TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Updated Trading Stations to include a SCU Storage Unit.
    • This allows access to the inventory and block storage much earlier in Campaign.
  • Added new GSO Bumper Wheel to GSO grade 2.
    • This wheel can be used to scale steeper hills early in the game.
  • Added new GSO Muddy Dog Wheel to GSO grade 3.
  • Added new Venture Fuel Pod Block to Venture Grade 1.
  • Added the new GeoCorp Rotating Anchor to GeoCorp grade 2.
  • Graduated the EXP Anchored Furnace Generator to GeoCorp Grade 1.
    • This larger anchored generator is more efficient at generating energy, but it burns fuel at a slower speed.

Game Design Tweaks:
  • Blocks can no longer be sold to earn money at Trading Stations.
    • Blocks can be Scrapped into Resources which can then be sold at a Trading Station . This should make the flow of money earning in TerraTech a lot easier to balance and understand from a player's point of view.
  • The Venture License mission is now a time trial race instead of a combat mission.
  • Updated track for the Venture Grade 1 time trial mission.
  • Venture Large Fuel Tank has now been moved to Venture Grade 2.
  • Renamed Venture POD Cab to Venture Cruz Cab to avoid confusion with the Venture Fuel Pod.
  • Renamed some population Techs that had rude names.

Bug Fixes:
  • Fixed slow physics routines on bullet casings. Dramatically improves performance in some situations where large techs are firing a large volume of guns.

Known Major Issues:
  • Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

New features / content / improvements:
  • Updated Trading Stations to include a SCU Storage Unit.
    • This allows access to the inventory and block storage much earlier in Campaign.
  • Added new GSO Bumper Wheel to GSO grade 2.
    • This wheel can be used to scale steeper hills early in the game.
  • Added new GSO Muddy Dog Wheel to GSO grade 3.
  • Added new Venture Fuel Pod Block to Venture Grade 1.
  • Added the new GeoCorp Rotating Anchor to GeoCorp grade 2.
  • Graduated the EXP Anchored Furnace Generator to GeoCorp Grade 1.
    • This larger anchored generator is more efficient at generating energy, but it burns fuel at a slower speed.

Game Design Tweaks:
  • Blocks can no longer be sold to earn money at Trading Stations.
    • Blocks can be Scrapped into Resources which can then be sold at a Trading Station . This should make the flow of money earning in TerraTech a lot easier to balance and understand from a player's point of view.
  • The Venture License mission is now a time trial race instead of a combat mission.
  • Updated track for the Venture Grade 1 time trial mission.
  • Venture Large Fuel Tank has now been moved to Venture Grade 2.
  • Renamed Venture POD Cab to Venture Cruz Cab to avoid confusion with the Venture Fuel Pod.
  • Renamed some population Techs that had rude names.

Bug Fixes:
  • Fixed slow physics routines on bullet casings. Dramatically improves performance in some situations where large techs are firing a large volume of guns.

Known Major Issues:
  • Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun

Hi there,

So it's been a productive few weeks while working on this update and we have a whole bunch of new toys for you guys to play with in 0.7.6 -- a whole new way to store, transport and load Techs into the world to/from your inventory, coupled with the introduction of Resource Blocks to manage all your precious harvested resources. With new things dotted around the place like Venture Stunt Ramp missions, the Glacier biome and Tyre Tracks being generated by your Techs, there are a bunch more reasons for you to get your move on in this new update!

Be sure to check out our Update Video here and let us know what you think of the changes in the comments section below. Enjoy!

Jamie.

New features / content / improvements:
  • Tech blocks can now be sent to SCU using the radial menu. Be sure to save a Snapshot of them before sending -- otherwise you'll need to quickly press undo to get them back!
  • Tech placement - Can manually choose where to place a Tech when loading from your inventory.
  • Added new Venture Stunt Missions to Venture Grades 1, 2 & 3. Stunt Missions include all sorts of time trials, ramp jumps and some really big set piece stunts in Venture Grade 3.
  • Added new Compressed Resource blocks for each corporation. These blocks hold multiple refined resource chunks of a single type for easier resource transport and storage. The contained resources can be retrieved using a Scrapper. To be used as an easy way to transport large numbers of resources -- be careful not let enemies blow them up though!
  • Graduated the EXP Tank Track Left, Right and Middle to GeoCorp Grade 3.
  • Techs can now be anchored/unanchored at the touch of a button (in the bottom left of the screen, next to your Snapshot button.
  • Added new Ice biome. Wrap up warm and try not to slip.
  • Added tyre tracks when driving.
  • Optimised the speed at which block Attach Points appear when building. This should make building huge Techs a lot faster (4x faster actually).
  • Added three new Hawkeye Blocks to the game:
    • Hawkeye Havoc Shield (Grade 2).
    • Hawkeye Payload Terminal (Grade 2).
    • Hawkeye Pack Collector (Grade 1).
  • Latest translations from the TT Translators updated in the game.

