This is a HUGE update and we hope you enjoy all the new features and goodies we’ve added. Like the new infinite spawner! Put an object in and now you can see what’s in the bag and only that object can be in it. Expect to see some cool animation effects on it in the future. Special thanks to Vermilion Wlad for making this for us.
Old DLC saves will no longer work, due to our revamp of downloadable content. Sorry!
This update is so long we had to cut this intro message short - So have a Happy Autumn and Happy Thanksgiving to those who celebrate!
New DLC - Euphoria: Build a Better Dystopia
Euphoria is available for $7.99 and only the host needs to own it.
Euphoria has a launch discount of 30% off!
This is a 2-6 player game at approximately 1 hour play time.
Find out more & purchase the physical copy on Stonemaier Games’. website
The Orange Deck adds one hundred really geeky cards to Superfight.
You must already own the Superfight DLC in order to use this deck.
Superfight’s price has been lowered to $7.99 and only the host has to own it.
Those who had purchased Superfight before the change will be getting The Orange Deck for free.
Custom Hand Placement
In the Zones menu, there is now an option for “Hands”.
Clicking on this will bring up the placement of the current card hands.
Right click on a color to change it which is great when you need a color to be in a different spot than default.
Clicking on a color will delete that card hand.
Dragging anywhere will create a new card hand of whatever color you are current set at.
The player name will follow where the card hand is placed.
You can have multiple card hands of the same color - the name will only show up on the first creation.
This is great for private deck searching or keeping cards in the middle hidden from certain players.
Rotation Snap Points
Added rotation snap in the “Points” section of the side menu.
You can now customize where objects should be pointed.
Place down a rotation snap point and use the arrows to point where you want the object to be positioned.
This will make building games with more intricate placement much easier.
Check out the following gif to get a quick look at how it’s done!
Gizmo
A new Gizmo tool has been added to the side menu.
This tool is familiar to those used to modeling programs.
This enables you to move and rotate objects to precisely get things how you want in your scenes.
Loading Mods Improvements
Greatly improved the loading of custom content.
Fixed some texture issues when loading custom content.
Fixed weird texture resizing issue.
Unfortunately, we couldn’t get the above issues fixed for our Mac users, but we are working diligently to get this completed in a future update.
Text Tool
New Text Tool added to the side menu.
You can use it to type text on any locked object.
This is good for when static objects need to be named, but you don’t want to use the name/description boxes.
There will be additions/improvements added to this in the future.
Check the following gif for a quick overview of how it works.
Improved Rules
Rules have been improved to add different sections.
By default each player can see the rules tab and their specific color.
Teams can view each other’s tabs.
You can change the color of your personal tab and rename it whatever you’d like.
You can create new tabs by clicking Add New, then click on it and click the Visible button at the top to change its color.
This allows you to have multiple “pages” for rules, private notes, team notes, etc.
Bowl
Something we know you all wanted has been added - a bowl.
This is just a generic, wooden bowl and can be found in the Misc folder in the Chest.
You can put all kinds of things in this bowl - coins, chips, blocks - whatever you’d like!
This is an exciting new feature, and we hope you can make use of your brand new wooden bowl! ;)
UI Improvements
Optimized the UI for vastly improving the scrolling of the Workshop, Save, Load and Saved Object lists.
Moved player name section over to the top right.
Moved the rewind button next to the top menu bar.
Side menu has been moved up to where the player names were.
Added Gizmo and Text Tool buttons to side menu.
Improvements
You can now stack custom tokens. Just check the “Stackable” box.
Improved Calculator sequence so you can add numbers up just as you’d expect.
Improved the sounds for custom board objects.
Increased the size of snaps points for better readability.
The 2D Pointer is now default. You can switch back to the 3D Pointer in the Configuration menu
You can now slice custom cards that is not like the default template of 10x7. In the custom deck menu, you can change the width and height of the template.
Improved Custom chip stack thickness when a collider is provided.
Ambient Occlusion has been added to the Configuration/Graphics menu. Just look for SSAO, which adds soft shadows to the scene.
Improved the visibility of object highlighting.
Expanding a save now works with bags, chips, dice, and tokens.
Added sounds to all boards when picked up.
Improved default camera position for colors.
Fixes
Fixed collision issue with right click grabbing multiple objects.
