Happy New Year everyone! Can you believe it’s already 2016? It’s hard to believe that we’ve been around for almost 2 years now, from the beginning to today. It’s all thanks to your great feedback and support that we’ve been able to come so far. We hope you all had a wonderful holiday season and now we can look ahead and see what 2016 will bring us.
Our next official DLC, Darkest Night by Victory Point Games is now live. This fabulous game can be played solo or up to 4 players. Darkest Night, is a fully-cooperative board game set in a kingdom broken under a Necromancer's shadow. Each player takes on the role of one of the kingdom's last heroes, each with a unique set of special abilities, just as they hatch a plan to save the realm.
Darkest Night is available for $6.99 with a 20% launch discount for the next week. You can look forward to the 1st expansion in the future which will be included for free.
Keybinds have been reset this patch, sorry!
We’ve mentioned before that we will be upgrading to Unity 5. At this time, we’re going to put this off a bit so we can focus on some other things that we want to get in first. When we are going to make the jump over, we will let you know so you can be prepared for it. Thanks for your patience.
Darkest Night DLC
Our latest DLC Darkest Night by Victory Point Games is now available for purchase.
The price is $6.99 and will include the 1st expansion in a future update for free.
Darkest Night can be played solo or with up to 4 players.
Only the host needs to own all our DLCs.
Mistfall DLC Improvements
Updated the cards with the fixes on the errata, so all cards should now be digitally correct.
Separated the starting gear cards from the basic gear cards in each character bag to save a step and labeled them accordingly.
Removed the Grid Toggle from the Transient Gear cards.
Updated the links for the Rules and Quest Guide on the tablet to the latest version.
Fixed one of the enemy decks being placed backwards.
Blindfolds
Blindfolds have been added to prevent a player from viewing the board.
A player wearing a blindfold can't see anything but a button to remove the blindfold, the chat and other UI elements.
It's clearly marked who's wearing a blindfold with an icon next to their name in the top right.
To activate the Blindfold, press the B hotkey.
A curtain will drop down blocking your view from the rest of the game.
You can click the button to take off the Blindfold or press B again.
You can also activate the Blindfold by using the Global Contextual Menu (Right click NOT on an object)
Notifications of the Blindfold are not logged in chat.
The names list are hidden when you are blindfolded so that you cannot tell who else is blindfolded or not.
The Blindfold is a good way to have everyone “close their eyes” while the host chooses a game or brings out something as a surprise.
UI Visibility
You now have the option to hide different parts of the UI.
To turn off all of the UI, you just press F11.
To hide individual parts, go into your Configuration menu and click on the new UI tab.
From here you can uncheck the ones you no longer want to show.
This can be used to hide/unhide the Top Menu, Player Names, Notes, Tools, and the Chat.
Poker Chip Adding
You can now find out the total amount of chips you have by hovering over stacks or drag selecting over all chips you wish to add up.
When hovering over a single stack, it will show you the amount in the stack and the total amount of that stack.
This will only work for the built in poker chips and not custom chips.
Stacked Object Cutting
You can now split/cut stacked objects just like you can for a deck of cards.
Just right click on a stack and click the “Cut” button.
The stack will split to the right based on its rotation.
Threading/Mod Loading Improvements
Threading has been reset to on for everyone.
This will now alert you when threading fails and will turn if off automatically.
Happy New Year everyone! Can you believe it’s already 2016? It’s hard to believe that we’ve been around for almost 2 years now, from the beginning to today. It’s all thanks to your great feedback and support that we’ve been able to come so far. We hope you all had a wonderful holiday season and now we can look ahead and see what 2016 will bring us.
Our next official DLC, Darkest Night by Victory Point Games is now live. This fabulous game can be played solo or up to 4 players. Darkest Night, is a fully-cooperative board game set in a kingdom broken under a Necromancer's shadow. Each player takes on the role of one of the kingdom's last heroes, each with a unique set of special abilities, just as they hatch a plan to save the realm.
Darkest Night is available for $6.99 with a 20% launch discount for the next week. You can look forward to the 1st expansion in the future which will be included for free.
Keybinds have been reset this patch, sorry!
We’ve mentioned before that we will be upgrading to Unity 5. At this time, we’re going to put this off a bit so we can focus on some other things that we want to get in first. When we are going to make the jump over, we will let you know so you can be prepared for it. Thanks for your patience.
