Load Tech, which doesn’t work yet in Co-Op Creative, has been disabled.
The premature change to the location for storing game saves and Tech snapshots in the previous TT_Unstable_MP update has now been disabled. It will be tidied up to a more user-friendly location in the next TT_Unstable update.
Known Issues list:
There’s sometimes a long delay when joining a game with many people and the game is missing a message “Waiting for other players…”
Highlight for lobby selections is incorrectly coloured as pure red.
Spamming blocks in Co-op Creative will cause lag for both host and client.
Load Tech, which doesn’t work yet in Co-Op Creative, has been disabled.
The premature change to the location for storing game saves and Tech snapshots in the previous TT_Unstable_MP update has now been disabled. It will be tidied up to a more user-friendly location in the next TT_Unstable update.
Known Issues list:
There’s sometimes a long delay when joining a game with many people and the game is missing a message “Waiting for other players…”
Highlight for lobby selections is incorrectly coloured as pure red.
Spamming blocks in Co-op Creative will cause lag for both host and client.
Hello! We've been tirelessly working away at some Multiplayer improvements based on your feedback of the first build we put up just before Christmas. The focus for this update is to have lots more games happening and to get a lot more people playing together. We look forward to hearing your thoughts on this update, be sure to let us know in the forums over at https://forum.terratechgame.com/index.php?forums/multiplayer.26/
IMPORTANT NOTE: When switching TerraTech from the default branch or TT_Unstable to TT_Unstable_MP, game save files and Tech snapshots are moved from
This change was intentionally made for the TT_Unstable branch leading up to the next Stable update in order to retain game saves and Tech snapshots if TerraTech is uninstalled, so they're still available later after re-installing. This change has inadvertently made its way into the multiplayer branch earlier than we planned so apologies to all for any confusion caused.
When switching back from TT_Unstable_MP to another branch, please manually copy game saves and Tech snapshots back from
Co-Op Creative Mode. Brand new game mode where players can all build together in a peaceful world with infinite blocks.
New Lobby System. All lobbies currently active will be listed in the new lobby system. Games in progress can now be joined, lobbies can be filtered by game mode, ping, players and a bunch of other things. This should make finding and playing games a LOT easier.
Linux is now supported along with Windows and OSX.
Known Issues list.
After completing a game with many people present (about 8 or more), attempting to restart another game straight away sometimes causes the game to get stuck on a black screen.
Load Tech does not work yet. Trying to use it will crash the game.
Highlight for lobby selections is incorrectly coloured as pure red.
The scoreboard will show overlapping text in Team Deathmatch games with 9 players or more.
Spamming blocks in Co-op Creative will cause lag for both host and client.
Hello! We've been tirelessly working away at some Multiplayer improvements based on your feedback of the first build we put up just before Christmas. The focus for this update is to have lots more games happening and to get a lot more people playing together. We look forward to hearing your thoughts on this update, be sure to let us know in the forums over at https://forum.terratechgame.com/index.php?forums/multiplayer.26/
IMPORTANT NOTE: When switching TerraTech from the default branch or TT_Unstable to TT_Unstable_MP, game save files and Tech snapshots are moved from
This change was intentionally made for the TT_Unstable branch leading up to the next Stable update in order to retain game saves and Tech snapshots if TerraTech is uninstalled, so they're still available later after re-installing. This change has inadvertently made its way into the multiplayer branch earlier than we planned so apologies to all for any confusion caused.
When switching back from TT_Unstable_MP to another branch, please manually copy game saves and Tech snapshots back from
Co-Op Creative Mode. Brand new game mode where players can all build together in a peaceful world with infinite blocks.
New Lobby System. All lobbies currently active will be listed in the new lobby system. Games in progress can now be joined, lobbies can be filtered by game mode, ping, players and a bunch of other things. This should make finding and playing games a LOT easier.
Linux is now supported along with Windows and OSX.
Known Issues list.
After completing a game with many people present (about 8 or more), attempting to restart another game straight away sometimes causes the game to get stuck on a black screen.
Load Tech does not work yet. Trying to use it will crash the game.
Highlight for lobby selections is incorrectly coloured as pure red.
The scoreboard will show overlapping text in Team Deathmatch games with 9 players or more.
Spamming blocks in Co-op Creative will cause lag for both host and client.
So here it is! We've spent a long time building, experimenting and fixing things up behind the scenes on Multiplayer modes for TerraTech -- and now we feel like the time has come to let you guys get your hands on the first playable version available to everyone.
In order to gain access to the Pre Alpha Multiplayer Branch, follow the instructions on this video and select the TT_Unstable_MP branch.
