TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features:
  • New music for every corporation and biome!

Design tweaks:
  • Swapped Lift Off for Venture Lift Off as a Creative mode starter Tech.
  • Added two new example Base Techs to Creative mode.
  • Increased the passive braking of the following wheels:
    • GeoCorp Big-Boy Wheel
    • GeoCorp Behemoth Wheel
    • Hawkeye Big Daddy Wheel
    • Hawkeye Warhorse Wheel
    • Venture Monster Truck Wheel
    • Venture Titan Truck Wheel
  • Venture Race courses now have less variation in terrain height to increase their chances of being completed.
  • Hints are now automatically hidden after 60 seconds.
  • Adjusted the default volume settings. (shoutout to Zed).
  • Changing conveyor direction now has a short hold delay to avoid accidentally changing direction while moving the camera.

Bug Fixes:
  • Fixed not being able to enter build beam when piloting a Tech with no wheels that is on top of another Tech.
  • Increased terrain thickness to prevent objects sometimes passing through the ground.
  • Fixed Gauntlet times being overwritten if you hit Retry instead of going back to the menu.
  • Fixed booster audio glitches and disappearances in Gauntlet.
  • Fixed being able to salvage high-grade Hawkeye blocks during Bird of Prey mission.
  • Fixed Trader Troll destroying scenery objects when driving near them.
  • Fixed some spawning issues with Hawkeye missions.
  • Fixed nearby starting Techs in Creative Mode spawning on top of scenery.
  • Resource chunks no longer obstruct blocks being attached.
  • Fixed issue with rotating anchor when building over 32 blocks in one direction.
  • Players can now craft blocks from the grade above them as intended.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is still work-in-progress for most languages.
  • Mute All Chat button is visible in Multiplayer.
  • Wireless Chargers do not currently function.
Jul 31, 2018
TerraTech - Matt
We’re delighted to announce that TerraTech will officially leave early access and fully launch on the 10th August!

Check out the trailer:

https://www.youtube.com/watch?v=kuoGkzdhXxk
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Localisation:
  • The game is now fully localised (barring a few exceptions) for French, Italian, German, Spanish, Russian, Japanese, Simplified Chinese and Traditional Chinese.

Bug Fixes:
  • Fixed crash when playing Ranked Sumo.
  • Fixed crash when starting a multiplayer game in "Teams Match" mode.
  • Fixed crash when clicking a player name in a multiplayer lobby set to "Teams Match" mode.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is still work-in-progress for most languages.
  • Changing language setting during a game does not update all instances of on-screen text.
TerraTech - Jamie Finch


Hey guys,

We've been working away at bug fixing and stabilisation goodness as the 1.0 hype train makes its way along the tracks at ever increasing speed.

However, we couldn't resist the urge to make a pit stop and throw some new Multiplayer maps, block balancing and anti-cheat technology your way - so here's 0.8.2...

Enjoy!
Jamie


Design Tweaks:
  • Added two new Multiplayer levels.
  • Reduced the times it takes for all SCUs to power up by half.
  • Added some example Techs at the start of Creative mode.
  • Added a bunch of new Techs to the population.
  • Updated Defend Friendly Tech Missions, reduced the area in which the player must stay to avoid abandoning the Tech and failing the mission.
  • Updated GSO Multiplayer loadout Tech to make the Cab more visible and help players recognise which end is the front and which is the back.

Block Updates:
  • Increased the rate of fire of:
    • Venture 360 Mortar.
    • Hawkeye DFA Mortar.
    • Hawkeye Zeus Laser
  • Increased the damage of:
    • GSO 3-Pound Cannon
    • GSO ZK-47 Gun
    • GeoCorp Diamond and Articulated Drills
    • Venture 360 Mortar
    • Venture Crossfire Rifle
    • Venture Flamethrower
    • Venture Hail Fire Rifle
    • Venture Oozee SMG
    • Venture Pip Gun
    • Hawkeye Auto Cannon
    • Hawkeye Burst Gun
    • Hawkeye Machine Gun
    • Hawkeye Repeater Rifle
    • All Shotguns for GSO, Venture and Hawkeye
    • EXP Plasma Flamethrower
  • Reduced the health of:
    • All GeoCorp blocks (slightly)
    • Venture Flamethrower
    • Hawkeye Railgun
    • Hawkeye Zeus Laser
    • EXP Plasma Flamethrower
  • Reduced the range of the GSO Shotgun, increased the range of the Venture Shotgun. Updated all Shotguns muzzle flash effects to better reflect the actual range of each Shotgun.
  • Increased the rotation speed of the Hawkeye Zeus Laser.
  • Increase the turning power of Hawkeye Single Wheels.
  • Added an extra Shotgun to the Venture Assault Multiplayer Loadout.
  • Moved all Special Holiday Blocks out of GSO Grade 2 & 3 and into GSO Grade 3, 4 & 5 to stop them from clogging up the early Reward Crates.

