Added beam stress & deform debug that will help content creators a lot (video)
Improved jbeam collision debug visuals - you can now see the direction of coltris much better in order to fix problems (orange being the underside) (video)
AI control app added - App to control the more advanced AI (WIP)
In-game controller mapping added - You can now add new controllers, edit & re-map the bindings in-game (WIP)
Early implementation of remote controller app, the APK will be published later on after we improved the discovery phase of the device
Work on pressure approximation and fidelity - Here's an example of a pressurized mat with no internal beams (video)
Progresses on AI and on route creation - Waypoints generated from decal roads, merged with user created waypoints, merged and optimized. Also decreased the performance burden by moving the collision with the waypoints to the physics side instead of using T3D collision.
Added collision quads - a more advanced way of specifying triangles
Removed limitation of debug only being drawn on the active vehicle.
Dynamic reflections on vehicles: We also added in-game options for dynamic reflections so you can adjust the quality settings in real time. (video1), (video2)
Waypoints for AI, AI basics, Navigation system basics. Sneak preview of some pickups trying to get somewhere (video) Bolide driving on ECA (video). Same with debug information enabled: (video)
Added indicated airspeed app:
Separate full-screen and windowed vsync settings
Warn when disabling vsync in windowed mode with aero running
Bugfixes:
Fixed debug color flickering
Force feedback "buildup" of old forces when reloading vehicle/changing part/etc. / FF should be much more deterministic now
Parts configuration: Part doesn't change on first time selection
Main menu options not letting user return to main screen
added missing texture: wheel_04a_n.dds was missing
Switching to full-screen with 'alt+enter' lowers refreshing rate
Fix vsync setting not being applied when changing in full-screen mode
Wind sound now takes wind flow into account
Fixed JSON parser having problems with specific jbeam special cases(empty lists and string escapes)
Vehicle selector "Remove Filter" button works but doesn't hide the selection
Fixed hangup on T3D LUA crash
Better error reporting for JSON errors
Options menu reverted to previous working state
Improved tire deflation behavior
Improved AI Display and visualization
Reduced skid mark threshold to 15m/s, this allows skid marks from burnouts in first gear
Added beam stress & deform debug that will help content creators a lot (video)
Improved jbeam collision debug visuals - you can now see the direction of coltris much better in order to fix problems (orange being the underside) (video)
AI control app added - App to control the more advanced AI (WIP)
In-game controller mapping added - You can now add new controllers, edit & re-map the bindings in-game (WIP)
Early implementation of remote controller app, the APK will be published later on after we improved the discovery phase of the device
Work on pressure approximation and fidelity - Here's an example of a pressurized mat with no internal beams (video)
Progresses on AI and on route creation - Waypoints generated from decal roads, merged with user created waypoints, merged and optimized. Also decreased the performance burden by moving the collision with the waypoints to the physics side instead of using T3D collision.
Added collision quads - a more advanced way of specifying triangles
Removed limitation of debug only being drawn on the active vehicle.
Dynamic reflections on vehicles: We also added in-game options for dynamic reflections so you can adjust the quality settings in real time. (video1), (video2)
Waypoints for AI, AI basics, Navigation system basics. Sneak preview of some pickups trying to get somewhere (video) Bolide driving on ECA (video). Same with debug information enabled: (video)
Added indicated airspeed app:
Separate full-screen and windowed vsync settings
Warn when disabling vsync in windowed mode with aero running
Bugfixes:
Fixed debug color flickering
Force feedback "buildup" of old forces when reloading vehicle/changing part/etc. / FF should be much more deterministic now
Parts configuration: Part doesn't change on first time selection
Main menu options not letting user return to main screen
added missing texture: wheel_04a_n.dds was missing
Switching to full-screen with 'alt+enter' lowers refreshing rate
Fix vsync setting not being applied when changing in full-screen mode
Wind sound now takes wind flow into account
Fixed JSON parser having problems with specific jbeam special cases(empty lists and string escapes)
Vehicle selector "Remove Filter" button works but doesn't hide the selection
Fixed hangup on T3D LUA crash
Better error reporting for JSON errors
Options menu reverted to previous working state
Improved tire deflation behavior
Improved AI Display and visualization
Reduced skid mark threshold to 15m/s, this allows skid marks from burnouts in first gear