of story content, there are bound to be problems. We've fixed three of the ones that have cropped up this week, and will keep squashing as we keep adding new story to the game.
v4.2.25 - 4/12/2016 - Custom keybinding support for desktop - Upgraded Kjartan's Immolation (+Fire Dmg, +Cursing enemies with Crit Vulnerability) - Fixed crashes at the second Weaver confrontation - Fixed issues with story characters sticking around in Otherworldly Haven - Fixed hanging quest logs in Episode 4
A big thanks to our latest game, Templar Battleforce for making the keybinding support possible!
Today's update focuses on a few UI improvements around leveling and fixing a number of lingering story bugs that have been hanging around.
The two leveling improvements are to allow you to see your advancement points at any time. Simply by opening the status for your character, you can see what you can raise (Attributes, Skills, Talents) without needing to retreat to a Waypoint or an Inn.
Also, within the leveling UI, if you've already reached the 10th level of a Talent, you can now still click on it to open it and see what all of its levels entail, as to plan for a respec.
v4.2.23 - 4/5/2016 - Adv Points now shown in Status, check your leveling readiness on the go! - At Inn or Waystation, view Talent Details even when Talent Level is 10 - Fixed quest log bugs about Druid Erghanna - Fixed story event bugs and dialog around the first visit to the surface - Fixed story event bugs with approach to Gholla Outlook - Fixed inconsitencies in leveling screen
Today's update focuses on a few UI improvements around leveling and fixing a number of lingering story bugs that have been hanging around.
The two leveling improvements are to allow you to see your advancement points at any time. Simply by opening the status for your character, you can see what you can raise (Attributes, Skills, Talents) without needing to retreat to a Waypoint or an Inn.
Also, within the leveling UI, if you've already reached the 10th level of a Talent, you can now still click on it to open it and see what all of its levels entail, as to plan for a respec.
v4.2.23 - 4/5/2016 - Adv Points now shown in Status, check your leveling readiness on the go! - At Inn or Waystation, view Talent Details even when Talent Level is 10 - Fixed quest log bugs about Druid Erghanna - Fixed story event bugs and dialog around the first visit to the surface - Fixed story event bugs with approach to Gholla Outlook - Fixed inconsitencies in leveling screen
This week includes a very exciting release in both balancing and in streamlining game play.
We've improve the feature of all Buffs that add max HP (Stone Skin, Righteous Fervor) so that they maintain your HP percentage during the casting. Therefore, if you were at 100% health, you'll end the Buff with 100% health. You'l no longer need to quaff a potion or cast a healing spell. A big thanks to the community members who championed this change, it is a great addition and makes certain heroes far less clicky to play.
Second, with the massive damage ranges of 2H weapons in the later Episodes, it was simply too good looking to avoid changing the Strength bonus on 2H weapons from 150% to 200%. Now featuring +32 base Dmg, at a smith or treasure chest near your location. Enjoy!
Finally, we've updated the in-game display to accurately show -Armor and -Resistance. Your heroes have been able to curse these stats negative forever, but the game was failing to show the values, stopping both of them at 0. The game now displays both, and displays them negative. Keep in mind that -Armor or -Resistance means more Damage on your physical or magical attacks.
In bug news, we fixed an issue with Pinning Shot and Torrent of Steel that allowed your cursing attack to take enemies to 0 AP, which would cause them to stand around for the turn and take no action. No curses can reduce an enemy to 0 AP, you can only get as low as 1 AP.
Please leave a review to encourage more updates, content and features!
v4.2.21 - 3/24/2016 - +HP Buffs (Stone Skin, Righteous Fervor) maintain your HP percentage (reducing need to heal) - For 2-H Strength-based weapons, minimum Damage roll is 200% Strength (up from 150%) - Fixed monster detail display to show -Armor and -Resistance due to over-Cursing - Negative Armor or negative Resistance increases Attack Dmg - Fixed Torrent of Steel, Pinning Shot, Crippling Strikes bug taking enemies to 0 AP
This week includes a very exciting release in both balancing and in streamlining game play.
We've improve the feature of all Buffs that add max HP (Stone Skin, Righteous Fervor) so that they maintain your HP percentage during the casting. Therefore, if you were at 100% health, you'll end the Buff with 100% health. You'l no longer need to quaff a potion or cast a healing spell. A big thanks to the community members who championed this change, it is a great addition and makes certain heroes far less clicky to play.
Second, with the massive damage ranges of 2H weapons in the later Episodes, it was simply too good looking to avoid changing the Strength bonus on 2H weapons from 150% to 200%. Now featuring +32 base Dmg, at a smith or treasure chest near your location. Enjoy!
Finally, we've updated the in-game display to accurately show -Armor and -Resistance. Your heroes have been able to curse these stats negative forever, but the game was failing to show the values, stopping both of them at 0. The game now displays both, and displays them negative. Keep in mind that -Armor or -Resistance means more Damage on your physical or magical attacks.
In bug news, we fixed an issue with Pinning Shot and Torrent of Steel that allowed your cursing attack to take enemies to 0 AP, which would cause them to stand around for the turn and take no action. No curses can reduce an enemy to 0 AP, you can only get as low as 1 AP.
