Barstow: tweaked deformation, improved front end rigidity (less shaking/wobbling over bumps), improved door glass breaking, fixed some wheels being unstable, added stage 1 supercharger for 423 engine, tweaked torque curves, fixed drag shifter and fuel needle not working correctly, texture and mesh fixes (engine bay braces moved to be part of fenders, main spec+normal+diffusemap improvements, engine bay mesh split), mirrors moved to main .dae
Moonhawk: remade gear ratios, added I6 automatic variant and 3-speed manual for I6, tweaked deformation, improved front end rigidity, improved door glass breaking, fixed front dampers
SBR4: improved door glass breaking, more downforce from wing
Roamer: added fire chief skin/variant, changed "Highway Patrol" to "Sheriff", minor texture tweaks, UVed parts of wheel wells and other areas to be skinnable:
Bolide: added new spoiler, minor texture tweaks, added group4 configuration
Covet: fixed defrost lines showing when rear window was broken, added some new optional hubcaps, fixed left halfshaft breaking too easily, added rally paintjob
Pigeon: fixed 600cc engine working underwater
Sunburst: tweaked shift points, stronger RS wing, replaced Police Sport RS with 'French Gendarmerie', added police skin, police beacon light
Pessima: fixed some wheels being unstable
200BX: handling tweaks, less oversteer-prone, stronger GT wing
T-Series: reduced weight to be more realistic, made ram plow heavier, changed transmission from 13 speeds to 12 with new ratios
Grand Marshal: fixed missing racing wheel
H-Series: added police variant
Levels:
Gridmap: improved performance, minor color adjustments, some lighting improvements
Jungle Rock Island: texture improvements for vegetation, reduced overexposure on sand texture, adjustments to ocean colors
Hirochi Raceway: fixed stair collision on the stadium
Most maps were cleaned up and some behind the scenes errors were fixed
Physics:
Fixed vehicle recovery
Added x16 slow motion step
Small optimizations in physics core
Reduced FFB latency
Open differential stabilization (to reduce run-away engine problems)
Features:
Forced launcher to run 32-bit version when system has low memory (less than 3.7GB)
Forced launcher to run 32-bit version when Lavasoft Web Companion is installed on Windows 8.1 and up
Added logging of reasons why launcher chooses not to run 64-bit version
Added CEF control texture to detect when browser doesn't send screen updates
Added normalization to Blinn-Phong specular; specular strength is not necessary now
Input:
Added rumble effects for XBox gamepad controllers (work in progress). You can test them in Dashboard menu > Controls > Force Feedback > ThumbLX > Force Feedback Enabled > Apply.
Fixed accelerate+brake binding having a deadzone in the first half (affecting wheels with combined pedals, joysticks axis, etc)
Fixed FFB not working with some steering wheels and joysticks
Fixed FFB heavily impacting the framerates when certain controllers where plugged (e.g. Saitek R440, among others)
Fixed noisy/hi-res axes in one controller shadowing the rest of controllers even when deadzone was correctly set
Re-enabled Logitech G27 steering wheel LEDs
User interface:
Speed improvements for vehicle selector
Fixed wrong app names in edit mode
Improved vehicle selector ordering
Bug fix in environment when no time information is available
Added tooltips to control bindings; updated style
Doubleclick in vehicleselector works again
Fixed too big tiles on big or triple screens
Fixed a cursor bug on leaving the UI editor with ESC
Fixed "empty grey button" in controls assignment menu, happened when certain Windows Drivers took a bit longer to load after plugging a new controller
Fixed inability to create new bindings when a controller had no previous bindings
Selections are highlighted again
Bugfixes
Fixed errors when internal cameras section is empty
Improved mods loading speed during startup
Fixed out-of-bounds memory access in locale file parsing
Fixed launcher crash when game path contains unicode characters
We precompile all .dae files now prior shipping resulting in faster loading speeds
Fixed engine sounds: Engine sounds are using now the throttle of engine and not the throttle pedal's state
