Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New Blocks:
Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
GeoCorp Half Block.
GeoCorp Half Corner Block.
GeoCorp Long Half Block.
GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
GeoCorp Anchored Delivery Cannon Block.
EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
Big Pete:
Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.
Game Design Tweaks:
Payload terminals in Campaign mode now stock an unlimited amount of each block already discovered; as a result, they are only unlocked when maxing out the license of the corporation they belong to.
Added visualisation for XP earned when defeating enemy techs.
Audio:
Added sounds for Tech anchoring. Makes it more obvious when a Tech can’t anchor.
Added sounds for sending to and loading Techs from inventory.
Bug Fixes:
Fixed crash caused by corrupted snapshots. This solves the crash, but does not recover the snapshot file.
Fixed issue where the inventory was unlocked too early in Campaign mode.
Removed the Venture Terminal from Suzie Vroom to prevent interaction with it.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New Blocks:
Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
GeoCorp Half Block.
GeoCorp Half Corner Block.
GeoCorp Long Half Block.
GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
GeoCorp Anchored Delivery Cannon Block.
EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
Big Pete:
Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.
Game Design Tweaks:
Payload terminals in Campaign mode now stock an unlimited amount of each block already discovered; as a result, they are only unlocked when maxing out the license of the corporation they belong to.
Added visualisation for XP earned when defeating enemy techs.
Audio:
Added sounds for Tech anchoring. Makes it more obvious when a Tech can’t anchor.
Added sounds for sending to and loading Techs from inventory.
Bug Fixes:
Fixed crash caused by corrupted snapshots. This solves the crash, but does not recover the snapshot file.
Fixed issue where the inventory was unlocked too early in Campaign mode.
Removed the Venture Terminal from Suzie Vroom to prevent interaction with it.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New Blocks:
Added GSO Techa Track to Grade 4.
Added GeoCorp Anchored Mass SCU to Grade 3.
Added Venture Bub Spoiler to Grade 1.
Added 5 Venture streamlined blocks:
Added Venture Hooked Beak Block to Grade 1.
Added Venture Small Dino Block to Grade 1.
Added Venture Medium Dino Block to Grade 2.
Added Venture Large Dino Block to Grade 3.
Added Venture Duck Bill Block to Grade 3.
Added Venture Zero Propeller to Grade 3.
Added Hawkeye Anchored Maze SCU to Grade 3.
Added Venture Pinwheel Propeller to Grade 1.
Added Venture Rudder Tip Wings (both left and right) to Grade 3.
Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
EXP Small Axle - an axle with built in caps, to be used with the small bearing.
EXP Small Bearing - to be used with the axle block above.
EXP Small Inverted Axle - a variant type of axle that requires its own caps.
EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
EXP Small Ball - the ball for a ball and socket joint.
EXP Small Socket - the socket for a ball and socket joint.
EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
EXP Medium Axle - a larger axle.
EXP Medium Pole - a longer pole
EXP Medium Bearing - a larger bearing.
EXP Medium Ball - a larger ball.
EXP Medium Socket - a larger socket.
EXP Medium Pole - a longer pole
Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
Manual Game Saving:
Can now save games to a new game save slot or overwrite an existing game save slot.
Can also rename and delete existing game save slots.
Build Mode Camera enhancements:
Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
This only works while in Build Mode.
Improved the zoom range on large Techs to allow zooming in further.
Audio:
New physics sounds for blocks, Tech collision and resource chunks.
Weapons balanced and lowered in the mix
Manufacturing resource calling beep reduced.
General mix tweaks and bug fixes.
Game Design Tweaks:
Block Tweaks:
Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
Decreased the weight of the GSO SCU.
Updated the selection of blocks that each corporation's Payload Terminal always offer for sale.
Each one now includes a selection of basic blocks, where appropriate.
Updated the recipe for the Venture Front Spoiler to fit the new spoiler in.
The new recipe is: 3 x Fibron, 1 x Plumbia, 1 x Rubber Brick.
Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)
Bug Fixes:
Fixed issue where starting the Crafty Mike IV mission could crash the game.
Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
Fixed bug that could cause scenery in damaged state to float above the terrain.