Fixed issue with custom mass values being reset to defaults.
Fixed issue with non see-through Hidden Zones not working for everyone.
Fixed an issue with certain objects not stacking.
Fixed fog highlight color.
Fixed issue with the 3d hand holding offset.
Fixed issue with some graphics settings not persisting when exiting to the main menu.
Fixed issue with custom boards not being hidden by hidden areas.
Fixed issue with zooming far away on the Tablet.
Fixed issue with objects falling through each other when loading.
Fixed issue with the bag bugging out with auto raise off when pulling objects out of it.
Stay up to date on development by following us on Twitter and Facebook!
This is a HUGE update and we hope you enjoy all the new features and goodies we’ve added. Like the new infinite spawner! Put an object in and now you can see what’s in the bag and only that object can be in it. Expect to see some cool animation effects on it in the future. Special thanks to Vermilion Wlad for making this for us.
Old DLC saves will no longer work, due to our revamp of downloadable content. Sorry!
This update is so long we had to cut this intro message short - So have a Happy Autumn and Happy Thanksgiving to those who celebrate!
New DLC - Euphoria: Build a Better Dystopia
Euphoria is available for $7.99 and only the host needs to own it.
Euphoria has a launch discount of 30% off!
This is a 2-6 player game at approximately 1 hour play time.
Find out more & purchase the physical copy on Stonemaier Games’. website
The Orange Deck adds one hundred really geeky cards to Superfight.
You must already own the Superfight DLC in order to use this deck.
Superfight’s price has been lowered to $7.99 and only the host has to own it.
Those who had purchased Superfight before the change will be getting The Orange Deck for free.
Custom Hand Placement
In the Zones menu, there is now an option for “Hands”.
Clicking on this will bring up the placement of the current card hands.
Right click on a color to change it which is great when you need a color to be in a different spot than default.
Clicking on a color will delete that card hand.
Dragging anywhere will create a new card hand of whatever color you are current set at.
The player name will follow where the card hand is placed.
You can have multiple card hands of the same color - the name will only show up on the first creation.
This is great for private deck searching or keeping cards in the middle hidden from certain players.
Rotation Snap Points
Added rotation snap in the “Points” section of the side menu.
You can now customize where objects should be pointed.
Place down a rotation snap point and use the arrows to point where you want the object to be positioned.
This will make building games with more intricate placement much easier.
Check out the following gif to get a quick look at how it’s done!
Gizmo
A new Gizmo tool has been added to the side menu.
This tool is familiar to those used to modeling programs.
This enables you to move and rotate objects to precisely get things how you want in your scenes.
Loading Mods Improvements
Greatly improved the loading of custom content.
Fixed some texture issues when loading custom content.
Fixed weird texture resizing issue.
Unfortunately, we couldn’t get the above issues fixed for our Mac users, but we are working diligently to get this completed in a future update.
Text Tool
New Text Tool added to the side menu.
You can use it to type text on any locked object.
This is good for when static objects need to be named, but you don’t want to use the name/description boxes.
There will be additions/improvements added to this in the future.
Check the following gif for a quick overview of how it works.
Improved Rules
Rules have been improved to add different sections.
By default each player can see the rules tab and their specific color.
Teams can view each other’s tabs.
You can change the color of your personal tab and rename it whatever you’d like.
You can create new tabs by clicking Add New, then click on it and click the Visible button at the top to change its color.
This allows you to have multiple “pages” for rules, private notes, team notes, etc.
Bowl
Something we know you all wanted has been added - a bowl.
This is just a generic, wooden bowl and can be found in the Misc folder in the Chest.
You can put all kinds of things in this bowl - coins, chips, blocks - whatever you’d like!
This is an exciting new feature, and we hope you can make use of your brand new wooden bowl! ;)
UI Improvements
Optimized the UI for vastly improving the scrolling of the Workshop, Save, Load and Saved Object lists.
Moved player name section over to the top right.
Moved the rewind button next to the top menu bar.
Side menu has been moved up to where the player names were.
Added Gizmo and Text Tool buttons to side menu.
Improvements
You can now stack custom tokens. Just check the “Stackable” box.
Improved Calculator sequence so you can add numbers up just as you’d expect.
Improved the sounds for custom board objects.
