Stellaris may already be the grandest space adventure to grace PC, but mods will take it to infinity and beyond. That's the plan, anyway. Just weeks after Paradox announced that Hearts of Iron 4 would be its most moddable game yet, Stellaris looks set to rival it.
"Any gameplay exposed to the player in Stellaris should be moddable, game designer Joakim Andreasson says. "So our modders can change pretty much every value, most of the game rules, and the content they see within the game."
In addition to making sure next to nothing is hard-coded, a 3D exporter tool joins the modders' arsenal. The Clausewitz Maya Exporter makes it simple to get your custom models into the game. As it's already been released, I expect the Enterprise to be warping around my sector by launch. You can test drive the exporter here.
The second part of Stellaris' video dev diary is also out now:
Links
Download the Clausewitz Maya Exporter for free (requires a Paradox Account)
Guide on how to make your own portraits for Stellaris
Guide on the Clausewitz Maya Exporer (make your own 3D models for mods)
The official Clausewitz Maya Exporter forum
Links
Download the Clausewitz Maya Exporter for free (requires a Paradox Account)
Guide on how to make your own portraits for Stellaris
Guide on the Clausewitz Maya Exporer (make your own 3D models for mods)
The official Clausewitz Maya Exporter forum
Useful links
Official Website
Stellaris Wiki
Developer Diary Archives
Stellaris Streams archive
Useful links
Official Website
Stellaris Wiki
Developer Diary Archives
Stellaris Streams archive
Stellaris [official site] is so close that I’m constantly furious that I’m not actually playing it right now. Stephen Hawking appeared on my telly a few days ago talking about blackholes and I was so angry, so thoroughly convinced that he was taunting my inability to boot up Stellaris and send a research vessel into> a blackhole, that I threw the telly out of a window. In what may be the final developer diary before release, Paradox discuss the ways in which they’ll keep interest levels high right through the late game. Coincidentally, they’ve also increased the chances the chances that Manchester-based space-fancier Brian Cox will get his pint spilled if I run into him between now and May 9th.
Useful links
Official Website
Stellaris Wiki
Developer Diary Archives
Stellaris Streams archive
Useful links
Official Website
Stellaris Wiki
Developer Diary Archives
Stellaris Streams archive
Stellaris [official site], the terribly exciting sci-fi grand strategy game from Paradox, is almost ready for launch. The developers are huddled around screens in the control room monitoring fuel levels and vital signs. The mission commander counts backwards from ten. It’s so close. The room bubbles with excitement as the Clausewitz engine ignites, sending shudders of energy through the facility. TEN. NINE. NINE. NINE. NINTH. MAY NINTH. MAY NINTH.
OK, so Stellaris isn’t quite as close as I’d like it to be but bless Paradox for releasing a new trailer that explains precisely why I’m so excited about the game.