Darkest Night DLC
Our latest DLC Darkest Night by Victory Point Games is now available for purchase.
The price is $6.99 and will include the 1st expansion in a future update for free.
Darkest Night can be played solo or with up to 4 players.
Only the host needs to own all our DLCs.
Mistfall DLC Improvements
Updated the cards with the fixes on the errata, so all cards should now be digitally correct.
Separated the starting gear cards from the basic gear cards in each character bag to save a step and labeled them accordingly.
Removed the Grid Toggle from the Transient Gear cards.
Updated the links for the Rules and Quest Guide on the tablet to the latest version.
Fixed one of the enemy decks being placed backwards.
Blindfolds
Blindfolds have been added to prevent a player from viewing the board.
A player wearing a blindfold can't see anything but a button to remove the blindfold, the chat and other UI elements.
It's clearly marked who's wearing a blindfold with an icon next to their name in the top right.
To activate the Blindfold, press the B hotkey.
A curtain will drop down blocking your view from the rest of the game.
You can click the button to take off the Blindfold or press B again.
You can also activate the Blindfold by using the Global Contextual Menu (Right click NOT on an object)
Notifications of the Blindfold are not logged in chat.
The names list are hidden when you are blindfolded so that you cannot tell who else is blindfolded or not.
The Blindfold is a good way to have everyone “close their eyes” while the host chooses a game or brings out something as a surprise.
UI Visibility
You now have the option to hide different parts of the UI.
To turn off all of the UI, you just press F11.
To hide individual parts, go into your Configuration menu and click on the new UI tab.
From here you can uncheck the ones you no longer want to show.
This can be used to hide/unhide the Top Menu, Player Names, Notes, Tools, and the Chat.
Poker Chip Adding
You can now find out the total amount of chips you have by hovering over stacks or drag selecting over all chips you wish to add up.
When hovering over a single stack, it will show you the amount in the stack and the total amount of that stack.
This will only work for the built in poker chips and not custom chips.
Stacked Object Cutting
You can now split/cut stacked objects just like you can for a deck of cards.
Just right click on a stack and click the “Cut” button.
The stack will split to the right based on its rotation.
Threading/Mod Loading Improvements
Threading has been reset to on for everyone.
This will now alert you when threading fails and will turn if off automatically.
Happy holidays! The Steam Winter Sale is here and we're taking part by offering Tabletop Simulator for 50% off the original price! This is the highest discount we've offered on Steam to date, so be sure to take advantage of it while it's here!
We're also happy to announce that all of our DLC are also on sale, so be sure to check them all out as well.
Happy holidays! The Steam Winter Sale is here and we're taking part by offering Tabletop Simulator for 50% off the original price! This is the highest discount we've offered on Steam to date, so be sure to take advantage of it while it's here!
We're also happy to announce that all of our DLC are also on sale, so be sure to check them all out as well.
Welcome to our final update of 2015! It’s hard to believe how fast this year flew by. We’ve made some great improvements in this update and we hope you enjoy them.
Our next DLC Mistfall by NSKN Games is now live! This is a beautiful game that can be played with 1-4 players. That’s right, you can play this game solo! You can get Mistfall with a launch discount of 30% off for the next week!
We’ve also added a new Global Chat, Custom Tiles (with double-sided images) and fast mod loading is now on by default.
Special thanks to The Limey Dragon for helping us troubleshoot the Linux version of fast loading mods.
We at Berserk Games wish you all a Happy Holidays and hope you enjoy the rest of 2015.
See you next year!
Mistfall DLC
Mistfall is a fully cooperative adventure card game set in a dark fantasy realm of Valskyrr.
Only the host needs to own this DLC.
1-4 players can play for a whopping 90-180 minutes of game time!
Current launch discount is 30% off.
Superfight - The Red Deck
The Red Deck is now available for Superfight for $1.99
The Red Deck adds one hundred really terrible and likely offensive cards to Superfight.
Global Chat
Our IRC chat has been changed to #TabletopSimulator on GeekShed
If you want to join the channel outside of the game, you can go to http://www.geekshed.net/chat and be sure to enter in #TabletopSimulator as the channel name.
When you login to Tabletop Simulator, you will now be in the global chat.
Everyone who has Tabletop Simulator open can communicate with one another.
This will make finding people to play games with much easier and more of a community feel.
You can type /help in the Global Chat to bring up a list of commands you can do.
