Mar 11, 2016
BeamNG.drive - tfischer


Highlights
  • Implemented engine thermal simulation
    https://www.youtube.com/watch?v=jte6Pj2SC3c
  • Vehicle Rotation: Preserves Rotation on reload / (camera in recovery is still buggy, to be fixed in the next updates)
  • Ground models for 3D meshes and improved Static collision

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-5-3-released/ (it's too big to put here completely)
Mar 11, 2016
BeamNG.drive - tfischer


Highlights
  • Implemented engine thermal simulation
    https://www.youtube.com/watch?v=jte6Pj2SC3c
  • Vehicle Rotation: Preserves Rotation on reload / (camera in recovery is still buggy, to be fixed in the next updates)
  • Ground models for 3D meshes and improved Static collision

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-5-3-released/ (it's too big to put here completely)
BeamNG.drive - BeamNG


First hotfix release for the 0.5.2 update is out

Bugfixes
  • Fixed ModManager not activating mods on fly - you had to restart the game. Works without restart now
  • User Interface: Fixed the default image not showing in app and levelselector if there is no preview image
  • Automatically hide nodegrabbing stuff (along with mouse cursor) after some mouse inactivity, to allow taking screenshots
  • Possible fix for force feedback not working on the following devices: SimXperience AccuForce, LUFA Joystick, Logitech WingMan Formula Force GP
  • AI: Minor bugfixes, Better police patrol flee logic
  • Cruise control app not failing with multiple cars
  • User Interface: New thumbnails for apps + minor fixes
  • Fixed vehicles lurching back when braking in "Real automatic"
Content
  • Fixed old 195/65R15 sport tire exploding on spawn when combined with new wheels
  • Much weaker beacon attachment for some vehicles
  • ETK800: fixed exhaust problems
More in our blog: http://blog.beamng.com/version-0-5-2-1-released/
BeamNG.drive - BeamNG


First hotfix release for the 0.5.2 update is out

Bugfixes
  • Fixed ModManager not activating mods on fly - you had to restart the game. Works without restart now
  • User Interface: Fixed the default image not showing in app and levelselector if there is no preview image
  • Automatically hide nodegrabbing stuff (along with mouse cursor) after some mouse inactivity, to allow taking screenshots
  • Possible fix for force feedback not working on the following devices: SimXperience AccuForce, LUFA Joystick, Logitech WingMan Formula Force GP
  • AI: Minor bugfixes, Better police patrol flee logic
  • Cruise control app not failing with multiple cars
  • User Interface: New thumbnails for apps + minor fixes
  • Fixed vehicles lurching back when braking in "Real automatic"
Content
  • Fixed old 195/65R15 sport tire exploding on spawn when combined with new wheels
  • Much weaker beacon attachment for some vehicles
  • ETK800: fixed exhaust problems
More in our blog: http://blog.beamng.com/version-0-5-2-1-released/
BeamNG.drive - BeamNG


Highlights

The changelog is too big for a steam news entry, so full changelog in our blog: http://blog.beamng.com/version-0-5-2-released/
BeamNG.drive - BeamNG


Highlights

The changelog is too big for a steam news entry, so full changelog in our blog: http://blog.beamng.com/version-0-5-2-released/
BeamNG.drive - contact@rockpapershotgun.com (Graham Smith)

I like careful, reflective journeys in as much as Alec does, but my other great vehicular passion is tossing cars down mountains and slamming them into brick walls. There’s no greater game for that than BeamNG.drive [official site], which although still in alpha has the best physics and damage model of any driving game I’ve ever played. To prove the point, YouTube channel DragCarTV recreated common crash testing scenarios in the game and then put the footage side by side with real crashes to see how they matched up.

… [visit site to read more]

Jan 29, 2016
BeamNG.drive - BeamNG
Jan 29, 2016
BeamNG.drive - BeamNG
Dec 30, 2015
BeamNG.drive - BeamNG


Happy Holidays!

https://www.youtube.com/watch?v=m_I5g-Rdp7Y

The changelog is too big for a steam news entry, so full changelog in our blog: http://blog.beamng.com/version-0-5-1-released/
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