Increased the size of snaps points for better readability.
The 2D Pointer is now default. You can switch back to the 3D Pointer in the Configuration menu
You can now slice custom cards that is not like the default template of 10x7. In the custom deck menu, you can change the width and height of the template.
Improved Custom chip stack thickness when a collider is provided.
Ambient Occlusion has been added to the Configuration/Graphics menu. Just look for SSAO, which adds soft shadows to the scene.
Improved the visibility of object highlighting.
Expanding a save now works with bags, chips, dice, and tokens.
Added sounds to all boards when picked up.
Improved default camera position for colors.
Fixes
Fixed collision issue with right click grabbing multiple objects.
Fixed issue with custom mass values being reset to defaults.
Fixed issue with non see-through Hidden Zones not working for everyone.
Fixed an issue with certain objects not stacking.
Fixed fog highlight color.
Fixed issue with the 3d hand holding offset.
Fixed issue with some graphics settings not persisting when exiting to the main menu.
Fixed issue with custom boards not being hidden by hidden areas.
Fixed issue with zooming far away on the Tablet.
Fixed issue with objects falling through each other when loading.
Fixed issue with the bag bugging out with auto raise off when pulling objects out of it.
Stay up to date on development by following us on Twitter and Facebook!
Welcome to The Scoop where we keep you up to date every other Friday on what's going on with Tabletop Simulator and Berserk Games!
Giveaway & Sale
Can you believe it? We now have over 5000 mods on our Steam Workshop! Who would have thought we'd get to that point? To celebrate, we're doing an awesome giveaway! We're giving out 10 keys of Tabletop Simulator! Anyone can enter - even if you already own the game. This is a game you want to play with your friends, so spread the word and enter HERE!
If you can't wait, this is a great time to get Tabletop Simulator while it's on sale for 33% off on Steam! You can get either the individual or the 4-pack (buy 3 get 1 free) for a great discounted price. This is part of the Steam Machine Promotion and ends on November 16th!
Dev Chat
Update v6.0 is going to be a doozy! This update is going to have a lot of new tools to make your game creations even easier! We were hoping to get it out today, but we figured an extra week will make this update even better! Here are some sneak peak images of what you can look forward to.
As you can see, the layout has been changed a bit and for good reason! Can you guess what those extra tools on the side menu stand for?? This is not the final iteration, as we still have some other things we're working on, so don't be surprised if you see other changes when the update is released!
DLC News
In next week's update, there will be some nice changes and additions to the DLCs! We are now contracting the services of a few community members to help us create these fabulous official games. Special thanks to Goldensly, Aabra and Lucky Seven for their services!
A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.
Next is the 1st expansion to Cosmic Encounter - Cosmic Incursion!
20 New aliens Rewards Deck 6th player
Over the years, alien empires have risen and fallen. The Vacuum has failed to eliminate the Zombie, the Virus has spread far and wide, and the Loser has turned defeat into victory. 50 different species have tried to conquer the galaxy, and each have made their mark on the universe. Their warring has not gone unnoticed.
In Cosmic Incursion, the exciting expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will face the sticky terror of the Fungus, scratch their heads at the perplexing Magician, and shudder in fear as the Locust consumes their planets in one gulp.
Cosmic Incursion also makes the Cosmos even bigger, adding a 6th player to the game. Finally, as if that wasn’t enough, Cosmic Incursion introduces a new variant to the game – the reward deck, which offers exciting new cards such as kickers and rifts to those aliens who ally with the defense.
And not just that! Cosmic Encounter Connector itself has gotten a makeover with a new layout, customized end tables, a nifty 'Cosmic' table for all the game pieces and a lovely new background.
And last but not least, Superfight has also gotten a makeover with a better layout, extra boxes that you can grab the decks from if you want to use them and the ORANGE deck will be available for purchase!
In the next issue of The Scoop, we'll announce some new publishers we'll be working with!
Future Updates
We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums. Here's a teaser of what we'll be working on for future updates.
Since v6.0 is such a big update, I'll go ahead and mention a couple things that you can look forward to NEXT WEEK!
Text Tool - You will be able to write text on locked objects, boards and the table.
Token Stacking - You will be able to stack those custom tokens!
