TerraTech - saiwun
Including updates 0.2.7b & 0.2.7c
Updated: Sunday 12th October 2014

New features / content / improvements:
  • Save & load game state - 1st pass implementation.
    • Game saves when exiting via the menu
    • See known issues for data that doesn’t get saved yet.
  • Base Fabricator UI - 1st pass implementation for all components.
  • Tutorial updated to explain how the new Base UI works.
  • Can now grab vehicle blocks through semi-transparent trees.
  • More vehicles using the Venture blocks are added to the main game.
  • New Hill Hopper checkpoint challenge replaces Mountains of Dooooom.
  • New Venture blocks - Front spoiler, mini-rear spoiler, booster.
  • The attract mode now uses a variety of vehicles and biomes.
  • The challenges are now sorted by Racing Challenge, Flying Challenge and Sumo Showdown.
  • Loading from Twitter will now cache the previously loaded images
  • When loading from Twitter, the name of the person who tweeted a vehicle is now displayed.

Bug fixes:
  • Game save: After loading a saved game, enemy vehicles now appear correctly again. [Fixed in 0.2.7c]
  • Game save: After loading a saved game, detached parts lying on the ground will no longer incorrectly collide with the base shield. [Fixed in 0.2.7c]
  • Game save: There are multiple instances of scenery items when saving a game then watching the biomes in the attract mode change several times before continuing the saved game. [Fixed in 0.2.7b]
  • Base: The rotating base block cannot be grabbed from the fabricator. [Fixed in 0.2.7b]
  • The base is firmly attached to the ground now and will not vibrate anymore.
  • Detaching a vehicle block when inside the base shield will no longer repel any attached blocks off at great speed.
  • Hover pads no longer repel against the base shield and now behave correctly inside the base shield.
  • A white arrow used in the tutorial no longer appears incorrectly if the player goes to the base before firing a weapon.
  • Sumo Showdown ends correctly with game over when a ring out occurs.

Known issues and bugs:
  • Game save: Certain game data is not saved currently:
    • Pinned recipes in the base menu screens
    • Whether the base shield is active
    • Vehicle block health
    • Resources in holding beams may not be restored exactly as they were
  • Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • Base: It may be possible to jam the player's vehicle under the base.
  • Base: Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There are some graphical holes in the terrain.
TerraTech - saiwun
Including updates 0.2.7b & 0.2.7c
Updated: Sunday 12th October 2014

New features / content / improvements:
  • Save & load game state - 1st pass implementation.
    • Game saves when exiting via the menu
    • See known issues for data that doesn’t get saved yet.
  • Base Fabricator UI - 1st pass implementation for all components.
  • Tutorial updated to explain how the new Base UI works.
  • Can now grab vehicle blocks through semi-transparent trees.
  • More vehicles using the Venture blocks are added to the main game.
  • New Hill Hopper checkpoint challenge replaces Mountains of Dooooom.
  • New Venture blocks - Front spoiler, mini-rear spoiler, booster.
  • The attract mode now uses a variety of vehicles and biomes.
  • The challenges are now sorted by Racing Challenge, Flying Challenge and Sumo Showdown.
  • Loading from Twitter will now cache the previously loaded images
  • When loading from Twitter, the name of the person who tweeted a vehicle is now displayed.

Bug fixes:
  • Game save: After loading a saved game, enemy vehicles now appear correctly again. [Fixed in 0.2.7c]
  • Game save: After loading a saved game, detached parts lying on the ground will no longer incorrectly collide with the base shield. [Fixed in 0.2.7c]
  • Game save: There are multiple instances of scenery items when saving a game then watching the biomes in the attract mode change several times before continuing the saved game. [Fixed in 0.2.7b]
  • Base: The rotating base block cannot be grabbed from the fabricator. [Fixed in 0.2.7b]
  • The base is firmly attached to the ground now and will not vibrate anymore.
  • Detaching a vehicle block when inside the base shield will no longer repel any attached blocks off at great speed.
  • Hover pads no longer repel against the base shield and now behave correctly inside the base shield.
  • A white arrow used in the tutorial no longer appears incorrectly if the player goes to the base before firing a weapon.
  • Sumo Showdown ends correctly with game over when a ring out occurs.

Known issues and bugs:
  • Game save: Certain game data is not saved currently:
    • Pinned recipes in the base menu screens
    • Whether the base shield is active
    • Vehicle block health
    • Resources in holding beams may not be restored exactly as they were
  • Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • Base: It may be possible to jam the player's vehicle under the base.
  • Base: Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There are some graphical holes in the terrain.
TerraTech - saiwun
Thursday 25th September 2014

Bug fixes:
  • When enemy vehicles collide with the base shield, they now correctly bounce off instead of disappearing instantaneously.
  • When a block is fabricated at the base, it now does not collide with the base shield and will no longer be fired off very far or cause the base to break apart.

