BeamNG.drive - BeamNG



Featuring the ETK K Series:

https://www.youtube.com/watch?v=fpRf4M55RQ0

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-5-6-released/ (it's too big to put here completely)
BeamNG.drive - BeamNG



Featuring the ETK K Series:

https://www.youtube.com/watch?v=fpRf4M55RQ0

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-5-6-released/ (it's too big to put here completely)
Apr 29, 2016
BeamNG.drive - BeamNG


Lots of fixes, camera improvements and some new skins :)

Oh, also 20% off this weekend.

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-5-5-released/ (it's too big to put here completely)
Apr 29, 2016
BeamNG.drive - BeamNG


Lots of fixes, camera improvements and some new skins :)

Oh, also 20% off this weekend.

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-5-5-released/ (it's too big to put here completely)
Apr 19, 2016
BeamNG.drive - BeamNG


Highlights


Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-5-4-released/ (it's too big to put here completely)
Apr 19, 2016
BeamNG.drive - BeamNG


Highlights


Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-5-4-released/ (it's too big to put here completely)
BeamNG.drive - BeamNG


The hotfix for the hotfix :)

Bugfixes
  • Fixed issue with Gridmap and Jungle Rock Island not rendering correctly
  • Fixed sunburst colour in Rally Stage 2&3 scenarios

Vehicles
  • Upgraded configuration files to new format
  • Cargo Door now using dpov instead of upov on Xbox Controllers.
  • Fixed Moonhawk gas tank being body coloured
  • Fixed some unstable tires
BeamNG.drive - BeamNG


The hotfix for the hotfix :)

Bugfixes
  • Fixed issue with Gridmap and Jungle Rock Island not rendering correctly
  • Fixed sunburst colour in Rally Stage 2&3 scenarios

Vehicles
  • Upgraded configuration files to new format
  • Cargo Door now using dpov instead of upov on Xbox Controllers.
  • Fixed Moonhawk gas tank being body coloured
  • Fixed some unstable tires
BeamNG.drive - BeamNG


Containing lots of bugfixes for the last update :)

General Bugfixes / Misc
  • Greatly improved static collision performance in certain areas
  • Added warning to Controls > Hardware menu when G25, G27 or DFGT steering wheels drivers are not properly installed
  • Fixed incorrect time measurement reports during WMI devices detection
  • Fixed thermals behavior with greatly overheated coolant while the rest was still fairly cold
  • Coolant temperature now is being displayed as increasing even without a radiator
  • Tweaked ramp positions on "Big Air Vanster" scenario to make it playable again
  • Exposed thermal damage values to other parts of vehicle lua (including vehicle lua extensions)
  • Tweaked oil heating logic to heat up faster under high revs
  • Lowered threshold for heavy particulate emission
  • Fixed radiator fan potentially not turning off again
  • Fixed "Press TAB" message also appearing when replacing the current vehicle
  • Removed ability to modify game speed in scenarios (was affecting the scores in some of them)
  • Added lots of tooltips in the Controls menu, to help users set up their devices more easily

Vehicles
  • Sunburst: fixed strut bar flexbody, improved trunk stability
  • 200BX: fixed wrong lettering on base model, accurized tachometer
  • Covet: fixed exhaust/rear bumper hitting each other and bending, fixed tachometer
  • '88 Pessima: fixed steering limit, drift steering should work properly now, fixed carbon fiber hood being just called "hood", improved trunk stability, fixed tachometer
  • '98 Pessima: fixed gas pedal clipping into floor, fixed speedometer limit
  • Grand Marshal: fixed gas pedal clipping into floor
  • T-Series: fixed hood not detaching properly, fixed Long Haul not having a sleeper cab
  • Roamer: deformation tweaks, strengthened radiator
  • Pigeon: fixed 600 thermals not working
  • ETK 800: stronger door latches
  • Burnside: fixed steering wheel position
  • D-Series: strengthened radiator
  • H-Series: frame strength/stiffness/weight tweaks, stiffened rear of van body/rear door opening, strengthened radiator
  • Fixed heavy duty steel wheels being unstable, moved the heavy duty hub spacers out of vehicles' brake parts and into the wheel itself
  • Set position to 0 on flexbodies of some vehicles' parts so they work properly with nodeOffset (pos must be set to 0 in order to be changed by nodeOffset)
  • Lowered fan temperature from 105 to 100
  • GPS device now having a black screen until we make it work properly

Terrains
  • Fixed some missing material errors on port
  • Fixes for JRI: bridge performance, bridge lip above ground, fixed tunnel missing tris
  • Fixes for ECA: Improved FPS, trash of death, missing collision, AI issues in town, fixed missing waypoint in town

BeamNG.drive - BeamNG


Containing lots of bugfixes for the last update :)

General Bugfixes / Misc
  • Greatly improved static collision performance in certain areas
  • Added warning to Controls > Hardware menu when G25, G27 or DFGT steering wheels drivers are not properly installed
  • Fixed incorrect time measurement reports during WMI devices detection
  • Fixed thermals behavior with greatly overheated coolant while the rest was still fairly cold
  • Coolant temperature now is being displayed as increasing even without a radiator
  • Tweaked ramp positions on "Big Air Vanster" scenario to make it playable again
  • Exposed thermal damage values to other parts of vehicle lua (including vehicle lua extensions)
  • Tweaked oil heating logic to heat up faster under high revs
  • Lowered threshold for heavy particulate emission
  • Fixed radiator fan potentially not turning off again
  • Fixed "Press TAB" message also appearing when replacing the current vehicle
  • Removed ability to modify game speed in scenarios (was affecting the scores in some of them)
  • Added lots of tooltips in the Controls menu, to help users set up their devices more easily

Vehicles
  • Sunburst: fixed strut bar flexbody, improved trunk stability
  • 200BX: fixed wrong lettering on base model, accurized tachometer
  • Covet: fixed exhaust/rear bumper hitting each other and bending, fixed tachometer
  • '88 Pessima: fixed steering limit, drift steering should work properly now, fixed carbon fiber hood being just called "hood", improved trunk stability, fixed tachometer
  • '98 Pessima: fixed gas pedal clipping into floor, fixed speedometer limit
  • Grand Marshal: fixed gas pedal clipping into floor
  • T-Series: fixed hood not detaching properly, fixed Long Haul not having a sleeper cab
  • Roamer: deformation tweaks, strengthened radiator
  • Pigeon: fixed 600 thermals not working
  • ETK 800: stronger door latches
  • Burnside: fixed steering wheel position
  • D-Series: strengthened radiator
  • H-Series: frame strength/stiffness/weight tweaks, stiffened rear of van body/rear door opening, strengthened radiator
  • Fixed heavy duty steel wheels being unstable, moved the heavy duty hub spacers out of vehicles' brake parts and into the wheel itself
  • Set position to 0 on flexbodies of some vehicles' parts so they work properly with nodeOffset (pos must be set to 0 in order to be changed by nodeOffset)
  • Lowered fan temperature from 105 to 100
  • GPS device now having a black screen until we make it work properly

Terrains
  • Fixed some missing material errors on port
  • Fixes for JRI: bridge performance, bridge lip above ground, fixed tunnel missing tris
  • Fixes for ECA: Improved FPS, trash of death, missing collision, AI issues in town, fixed missing waypoint in town

...