Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Bug Fixes:
Fixed multiple display resolutions appearing in the options menu for some players.
Fixed buggy snapshots and save game previews when High Dynamic Range (HDR) was disabled.
Fixed sending certain snapshots to the SCU would break any future Tech spawning.
Fixed bug on filter menu where all chunks were not selectable in some aspect ratios.
Fixed some issues with player and enemy Tech pathfinding.
Known Major Issues:
If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
Open your Steam Library
Right click Terratech
Select Properties
Select Local Files tab
Select Browse Local Files
Open the Saves folder
Delete the userdata.sav file
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Bug Fixes:
Fixed multiple display resolutions appearing in the options menu for some players.
Fixed buggy snapshots and save game previews when High Dynamic Range (HDR) was disabled.
Fixed sending certain snapshots to the SCU would break any future Tech spawning.
Fixed bug on filter menu where all chunks were not selectable in some aspect ratios.
Fixed some issues with player and enemy Tech pathfinding.
Known Major Issues:
If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
Open your Steam Library
Right click Terratech
Select Properties
Select Local Files tab
Select Browse Local Files
Open the Saves folder
Delete the userdata.sav file
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
Missions:
Missions can now be cancelled from the Mission Log.
You need to be further than 500m away from the mission centre in order to cancel it.
Cancelled missions can be re-accepted from Trading Station Mission Boards.
Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
Added four new Venture Flying Missions:
Learn To Fly - Venture Grade 2
Flying Slalom Lateral - Venture Grade 2
Flying Slalom Corkscrew - Venture Grade 3
Flying Circuit - Venture Grade 3
Techs with multiple cabs can now be split into multiple Techs when pulled apart.
Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).
New Blocks:
Added GeoCorp Refinery to GC Grade 2.
Its recipe is: 2 x Plumbite, 3 x Titanite, 1 x Carbite, 1 x Oleite.
Added Venture Double Booster to Grade 2.
Its recipe is: 2 x Fibre Plating, 2 x Cyclone Jet, 1 x Thermo Jet.
Added Venture 1-Way Steering Hover block to Venture Grade 3.
Its recipe is: 2 x Fibron, 1 x Ion Pulse Cell.
Added Venture 2-Way Steering Hover block to Venture Grade 3.
Its recipe is: 2 x Fibron, 1 x Fibre Plating, 1 x Ion Pulse Cell.
Added the new Venture Altimeter to Venture Grade 3,
The recipe is: 1 x Fibron, 1 x Luxian, 1 x Plumbia, 1 x Fibre Plating
Added Hawkeye Refinery to Grade 2.
Its recipe is: 1 x Plumbia, 2 x Titania, 1 x Fibre Plating, 1 x Acid Electrode.
Creative Mode:
Can now select whether you want enemies in Creative Mode.
Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.
Game Save revision:
Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.
Game Design Tweaks:
Removed some troublesome enemy Techs from the population.
Added a hint to go and find resources during Craftier Business III.
Reduced the amount of blocks that a GeoCorp Block Magnet can hold at one time.
Reduced GSO Mortar damage slightly and increased their price.
Its new recipe is: 2 x Plubonic Greebles, 2 x Carbius, 2 x Blast Caps.
Adjusted the Venture Speedometer recipe to match pricing of the Altimeter.
Its new recipe is: 1 x Luxian, 1 x Titania, 1 x Fibron, 1 x Fibre Plating
Component Chunk sprites now have a clearer angle.
Updated Suzie Vroom’s head
Bug Fixes:
Fixed Battery tree spawning inside another tree.
Fixed blocks getting stuck above the Trading Station SCU.
Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
Fixed soft lock during Crafty Business missions when right-clicking crafting blocks outside their normal interaction distance.
Fixed being able to store crafting bases during certain points in crafting missions.
Fixed a save/load issue during crafting missions.
Fixed enemies sometimes not finding enough room to spawn in Defend Tech missions.
Fixed friction on Treasure Blocks.
Fixed collision on Auto Miner.
Fixed seam on moon texture.
Known Major Issues:
If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
Open your Steam Library
Right click Terratech
Select Properties
Select Local Files tab
Select Browse Local Files
Open the Saves folder
Delete the userdata.sav file
Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
Missions:
Missions can now be cancelled from the Mission Log.
You need to be further than 500m away from the mission centre in order to cancel it.
Cancelled missions can be re-accepted from Trading Station Mission Boards.
Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
Added four new Venture Flying Missions:
Learn To Fly - Venture Grade 2
Flying Slalom Lateral - Venture Grade 2
Flying Slalom Corkscrew - Venture Grade 3
Flying Circuit - Venture Grade 3
Techs with multiple cabs can now be split into multiple Techs when pulled apart.
Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).
New Blocks:
Added GeoCorp Refinery to GC Grade 2.
Its recipe is: 2 x Plumbite, 3 x Titanite, 1 x Carbite, 1 x Oleite.
Added Venture Double Booster to Grade 2.
Its recipe is: 2 x Fibre Plating, 2 x Cyclone Jet, 1 x Thermo Jet.
Added Venture 1-Way Steering Hover block to Venture Grade 3.
Its recipe is: 2 x Fibron, 1 x Ion Pulse Cell.
Added Venture 2-Way Steering Hover block to Venture Grade 3.
Its recipe is: 2 x Fibron, 1 x Fibre Plating, 1 x Ion Pulse Cell.
Added the new Venture Altimeter to Venture Grade 3,
The recipe is: 1 x Fibron, 1 x Luxian, 1 x Plumbia, 1 x Fibre Plating
Added Hawkeye Refinery to Grade 2.
Its recipe is: 1 x Plumbia, 2 x Titania, 1 x Fibre Plating, 1 x Acid Electrode.
Creative Mode:
Can now select whether you want enemies in Creative Mode.
Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.
Game Save revision:
Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.
Game Design Tweaks:
Removed some troublesome enemy Techs from the population.
Added a hint to go and find resources during Craftier Business III.
Reduced the amount of blocks that a GeoCorp Block Magnet can hold at one time.
Reduced GSO Mortar damage slightly and increased their price.
Its new recipe is: 2 x Plubonic Greebles, 2 x Carbius, 2 x Blast Caps.
Adjusted the Venture Speedometer recipe to match pricing of the Altimeter.
Its new recipe is: 1 x Luxian, 1 x Titania, 1 x Fibron, 1 x Fibre Plating
Component Chunk sprites now have a clearer angle.
Updated Suzie Vroom’s head
Bug Fixes:
Fixed Battery tree spawning inside another tree.
Fixed blocks getting stuck above the Trading Station SCU.
Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
Fixed soft lock during Crafty Business missions when right-clicking crafting blocks outside their normal interaction distance.
Fixed being able to store crafting bases during certain points in crafting missions.
Fixed a save/load issue during crafting missions.
Fixed enemies sometimes not finding enough room to spawn in Defend Tech missions.
Fixed friction on Treasure Blocks.
Fixed collision on Auto Miner.
Fixed seam on moon texture.
Known Major Issues:
If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
Open your Steam Library
Right click Terratech
Select Properties
Select Local Files tab
Select Browse Local Files
Open the Saves folder
Delete the userdata.sav file
Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
New Biomes:
Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.
New Blocks:
Added the new Hawkeye Counter AI Module to Hawkeye Grade 3.
Its recipe is: 2 x Rugged Fiblar, 1 x Acid Electrode, 1 x Ion Pulse Cell, 1 x Mother Brain.
Added new GeoCorp Block Magnet to Grade 2.
Its recipe is: 4 x Plumbia, 8 x Titania, 4 x Rodius.
Added new Hawkeye Block Magnet.
Its recipe is: 3 x Titania, 2 x Plumbia, 1 x Rodius, 1 x Acid Electrode.
Game Design Tweaks:
Block tweaks:
Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
Increased the torque power and suspension dampening on the GSO Bumper and Muddy Dog Wheels.
GSO Boosters provide less force but also consume fuel slower.
GSO Fuel Tanks now have a larger capacity for their size, but refill slower. Increased the pick-up range of all Scrappers.
Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
Venture Boosters provide more force, relative to their size, but consume fuel faster.
Increased the weight of all Resource Blocks for all corporations.
Block Recipe Tweaks
GSO Popper Fuel Tank: 3 x Plubonic Greebles, 3 x Rodius, 1 x Fuel Injector.
GSO Big Poppa Fuel Tank: 1 x Olastic, 1 x Plasma Emitter, 1 x Dervish Gel.
GSO Tetrox Booster Jet: 1 x Fibre Plating, 2 x Carbius, 2 x Fuel injectors.
GSO Mega Booster: 2 x Z4 Explosives, 1 x Cyclone Jet, 1 x Thermo Jet.
Venture Pod Fuel Tank: 1 x Fibre Plating & 1 x Sensory Transmitter.