Known issues and bugs:
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.
  • Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There are some graphical holes in the terrain.
TerraTech - saiwun
Thursday 25th September 2014

Bug fixes:
  • When enemy vehicles collide with the base shield, they now correctly bounce off instead of disappearing instantaneously.
  • When a block is fabricated at the base, it now does not collide with the base shield and will no longer be fired off very far or cause the base to break apart.

Known issues and bugs:
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.
  • Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There are some graphical holes in the terrain.
TerraTech - saiwun
Wednesday 24th September 2014

New features / content / improvements:
  • Base shield now functions correctly:
    • When active, prevents enemies from entering the shield.
    • Prevents enemy bullets from passing through the shield.
    • Takes damage and shrinks when attacked by enemies.
  • Turning base blocks can now be fabricated and can be used to build automated sentries by attaching a cab and weapons.
  • New Venture Corporation blocks:
    • Venture POD Cab
    • Standard Block
    • Long Block
    • Globe Trotter Wheel
    • Dirt Digger Wheel
    • Kompress Fuel Tank
    • G-Boy Spoiler
  • The tutorial messages and steps have been refined to explain more details to the player.
  • The image of the base components no longer displays text that is explained in the tutorials.
  • Fans can now be fabricated at the base.
  • Downward facing fans can now spin via Shift key.
  • The checkpoints have been visually improved and all checkpoints are now pairs of gates to go through.
  • The checkpoints in the Hover Bother challenge have had their positions tweaked.
  • Trees and resource rocks now have a greater variation of shapes.
  • GSO Fixed Drill now does twice as much damage.

Bug fixes:
  • When starting a new game or new challenge, the screen fades from black until the terrain is appearing correctly.
  • Oil resources are no longer missing from the world.
  • Friendly fire is now prevented from occurring.
  • It's now possible to close the Twitter authentication page without authorising by using the back button or pressing Esc.

Major known issues and bugs:
  • When enemy vehicles collide with the base shield, they instantly disappear instead of bouncing off.
  • When a block is fabricated at the base, it incorrectly collides with the shield and can be rapidly repelled away if released inside the shield.

Other known issues and bugs:
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.
  • Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There are some graphical holes in the terrain.
TerraTech - saiwun
Wednesday 24th September 2014

New features / content / improvements:
  • Base shield now functions correctly:
    • When active, prevents enemies from entering the shield.
    • Prevents enemy bullets from passing through the shield.
    • Takes damage and shrinks when attacked by enemies.
  • Turning base blocks can now be fabricated and can be used to build automated sentries by attaching a cab and weapons.
  • New Venture Corporation blocks:
    • Venture POD Cab
    • Standard Block
    • Long Block
    • Globe Trotter Wheel
    • Dirt Digger Wheel
    • Kompress Fuel Tank
    • G-Boy Spoiler
  • The tutorial messages and steps have been refined to explain more details to the player.
  • The image of the base components no longer displays text that is explained in the tutorials.
  • Fans can now be fabricated at the base.
  • Downward facing fans can now spin via Shift key.
  • The checkpoints have been visually improved and all checkpoints are now pairs of gates to go through.
  • The checkpoints in the Hover Bother challenge have had their positions tweaked.
  • Trees and resource rocks now have a greater variation of shapes.
  • GSO Fixed Drill now does twice as much damage.

Bug fixes:
  • When starting a new game or new challenge, the screen fades from black until the terrain is appearing correctly.
  • Oil resources are no longer missing from the world.
  • Friendly fire is now prevented from occurring.
  • It's now possible to close the Twitter authentication page without authorising by using the back button or pressing Esc.

Major known issues and bugs:
  • When enemy vehicles collide with the base shield, they instantly disappear instead of bouncing off.
  • When a block is fabricated at the base, it incorrectly collides with the shield and can be rapidly repelled away if released inside the shield.

Other known issues and bugs:
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.
  • Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There are some graphical holes in the terrain.
TerraTech - badcoe
We've been talking about it for months and, later today, the latest corporation to hit TerraTech will go live. Venture has been sparking interest ever since its adrenaline junkie fuelled design was first unveiled on our blog.

It's a look that sets it apart from the corporations already built into play and, with the arrival of an update to the TerraTech Beta late this afternoon, Beta players will be able to get to grips with the array of new parts it brings to the table.