Barstow: tweaked deformation, improved front end rigidity (less shaking/wobbling over bumps), improved door glass breaking, fixed some wheels being unstable, added stage 1 supercharger for 423 engine, tweaked torque curves, fixed drag shifter and fuel needle not working correctly, texture and mesh fixes (engine bay braces moved to be part of fenders, main spec+normal+diffusemap improvements, engine bay mesh split), mirrors moved to main .dae
Moonhawk: remade gear ratios, added I6 automatic variant and 3-speed manual for I6, tweaked deformation, improved front end rigidity, improved door glass breaking, fixed front dampers
SBR4: improved door glass breaking, more downforce from wing
Roamer: added fire chief skin/variant, changed "Highway Patrol" to "Sheriff", minor texture tweaks, UVed parts of wheel wells and other areas to be skinnable:
Bolide: added new spoiler, minor texture tweaks, added group4 configuration
Covet: fixed defrost lines showing when rear window was broken, added some new optional hubcaps, fixed left halfshaft breaking too easily, added rally paintjob
Pigeon: fixed 600cc engine working underwater
Sunburst: tweaked shift points, stronger RS wing, replaced Police Sport RS with 'French Gendarmerie', added police skin, police beacon light
Pessima: fixed some wheels being unstable
200BX: handling tweaks, less oversteer-prone, stronger GT wing
T-Series: reduced weight to be more realistic, made ram plow heavier, changed transmission from 13 speeds to 12 with new ratios
Grand Marshal: fixed missing racing wheel
H-Series: added police variant
Levels:
Gridmap: improved performance, minor color adjustments, some lighting improvements
Jungle Rock Island: texture improvements for vegetation, reduced overexposure on sand texture, adjustments to ocean colors
Hirochi Raceway: fixed stair collision on the stadium
Most maps were cleaned up and some behind the scenes errors were fixed
Physics:
Fixed vehicle recovery
Added x16 slow motion step
Small optimizations in physics core
Reduced FFB latency
Open differential stabilization (to reduce run-away engine problems)
Features:
Forced launcher to run 32-bit version when system has low memory (less than 3.7GB)
Forced launcher to run 32-bit version when Lavasoft Web Companion is installed on Windows 8.1 and up
Added logging of reasons why launcher chooses not to run 64-bit version
Added CEF control texture to detect when browser doesn't send screen updates
Added normalization to Blinn-Phong specular; specular strength is not necessary now
Input:
Added rumble effects for XBox gamepad controllers (work in progress). You can test them in Dashboard menu > Controls > Force Feedback > ThumbLX > Force Feedback Enabled > Apply.
Fixed accelerate+brake binding having a deadzone in the first half (affecting wheels with combined pedals, joysticks axis, etc)
Fixed FFB not working with some steering wheels and joysticks
Fixed FFB heavily impacting the framerates when certain controllers where plugged (e.g. Saitek R440, among others)
Fixed noisy/hi-res axes in one controller shadowing the rest of controllers even when deadzone was correctly set
Re-enabled Logitech G27 steering wheel LEDs
User interface:
Speed improvements for vehicle selector
Fixed wrong app names in edit mode
Improved vehicle selector ordering
Bug fix in environment when no time information is available
Added tooltips to control bindings; updated style
Doubleclick in vehicleselector works again
Fixed too big tiles on big or triple screens
Fixed a cursor bug on leaving the UI editor with ESC
Fixed "empty grey button" in controls assignment menu, happened when certain Windows Drivers took a bit longer to load after plugging a new controller
Fixed inability to create new bindings when a controller had no previous bindings
Selections are highlighted again
Bugfixes
Fixed errors when internal cameras section is empty
Improved mods loading speed during startup
Fixed out-of-bounds memory access in locale file parsing
Fixed launcher crash when game path contains unicode characters
We precompile all .dae files now prior shipping resulting in faster loading speeds
Fixed engine sounds: Engine sounds are using now the throttle of engine and not the throttle pedal's state