Game Balancing Tweaks:
  • Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via combat.
  • A selection of Basic Blocks now have unlimited stock in the Trading Station.
  • The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
  • Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.
  • Large Techs will slow down the speed of rotating anchors.
  • Saving snapshots will now prompt if you’d like to overwrite the old one instead of auto-renaming the new one.

Block tweaks:
  • Increased the damage of the Hawkeye Auto Cannon.
  • Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.

Resource tweaks:
  • Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
  • Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
  • Adjusted the amount of energy gained from burning various Fuel Chunks:
    • Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
    • GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.

EXP Block tweaks:
  • Added new EXP Pacemaker block to R&D Test Chamber. This enables control over the speed at which crafting bases operate. Attach it to a crafting base, then right-click the block and hold to access the speed controls. Available in Campaign from GSO Grade 3 (R&D Pack only).
  • EXP blocks are now available in Campaign mode.
  • EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
  • Various Blocks have been promoted from R&D and are now available as various corporation blocks in the main game.

Bug Fixes:
  • Resources in crafting missions now spawn directly onto the base to prevent players intercepting them as they drop from the sky.
  • Fixed recipes switching between component factories, which loses resources.
  • Inventory now closes when exiting the Build Beam.
  • Closing the Inventory will no longer drop the currently selected block.
  • Loads more bug fixes that aren't worth listing here.

Known Major Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun

Hi there,

So it's been a productive few weeks while working on this update and we have a whole bunch of new toys for you guys to play with in 0.7.6 -- a whole new way to store, transport and load Techs into the world to/from your inventory, coupled with the introduction of Resource Blocks to manage all your precious harvested resources. With new things dotted around the place like Venture Stunt Ramp missions, the Glacier biome and Tyre Tracks being generated by your Techs, there are a bunch more reasons for you to get your move on in this new update!

Be sure to check out our Update Video here and let us know what you think of the changes in the comments section below. Enjoy!

Jamie.

New features / content / improvements:
  • Tech blocks can now be sent to SCU using the radial menu. Be sure to save a Snapshot of them before sending -- otherwise you'll need to quickly press undo to get them back!
  • Tech placement - Can manually choose where to place a Tech when loading from your inventory.
  • Added new Venture Stunt Missions to Venture Grades 1, 2 & 3. Stunt Missions include all sorts of time trials, ramp jumps and some really big set piece stunts in Venture Grade 3.
  • Added new Compressed Resource blocks for each corporation. These blocks hold multiple refined resource chunks of a single type for easier resource transport and storage. The contained resources can be retrieved using a Scrapper. To be used as an easy way to transport large numbers of resources -- be careful not let enemies blow them up though!
  • Graduated the EXP Tank Track Left, Right and Middle to GeoCorp Grade 3.
  • Techs can now be anchored/unanchored at the touch of a button (in the bottom left of the screen, next to your Snapshot button.
  • Added new Ice biome. Wrap up warm and try not to slip.
  • Added tyre tracks when driving.
  • Optimised the speed at which block Attach Points appear when building. This should make building huge Techs a lot faster (4x faster actually).
  • Added three new Hawkeye Blocks to the game:
    • Hawkeye Havoc Shield (Grade 2).
    • Hawkeye Payload Terminal (Grade 2).
    • Hawkeye Pack Collector (Grade 1).
  • Latest translations from the TT Translators updated in the game.

Game Balancing Tweaks:
  • Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via combat.
  • A selection of Basic Blocks now have unlimited stock in the Trading Station.
  • The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
  • Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.
  • Large Techs will slow down the speed of rotating anchors.
  • Saving snapshots will now prompt if you’d like to overwrite the old one instead of auto-renaming the new one.

Block tweaks:
  • Increased the damage of the Hawkeye Auto Cannon.
  • Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.

Resource tweaks:
  • Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
  • Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
  • Adjusted the amount of energy gained from burning various Fuel Chunks:
    • Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
    • GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.

EXP Block tweaks:
  • Added new EXP Pacemaker block to R&D Test Chamber. This enables control over the speed at which crafting bases operate. Attach it to a crafting base, then right-click the block and hold to access the speed controls. Available in Campaign from GSO Grade 3 (R&D Pack only).
  • EXP blocks are now available in Campaign mode.
  • EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
  • Various Blocks have been promoted from R&D and are now available as various corporation blocks in the main game.