When you join a server, all your in-game chat will be in the Game tab, but you can still chat with other people in Global Chat.
There is also a separate Team tab that will show up once you join a team.
Multi-threaded Mod Loading
Loading mods is much faster and doesn’t hard lock the game.
Loading mods should be much more stable, especially on Mac.
Fixed issues with using certain resolutions on image files.
Fixed issues with textures at certain distances to the camera.
As this is a major overhaul of how we handle loading, let us know if you run into any issues.
You can toggle between new and old loading using /threading in chat (default is threading).
Custom Tiles
Easy-to-use tile maker with box, hex, and circle as shapes.
Just give an image for the top and bottom of the tile and you are good to go.
You can control the thickness of the tile.
You can also toggle whether they should stack like chips.
Transparency is not supported. Use Custom Tokens if you need transparency.
Tiles are initially sized to fit the 2x2 grid, but can be resize like all game objects.
Notebook
Notepad and Rules have been combined and is now called Notebook.
Added a confirmation notice when the delete button is pressed.
This can be accessed by clicking the Notebook icon on the top menu bar.
The size of the Notebook window has been slightly increased.
When nothing is selected, the other tabs are grayed out.
Clicking on the Notebook will automatically default to the Rules tab so you can access it right away.
Fixed issue with typing in the rules always scrolling to the bottom.
Notes
Notes have replaced the old Notepad where you can type things to show on screen in real time.
Instead of opening up Notepad (which is now gone), all you do click the “Edit Note” button on the bottom right of your screen to bring up the Notes area. You can now type in the selected box.
The other button gives you the option to hide or show the Notes individually for those of you who wish to have a clean screen.
Improvements
Improved the accuracy of the download progress bar.
Rotation snap points have been optimized.
The last window you drag will always be on top.
Added tooltips for the calculator and counter.
Pasting link to PDF in the Tablet search bar will now load it correctly.
Doubled max character limit per chat message.
All objects now flip like cards except dominoes.
Fixes
Fixed issue with Gizmo and Snap tools not hidden for non hosts.
Fixed texture issue with changing from DLC to default games.
Fixed issue with custom objects not sizing properly in infinite bags.
Fixed issue with mods not finishing loading.
Fixed the old black texture bug.
Fixed issue with cut pasting a custom object quickly with thread loading on..
Fixed issue loading old text tools.
Fixed issue with Tablet getting stuck when releasing your mouse off the screen.
Fixed issue with Alt Zoom being covered by other players hands.
Fixed issue with objects exploding for a split second for clients when first loading.
Fixed issue where Promoted players couldn’t load .json save files.
Fixed issue with objects in infinite bag showing through in the hidden areas.
Fixed issue with infinite bags not being able to be picked up when a deck of cards is in them.
Fixed issue with Tooltips clipping into Alt Zoom.
Stay up to date on development by following us on Twitter and Facebook!
Welcome to our final update of 2015! It’s hard to believe how fast this year flew by. We’ve made some great improvements in this update and we hope you enjoy them.
Our next DLC Mistfall by NSKN Games is now live! This is a beautiful game that can be played with 1-4 players. That’s right, you can play this game solo! You can get Mistfall with a launch discount of 30% off for the next week!
We’ve also added a new Global Chat, Custom Tiles (with double-sided images) and fast mod loading is now on by default.
Special thanks to The Limey Dragon for helping us troubleshoot the Linux version of fast loading mods.
We at Berserk Games wish you all a Happy Holidays and hope you enjoy the rest of 2015.
See you next year!
Mistfall DLC
Mistfall is a fully cooperative adventure card game set in a dark fantasy realm of Valskyrr.
Only the host needs to own this DLC.
1-4 players can play for a whopping 90-180 minutes of game time!
Current launch discount is 30% off.
Superfight - The Red Deck
The Red Deck is now available for Superfight for $1.99
The Red Deck adds one hundred really terrible and likely offensive cards to Superfight.
Global Chat
Our IRC chat has been changed to #TabletopSimulator on GeekShed
If you want to join the channel outside of the game, you can go to http://www.geekshed.net/chat and be sure to enter in #TabletopSimulator as the channel name.
When you login to Tabletop Simulator, you will now be in the global chat.
Everyone who has Tabletop Simulator open can communicate with one another.
This will make finding people to play games with much easier and more of a community feel.
You can type /help in the Global Chat to bring up a list of commands you can do.
