Any loose blocks or resources under a vehicle are pushed away when going into Beam Mode.
Block Silo reduced in size to footprint of 2 x 2 units.
Options screens enhanced with drop down lists and checkboxes.
Added setting for camera spring to allow follow-cam tolerance to be set.
Added a setting to disable any controllers that are plugged in (prevents unexpected input from controllers that cause the game camera to spin around.
Bug fixes:
Fixed issue where game save would not actually save properly every time.
Fixed issue with targeting weapons shooting at dispensers.
Guardian encounter blocks have no collision to prevent them being shot off.
Fixed issue with trees appearing to jump when shot.
Known issues and bugs:
When starting the game for the first time, there is an incorrectly option to continue even though no game save exists. Selecting ‘Continue’ at this point will soft lock the game.
Dispensers holding some of the large Geo Corp blocks in the Sumo arena and R&D Test Chamber throw a few away before settling down.
Some blocks protected by guardians to do not unblock properly some of the times.
Game save: Certain game data is not saved currently:
Pinned recipes in the base menu screens
Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
Base: Aspects of the Base UI are missing or have placeholder content.
Base: It is possible to jam the player's vehicle under the base.
A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
Any loose blocks or resources under a vehicle are pushed away when going into Beam Mode.
Block Silo reduced in size to footprint of 2 x 2 units.
Options screens enhanced with drop down lists and checkboxes.
Added setting for camera spring to allow follow-cam tolerance to be set.
Added a setting to disable any controllers that are plugged in (prevents unexpected input from controllers that cause the game camera to spin around.
Bug fixes:
Fixed issue where game save would not actually save properly every time.
Fixed issue with targeting weapons shooting at dispensers.
Guardian encounter blocks have no collision to prevent them being shot off.
Fixed issue with trees appearing to jump when shot.
Known issues and bugs:
When starting the game for the first time, there is an incorrectly option to continue even though no game save exists. Selecting ‘Continue’ at this point will soft lock the game.
Dispensers holding some of the large Geo Corp blocks in the Sumo arena and R&D Test Chamber throw a few away before settling down.
Some blocks protected by guardians to do not unblock properly some of the times.
Game save: Certain game data is not saved currently:
Pinned recipes in the base menu screens
Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
Base: Aspects of the Base UI are missing or have placeholder content.
Base: It is possible to jam the player's vehicle under the base.
A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
Background music added; blending between ambient and combat music.
Encounters with enemies protecting new blocks allows new recipes to be discovered in the world.
The base now has a receiver as a single point to drop resources off.
Can move the camera up and down as well as left and right.
Can zoom camera in and out using middle mouse wheel.
Camera sensitivity sliders added to the options menu.
The list of vehicle blocks in the fabricator menu are now sorted by their state; available, locked and yet to be discovered. And within their sublists, they are sorted by their cost to unlock.
R&D Pack DLC:
R&D Test Chamber added to allow new experimental blocks to be tested.
3 types of Geo Corp cabs made readily available in the R&D Test Chamber.
Improved effects added to Experimental weapons.
Bug fixes:
Vehicle block health values and base shield status are now saved.
URLs in the announcement panel on the main menu now work again.
Known issues and bugs:
Loose blocks are not expiring, possibly causing a dramatic drop in framerate if the game is played for 2-3 hours.
Game save: Certain game data is not saved currently:
Pinned recipes in the base menu screens
Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
Base: Aspects of the Base UI are missing or have placeholder content.
Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
Base: It may be possible to jam the player's vehicle under the base.
Base: Base components other than the receiver should not pass objects back to vehicles.
A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
Background music added; blending between ambient and combat music.
Encounters with enemies protecting new blocks allows new recipes to be discovered in the world.
The base now has a receiver as a single point to drop resources off.
Can move the camera up and down as well as left and right.
Can zoom camera in and out using middle mouse wheel.
Camera sensitivity sliders added to the options menu.
The list of vehicle blocks in the fabricator menu are now sorted by their state; available, locked and yet to be discovered. And within their sublists, they are sorted by their cost to unlock.
R&D Pack DLC:
R&D Test Chamber added to allow new experimental blocks to be tested.
3 types of Geo Corp cabs made readily available in the R&D Test Chamber.
Improved effects added to Experimental weapons.
Bug fixes:
Vehicle block health values and base shield status are now saved.
URLs in the announcement panel on the main menu now work again.
Known issues and bugs:
Loose blocks are not expiring, possibly causing a dramatic drop in framerate if the game is played for 2-3 hours.
Game save: Certain game data is not saved currently:
Pinned recipes in the base menu screens
Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
Base: Aspects of the Base UI are missing or have placeholder content.
Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
Base: It may be possible to jam the player's vehicle under the base.
Base: Base components other than the receiver should not pass objects back to vehicles.
A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
New Experimental Corporation blocks can now be fabricated at the base:
Gyro stabiliser
Large hover plate
Megaton cannon
Oozee SMG
Player fleet AI: Ability to instruct player vehicles in a fleet to harvest.
New scenery props; clumps of grass,small rocks and toadstools around the base of trees.
Player camera has been refined to move to position behind the player’s vehicle as it is driven around.
The base UI now displays an info panel when the cursor rolls over resources and vehicle blocks.
Can now fire using Numpad 0.
Bug fixes:
The base shield correctly heals the player vehicle again
Known issues and bugs:
Game save: Certain game data is not saved currently:
Pinned recipes in the base menu screens
Whether the base shield is active
Vehicle block health
Resources in holding beams may not be restored exactly as they were
Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
Base: Aspects of the Base UI are missing or have placeholder content.
Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
Base: It may be possible to jam the player's vehicle under the base.
Base: Base components other than the receiver should not pass objects back to vehicles.
A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
There are some graphical holes in the terrain.
In the Hill Hopper challenge, if you travel far from the start point, the dispensers will break, dropping the vehicle blocks and stop dispensing new ones.
New Experimental Corporation blocks can now be fabricated at the base:
Gyro stabiliser
Large hover plate
Megaton cannon
Oozee SMG
Player fleet AI: Ability to instruct player vehicles in a fleet to harvest.
New scenery props; clumps of grass,small rocks and toadstools around the base of trees.
Player camera has been refined to move to position behind the player’s vehicle as it is driven around.
The base UI now displays an info panel when the cursor rolls over resources and vehicle blocks.
Can now fire using Numpad 0.
Bug fixes:
The base shield correctly heals the player vehicle again
Known issues and bugs:
Game save: Certain game data is not saved currently:
Pinned recipes in the base menu screens
Whether the base shield is active
Vehicle block health
Resources in holding beams may not be restored exactly as they were
Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
Base: Aspects of the Base UI are missing or have placeholder content.
Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
Base: It may be possible to jam the player's vehicle under the base.
Base: Base components other than the receiver should not pass objects back to vehicles.
A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
There are some graphical holes in the terrain.
In the Hill Hopper challenge, if you travel far from the start point, the dispensers will break, dropping the vehicle blocks and stop dispensing new ones.