BeamNG.drive - BeamNG


Highlights

The changelog is too big for a steam news entry, so full changelog in our blog: http://blog.beamng.com/version-0-5-2-released/
BeamNG.drive - BeamNG


Highlights

The changelog is too big for a steam news entry, so full changelog in our blog: http://blog.beamng.com/version-0-5-2-released/
BeamNG.drive - contact@rockpapershotgun.com (Graham Smith)

I like careful, reflective journeys in as much as Alec does, but my other great vehicular passion is tossing cars down mountains and slamming them into brick walls. There’s no greater game for that than BeamNG.drive [official site], which although still in alpha has the best physics and damage model of any driving game I’ve ever played. To prove the point, YouTube channel DragCarTV recreated common crash testing scenarios in the game and then put the footage side by side with real crashes to see how they matched up.

… [visit site to read more]

Jan 29, 2016
BeamNG.drive - BeamNG
Jan 29, 2016
BeamNG.drive - BeamNG
Dec 30, 2015
BeamNG.drive - BeamNG


Happy Holidays!

https://www.youtube.com/watch?v=m_I5g-Rdp7Y

The changelog is too big for a steam news entry, so full changelog in our blog: http://blog.beamng.com/version-0-5-1-released/
Dec 30, 2015
BeamNG.drive - BeamNG


Happy Holidays!

https://www.youtube.com/watch?v=m_I5g-Rdp7Y

The changelog is too big for a steam news entry, so full changelog in our blog: http://blog.beamng.com/version-0-5-1-released/
Dec 18, 2015
BeamNG.drive - BeamNG


We are proud to announce version 0.5! :)

Highlights:
  • New vehicle: Ibishu Pessima
    http://www.youtube.com/watch?v=vSWTj8ExaBc
  • Multiseat mode: Smash cars together with your friend playing on the same computer

  • 1-click installation of mods.
  • Turbochargers

  • Vehicle tuning/setups basics

  • Android steering app - Use your smartphone as steering wheel
    http://www.youtube.com/watch?v=O7nTnhLbbDY
  • Vehicle-specific input bindings

  • And of course, a huge amount of improvements everywhere! (physics, vehicles, terrains, bugfixes...)


Full changelog in our blog: http://blog.beamng.com/version-0-5-released/

Dec 18, 2015
BeamNG.drive - BeamNG


We are proud to announce version 0.5! :)

Highlights:
  • New vehicle: Ibishu Pessima
    http://www.youtube.com/watch?v=vSWTj8ExaBc
  • Multiseat mode: Smash cars together with your friend playing on the same computer

  • 1-click installation of mods.
  • Turbochargers

  • Vehicle tuning/setups basics

  • Android steering app - Use your smartphone as steering wheel
    http://www.youtube.com/watch?v=O7nTnhLbbDY
  • Vehicle-specific input bindings

  • And of course, a huge amount of improvements everywhere! (physics, vehicles, terrains, bugfixes...)


Full changelog in our blog: http://blog.beamng.com/version-0-5-released/

BeamNG.drive - BeamNG


You can also read this update in our forums with images.


Bugfixes:
  • Fixed "black terrain" render with materials without normal map.
  • Fixed launcher "lavasoft crash" workaround
  • Fixed launcher incorrectly running the 32-bit game in some cases due to buggy memory check
  • Reduced video memory bandwidth usage during shadows render
  • Reduced shadow acne
  • User Interface: Added support for manually sorted vehicle factory colors
  • User Interface: Added automatic color sorting on unsorted factory colors from vehicles
  • User Interface: Fixed environment menu not reseting gravity and simSpeed on reopen
  • Fixed vehicle selector ordering with old/incorrectly setup mods
  • Input: Fixed FFB sometimes ceasing to work when reloading or replacing a vehicle
  • Input: Improved all bindings input lag (now they all have the same reaction time as fastpath steering response)
  • Input: Improved dynamic steering response by one frame
  • Added smoothing to AI's steering, to prevent AI from breaking steering rack
  • Fixed sounds not working on nodes other than CAMERA or ENGINE

Features:
  • Allow to start scenarios by hitting throttle pedal/axis/button
  • Lazy loading of all apps (custom apps now supported, we will update the tutorial soon)
  • Added missing Trip Computer app

Vehicles:
  • Centered all cars' interior cams
  • Removed tint from all cars' windshields, added tint to some cars' side and rear windows
  • Added more colors to some cars
  • Fixed various cars' welded/locked differentials
  • Covet: New "Beater" variant
  • Moonhawk: Several different paintjobs added (was in the last update but left out of changelog)

Terrains:
  • Very minor Jungle Rock Island and East Coast USA fixes

Help & Bugs thread for 0.4.3.1 here
0.4.3.1 Changelog (Previous version)
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