fixes graphics card containing a whitespace at the end of their name reloading the settings every frame resulting in unchangable settings, bad performance and randomly moving tacho
fixed vehicle selector not scrolling correctly
added missing runtime dlls for the launcher in case the Steam installer fails to install them correctly
Content:
added missing UI app thumbnails
JRI optimization
version 0.4.0.1 (hotfix #1):
Bugfixes:
Don't run the x64 exe if on Windows less than 7 SP 1
version 0.4.0.0 (steam early access release):
Features:
Major work on the UI: lots of new things and bugfixes
Added scenarios
Configurable force feedback settings
Remember last window size when toggling fullscreen
Dynamic steering for keyboard
Filtered input for gamepad - Linearity, smoothing, spring
Improved default inputmaps for G25/G27
Prefab features: Ability to add decalroads into them, Global positioned prefabs
Added new tacho based on SVG (see tacho.svg)
Re-introducing AI Flee mode using the new AI mode (see AIControl app)
Added new race UI features: some apps, improved preset support, reset button in uiedit mode
Improved sand and mud groundmodels
Added vehicles' glass reflections
Bugfixes:
Improved display of level and scenario selection
Fixed cursor hiding when over interface
Fixes on DecalRoad's having incorrect UVs
Fix potential crash on x64 due to bad pointer cast
More objects exposed to Lua properly now making them usable in lua
Fixes crashes on 32Bit vs 64Bit pointer problems
Fix window problems after docking mode (windows and cursor keys)
Fixed T3DLua printf not trying to interpret format tags and filling it with garbage
Clouds, Forest, Water and Grass now use simulation time: it slows down with the game properly now
Removed the old, laggy T3D Cursor that was showing by chance sometimes
Fixed random crashed on 64Bit due to png library problem
Fixed a crash when full screen have not focus during level load
Fixed luasocket sandbox not working properly
Add msg for alert users about some incompatible apps with game in fullscreen mode: Bandicam, etc
Allow precipitation to have 0 drops (and so disabling it)
Improved Lua crash reporting: it writes the stackdump to the log upon crashing now
Inut: Fix nonlinearity, fixed input events leaking to the inputmap, FFB options, Disable FFB while the user is using UI
Fixed input focus between the UI and the game: now working on click instead of mousemove
Input filtering for scenarios: now possible to filter out events so they are not usable in there
Fixed big problem on non-ASCII characters and the UI and game interface: special characters should display properly now
Fixed inability to create inputmaps from scratch
Improved FPS limiter
Lua extensions can now have more than one argument
Fixed UI Focus problems
Water reflection now only uses dynamic reflection or static cubemap, not both as before
Options now have an order, not randomly anymore
Fixed loading screen up
Manual waypoints are preserved: no optimization of the map code of them
Added static cubemaps to levels for lowest lighting
Added grass particles
Hirochi Raceway: updated preview images, added chalk markings for scenarios
East Coast USA: Improved textures and materials, vegetation
Industrial preview images updated
Added rally start and finish gates
World editor: Added navigraph visualization to view "AI path" (also scenario debug in there), Decalroad selection improvement (can now select the top road over others), Template feature for decalroads, drivability to DecalRoad editor (for AI), Removed "scripted" tab and other useless items, Streamlined world editor object list (defaults to current level, ignore cache folder), Advanced Text rendering in the editor: now non-overlapping and with background. To disable: F11 > eye icon > advanced text
fixes graphics card containing a whitespace at the end of their name reloading the settings every frame resulting in unchangable settings, bad performance and randomly moving tacho
fixed vehicle selector not scrolling correctly
added missing runtime dlls for the launcher in case the Steam installer fails to install them correctly
Content:
added missing UI app thumbnails
JRI optimization
version 0.4.0.1 (hotfix #1):
Bugfixes:
Don't run the x64 exe if on Windows less than 7 SP 1
version 0.4.0.0 (steam early access release):
Features:
Major work on the UI: lots of new things and bugfixes
Added scenarios
Configurable force feedback settings
Remember last window size when toggling fullscreen
Dynamic steering for keyboard
Filtered input for gamepad - Linearity, smoothing, spring
Improved default inputmaps for G25/G27
Prefab features: Ability to add decalroads into them, Global positioned prefabs
Added new tacho based on SVG (see tacho.svg)
Re-introducing AI Flee mode using the new AI mode (see AIControl app)
Added new race UI features: some apps, improved preset support, reset button in uiedit mode