Please leave a review to encourage more updates, content and features!
v4.2.21 - 3/24/2016 - +HP Buffs (Stone Skin, Righteous Fervor) maintain your HP percentage (reducing need to heal) - For 2-H Strength-based weapons, minimum Damage roll is 200% Strength (up from 150%) - Fixed monster detail display to show -Armor and -Resistance due to over-Cursing - Negative Armor or negative Resistance increases Attack Dmg - Fixed Torrent of Steel, Pinning Shot, Crippling Strikes bug taking enemies to 0 AP
EDIT: we had to do a quick rebuild, so 4.2.17 is now gone and replaced with 4.2.19! Sorry that melee attacks stopped working there for a minute ... Vraes was not happy!
With the v4.2.19 release, we are catching up on a lot of different bugs that have been reported across the game. We're switching back from the big art push around Vraes and cleaning up the bug rosters. Then, the next big string of releases will be focused on new Episode 4 content!
We've made some adjustments to the size of Vraes' head in dialog - he now fits better into the whole collection of heads.
Tamilin's Torrent of Steel has long had an advantage that was allowing it to be used at 4 range, regardless of the weapon range. Many groups will have been relying on this, but we've fixed the bug and enforced the rules. There are 4 Range throwing knives, so you can get back to that range again if you are dedicated to it.
We've also wrapped up a set of shop issues -- fixing gold updating in magical gear shops (rare) and adding types of Incantations to more shops late in the game.
New groups will also find that the previously boring mundane gear gained by the heroes on their escape has been granted minor magical properties. They are minor, but they make the start of the game more interesting!
Finally, we've fixed a long standing bug with the Lost Caravan quest out of Oskahold where you could get the rewards without completing finishing the quest
Thanks to all of our supporters - please leave a review to encourage more updates, content and features!.
v4.2.19 - 3/16/2016 - Improved dialog art sizing for Vraes - Starting gear gains minor magical bonuses - Fixed bug with Tamilin's throwing daggers allowing 4 Range when weapon was 3 - Fixed bug in gear shops where gold count was not updating - Improved availability of some Incantations in shops - Fixed bugs with Lost Caravan Side Quest - Fixed map and spawning issues
EDIT: we had to do a quick rebuild, so 4.2.17 is now gone and replaced with 4.2.19! Sorry that melee attacks stopped working there for a minute ... Vraes was not happy!
With the v4.2.19 release, we are catching up on a lot of different bugs that have been reported across the game. We're switching back from the big art push around Vraes and cleaning up the bug rosters. Then, the next big string of releases will be focused on new Episode 4 content!
We've made some adjustments to the size of Vraes' head in dialog - he now fits better into the whole collection of heads.
Tamilin's Torrent of Steel has long had an advantage that was allowing it to be used at 4 range, regardless of the weapon range. Many groups will have been relying on this, but we've fixed the bug and enforced the rules. There are 4 Range throwing knives, so you can get back to that range again if you are dedicated to it.
We've also wrapped up a set of shop issues -- fixing gold updating in magical gear shops (rare) and adding types of Incantations to more shops late in the game.
New groups will also find that the previously boring mundane gear gained by the heroes on their escape has been granted minor magical properties. They are minor, but they make the start of the game more interesting!
Finally, we've fixed a long standing bug with the Lost Caravan quest out of Oskahold where you could get the rewards without completing finishing the quest
Thanks to all of our supporters - please leave a review to encourage more updates, content and features!.
v4.2.19 - 3/16/2016 - Improved dialog art sizing for Vraes - Starting gear gains minor magical bonuses - Fixed bug with Tamilin's throwing daggers allowing 4 Range when weapon was 3 - Fixed bug in gear shops where gold count was not updating - Improved availability of some Incantations in shops - Fixed bugs with Lost Caravan Side Quest - Fixed map and spawning issues
This update is dedicated to the Outlander Vraes and his major art update. With the support of our awesome Patreon crew (http://www.patreon.com/tresebrothers), we've been able to complete this update to Vraes' character and dialog art.
Vraes was one of the first characters ever drawn for the game, so its an update long time coming, as the skills of our art team have continued to improve.
We've also fixed a few issues with how enemy Resistance, and negative Resistances were being printed out.
Thanks to all of our supporters and those who are leaving a review on the game help us continue to spread the word!
v4.2.15 - 3/10/2016 - Major Character Upgrade: Vraes the Outlander - Vraes: all new art for character and dialogs - Improved display of Resistance and Weak versus numbers in monster details
This update is dedicated to the Outlander Vraes and his major art update. With the support of our awesome Patreon crew (http://www.patreon.com/tresebrothers), we've been able to complete this update to Vraes' character and dialog art.
Vraes was one of the first characters ever drawn for the game, so its an update long time coming, as the skills of our art team have continued to improve.
We've also fixed a few issues with how enemy Resistance, and negative Resistances were being printed out.
Thanks to all of our supporters and those who are leaving a review on the game help us continue to spread the word!
v4.2.15 - 3/10/2016 - Major Character Upgrade: Vraes the Outlander - Vraes: all new art for character and dialogs - Improved display of Resistance and Weak versus numbers in monster details