Fixed issue where trees would regrow through a player’s base.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New Blocks:
Added GSO Techa Track to Grade 4.
Added GeoCorp Anchored Mass SCU to Grade 3.
Added Venture Bub Spoiler to Grade 1.
Added 5 Venture streamlined blocks:
Added Venture Hooked Beak Block to Grade 1.
Added Venture Small Dino Block to Grade 1.
Added Venture Medium Dino Block to Grade 2.
Added Venture Large Dino Block to Grade 3.
Added Venture Duck Bill Block to Grade 3.
Added Venture Zero Propeller to Grade 3.
Added Hawkeye Anchored Maze SCU to Grade 3.
Added Venture Pinwheel Propeller to Grade 1.
Added Venture Rudder Tip Wings (both left and right) to Grade 3.
Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
EXP Small Axle - an axle with built in caps, to be used with the small bearing.
EXP Small Bearing - to be used with the axle block above.
EXP Small Inverted Axle - a variant type of axle that requires its own caps.
EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
EXP Small Ball - the ball for a ball and socket joint.
EXP Small Socket - the socket for a ball and socket joint.
EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
EXP Medium Axle - a larger axle.
EXP Medium Pole - a longer pole
EXP Medium Bearing - a larger bearing.
EXP Medium Ball - a larger ball.
EXP Medium Socket - a larger socket.
EXP Medium Pole - a longer pole
Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
Manual Game Saving:
Can now save games to a new game save slot or overwrite an existing game save slot.
Can also rename and delete existing game save slots.
Build Mode Camera enhancements:
Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
This only works while in Build Mode.
Improved the zoom range on large Techs to allow zooming in further.
Audio:
New physics sounds for blocks, Tech collision and resource chunks.
Weapons balanced and lowered in the mix
Manufacturing resource calling beep reduced.
General mix tweaks and bug fixes.
Game Design Tweaks:
Block Tweaks:
Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
Decreased the weight of the GSO SCU.
Updated the selection of blocks that each corporation's Payload Terminal always offer for sale.
Each one now includes a selection of basic blocks, where appropriate.
Updated the recipe for the Venture Front Spoiler to fit the new spoiler in.
The new recipe is: 3 x Fibron, 1 x Plumbia, 1 x Rubber Brick.
Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)
Bug Fixes:
Fixed issue where starting the Crafty Mike IV mission could crash the game.
Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
Fixed bug that could cause scenery in damaged state to float above the terrain.
Fixed issue where trees would regrow through a player’s base.
Known Major Issues:
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Hi guys, There's been a lot going on under the hood recently with multiplayer work and ongoing system improvements -- but that hasn't stopped us from throwing a bunch of cool new features your way.
0.7.7 will mark the release of Enemies in Creative Mode, Inventory access in Campaign mode much sooner than before, the ability to Cancel Missions, a ton of new blocks and loads more! We're looking forward to hearing your thoughts on what we're rolling out with this update and shall see you on the forums - https://forum.terratechgame.com/index.php
Graduated the EXP Anchored Furnace Generator to GeoCorp Grade 1.
This larger anchored generator is more efficient at generating energy, but it burns fuel at a slower speed.
Added GeoCorp Refinery to GeoCorp Grade 2.
Added GeoCorp Block Magnet to GeoCorp Grade 2.
Added Venture Fuel Pod Block to Venture Grade 1.
Added Venture Double Booster to Venture Grade 2.
Added Venture 1-Way Steering Hover block to Venture Grade 3.
Added Venture 2-Way Steering Hover block to Venture Grade 3.
Added Venture Altimeter to Venture Grade 3,
Added Hawkeye Refinery to Hawkeye Grade 2.
Added Hawkeye Block Magnet to Hawkeye Grade 2.
Added Hawkeye Counter AI Module to Hawkeye Grade 3.
New Missions:
Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
Added four new Venture Flying Missions:
Learn To Fly - Venture Grade 2
Flying Slalom Lateral - Venture Grade 2
Flying Slalom Corkscrew - Venture Grade 3
Flying Circuit - Venture Grade 3
Missions can now be cancelled from the Mission Log.