Custom card hands - Everyone has wanted this one for a long time, so this is a great addition! You will be able to customize hand positions wherever you'd like.
There is so much in this update, so be sure to stay tuned next week to see what's all to come!
Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!
Welcome to The Scoop where we keep you up to date every other Friday on what's going on with Tabletop Simulator and Berserk Games!
Giveaway & Sale
Can you believe it? We now have over 5000 mods on our Steam Workshop! Who would have thought we'd get to that point? To celebrate, we're doing an awesome giveaway! We're giving out 10 keys of Tabletop Simulator! Anyone can enter - even if you already own the game. This is a game you want to play with your friends, so spread the word and enter HERE!
If you can't wait, this is a great time to get Tabletop Simulator while it's on sale for 33% off on Steam! You can get either the individual or the 4-pack (buy 3 get 1 free) for a great discounted price. This is part of the Steam Machine Promotion and ends on November 16th!
Dev Chat
Update v6.0 is going to be a doozy! This update is going to have a lot of new tools to make your game creations even easier! We were hoping to get it out today, but we figured an extra week will make this update even better! Here are some sneak peak images of what you can look forward to.
As you can see, the layout has been changed a bit and for good reason! Can you guess what those extra tools on the side menu stand for?? This is not the final iteration, as we still have some other things we're working on, so don't be surprised if you see other changes when the update is released!
DLC News
In next week's update, there will be some nice changes and additions to the DLCs! We are now contracting the services of a few community members to help us create these fabulous official games. Special thanks to Goldensly, Aabra and Lucky Seven for their services!
A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.
Next is the 1st expansion to Cosmic Encounter - Cosmic Incursion!
20 New aliens Rewards Deck 6th player
Over the years, alien empires have risen and fallen. The Vacuum has failed to eliminate the Zombie, the Virus has spread far and wide, and the Loser has turned defeat into victory. 50 different species have tried to conquer the galaxy, and each have made their mark on the universe. Their warring has not gone unnoticed.
In Cosmic Incursion, the exciting expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will face the sticky terror of the Fungus, scratch their heads at the perplexing Magician, and shudder in fear as the Locust consumes their planets in one gulp.
Cosmic Incursion also makes the Cosmos even bigger, adding a 6th player to the game. Finally, as if that wasn’t enough, Cosmic Incursion introduces a new variant to the game – the reward deck, which offers exciting new cards such as kickers and rifts to those aliens who ally with the defense.
And not just that! Cosmic Encounter Connector itself has gotten a makeover with a new layout, customized end tables, a nifty 'Cosmic' table for all the game pieces and a lovely new background.
And last but not least, Superfight has also gotten a makeover with a better layout, extra boxes that you can grab the decks from if you want to use them and the ORANGE deck will be available for purchase!
In the next issue of The Scoop, we'll announce some new publishers we'll be working with!
Future Updates
We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums. Here's a teaser of what we'll be working on for future updates.
Since v6.0 is such a big update, I'll go ahead and mention a couple things that you can look forward to NEXT WEEK!
Text Tool - You will be able to write text on locked objects, boards and the table.
Token Stacking - You will be able to stack those custom tokens!
Custom card hands - Everyone has wanted this one for a long time, so this is a great addition! You will be able to customize hand positions wherever you'd like.
There is so much in this update, so be sure to stay tuned next week to see what's all to come!
Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!
Tabletop Simulator was chosen to take part in the Steam Machine promotion, so you can now get Tabletop Simulator (and the 4-pack) for 33% off the original price!
Tabletop Simulator was chosen to take part in the Steam Machine promotion, so you can now get Tabletop Simulator (and the 4-pack) for 33% off the original price!
Welcome to The Scoop where we keep you up to date every other Friday on what's going on with Tabletop Simulator and Berserk Games!
Dev Chat
Happy Halloween! Our next update v6.0 will be a bigger one, so it may not be out for another couple of weeks. We'll see how the next week fares! We've got some exciting stuff for you though and we think you'll be happy about what we've got in store.
I'd like to welcome Brian to the team as our newest programmer! He does both programming and art and has worked on Star Wars: The Old Republic and The Banner Saga. We're already seeing some great productivity with him on board in this first week!