When you join a server, all your in-game chat will be in the Game tab, but you can still chat with other people in Global Chat.
There is also a separate Team tab that will show up once you join a team.
Multi-threaded Mod Loading
Loading mods is much faster and doesn’t hard lock the game.
Loading mods should be much more stable, especially on Mac.
Fixed issues with using certain resolutions on image files.
Fixed issues with textures at certain distances to the camera.
As this is a major overhaul of how we handle loading, let us know if you run into any issues.
You can toggle between new and old loading using /threading in chat (default is threading).
Custom Tiles
Easy-to-use tile maker with box, hex, and circle as shapes.
Just give an image for the top and bottom of the tile and you are good to go.
You can control the thickness of the tile.
You can also toggle whether they should stack like chips.
Transparency is not supported. Use Custom Tokens if you need transparency.
Tiles are initially sized to fit the 2x2 grid, but can be resize like all game objects.
Notebook
Notepad and Rules have been combined and is now called Notebook.
Added a confirmation notice when the delete button is pressed.
This can be accessed by clicking the Notebook icon on the top menu bar.
The size of the Notebook window has been slightly increased.
When nothing is selected, the other tabs are grayed out.
Clicking on the Notebook will automatically default to the Rules tab so you can access it right away.
Fixed issue with typing in the rules always scrolling to the bottom.
Notes
Notes have replaced the old Notepad where you can type things to show on screen in real time.
Instead of opening up Notepad (which is now gone), all you do click the “Edit Note” button on the bottom right of your screen to bring up the Notes area. You can now type in the selected box.
The other button gives you the option to hide or show the Notes individually for those of you who wish to have a clean screen.
Improvements
Improved the accuracy of the download progress bar.
Rotation snap points have been optimized.
The last window you drag will always be on top.
Added tooltips for the calculator and counter.
Pasting link to PDF in the Tablet search bar will now load it correctly.
Doubled max character limit per chat message.
All objects now flip like cards except dominoes.
Fixes
Fixed issue with Gizmo and Snap tools not hidden for non hosts.
Fixed texture issue with changing from DLC to default games.
Fixed issue with custom objects not sizing properly in infinite bags.
Fixed issue with mods not finishing loading.
Fixed the old black texture bug.
Fixed issue with cut pasting a custom object quickly with thread loading on..
Fixed issue loading old text tools.
Fixed issue with Tablet getting stuck when releasing your mouse off the screen.
Fixed issue with Alt Zoom being covered by other players hands.
Fixed issue with objects exploding for a split second for clients when first loading.
Fixed issue where Promoted players couldn’t load .json save files.
Fixed issue with objects in infinite bag showing through in the hidden areas.
Fixed issue with infinite bags not being able to be picked up when a deck of cards is in them.
Fixed issue with Tooltips clipping into Alt Zoom.
Stay up to date on development by following us on Twitter and Facebook!
Happy Holidays! Can you believe how fast this year has flown. It's amazing how far Tabletop Simulator has come since the initial Early Access phase in 2014, to our big launch in June 2015, til' now! We're looking forward to seeing what's to come in 2016!
Our last Update v6.0 was a big one as promised which included the new DLC Euphoria, the 1st expansion to Cosmic Encounter - Incursion and The Orange Deck for Superfight! In addition, the update added in Custom Hand Placements - where you can move the seat colors around to wherever you want, Rotation Snap Points - where you can have objects snap turn a specific way when you place them down, a new Text Tool - where you can write text on locked objects, and just a lot of improvements in general. We also added in Infinite Bags - so you can place on object in and only that one object will continually come out of it until you reset it and add in a different object.
In Update v6.1, we expanded on the Infinite Bags, so you can now take any custom object and turn them into your own Infinite Containers! This update also included an experimental "Fast Loading Mods". To enable fast loading mods, type /threading in chat. What you'll see is a drastic change in how the mods load. You can also move your camera around while it's loading. This currently only works on Windows and Linux and we hope to get it working for Mac as soon as possible!
We've got one more update coming before the end of the year, so you can look forward to some more improvements and features before the holiday break!
------------------------------------
DLC News
If you missed it, we recently announced our partnership with Victory Point Games and NSKN Games and we're excited to be bringing their games to Tabletop Simulator as official DLC! Both of these games will be our first DLCs that you can play solo, so we're very excited about that!