Improved sand and mud groundmodels
Added vehicles' glass reflections
Bugfixes:
Improved display of level and scenario selection
Fixed cursor hiding when over interface
Fixes on DecalRoad's having incorrect UVs
Fix potential crash on x64 due to bad pointer cast
More objects exposed to Lua properly now making them usable in lua
Fixes crashes on 32Bit vs 64Bit pointer problems
Fix window problems after docking mode (windows and cursor keys)
Fixed T3DLua printf not trying to interpret format tags and filling it with garbage
Clouds, Forest, Water and Grass now use simulation time: it slows down with the game properly now
Removed the old, laggy T3D Cursor that was showing by chance sometimes
Fixed random crashed on 64Bit due to png library problem
Fixed a crash when full screen have not focus during level load
Fixed luasocket sandbox not working properly
Add msg for alert users about some incompatible apps with game in fullscreen mode: Bandicam, etc
Allow precipitation to have 0 drops (and so disabling it)
Improved Lua crash reporting: it writes the stackdump to the log upon crashing now
Inut: Fix nonlinearity, fixed input events leaking to the inputmap, FFB options, Disable FFB while the user is using UI
Fixed input focus between the UI and the game: now working on click instead of mousemove
Input filtering for scenarios: now possible to filter out events so they are not usable in there
Fixed big problem on non-ASCII characters and the UI and game interface: special characters should display properly now
Fixed inability to create inputmaps from scratch
Improved FPS limiter
Lua extensions can now have more than one argument
Fixed UI Focus problems
Water reflection now only uses dynamic reflection or static cubemap, not both as before
Options now have an order, not randomly anymore
Fixed loading screen up
Manual waypoints are preserved: no optimization of the map code of them
Added static cubemaps to levels for lowest lighting
Added grass particles
Hirochi Raceway: updated preview images, added chalk markings for scenarios
East Coast USA: Improved textures and materials, vegetation
Industrial preview images updated
Added rally start and finish gates
World editor: Added navigraph visualization to view "AI path" (also scenario debug in there), Decalroad selection improvement (can now select the top road over others), Template feature for decalroads, drivability to DecalRoad editor (for AI), Removed "scripted" tab and other useless items, Streamlined world editor object list (defaults to current level, ignore cache folder), Advanced Text rendering in the editor: now non-overlapping and with background. To disable: F11 > eye icon > advanced text
UI/Debug: fixed static collision debug not working
UI/Environment: added simulation speed slider
UI/Physics pause menu: Screen gets the black border and the STOP sign when in J mode
UI/Options: removed not working easy graphics option for now as this is WIP
PostFX settings now save on exit
Keyboard bindings fixed, T to fire the cannon for example (if you still experience problems, try to delete your "My Documents/BeamNG.drive/settings" folder.
Content:
removed WIP UI apps: hydroscontroller and racingtime
added missing preview images to all other UI apps
Fixed Roamer and D15 gear needle movement
Fixed Roamer brake gauge light incorrect location
New 18 inch wheels for the Sunburst RS/Race
Corrected wheel deform/strength values
Inflated Mat texture error fixed
Fixed Moonhawk collision triangles
Tweaked 200BX rear bumper, fixed inverted coltri
Tuned 200BX torque curves
Removed terrains aitest and thevoid from the release (they are dev testing maps and just slipped in)
port level now actually just being the port
added textarea to feedback app
added missing dragcoef, sidereinfbeam deform and strength to some tires
UI/Debug: fixed static collision debug not working
UI/Environment: added simulation speed slider
UI/Physics pause menu: Screen gets the black border and the STOP sign when in J mode
UI/Options: removed not working easy graphics option for now as this is WIP
PostFX settings now save on exit
Keyboard bindings fixed, T to fire the cannon for example (if you still experience problems, try to delete your "My Documents/BeamNG.drive/settings" folder.
Content:
removed WIP UI apps: hydroscontroller and racingtime
added missing preview images to all other UI apps
Fixed Roamer and D15 gear needle movement
Fixed Roamer brake gauge light incorrect location
New 18 inch wheels for the Sunburst RS/Race
Corrected wheel deform/strength values
Inflated Mat texture error fixed
Fixed Moonhawk collision triangles
Tweaked 200BX rear bumper, fixed inverted coltri
Tuned 200BX torque curves
Removed terrains aitest and thevoid from the release (they are dev testing maps and just slipped in)
port level now actually just being the port
added textarea to feedback app
added missing dragcoef, sidereinfbeam deform and strength to some tires