Venture Large Fuel Tank: 1 x Fibre Plating, 1 x Rugged Fiblar, 2 x Z4 Explosives, 1 x Dervish Gel.
Venture Booster: 1 x Fibron & 1 x Plasma Emitter.
Biome Tweaks:
Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
Ice Biome now first appears two times further away from the start then it did previously.
Enemy Population Tweaks:
Removed a large number of enemy techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
Doubled the amount of offline invaders from 100 to 200.
Other Tweaks:
Restricted the Venture High Climb and Loop De Loop missions from spawning in biomes with rough terrain.
Increased the pickup range of the Trading Station SCU from 12m to 40m.
Bug Fixes:
Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
Trading Stations now fire out purchased blocks from their chute.
Trading Stations on old save games upgraded with a SCU.
Trading Stations’ SCU now take blocks from Block Magnets.
Closed exploit where SCU would be replaced infinitely when sent to inventory at the end of the GSO Grade 3 SCU Mission.
Known Major Issues:
Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
New Biomes:
Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.
New Blocks:
Added the new Hawkeye Counter AI Module to Hawkeye Grade 3.
Its recipe is: 2 x Rugged Fiblar, 1 x Acid Electrode, 1 x Ion Pulse Cell, 1 x Mother Brain.
Added new GeoCorp Block Magnet to Grade 2.
Its recipe is: 4 x Plumbia, 8 x Titania, 4 x Rodius.
Added new Hawkeye Block Magnet.
Its recipe is: 3 x Titania, 2 x Plumbia, 1 x Rodius, 1 x Acid Electrode.
Game Design Tweaks:
Block tweaks:
Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
Increased the torque power and suspension dampening on the GSO Bumper and Muddy Dog Wheels.
GSO Boosters provide less force but also consume fuel slower.
GSO Fuel Tanks now have a larger capacity for their size, but refill slower. Increased the pick-up range of all Scrappers.
Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
Venture Boosters provide more force, relative to their size, but consume fuel faster.
Increased the weight of all Resource Blocks for all corporations.
Block Recipe Tweaks
GSO Popper Fuel Tank: 3 x Plubonic Greebles, 3 x Rodius, 1 x Fuel Injector.
GSO Big Poppa Fuel Tank: 1 x Olastic, 1 x Plasma Emitter, 1 x Dervish Gel.
GSO Tetrox Booster Jet: 1 x Fibre Plating, 2 x Carbius, 2 x Fuel injectors.
GSO Mega Booster: 2 x Z4 Explosives, 1 x Cyclone Jet, 1 x Thermo Jet.
Venture Pod Fuel Tank: 1 x Fibre Plating & 1 x Sensory Transmitter.
Venture Large Fuel Tank: 1 x Fibre Plating, 1 x Rugged Fiblar, 2 x Z4 Explosives, 1 x Dervish Gel.
Venture Booster: 1 x Fibron & 1 x Plasma Emitter.
Biome Tweaks:
Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
Ice Biome now first appears two times further away from the start then it did previously.
Enemy Population Tweaks:
Removed a large number of enemy techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
Doubled the amount of offline invaders from 100 to 200.
Other Tweaks:
Restricted the Venture High Climb and Loop De Loop missions from spawning in biomes with rough terrain.
Increased the pickup range of the Trading Station SCU from 12m to 40m.
Bug Fixes:
Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
Trading Stations now fire out purchased blocks from their chute.
Trading Stations on old save games upgraded with a SCU.
Trading Stations’ SCU now take blocks from Block Magnets.
Closed exploit where SCU would be replaced infinitely when sent to inventory at the end of the GSO Grade 3 SCU Mission.
Known Major Issues:
Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
Latest translations from the TT Translators updated in the game.
Bug Fixes:
Fixed intermittent crashes in the main menu attract mode.
Known Major Issues:
Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
New features / content / improvements:
Latest translations from the TT Translators updated in the game.
Bug Fixes:
Fixed intermittent crashes in the main menu attract mode.
Known Major Issues:
Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Bug Fixes:
Fixed issue that causes Techs to fall below the terrain when loading game saves from 0.7.6 into TT_Unstable 0.7.6.1.
Fixed incorrect filename formatting for screenshots.
Known Major Issues:
Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
Bug Fixes:
Fixed issue that causes Techs to fall below the terrain when loading game saves from 0.7.6 into TT_Unstable 0.7.6.1.
Fixed incorrect filename formatting for screenshots.
Known Major Issues:
Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.