Darkest Night by Victory Point Games! 1-4 Players | Ages 13 & Up ~2.5 hours Defeat the Necromancer and save the kingdom in this one to four player cooperative fantasy game, Darkest Night. The Darkest Night DLC will also include the optional 1st expansion With an Inner Light.
Mistfall by NSKN Games! 1-4 Players | Ages 12 & Up ~90-180 minutes Mistfall is a fully cooperative adventure game set in a fantasy world of mystery, eldritch powers and high adventure.
The Red Deck for Superfight is expected to be released in Tabletop Simulator in our last update, so be on the lookout for it!
Future Updates
We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums. Here's a teaser of what we'll be working on for future updates.
Custom tiles - Different from the custom tokens, you'll be able to create custom square, hex or round shaped tiles!
Notebook - The notepad will be joined with the new "rules" window. If you still want some "real-time" notes on screen, that will be a separate on-screen entity.
Double-sided tokens - Not just for tokens, but also the new tiles and figurines as well! This has been wanted for quite awhile, so we're happy this is finally coming to pass.
This will be the last issue of The Scoop for 2015, but more info will be in our December 2015 Newsletter later this month. You can subscribe here if you'd like to get it each month!
Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!
Happy Holidays! Can you believe how fast this year has flown. It's amazing how far Tabletop Simulator has come since the initial Early Access phase in 2014, to our big launch in June 2015, til' now! We're looking forward to seeing what's to come in 2016!
Our last Update v6.0 was a big one as promised which included the new DLC Euphoria, the 1st expansion to Cosmic Encounter - Incursion and The Orange Deck for Superfight! In addition, the update added in Custom Hand Placements - where you can move the seat colors around to wherever you want, Rotation Snap Points - where you can have objects snap turn a specific way when you place them down, a new Text Tool - where you can write text on locked objects, and just a lot of improvements in general. We also added in Infinite Bags - so you can place on object in and only that one object will continually come out of it until you reset it and add in a different object.
In Update v6.1, we expanded on the Infinite Bags, so you can now take any custom object and turn them into your own Infinite Containers! This update also included an experimental "Fast Loading Mods". To enable fast loading mods, type /threading in chat. What you'll see is a drastic change in how the mods load. You can also move your camera around while it's loading. This currently only works on Windows and Linux and we hope to get it working for Mac as soon as possible!
We've got one more update coming before the end of the year, so you can look forward to some more improvements and features before the holiday break!
------------------------------------
DLC News
If you missed it, we recently announced our partnership with Victory Point Games and NSKN Games and we're excited to be bringing their games to Tabletop Simulator as official DLC! Both of these games will be our first DLCs that you can play solo, so we're very excited about that!
Darkest Night by Victory Point Games! 1-4 Players | Ages 13 & Up ~2.5 hours Defeat the Necromancer and save the kingdom in this one to four player cooperative fantasy game, Darkest Night. The Darkest Night DLC will also include the optional 1st expansion With an Inner Light.
Mistfall by NSKN Games! 1-4 Players | Ages 12 & Up ~90-180 minutes Mistfall is a fully cooperative adventure game set in a fantasy world of mystery, eldritch powers and high adventure.
The Red Deck for Superfight is expected to be released in Tabletop Simulator in our last update, so be on the lookout for it!
Future Updates
We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums. Here's a teaser of what we'll be working on for future updates.
Custom tiles - Different from the custom tokens, you'll be able to create custom square, hex or round shaped tiles!
Notebook - The notepad will be joined with the new "rules" window. If you still want some "real-time" notes on screen, that will be a separate on-screen entity.
Double-sided tokens - Not just for tokens, but also the new tiles and figurines as well! This has been wanted for quite awhile, so we're happy this is finally coming to pass.
This will be the last issue of The Scoop for 2015, but more info will be in our December 2015 Newsletter later this month. You can subscribe here if you'd like to get it each month!
Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!
What’s this? A patch on a Wednesday?? Since it’s Thanksgiving for us silly Americans, we decided to get a small update out before the long weekend as a bonus to fix some previous issues and even added a new feature!
Custom Infinite Bag
You can now turn any custom model into an infinite bag.
This differs from the loot bag as only one object can be placed at a time.
This will not show what object is in the bag like the in-game infinite bag.
Fast Loading Mods (Experimental)
This is a loading system that we initially added but had to revert due to various player issues.
We’ve hopefully fixed the loading issues on Windows.
Until we get more feedback, this is disabled by default.