You need to be further than 500m away from the mission centre in order to cancel it.
Cancelled missions can be re-accepted from Trading Station Mission Boards.
New Biomes:
Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.
Creative Mode:
Can now select whether you want enemies in Creative Mode.
Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.
Game Save revision:
Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.
Updated Trading Stations to include a SCU Storage Unit.
This allows access to the inventory and block storage much earlier in Campaign.
Techs with multiple cabs can now be split into multiple Techs when the Tech is pulled apart.
Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).
Latest translations from the TT Translators updated in the game.
Game Design Tweaks:
Block tweaks:
Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
GSO Boosters provide less force but also consume fuel slower.
GSO Fuel Tanks now have a larger capacity for their size, but refill slower.
Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
Venture Boosters provide more force, relative to their size, but consume fuel faster.
Increased the pick-up range of all Scrappers.
Increased the weight of all Resource Blocks for all corporations.
Mission Tweaks:
The Venture License mission is now a time trial race instead of a combat mission.
Updated track for the Venture Grade 1 time trial mission.
Biome Tweaks:
Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
Ice Biome now first appears two times further away from the start then it did previously.
Enemy Population Tweaks:
Removed a large number of enemy Techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
Doubled the amount of offline invaders from 100 to 200.
Other Tweaks:
Blocks can no longer be sold to earn money at Trading Stations.
Blocks can be scrapped into resources which can then be sold at a Trading Station. This should make the flow of money earning in TerraTech a lot easier to balance and understand from a player's point of view.
Bug Fixes:
Fixed multiple display resolutions appearing in the options menu for some players.
Fixed some issues with player and enemy Tech pathfinding.
Fixed Battery tree spawning inside another tree.
Fixed blocks getting stuck above the Trading Station SCU.
Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
Fixed being able to store crafting bases during certain points in crafting missions.
Fixed bug on filter menu where all chunks were not selectable in some aspect ratios.
Fixed sending certain snapshots to the SCU would break any future Tech spawning.
Stopped invaders from spawning in Grasslands.
Fixed slow physics routines on bullet casings. Dramatically improves performance in some situations where large techs are firing a large volume of guns.
Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
R&D Test Chamber EXP wheels can now drive on blocks.
Known Major Issues:
Non-English text introducing Trading Stations contains incorrect information about being able to sell blocks and Terminals being found on the corners.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Hi guys, There's been a lot going on under the hood recently with multiplayer work and ongoing system improvements -- but that hasn't stopped us from throwing a bunch of cool new features your way.
0.7.7 will mark the release of Enemies in Creative Mode, Inventory access in Campaign mode much sooner than before, the ability to Cancel Missions, a ton of new blocks and loads more! We're looking forward to hearing your thoughts on what we're rolling out with this update and shall see you on the forums - https://forum.terratechgame.com/index.php
Graduated the EXP Anchored Furnace Generator to GeoCorp Grade 1.
This larger anchored generator is more efficient at generating energy, but it burns fuel at a slower speed.
Added GeoCorp Refinery to GeoCorp Grade 2.
Added GeoCorp Block Magnet to GeoCorp Grade 2.
Added Venture Fuel Pod Block to Venture Grade 1.
Added Venture Double Booster to Venture Grade 2.
Added Venture 1-Way Steering Hover block to Venture Grade 3.
Added Venture 2-Way Steering Hover block to Venture Grade 3.
Added Venture Altimeter to Venture Grade 3,
Added Hawkeye Refinery to Hawkeye Grade 2.
Added Hawkeye Block Magnet to Hawkeye Grade 2.
Added Hawkeye Counter AI Module to Hawkeye Grade 3.
New Missions:
Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
Added four new Venture Flying Missions:
Learn To Fly - Venture Grade 2
Flying Slalom Lateral - Venture Grade 2
Flying Slalom Corkscrew - Venture Grade 3
Flying Circuit - Venture Grade 3
Missions can now be cancelled from the Mission Log.
You need to be further than 500m away from the mission centre in order to cancel it.
Cancelled missions can be re-accepted from Trading Station Mission Boards.
New Biomes:
Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.
Creative Mode:
Can now select whether you want enemies in Creative Mode.
Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.
Game Save revision:
Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.
Updated Trading Stations to include a SCU Storage Unit.
This allows access to the inventory and block storage much earlier in Campaign.
Techs with multiple cabs can now be split into multiple Techs when the Tech is pulled apart.
Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).
Latest translations from the TT Translators updated in the game.
Game Design Tweaks:
Block tweaks:
Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
GSO Boosters provide less force but also consume fuel slower.
GSO Fuel Tanks now have a larger capacity for their size, but refill slower.
Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
Venture Boosters provide more force, relative to their size, but consume fuel faster.
Increased the pick-up range of all Scrappers.
Increased the weight of all Resource Blocks for all corporations.
Mission Tweaks:
The Venture License mission is now a time trial race instead of a combat mission.
Updated track for the Venture Grade 1 time trial mission.
Biome Tweaks:
Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
Ice Biome now first appears two times further away from the start then it did previously.
Enemy Population Tweaks:
Removed a large number of enemy Techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
Doubled the amount of offline invaders from 100 to 200.
Other Tweaks:
Blocks can no longer be sold to earn money at Trading Stations.
Blocks can be scrapped into resources which can then be sold at a Trading Station. This should make the flow of money earning in TerraTech a lot easier to balance and understand from a player's point of view.
Bug Fixes:
Fixed multiple display resolutions appearing in the options menu for some players.
Fixed some issues with player and enemy Tech pathfinding.
Fixed Battery tree spawning inside another tree.
Fixed blocks getting stuck above the Trading Station SCU.
Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
Fixed being able to store crafting bases during certain points in crafting missions.
Fixed bug on filter menu where all chunks were not selectable in some aspect ratios.
Fixed sending certain snapshots to the SCU would break any future Tech spawning.
Stopped invaders from spawning in Grasslands.
Fixed slow physics routines on bullet casings. Dramatically improves performance in some situations where large techs are firing a large volume of guns.
Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
R&D Test Chamber EXP wheels can now drive on blocks.
Known Major Issues:
Non-English text introducing Trading Stations contains incorrect information about being able to sell blocks and Terminals being found on the corners.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Bug Fixes:
Stopped invaders from spawning in Grasslands.
Fixed bug where explosions causing enemy Tech splitting can force blocks out of alignment.
Fix for screen size being reset to native resolution when Alt-Tabbing out of the game.
R&D Test Chamber EXP wheels can now drive on blocks.
Known Major Issues:
If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
Open your Steam Library
Right click Terratech
Select Properties
Select Local Files tab
Select Browse Local Files
Open the Saves folder
Delete the userdata.sav file
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Bug Fixes:
Stopped invaders from spawning in Grasslands.
Fixed bug where explosions causing enemy Tech splitting can force blocks out of alignment.
Fix for screen size being reset to native resolution when Alt-Tabbing out of the game.
R&D Test Chamber EXP wheels can now drive on blocks.
Known Major Issues:
If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
Open your Steam Library
Right click Terratech
Select Properties
Select Local Files tab
Select Browse Local Files
Open the Saves folder
Delete the userdata.sav file
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Bug Fixes:
Fixed SCU not taking blocks during Turret Defense mission.
Fixed scenery not being cleared from tracks correctly during Time Trial missions.
Fixed GSO Anchored SCU not being discoverable.
Fixed clouds jumping about as player moves through world.
Fixed crash when there are 3 or more Techs in Sumo versus mode.
Known Major Issues:
If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
Open your Steam Library
Right click Terratech
Select Properties
Select Local Files tab
Select Browse Local Files
Open the Saves folder
Delete the userdata.sav file
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Bug Fixes:
Fixed SCU not taking blocks during Turret Defense mission.
Fixed scenery not being cleared from tracks correctly during Time Trial missions.
Fixed GSO Anchored SCU not being discoverable.
Fixed clouds jumping about as player moves through world.
Fixed crash when there are 3 or more Techs in Sumo versus mode.
Known Major Issues:
If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
Open your Steam Library
Right click Terratech
Select Properties
Select Local Files tab
Select Browse Local Files
Open the Saves folder
Delete the userdata.sav file
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.