BeamNG.drive - stenyak


The fifth sneak peek has been published!

The Development Sneak Peek series allows you to take a limited look at what the development team has been working on since the last update.

As usual, the post is larger than we're allowed to display here, so please click the following link to read it:



(You may also want to check our list of Frequently Asked Questions)
BeamNG.drive - Souga


We've released another hotfix for version 0.12, fixing the most important issues from the bus update.

General
  • Hustle and Bustle: revised difficulty and improved overall experience
  • Hustle and Bustle: Display how to activate nitrous oxide injection in certain bus scenario
  • Added deactivate button to in-game repository
  • Added rally suspension parts to Barstow and Moonhawk
  • Improved transbrake to hold the car in place, not just the engine
  • Reduced strength of City Bus brakes so they aren't as touchy
  • Changed RPM tuning variables to increment in 50rpm steps instead of 100rpm
  • Finer step distance for Trailer Bogie position variable

Fixes
  • Fixed missing game window on ALT + TAB when fullscreen and borderless are used at the same time
  • Fixed crash when no audio device is available
  • Fixed rare crash when using non-supported languages
  • Fixed free camera switching back to the vehicle in various situations
  • Fixed off road tire material name, reverted back to original name (was breaking some mods textures)
  • Fixed vehicle interior sounds can be heard while driving another vehicle
  • Fixed bug with ETKI rev limiter variable
  • Fixed 2bbl carburetor missing from Moonhawk
  • Fixed City Bus frame not being a required part
  • Fixed City Bus N2O Min Gear variable going up to 12
  • Fixed mirrored uv map on Barstow's rear bumper
  • Fixed automatic transmission logic expecting a torque converter to work
  • Fixed non-working colors of radial menu bus options
  • Fixed missing graphs in Performance UI
  • Fixed SimplePowertrainControl app showing incorrect amount of fuel remaining for JATOs
  • Fixed a small median curb in West Coast that was lacking collision
  • Fixed missing cubemap reflection on Driver Training Center wet roads
  • Improved stability of camera code when using corrupted configuration files

Known Issues
  • Bus stops look out of place on some maps
  • Randomly some sounds do not follow slow motion
  • Waypoint counter doesn’t update in some scenarios
  • Optional scenario waypoints can disappear after selecting them and retrying a scenario
  • Sometimes vehicle’s props are not visible when using Part Manager
BeamNG.drive - Souga


Hello everyone,

Update v0.12 went pretty well, it's clear many of you liked the DT40L!
As usual, the community has helped us track down a few issues (thanks!). This patch release addresses as many of them as possible.

Enjoy!

General
  • Added "Remove Track" functionality to the track builder
  • Added "nodeMove" jbeam parameter that translates a part in absolute coordinates (as opposed to nodeOffset which mirrors about YZ plane)
  • Added total number of bus stops to route selection menu
  • Improved consistency of JATO icon on SimplePowertrainControl app
  • Changed LOD for low quality track builder tracks to be always the same

Fixes
  • Fixed AI freezing the game when colliding
  • Fixed AI not being able to cross bridges made out of objects
  • Fixed "Extinguish Vehicle" not working
  • Fixed Hotlapping App throwing errors when adding checkpoints
  • Fixed issue with Light derived classes in Lua interface
  • Fixed the City Bus being frozen when choosing freeroam after a bus route
  • Fixed the City Bus transmission group, changed name in Jbeam info
  • Fixed missing descriptions and prices of the City Bus
  • Fixed the City Bus color selection
  • Fixed missing texture on T-Series navigation unit
  • Fixed the SBR4's rear suspension collapsing
  • Fixed the Semi 10spd auto shifting problems
  • Fixed the Hopper's engine management part being required
  • Fixed the Moonhawk engine always having a rev limiter
  • Fixed some configurations having power steering installed. Since power steering is a FFB effect only, it is optional to equip.
  • Reverted material name change of off road tire
BeamNG.drive - Souga


Hello everyone,

Update v0.12 went pretty well, it's clear many of you liked the DT40L!
As usual, the community has helped us track down a few issues (thanks!). This patch release addresses as many of them as possible.

