TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed issue where undoing a dismantled anchored Tech could result in the Tech re-anchoring at a strange angle.
  • Fixed various crash bugs.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed issue where undoing a dismantled anchored Tech could result in the Tech re-anchoring at a strange angle.
  • Fixed various crash bugs.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Polished various aspects of enemy Tech targeting.
    • Improved camera behaviour to keep player and enemy Techs in view.
    • Improved the appearance of the target reticule graphic .
    • Added sound effects when targeting an enemy Tech and coming out of targeting.

Bug Fixes:
  • Fixed various crash bugs.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Polished various aspects of enemy Tech targeting.
    • Improved camera behaviour to keep player and enemy Techs in view.
    • Improved the appearance of the target reticule graphic .
    • Added sound effects when targeting an enemy Tech and coming out of targeting.

Bug Fixes:
  • Fixed various crash bugs.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Explosives Updates:
  • Reduced the GSO Megaton Cannon damage but increased its blast radius.
    Increased the Venture Avalanche Missile damage and equalised the firing rate to make fire at regular intervals between the bursts and reloading.
  • Reduced the size of the blast radius for Hawkeye Seeker Missile Pod but upped the damage that they deal.
  • Reduced the rate of fire of the Hawkeye Cruise Missiles, increased the blast radius. Also upped the damage, to bring it back up to par in terms of DPS with when it was faster firing.
  • Increased the GSO Missile Battery rate of fire.

Bug Fixes:
  • Fixed issue where AI turrets in R&D Test Chamber would not attack the player.
  • Fixed issue with Snapshots not appearing correctly in Sumo mode.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Explosives Updates:
  • Reduced the GSO Megaton Cannon damage but increased its blast radius.
    Increased the Venture Avalanche Missile damage and equalised the firing rate to make fire at regular intervals between the bursts and reloading.
  • Reduced the size of the blast radius for Hawkeye Seeker Missile Pod but upped the damage that they deal.
  • Reduced the rate of fire of the Hawkeye Cruise Missiles, increased the blast radius. Also upped the damage, to bring it back up to par in terms of DPS with when it was faster firing.
  • Increased the GSO Missile Battery rate of fire.

Bug Fixes:
  • Fixed issue where AI turrets in R&D Test Chamber would not attack the player.
  • Fixed issue with Snapshots not appearing correctly in Sumo mode.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Block updates:
  • The Skirting blocks have been removed from the game for the time being as they glitch when an anchored base goes into Build Beam and then can’t re-anchor.

Bug Fixes:
  • Reduced the seeking ability of the GSO Mortars to fix the 'swarm of bees' issue.
  • Reduced the manual targeting range down to 100 units in line with enemy vision range to ensure that if you can target them, they can see you (stops sniping of passive enemies).
  • Fixed incorrect Techs being shown under the Load Tech community tab in Sumo Design mode.
  • Fixed crash caused by Block Magnets picking up too many blocks.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Block updates:
  • The Skirting blocks have been removed from the game for the time being as they glitch when an anchored base goes into Build Beam and then can’t re-anchor.

Bug Fixes:
  • Reduced the seeking ability of the GSO Mortars to fix the 'swarm of bees' issue.
  • Reduced the manual targeting range down to 100 units in line with enemy vision range to ensure that if you can target them, they can see you (stops sniping of passive enemies).
  • Fixed incorrect Techs being shown under the Load Tech community tab in Sumo Design mode.
  • Fixed crash caused by Block Magnets picking up too many blocks.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Player can manual target enemy Techs.
    • Use Middle Mouse Button to click on enemy Tech to target it.
    • Camera will adapt to try to keep player and targeted Tech in view.
  • Skirting blocks can now intersect the terrain.
  • Updated explosive weapons with new explosions:
    • Increased the amount of damage the GSO 3-Pound Cannon deals.
    • Reduced the damage and rate of fire of the GSO Mortar.
    • Massively increased the Venture Avalanche Missile's rate of fire, but reduced its damage and blast radius.
    • Reduced the blast radius of the Hawkeye Pod Missile, but increased its rate of fire.
    • Reduced the damage and rate of fire of the GSO Missile Battery.
    • Reduced the blast radius of the Hawkeye Cruise Missile, also increased its rate of fire and damage.
    • Increased the damage and blast radius of the GSO Megaton Cannon.
    • Increased the damage and blast radius of the Hawkeye Cannon Turret.

Bug Fixes:
  • Fixed issue with large Techs causing brief frame rate freezes in Creative mode.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Player can manual target enemy Techs.
    • Use Middle Mouse Button to click on enemy Tech to target it.
    • Camera will adapt to try to keep player and targeted Tech in view.
  • Skirting blocks can now intersect the terrain.
  • Updated explosive weapons with new explosions:
    • Increased the amount of damage the GSO 3-Pound Cannon deals.
    • Reduced the damage and rate of fire of the GSO Mortar.
    • Massively increased the Venture Avalanche Missile's rate of fire, but reduced its damage and blast radius.
    • Reduced the blast radius of the Hawkeye Pod Missile, but increased its rate of fire.
    • Reduced the damage and rate of fire of the GSO Missile Battery.
    • Reduced the blast radius of the Hawkeye Cruise Missile, also increased its rate of fire and damage.
    • Increased the damage and blast radius of the GSO Megaton Cannon.
    • Increased the damage and blast radius of the Hawkeye Cannon Turret.

Bug Fixes:
  • Fixed issue with large Techs causing brief frame rate freezes in Creative mode.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
...