This initial rollout allows you to play Deathmatch with up to 16 players, with a Team Deathmatch option too. Some cool features include Crate Drops to race to so you can grab more blocks to enhance your Tech, Kill Streak rewards when you defeat other Techs and Death Streak rewards to get you back into the fight if you've had some bad luck. Scavenging in multiplayer is more immediate by driving into loose blocks to absorb them straight into your inventory!
We recommend all players jumping on between 5pm-7pm GMT/12pm-2pm EST. This will hopefully help people find more games as the player count will be a lot higher during these times.
We hope you enjoy helping us break this multiplayer build -- be sure to report any crashes/bugs you find in-game and post any feedback you have on our official forums.
So here it is! We've spent a long time building, experimenting and fixing things up behind the scenes on Multiplayer modes for TerraTech -- and now we feel like the time has come to let you guys get your hands on the first playable version available to everyone.
In order to gain access to the Pre Alpha Multiplayer Branch, follow the instructions on this video and select the TT_Unstable_MP branch.
This initial rollout allows you to play Deathmatch with up to 16 players, with a Team Deathmatch option too. Some cool features include Crate Drops to race to so you can grab more blocks to enhance your Tech, Kill Streak rewards when you defeat other Techs and Death Streak rewards to get you back into the fight if you've had some bad luck. Scavenging in multiplayer is more immediate by driving into loose blocks to absorb them straight into your inventory!
We recommend all players jumping on between 5pm-7pm GMT/12pm-2pm EST. This will hopefully help people find more games as the player count will be a lot higher during these times.
We hope you enjoy helping us break this multiplayer build -- be sure to report any crashes/bugs you find in-game and post any feedback you have on our official forums.
As of TerraTech 0.7.9 -- players are able to share Techs using Steam Workshop using the in-game Snapshot feature.
Head on over to the Steam Workshop page - http://steamcommunity.com/app/285920/workshop/ to check out all the Techs people have shared. These can be listed by Popularity, Corporation, Tech Type (Tank, Flyer, Anchored Base etc) in order to help you find exactly what you're looking for.
Simply click "Subscribe" on a Tech that you want to play with -- and it will appear in your Snapshot folder the next time you enter CREATIVE MODE. In order the load that Tech into the main campaign, you will need to take a Snapshot of it in Creative Mode. We will be working on making this process more streamlined in future updates.
We look forward to seeing what kinds of Techs are created and shared using this new functionality -- and hope to see a lot more awesome creations like the ones we have had sent to us this year.
As of TerraTech 0.7.9 -- players are able to share Techs using Steam Workshop using the in-game Snapshot feature.
Head on over to the Steam Workshop page - http://steamcommunity.com/app/285920/workshop/ to check out all the Techs people have shared. These can be listed by Popularity, Corporation, Tech Type (Tank, Flyer, Anchored Base etc) in order to help you find exactly what you're looking for.
Simply click "Subscribe" on a Tech that you want to play with -- and it will appear in your Snapshot folder the next time you enter CREATIVE MODE. In order the load that Tech into the main campaign, you will need to take a Snapshot of it in Creative Mode. We will be working on making this process more streamlined in future updates.
We look forward to seeing what kinds of Techs are created and shared using this new functionality -- and hope to see a lot more awesome creations like the ones we have had sent to us this year.
Hello all, Merry (early) Xmas! We wanted to spend a little longer on getting this update ready to push out to all of you -- as we want to make sure it's as awesome (and stable) as it can be before we go away for the Holidays.
We're excited to hear your thoughts on some big features that have been a long LONG time coming -- Steam Workshop and Manual Targeting, and are also keen to see what kind of festive goodness you can come up with using the new Christmas blocks.
As always, be sure to let us know your thoughts over on our official forums and have fun playing with these new toys!
- Jamie xoxo
Steam Workshop:
You can now share your Techs with other players via the Steam Workshop.
Enemy Tech Manual Targeting:
Use Middle Mouse Button to click on an enemy Tech to target it.
Camera will adapt to try to keep player and targeted Tech in view.
New Blocks:
GSO Combat Shotgun
GSO Missile Battery
Venture Fixed Anchor
Venture Rotating Anchor
Venture Contact Shotgun
Hawkeye Small Jet Engine
Hawkeye Fixed Anchor
Hawkeye Rotating Anchor
Special Rudolf Red Nose
Special Reindeer Antlers
Special Roast Turkey
Special Blue Bauble Deely Bopper
Special Silver Bauble Deely Bopper
Special Gold Bauble Deely Bopper
Special Green Present Deely Bopper
Special Red Present Deely Bopper
Special Silver Present Deely Bopper
Special Figgy Pudding Deely Bopper
Special Star Deely Bopper
Special Robin Deely Bopper
Special Christmas Tree
New R&D Test Chamber Blocks
EXP Big Man Bomb
EXP Ramp Small
EXP Ramp Medium
EXP Ramp Large
EXP Platform
Other New features / content / improvements:
Added new Hawkeye combat mission and added a new Hawkeye Character to all core Hawkeye missions.