Enjoy!

General
  • Added "Remove Track" functionality to the track builder
  • Added "nodeMove" jbeam parameter that translates a part in absolute coordinates (as opposed to nodeOffset which mirrors about YZ plane)
  • Added total number of bus stops to route selection menu
  • Improved consistency of JATO icon on SimplePowertrainControl app
  • Changed LOD for low quality track builder tracks to be always the same

Fixes
  • Fixed AI freezing the game when colliding
  • Fixed AI not being able to cross bridges made out of objects
  • Fixed "Extinguish Vehicle" not working
  • Fixed Hotlapping App throwing errors when adding checkpoints
  • Fixed issue with Light derived classes in Lua interface
  • Fixed the City Bus being frozen when choosing freeroam after a bus route
  • Fixed the City Bus transmission group, changed name in Jbeam info
  • Fixed missing descriptions and prices of the City Bus
  • Fixed the City Bus color selection
  • Fixed missing texture on T-Series navigation unit
  • Fixed the SBR4's rear suspension collapsing
  • Fixed the Semi 10spd auto shifting problems
  • Fixed the Hopper's engine management part being required
  • Fixed the Moonhawk engine always having a rev limiter
  • Fixed some configurations having power steering installed. Since power steering is a FFB effect only, it is optional to equip.
  • Reverted material name change of off road tire
Apr 3, 2018
BeamNG.drive - BeamNG



Here's the twelfth major version update of BeamNG.drive! This new version brings you another new vehicle and some cool new features (presented in the Highlights section below), together with our traditional list of improvements, optimizations, tweaks and bugfixes.

Highlights

Full changelog (with lots more media) in our blog: https://blog.beamng.com/get-busy/
(it's too big to put here completely)
Apr 3, 2018
BeamNG.drive - BeamNG



Here's the twelfth major version update of BeamNG.drive! This new version brings you another new vehicle and some cool new features (presented in the Highlights section below), together with our traditional list of improvements, optimizations, tweaks and bugfixes.

Highlights

Full changelog (with lots more media) in our blog: https://blog.beamng.com/get-busy/
(it's too big to put here completely)
BeamNG.drive - stenyak


The fourth sneak peek is finally here!

The Development Sneak Peek series allows you to take a limited look at what the development team has been working on since the last time.

As usual, the post is larger than we're allowed to display here, so please click the following link to read it:



(You may also want to check our list of Frequently Asked Questions)
BeamNG.drive - stenyak


The fourth sneak peek is finally here!

The Development Sneak Peek series allows you to take a limited look at what the development team has been working on since the last time.

As usual, the post is larger than we're allowed to display here, so please click the following link to read it:



(You may also want to check our list of Frequently Asked Questions)
Feb 2, 2018
BeamNG.drive - BeamNG


Fixes a lot of problems with the ingame repository.

Fixes
  • Fixed random crash (related to fileSystem notifications and shaders)
  • Fixed ingame repository subscribing or unsubscribing too many times, endless download loops, not downloading new subsriptions, detail mods page not using offline data
  • Fix issue where you could not uninstall a mod you didn't not subscribe to first (manual install)

Others
  • Readded the "Show only subscribed" button in ingame repository
  • Ingame repository: Hide configuration is enabled by default to match website

Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel :)
Feb 2, 2018
BeamNG.drive - BeamNG


Fixes a lot of problems with the ingame repository.

Fixes
  • Fixed random crash (related to fileSystem notifications and shaders)
  • Fixed ingame repository subscribing or unsubscribing too many times, endless download loops, not downloading new subsriptions, detail mods page not using offline data
  • Fix issue where you could not uninstall a mod you didn't not subscribe to first (manual install)

Others
  • Readded the "Show only subscribed" button in ingame repository
  • Ingame repository: Hide configuration is enabled by default to match website

Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel :)
...