Localisation:
  • Game fully localised for French, German, Italian, Spanish, Russian, Chinese and Japanese (barring some recent new text strings that require translation).

Bug Fixes:
  • Fixed issue with pulling the cab off a Tech in beam mode not keeping the Tech intact when the cab is still held.
  • Fixed issue with a Tech that has an AI controller still being drivable if the cab is destroyed.
  • Stopped the output_log.txt file getting spammed with unnecessary multiplayer related logs.
  • Fixed multiple crash bugs.
  • Fixed dropping out of build beam when trying to relocate the only cab on a Tech.
  • Fixed various crashes related to removing unused resources in memory.
  • Stopped block shop resetting to the top whenever owned money changed.
  • Fixed crash trying to write Announcement cache file to write protected location.
  • Fixed all anchored Techs not having any audio.
  • Fixed GSO Large Receivers being able to deliver resources (this was causing them to pass resources between each other).
  • Fixed being able to climb on top of spawn bubbles in multiplayer using the build beam.
  • Fixed crash that may occur at the end of a multiplayer match for the host.

Known Major Issues:
  • Game will crash when a multiplayer lobby is started in ‘Teams Mode.’
  • Game can crash when the player clicks a name in a multiplayer lobby set to ‘Teams Mode.’
  • Ranked Sumo crashes on entry.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is still work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed all anchored Techs not having any audio.
  • Fixed GSO Large Receivers being able to deliver resources (this was causing them to pass resources between each other).
  • Fixed being able to climb on top of spawn bubbles in multiplayer using the build beam.
  • Fixed crash that may occur at the end of a multiplayer match for the host.

Known Major Issues:
  • Game will crash when a multiplayer lobby is started in ‘Teams Mode.’
  • Game can crash when the player clicks a name in a multiplayer lobby set to ‘Teams Mode.’
  • Ranked Sumo crashes on entry.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is still work-in-progress for most languages.
TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Design Tweaks:
  • Added two new Multiplayer levels. The 3 available Multiplayer levels are called:
    • Badlands
    • Skyway Valley
    • Colosseum
  • Reduced the times it takes for all SCUs to power up by half.
  • Added some example Techs at the start of Creative mode.
  • Added a bunch of new Techs to the population.
  • Updated Defend Friendly Tech Missions, reduced the area in which the player must stay to avoid abandoning the Tech and failing the mission.
  • Updated GSO Multiplayer loadout Tech to make the Cab more visible and help players recognise which end is the front and which is the back.

Block Updates:
  • Increased the rate of fire of:
    • Venture 360 Mortar.
    • Hawkeye DFA Mortar.
    • Hawkeye Zeus Laser
  • Increased the damage of:
    • GSO 3-Pound Cannon
    • GSO ZK-47 Gun
    • GeoCorp Diamond and Articulated Drills
    • Venture 360 Mortar
    • Venture Crossfire Rifle
    • Venture Flamethrower
    • Venture Hail Fire Rifle
    • Venture Oozee SMG
    • Venture Pip Gun
    • Hawkeye Auto Cannon
    • Hawkeye Burst Gun
    • Hawkeye Machine Gun
    • Hawkeye Repeater Rifle
    • All Shotguns for GSO, Venture and Hawkeye
    • EXP Plasma Flamethrower
  • Reduced the health of:
    • All GeoCorp blocks (slightly)
    • Venture Flamethrower
    • Hawkeye Railgun
    • Hawkeye Zeus Laser
    • EXP Plasma Flamethrower
  • Reduced the range of the GSO Shotgun, increased the range of the Venture Shotgun. Updated all Shotguns muzzle flash effects to better reflect the actual range of each Shotgun.
  • Increased the rotation speed of the Hawkeye Zeus Laser.
  • Increase the turning power of Hawkeye Single Wheels.
  • Added an extra Shotgun to the Venture Assault Multiplayer Loadout.
  • Moved all Special Holiday Blocks out of GSO Grade 2 & 3 and into GSO Grade 3, 4 & 5 to stop them from clogging up the early Reward Crates.

