Containing lots of bugfixes for the last update :)
General Bugfixes / Misc
Greatly improved static collision performance in certain areas
Added warning to Controls > Hardware menu when G25, G27 or DFGT steering wheels drivers are not properly installed
Fixed incorrect time measurement reports during WMI devices detection
Fixed thermals behavior with greatly overheated coolant while the rest was still fairly cold
Coolant temperature now is being displayed as increasing even without a radiator
Tweaked ramp positions on "Big Air Vanster" scenario to make it playable again
Exposed thermal damage values to other parts of vehicle lua (including vehicle lua extensions)
Tweaked oil heating logic to heat up faster under high revs
Lowered threshold for heavy particulate emission
Fixed radiator fan potentially not turning off again
Fixed "Press TAB" message also appearing when replacing the current vehicle
Removed ability to modify game speed in scenarios (was affecting the scores in some of them)
Added lots of tooltips in the Controls menu, to help users set up their devices more easily
Vehicles
Sunburst: fixed strut bar flexbody, improved trunk stability
200BX: fixed wrong lettering on base model, accurized tachometer
Covet: fixed exhaust/rear bumper hitting each other and bending, fixed tachometer
'88 Pessima: fixed steering limit, drift steering should work properly now, fixed carbon fiber hood being just called "hood", improved trunk stability, fixed tachometer
'98 Pessima: fixed gas pedal clipping into floor, fixed speedometer limit
Grand Marshal: fixed gas pedal clipping into floor
T-Series: fixed hood not detaching properly, fixed Long Haul not having a sleeper cab
Roamer: deformation tweaks, strengthened radiator
Pigeon: fixed 600 thermals not working
ETK 800: stronger door latches
Burnside: fixed steering wheel position
D-Series: strengthened radiator
H-Series: frame strength/stiffness/weight tweaks, stiffened rear of van body/rear door opening, strengthened radiator
Fixed heavy duty steel wheels being unstable, moved the heavy duty hub spacers out of vehicles' brake parts and into the wheel itself
Set position to 0 on flexbodies of some vehicles' parts so they work properly with nodeOffset (pos must be set to 0 in order to be changed by nodeOffset)
Lowered fan temperature from 105 to 100
GPS device now having a black screen until we make it work properly
Terrains
Fixed some missing material errors on port
Fixes for JRI: bridge performance, bridge lip above ground, fixed tunnel missing tris
Fixes for ECA: Improved FPS, trash of death, missing collision, AI issues in town, fixed missing waypoint in town
Containing lots of bugfixes for the last update :)
General Bugfixes / Misc
Greatly improved static collision performance in certain areas
Added warning to Controls > Hardware menu when G25, G27 or DFGT steering wheels drivers are not properly installed
Fixed incorrect time measurement reports during WMI devices detection
Fixed thermals behavior with greatly overheated coolant while the rest was still fairly cold
Coolant temperature now is being displayed as increasing even without a radiator
Tweaked ramp positions on "Big Air Vanster" scenario to make it playable again
Exposed thermal damage values to other parts of vehicle lua (including vehicle lua extensions)
Tweaked oil heating logic to heat up faster under high revs
Lowered threshold for heavy particulate emission
Fixed radiator fan potentially not turning off again
Fixed "Press TAB" message also appearing when replacing the current vehicle
Removed ability to modify game speed in scenarios (was affecting the scores in some of them)
Added lots of tooltips in the Controls menu, to help users set up their devices more easily
Vehicles
Sunburst: fixed strut bar flexbody, improved trunk stability
200BX: fixed wrong lettering on base model, accurized tachometer
Covet: fixed exhaust/rear bumper hitting each other and bending, fixed tachometer
'88 Pessima: fixed steering limit, drift steering should work properly now, fixed carbon fiber hood being just called "hood", improved trunk stability, fixed tachometer
'98 Pessima: fixed gas pedal clipping into floor, fixed speedometer limit
Grand Marshal: fixed gas pedal clipping into floor
T-Series: fixed hood not detaching properly, fixed Long Haul not having a sleeper cab
Roamer: deformation tweaks, strengthened radiator
Pigeon: fixed 600 thermals not working
ETK 800: stronger door latches
Burnside: fixed steering wheel position
D-Series: strengthened radiator
H-Series: frame strength/stiffness/weight tweaks, stiffened rear of van body/rear door opening, strengthened radiator
Fixed heavy duty steel wheels being unstable, moved the heavy duty hub spacers out of vehicles' brake parts and into the wheel itself
Set position to 0 on flexbodies of some vehicles' parts so they work properly with nodeOffset (pos must be set to 0 in order to be changed by nodeOffset)
Lowered fan temperature from 105 to 100
GPS device now having a black screen until we make it work properly
Terrains
Fixed some missing material errors on port
Fixes for JRI: bridge performance, bridge lip above ground, fixed tunnel missing tris
Fixes for ECA: Improved FPS, trash of death, missing collision, AI issues in town, fixed missing waypoint in town