Input: Added default inputmaps for Thrustmaster T300RS and Thrustmaster TX Racing Wheel. They should now work out-of-the-box. (Note to owners: if the vehicle veers left or right while the steering wheel is perfectly centered, please follow the official centering guide: http://ts.thrustmaster.com/faqs/eng/thr_eng_00157.pdf )
Input: Added force feedback support for more wheels and for joysticks (some wheels identify themselves as joysticks instead of wheels, such as Logitech MOMO Racing Wheel)
Added 'scenariohelper.lua' to ease the process of creating a scenario lua script
Improved launcher integrity checking after an update: its faster and actually reports the real progress including an ETA
Added logging and crash reporting to launcher application so we can debug problems in there
Bugfixes:
Fixed crash on startup with some types of monitors
Fixed crash on vehicle material switch
Fixed crash on computers under minimun requirements, now we show an error msg on WindowsXP and DirectX9 systems
Fixed debug objects being drawn multiple times
Fixed crash on Windows Vista when trying to get system memory values. This was the bug that users reported as 'crash on integrity checking'
Fixed random crash playing sounds: due to asynchronous usage of the sound system
Fixed sound system breaking LUA for objects with no engine
Fixed bananabench showing errors
Fixed scenarios spamming the console when changing the time
Fixed vehicle instability warning not being shown
Added 'cleanup.bat' file that cleans the cache folder
Cleaned up sound code by removing bits that were used by the old async sound loading system
Fixed TCS not accounting for different wheel speeds when turning, resulting in excessive braking at low speeds and sharp turns
Fixed ESC behaving asymmetrically
Fixed truncated log lines in ingame console
User Interface: Tweaked airspeed app
User Interface: Fixed apps showing incorrect steering values when a force feedback device was being used
Input: Moved all input logs to beamng.log (beamng-input.log file will no longer be created)
Input: Fixed extremely low framerates when using certain steering wheels (such as Thrustmaster 458 Italia)
Input: Fixed force feedback subsystem not being able to locate the force feedback controller if many devices were plugged in certain specific order
Input: Fixed log flooding while using XBox gamepads
Input: Fixed lack of Force Feedback when mouse hovered over the UI or apps
Input: Added several traces to better debug the remaining force feedback issues
Fixed collision triangles not breaking
Fixed visualization of broken collision triangles
Fixed crashing bugs in debug drawing
Fixed manual waypoint preserving for maps
Artificial Intelligence: Fixed AI planning
Artificial Intelligence: The AI can learn car turning G forces now
Artificial Intelligence: Improved AI flee planning
Fixed vehicle quad collision generation
Fixed catalytic converter only working while debug mode was enabled
Levels:
East Coast USA: fixed a shadow issue causing low FPS, improved a small issue with AI pathfinding in the town
Removed soundspace on East Coast USA
Vehicles:
SBR4: Improved top speed, added new variants and wheels (S RWD and S AWD), tuned anti-roll bars and suspension for less understeer, brighter taillights, tweaked rear bumper deformation, fixed pedals clipping, reconfigured ESC to be less aggressive
Covet: Fixed Sport rear tire breaking at 170km/h+, improved stability of Race tire
Bolide: Fixed 390GTR front wheel breaking too easily, edited beamSpring on tailgate, to prevent it from warping
Pigeon: Fixed tire breaking too easily and freezing physics
Pessima: Fixed engine mount beams breaking/bending suspension, fixed rear camber, cleaned up materials file
T75: Fixed sleeper cab door deformGroups, fixed Sleeper self collision on spawn, adjusted hood deflector UVs
Moonhawk: adjusted Drag wheelie bar
Adjusted specular sharpness on all cars materials
Rocks: added the configuration files for the Rocks prop, added another configuration containing 3 large rocks