Bug Fixes:
  • Resources in crafting missions now spawn directly onto the base to prevent players intercepting them as they drop from the sky.
  • Fixed recipes switching between component factories, which loses resources.
  • Inventory now closes when exiting the Build Beam.
  • Closing the Inventory will no longer drop the currently selected block.
  • Loads more bug fixes that aren't worth listing here.

Known Major Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed bug where power from solar generators was not transferring correctly to wireless chargers.
  • Tyre tracks no longer float above the terrain.

Known Issues:
  • Some Venture Stunt & Race missions may occasionally appear in very challenging terrain.
  • Some Venture Stunt & Race missions may not complete correctly.
  • Anchoring a Tech on a slope may result in it clipping into the terrain.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed bug where power from solar generators was not transferring correctly to wireless chargers.
  • Tyre tracks no longer float above the terrain.

Known Issues:
  • Some Venture Stunt & Race missions may occasionally appear in very challenging terrain.
  • Some Venture Stunt & Race missions may not complete correctly.
  • Anchoring a Tech on a slope may result in it clipping into the terrain.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Game Design Tweaks:
  • Slightly reduced the maximum healing rate of all Repair Bubbles.

Bug Fixes:
  • Prevent Invaders from spawning in the Grasslands.
  • Fixed incorrect recipe for Hawkeye Carbius Block.
  • Fixed Repair Bubbles healing too slowly when attached to a Solar Generator.
  • Some scenery clutter objects no longer spawn above the ground.

Known Issues:
  • Some Venture Stunt & Race missions may occasionally appear in very challenging terrain.
  • Some Venture Stunt & Race missions may not complete correctly.
  • Anchoring a Tech on a slope may result in it clipping into the terrain.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Game Design Tweaks:
  • Slightly reduced the maximum healing rate of all Repair Bubbles.

Bug Fixes:
  • Prevent Invaders from spawning in the Grasslands.
  • Fixed incorrect recipe for Hawkeye Carbius Block.
  • Fixed Repair Bubbles healing too slowly when attached to a Solar Generator.
  • Some scenery clutter objects no longer spawn above the ground.

Known Issues:
  • Some Venture Stunt & Race missions may occasionally appear in very challenging terrain.
  • Some Venture Stunt & Race missions may not complete correctly.
  • Anchoring a Tech on a slope may result in it clipping into the terrain.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Game Design Tweaks:
  • Updates to Enemy Filters to reduce some of the Techs in GSO Grade 2 and GeoCorp Grade 2 Missions.
  • Load Techs sidebar is now sorted alphabetically.

Art Tweaks:
  • Added new tyre track visuals.

Bug Fixes:
  • Fixed new snapshots not showing in the correct order in the Load Techs sidebar.
  • Fixed solar generators and bubbles having to power up when you save and reload.
  • Fixed Venture Race missions occasionally spawning in uncompletable locations (e.g. into mountains or through artefacts).
  • Fixed Venture stunt ramps occasionally clipping through steep terrain.
  • Fixed blank tooltip when trying to store a Tech near enemies.
  • Undo now restores conveyor directions and filter states.
  • Can re-anchor Techs on artefacts.

Known Issues:
  • Some Venture Stunt & Race missions may occasionally appear in very challenging terrain.
  • Some Venture Stunt & Race missions may not complete correctly.
  • Anchoring a Tech on a slope may result in it clipping into the terrain.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Game Design Tweaks:
  • Updates to Enemy Filters to reduce some of the Techs in GSO Grade 2 and GeoCorp Grade 2 Missions.
  • Load Techs sidebar is now sorted alphabetically.

Art Tweaks:
  • Added new tyre track visuals.

Bug Fixes:
  • Fixed new snapshots not showing in the correct order in the Load Techs sidebar.
  • Fixed solar generators and bubbles having to power up when you save and reload.
  • Fixed Venture Race missions occasionally spawning in uncompletable locations (e.g. into mountains or through artefacts).
  • Fixed Venture stunt ramps occasionally clipping through steep terrain.
  • Fixed blank tooltip when trying to store a Tech near enemies.
  • Undo now restores conveyor directions and filter states.
  • Can re-anchor Techs on artefacts.

Known Issues:
  • Some Venture Stunt & Race missions may occasionally appear in very challenging terrain.
  • Some Venture Stunt & Race missions may not complete correctly.
  • Anchoring a Tech on a slope may result in it clipping into the terrain.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
...