Player Tech can now auto-target enemy bases that have no cab.
Rotating Anchors now use physics to spin. If you put heavier loads on them, it will take more power to allow them rotate at a normal speed.
GSO Anchors have less power, but a higher rotational top speed.
GeoCorp Anchors have more power, but a lower rotational top speed.
Updated the inventories of blocks available to use in Gauntlet and Sumo.
More translated text from the TT Translation team.
Blocks Graduated from R&D Test Chamber to Campaign:
Graduated the Monster Truck Wheel from EXP to Venture Grade 2.
Graduated the Titan Truck Wheel from EXP to Venture Grade 3.
Explosive Blocks tweaks:
GSO:
Increased the amount of damage the GSO 3-Pound Cannon deals.
Reduced the damage and rate of fire of the GSO Mortar.
Venture:
Increased the Venture Avalanche Missile damage and equalised the firing rate to make fire at regular intervals between the bursts and reloading.
Hawkeye:
Increased the damage and blast radius of the Hawkeye Cannon Turret.
Reduced the blast radius of the Hawkeye Pod Missile, but increased its rate of fire.
Reduced the blast radius of the Hawkeye Cruise Missile, also increased its rate of fire and damage.
Bug Fixes:
Fixed various crash bugs.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Hello all, Merry (early) Xmas! We wanted to spend a little longer on getting this update ready to push out to all of you -- as we want to make sure it's as awesome (and stable) as it can be before we go away for the Holidays.
We're excited to hear your thoughts on some big features that have been a long LONG time coming -- Steam Workshop and Manual Targeting, and are also keen to see what kind of festive goodness you can come up with using the new Christmas blocks.
As always, be sure to let us know your thoughts over on our official forums and have fun playing with these new toys!
- Jamie xoxo
Steam Workshop:
You can now share your Techs with other players via the Steam Workshop.
Enemy Tech Manual Targeting:
Use Middle Mouse Button to click on an enemy Tech to target it.
Camera will adapt to try to keep player and targeted Tech in view.
New Blocks:
GSO Combat Shotgun
GSO Missile Battery
Venture Fixed Anchor
Venture Rotating Anchor
Venture Contact Shotgun
Hawkeye Small Jet Engine
Hawkeye Fixed Anchor
Hawkeye Rotating Anchor
Special Rudolf Red Nose
Special Reindeer Antlers
Special Roast Turkey
Special Blue Bauble Deely Bopper
Special Silver Bauble Deely Bopper
Special Gold Bauble Deely Bopper
Special Green Present Deely Bopper
Special Red Present Deely Bopper
Special Silver Present Deely Bopper
Special Figgy Pudding Deely Bopper
Special Star Deely Bopper
Special Robin Deely Bopper
Special Christmas Tree
New R&D Test Chamber Blocks
EXP Big Man Bomb
EXP Ramp Small
EXP Ramp Medium
EXP Ramp Large
EXP Platform
Other New features / content / improvements:
Added new Hawkeye combat mission and added a new Hawkeye Character to all core Hawkeye missions.
Player Tech can now auto-target enemy bases that have no cab.
Rotating Anchors now use physics to spin. If you put heavier loads on them, it will take more power to allow them rotate at a normal speed.
GSO Anchors have less power, but a higher rotational top speed.
GeoCorp Anchors have more power, but a lower rotational top speed.
Updated the inventories of blocks available to use in Gauntlet and Sumo.
More translated text from the TT Translation team.
Blocks Graduated from R&D Test Chamber to Campaign:
Graduated the Monster Truck Wheel from EXP to Venture Grade 2.
Graduated the Titan Truck Wheel from EXP to Venture Grade 3.
Explosive Blocks tweaks:
GSO:
Increased the amount of damage the GSO 3-Pound Cannon deals.
Reduced the damage and rate of fire of the GSO Mortar.
Venture:
Increased the Venture Avalanche Missile damage and equalised the firing rate to make fire at regular intervals between the bursts and reloading.
Hawkeye:
Increased the damage and blast radius of the Hawkeye Cannon Turret.
Reduced the blast radius of the Hawkeye Pod Missile, but increased its rate of fire.
Reduced the blast radius of the Hawkeye Cruise Missile, also increased its rate of fire and damage.
Bug Fixes:
Fixed various crash bugs.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.