If you missed our Lead Designer's in depth look at Venture a couple of months ago, then you'll be unaware that Venture is a company that sells extreme sports equipment and organises huge motor sports events back on Earth. The intergalactic mining effort is just the next level of thrills for the Venture crew and, rather than focusing on massive weapons or powerful mining equipment, they're all about riding speed, suspension and getting big air.

But we don't just want to talk up Venture from the comfort of our blog. We're also looking forward to seeing what you guys can do with them. That's why we want Beta players to put Venture's new pieces to the test and design a vehicle that can take on the all new Mountains of Doom challenge.

We want you to use Venture's parts to create the best contraption you can, tweet them from within play, and then let us take on the Mountains of Doom challenge using your wheels during one of our live streams. We want you to showcase TerraTech's finest on one of the game's most exciting challenges to date, all under Venture's colours.

And don't forget, for players who sign up to the Beta during EGX or the following week, you'll pick up an exclusive in-game 'GSO Pro' white vehicle skin with your final release copy fo the game! Just make sure you enter the code' 'GSO Pro' in the special instructions field when you purchase the Beta[/ur].
TerraTech - badcoe
We've been talking about it for months and, later today, the latest corporation to hit TerraTech will go live. Venture has been sparking interest ever since its adrenaline junkie fuelled design was first unveiled on our blog.

It's a look that sets it apart from the corporations already built into play and, with the arrival of an update to the TerraTech Beta late this afternoon, Beta players will be able to get to grips with the array of new parts it brings to the table.

If you missed our Lead Designer's in depth look at Venture a couple of months ago, then you'll be unaware that Venture is a company that sells extreme sports equipment and organises huge motor sports events back on Earth. The intergalactic mining effort is just the next level of thrills for the Venture crew and, rather than focusing on massive weapons or powerful mining equipment, they're all about riding speed, suspension and getting big air.

But we don't just want to talk up Venture from the comfort of our blog. We're also looking forward to seeing what you guys can do with them. That's why we want Beta players to put Venture's new pieces to the test and design a vehicle that can take on the all new Mountains of Doom challenge.

We want you to use Venture's parts to create the best contraption you can, tweet them from within play, and then let us take on the Mountains of Doom challenge using your wheels during one of our live streams. We want you to showcase TerraTech's finest on one of the game's most exciting challenges to date, all under Venture's colours.

And don't forget, for players who sign up to the Beta during EGX or the following week, you'll pick up an exclusive in-game 'GSO Pro' white vehicle skin with your final release copy fo the game! Just make sure you enter the code' 'GSO Pro' in the special instructions field when you purchase the Beta[/ur].
TerraTech - badcoe
As our backers will know, harvesting and crafting are both crucial elements when it comes to surviving in TerraTech's off-world – elements that Beta players have been lucky enough to get to grips with for a while now.

But what do both systems have to offer for Beta newcomers? And what new updates do we have planned to roll out in the future?

The man in the know is lead designer Kris Skellorn, who – in our latest blog post – details how we've always envisioned TerraTech to be “more than just endless battles and rebuilds”.

The idea is to layer that base with a wider range of experiences. As the man himself says, the additions of the harvesting and crafting systems is designed to evolve TerraTech from a nomadic foraging experience into one focused more on fleet leadership and resource management - and that's an evolution that's set to continue.

If you're new to the Beta then you'll not want to miss Kris's step-by-step video guide to making the most of these new harvesting and crafting systems, and if you've not signed up to the Beta at all yet then now could be the time! Head here to get involved.

You can check out Kris' exclusive blog on harvesting and crafting in the TerraTech Beta here.
TerraTech - badcoe
As our backers will know, harvesting and crafting are both crucial elements when it comes to surviving in TerraTech's off-world – elements that Beta players have been lucky enough to get to grips with for a while now.

But what do both systems have to offer for Beta newcomers? And what new updates do we have planned to roll out in the future?

The man in the know is lead designer Kris Skellorn, who – in our latest blog post – details how we've always envisioned TerraTech to be “more than just endless battles and rebuilds”.

The idea is to layer that base with a wider range of experiences. As the man himself says, the additions of the harvesting and crafting systems is designed to evolve TerraTech from a nomadic foraging experience into one focused more on fleet leadership and resource management - and that's an evolution that's set to continue.

If you're new to the Beta then you'll not want to miss Kris's step-by-step video guide to making the most of these new harvesting and crafting systems, and if you've not signed up to the Beta at all yet then now could be the time! Head here to get involved.

You can check out Kris' exclusive blog on harvesting and crafting in the TerraTech Beta here.
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