To enable fast loading mods, type /threading in chat.
This is currently only available for our Windows and Linux users.
This will not persist after opening and closing the game.
If you had issues before, please try it out and give us feedback to help improve this.
Text Tool Improvements
Added color wheel so you can change the color of the Text.
Added trash can so you can easily delete individual 3D Text.
Trash can added to side menu to delete all 3D Text.
Added option to make Text bigger or smaller.
Infinite Bag Improvements
Fixed issue where objects can’t be placed back into bags.
Fixed issue with initial loading for bags with custom objects inside.
Fixed issue with stacks & bags not going in infinite bags.
Fixed issue where custom tokens went through the table after pulling from bags.
Added Infinite Bag model to Chest Menu.
Fixed selection bugs with infinite bags.
DLC Improvements
Euphoria - Fixed messed up tiles.
Euphoria - Replaced loot bags with infinite bags.
Euphoria - Added additional snap points to make things more smooth.
Added Superfight mat for Insider players on table.
Improvements
Easy snap points added by clicking on unlocked objects.
This makes the snap point automatically go in the center of objects after placing them where you want.
Password text field is now selected so you can type passwords in automatically.
Updated Chest icons for MIsc and Tools.
Fixes
Fixed orange colony marker being missing in Cosmic Incursion DLC.
Fixed loading custom content on Linux, had to revert to the old loading method.
Fixed loading card issues on the Mac version.
Fixed being unable to delete saves, workshops, and saved objects.
Fixed aspect ratio issue on Custom Tokens.
Fixed issue where promoted players couldn’t load .cjc files.
Fixed issue with Custom Hands not loading on a custom table with an image.
Fixed issue with sticky objects grabbing object below.
Fixed issue with clipping player names on tables.
Fixed UI animation on pointer mode slideouts.
Fixed UI Point Mode anchoring for clients.
Stay up to date on development by following us on Twitter and Facebook!
What’s this? A patch on a Wednesday?? Since it’s Thanksgiving for us silly Americans, we decided to get a small update out before the long weekend as a bonus to fix some previous issues and even added a new feature!
Custom Infinite Bag
You can now turn any custom model into an infinite bag.
This differs from the loot bag as only one object can be placed at a time.
This will not show what object is in the bag like the in-game infinite bag.
Fast Loading Mods (Experimental)
This is a loading system that we initially added but had to revert due to various player issues.
We’ve hopefully fixed the loading issues on Windows.
Until we get more feedback, this is disabled by default.
To enable fast loading mods, type /threading in chat.
This is currently only available for our Windows and Linux users.
This will not persist after opening and closing the game.
If you had issues before, please try it out and give us feedback to help improve this.
Text Tool Improvements
Added color wheel so you can change the color of the Text.
Added trash can so you can easily delete individual 3D Text.
Trash can added to side menu to delete all 3D Text.
Added option to make Text bigger or smaller.
Infinite Bag Improvements
Fixed issue where objects can’t be placed back into bags.
Fixed issue with initial loading for bags with custom objects inside.
Fixed issue with stacks & bags not going in infinite bags.
Fixed issue where custom tokens went through the table after pulling from bags.
Added Infinite Bag model to Chest Menu.
Fixed selection bugs with infinite bags.
DLC Improvements
Euphoria - Fixed messed up tiles.
Euphoria - Replaced loot bags with infinite bags.
Euphoria - Added additional snap points to make things more smooth.
Added Superfight mat for Insider players on table.
Improvements
Easy snap points added by clicking on unlocked objects.
This makes the snap point automatically go in the center of objects after placing them where you want.
Password text field is now selected so you can type passwords in automatically.
Updated Chest icons for MIsc and Tools.
Fixes
Fixed orange colony marker being missing in Cosmic Incursion DLC.
Fixed loading custom content on Linux, had to revert to the old loading method.
Fixed loading card issues on the Mac version.
Fixed being unable to delete saves, workshops, and saved objects.
Fixed aspect ratio issue on Custom Tokens.
Fixed issue where promoted players couldn’t load .cjc files.
Fixed issue with Custom Hands not loading on a custom table with an image.
Fixed issue with sticky objects grabbing object below.
Fixed issue with clipping player names on tables.
Fixed UI animation on pointer mode slideouts.
Fixed UI Point Mode anchoring for clients.
Stay up to date on development by following us on Twitter and Facebook!