Localisation:
  • Game fully localised for French, German, Italian, Spanish, Russian, Chinese and Japanese (barring some recent new text strings that require translation).

Bug Fixes:
  • Fixed dropping out of build beam when trying to relocate the only cab on a Tech.
  • Fixed various crashes related to removing unused resources in memory.
  • Stopped block shop resetting to the top whenever owned money changed.
  • Fixed crash trying to write Announcement cache file to write protected location.

Known Major Issues:
  • Host will crash at the end of an MP game when it tries to bring up the scoreboard.
  • Game will crash when a multiplayer lobby is started in ‘Teams Mode.’
  • Game can crash when the player clicks a name in a multiplayer lobby set to ‘Teams Mode.’
  • Ranked Sumo crashes on entry.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is still work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed issue with pulling the cab off a Tech in beam mode not keeping the Tech intact when the cab is still held.
  • Fixed issue with a Tech that has an AI controller still being drivable if the cab is destroyed.
  • Stopped the output_log.txt file getting spammed with unnecessary multiplayer related logs.
  • Fixed multiple crash bugs.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is still work-in-progress for most languages.
TerraTech - Valve
Play Terra Tech for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Terra Tech 40% off the regular price!*

TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours!

*The opportunity to try the game for free ends Sunday at 1pm Pacific Time, but the discount lasts until Monday at 10am Pacific Time.


TerraTech - saiwun
Hey

Thanks for all the feedback and bug reports that you've posted for our recent 0.8 update. We've fixed a few of the important things to give you a new and improved update for 0.8.1.

Enjoy


Important note for players updating from version 0.7.9 or earlier:

The location for save files and Tech snapshots has changed:
Windows: My Documents/My Games/TerraTech/
Mac: ~/Library/Application Support/TerraTech/
Linux: ~/.local/share/TerraTech/
The game should automagically move your existing game saves and Tech snapshots to the new location, but if it doesn't and you run into any problems, drop us an email to help@terratechgame.com and we'll get things working for you again.


Design Tweaks:
  • Multiplayer front end options have been re-ordered to Quick Match, Join Game, Host Game.
  • When viewing a list of available multiplayer games, the list of games is now initially sorted by most number of players in a game.
  • Reduced the amount of cosmetic blocks given from multiplayer reward crates.

Bug Fixes:
  • Fixed issue with blocks being pulled towards the SCU with too much force.
  • Hawkeye Zeus Laser Cannon now fires correctly when aiming in all directions.
  • Fixed scroll bar not appearing when viewing a list of available multiplayer games when there are more than 9 games being played.
  • Multiplayer filter options: Removed option to set game types filter to game modes that are not available yet.
  • Fixed issue with buttons not appearing at the end of a multiplayer game if the scoreboard is being shown when the game ends.
  • Fixed memory leak while playing multiplayer.
  • Fixed game crashing when opening a Twitch stream via the notification panel.
  • Fixed blocks not having physics when taken from the dispensers in the R&D Test Chamber.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is incomplete for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Design Tweaks:
  • Multiplayer front end options have been re-ordered to Quick Match, Join Game, Host Game.
  • When viewing a list of available multiplayer games, the list of games is now initially sorted by most number of players in a game.
  • Reduced the amount of cosmetic blocks given from multiplayer reward crates.

Bug Fixes:
  • Fixed issue with blocks being pulled towards the SCU with too much force.
  • Hawkeye Zeus Laser Cannon now fires correctly when aiming in all directions.
  • Fixed scroll bar not appearing when viewing a list of available multiplayer games when there are more than 9 games being played.
  • Multiplayer filter options: Removed option to set game types filter to game modes that are not available yet.
  • Fixed memory leak while playing multiplayer.
  • Fixed game crashing when opening a Twitch stream via the notification panel.
  • Fixed blocks not having physics when taken from the dispensers in the R&D Test Chamber.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is incomplete for most languages.
...