Input: Added default inputmaps for Thrustmaster T300RS and Thrustmaster TX Racing Wheel. They should now work out-of-the-box. (Note to owners: if the vehicle veers left or right while the steering wheel is perfectly centered, please follow the official centering guide: http://ts.thrustmaster.com/faqs/eng/thr_eng_00157.pdf )
Input: Added force feedback support for more wheels and for joysticks (some wheels identify themselves as joysticks instead of wheels, such as Logitech MOMO Racing Wheel)
Added 'scenariohelper.lua' to ease the process of creating a scenario lua script
Improved launcher integrity checking after an update: its faster and actually reports the real progress including an ETA
Added logging and crash reporting to launcher application so we can debug problems in there
Bugfixes:
Fixed crash on startup with some types of monitors
Fixed crash on vehicle material switch
Fixed crash on computers under minimun requirements, now we show an error msg on WindowsXP and DirectX9 systems
Fixed debug objects being drawn multiple times
Fixed crash on Windows Vista when trying to get system memory values. This was the bug that users reported as 'crash on integrity checking'
Fixed random crash playing sounds: due to asynchronous usage of the sound system
Fixed sound system breaking LUA for objects with no engine
Fixed bananabench showing errors
Fixed scenarios spamming the console when changing the time
Fixed vehicle instability warning not being shown
Added 'cleanup.bat' file that cleans the cache folder
Cleaned up sound code by removing bits that were used by the old async sound loading system
Fixed TCS not accounting for different wheel speeds when turning, resulting in excessive braking at low speeds and sharp turns
Fixed ESC behaving asymmetrically
Fixed truncated log lines in ingame console
User Interface: Tweaked airspeed app
User Interface: Fixed apps showing incorrect steering values when a force feedback device was being used
Input: Moved all input logs to beamng.log (beamng-input.log file will no longer be created)
Input: Fixed extremely low framerates when using certain steering wheels (such as Thrustmaster 458 Italia)
Input: Fixed force feedback subsystem not being able to locate the force feedback controller if many devices were plugged in certain specific order
Input: Fixed log flooding while using XBox gamepads
Input: Fixed lack of Force Feedback when mouse hovered over the UI or apps
Input: Added several traces to better debug the remaining force feedback issues
Fixed collision triangles not breaking
Fixed visualization of broken collision triangles
Fixed crashing bugs in debug drawing
Fixed manual waypoint preserving for maps
Artificial Intelligence: Fixed AI planning
Artificial Intelligence: The AI can learn car turning G forces now
Artificial Intelligence: Improved AI flee planning
Fixed vehicle quad collision generation
Fixed catalytic converter only working while debug mode was enabled
Levels:
East Coast USA: fixed a shadow issue causing low FPS, improved a small issue with AI pathfinding in the town
Removed soundspace on East Coast USA
Vehicles:
SBR4: Improved top speed, added new variants and wheels (S RWD and S AWD), tuned anti-roll bars and suspension for less understeer, brighter taillights, tweaked rear bumper deformation, fixed pedals clipping, reconfigured ESC to be less aggressive
Covet: Fixed Sport rear tire breaking at 170km/h+, improved stability of Race tire
Bolide: Fixed 390GTR front wheel breaking too easily, edited beamSpring on tailgate, to prevent it from warping
Pigeon: Fixed tire breaking too easily and freezing physics
Pessima: Fixed engine mount beams breaking/bending suspension, fixed rear camber, cleaned up materials file
T75: Fixed sleeper cab door deformGroups, fixed Sleeper self collision on spawn, adjusted hood deflector UVs
Moonhawk: adjusted Drag wheelie bar
Adjusted specular sharpness on all cars materials
Rocks: added the configuration files for the Rocks prop, added another configuration containing 3 large rocks
The changelog is bigger than the limits for this news entry, so please read the full version with images in our blog: http://www.beamng.com/entries/135
The changelog is bigger than the limits for this news entry, so please read the full version with images in our blog: http://www.beamng.com/entries/135