This past week we got some cool things added to Tabletop Simulator like the Calculator, the ability to choose whatever color you want for the Vector Drawing Tool and various improvements to Promoted Players. There were also a ton of improvements we made to the overall platform, so we hope that you are enjoying the changes.
DLC News
As announced this week, we have partnered with Stonemaier Games to bring Euphoria: Build a Better Dystopia to life as our next official DLC! We look forward to working with them and seeing what the future holds. Stay tuned for more info.
We'll be bringing the 1st expansion (Incursion) to Cosmic Encounter Connector sometime in November. It will include 20 new alien races to play and an additional person will be able to play (up to 6).
We have 7 other confirmed publishers that we'll be working with and we'll announce them as we finalize everything and decide on their first game.
Future Updates
We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums. Here's a teaser of what we'll be working on for future updates.:
Precise positioning - This will be great for designers when you want to move pieces around. We're adding a special tool 3D modelers will be familiar with when you need that precise movement, scaling, and rotating.
Optimized UI scrolling - For those of you with hundreds of mods, saved games and saved objects, this is for you! This will be smoothed out extensively (finally!).
UI Improvements - After we get things more optimized and improve the overall quality of Tabletop Simulator, we'll be working on making the UI a bit more user-friendly and updated. Yes, we improved on the contextual menu, but there are still a lot of things we can do, especially with there being so many controls to manage and all the little things you can play with. TTS has become more of a designer's platform over the past year, so we'll be working on a UI setup that you will be more familiar with (and easier to use).
Community
Are you in need of some dice towers? Check out Eugee's Dice Towers in our Steam Workshop! He made a variety of different ones, but I kind of like the pink "minimalist" one. It works out great! Just be sure to lock it down first. There are 12 different ones to choose from and they all work a bit differently, so be sure try them out. If you are looking for some other ones, just search for "Dice Tower" in the Workshop to see what you can find!
Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!
Welcome to The Scoop where we keep you up to date every other Friday on what's going on with Tabletop Simulator and Berserk Games!
Dev Chat
Happy Halloween! Our next update v6.0 will be a bigger one, so it may not be out for another couple of weeks. We'll see how the next week fares! We've got some exciting stuff for you though and we think you'll be happy about what we've got in store.
I'd like to welcome Brian to the team as our newest programmer! He does both programming and art and has worked on Star Wars: The Old Republic and The Banner Saga. We're already seeing some great productivity with him on board in this first week!
This past week we got some cool things added to Tabletop Simulator like the Calculator, the ability to choose whatever color you want for the Vector Drawing Tool and various improvements to Promoted Players. There were also a ton of improvements we made to the overall platform, so we hope that you are enjoying the changes.
DLC News
As announced this week, we have partnered with Stonemaier Games to bring Euphoria: Build a Better Dystopia to life as our next official DLC! We look forward to working with them and seeing what the future holds. Stay tuned for more info.
We'll be bringing the 1st expansion (Incursion) to Cosmic Encounter Connector sometime in November. It will include 20 new alien races to play and an additional person will be able to play (up to 6).
We have 7 other confirmed publishers that we'll be working with and we'll announce them as we finalize everything and decide on their first game.
Future Updates
We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums. Here's a teaser of what we'll be working on for future updates.:
Precise positioning - This will be great for designers when you want to move pieces around. We're adding a special tool 3D modelers will be familiar with when you need that precise movement, scaling, and rotating.
Optimized UI scrolling - For those of you with hundreds of mods, saved games and saved objects, this is for you! This will be smoothed out extensively (finally!).
UI Improvements - After we get things more optimized and improve the overall quality of Tabletop Simulator, we'll be working on making the UI a bit more user-friendly and updated. Yes, we improved on the contextual menu, but there are still a lot of things we can do, especially with there being so many controls to manage and all the little things you can play with. TTS has become more of a designer's platform over the past year, so we'll be working on a UI setup that you will be more familiar with (and easier to use).
Community
Are you in need of some dice towers? Check out Eugee's Dice Towers in our Steam Workshop! He made a variety of different ones, but I kind of like the pink "minimalist" one. It works out great! Just be sure to lock it down first. There are 12 different ones to choose from and they all work a bit differently, so be sure try them out. If you are looking for some other ones, just search for "Dice Tower" in the Workshop to see what you can find!
Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!
A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.
A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.