Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
User reviews:
Recent:
Very Positive (335 reviews) - 87% of the 335 user reviews in the last 30 days are positive.
Overall:
Very Positive (11,428 reviews) - 88% of the 11,428 user reviews for this game are positive.
Release Date: May 9, 2016

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Recent updates View all (78)

March 24

Graphics & Interface in Banks



Hello everyone and welcome to another Stellaris development diary. We're getting close to release, so today's dev diary is the last dev diary for Utopia/Banks, and will cover a couple of graphical and interface changes coming in the free 1.5 'Banks' update.

Ship Coloring
Something that's hardly gone unnoticed in the screenshots and streams is that the ships in Banks look different than from before. We've mentioned wanting to make each empire's ships more distinct so that no two Fungoid empires would have the exact same ships. In Banks, your flag color will affect the coloring and lighting of your ships, as well as the color of the engine trails they leave. The exact way in which the coloring affects the ships depends heavily on the ship style you're using, but the overall effect should be that your empire's ships feel much more distinct and that it's easier to tell apart the ships of different empires at a glance.


Map Colors
Another tweak we've done to make empires more distinct is to add a bit more color variety on the map. Instead of each empire having the exact color shade of their flag, there is now a number of valid colors for each map color, so that two empires with the same blue flag will have at least slightly different shades of blue on the map. Who gets what shade is determined by the spawn order of the empires, so in most instances the player will get the 'original' flag color, and other empires with the same flag color will get other variants. While this change won't eliminate every case of border confusion (there's only so many distinct shades of light blue), it should at least help cut down on it.


Primitive Galaxy Map Icons
Another interface addition in Banks is the ability to see Primitive Civilizations on the galaxy map. Any system containing a Primitive Civilization you have discovered, either through surveying or acquiring star charts, will show up as a special icon in the galaxy map informing you of their presence in that particular system. If an Observation Post is constructed above that Primitive Civilization's planet, the icon will change to reflect this.


Details Mapmode
The last topic we're going to cover is how we've reworked the Details Mapmode in Banks. Or more specifically, how we've reworked the Details Mapmode when it's toggled off. Previously, having the Details Mapmode off would show you almost no information, while having it toggled on would show you everything. In Banks, having the Details Mapmode on works exactly the same way as before, showing you all information about system resources, colonizeable planets, anomalies, etc. Having it off, however, will now aim to show you all *important* information. What this means is that it will show you unexploited resources in your own and unclaimed systems, but hide resources that are either already being exploited by you or are inaccessible to you due to being inside another empire's borders. It will show you planets you are able to colonize, but hide planets that cannot be colonized, and so on. This should make for a better default mode that leaves your map cluttered without hiding important information you need to expand your empire.

That's all for today! Next week, instead of a regular dev diary, we're going to publish the full patch notes for Banks and Utopia. There'll be some choice teasers from the patch notes coming over the week, so stay tuned!

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Useful links
Official Website
Stellaris Wiki
Stellaris Development Diary Archive

36 comments Read more

March 16

The Music of Utopia



Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be about the new music added in Utopia, so I'll start by giving the word to the very man who created it: Andreas Waldetoft, our resident composer.

My name is Andreas Waldetoft and I am fortunate enough to be the senior music composer here at Paradox.

From the get go when we started discussing Utopia music and what it should be, we talked about having large scale music. What better way to get that kind of music then with a full live orchestra with synths added on top!.
But why stop there, we extended the brass section with more horns and more low brass. What we ended up with was a rather loud sounding ensemble to say the least.
In fact, we had to record the brass by themselves on a few tunes just because it was hard to hear all the other instruments as the brass leaked way to much in the other sections mics.

We had decided to go for the Budapest Film Orchestra as we had heard they had done a good job on quite a few games already and knew the drill.
This first piece I want to share is a song called “Towards Utopia”, this excerpt section is in the middle of this long tune.

(Music sample: Excerpt från “Towards Utopia”)
https://www.youtube.com/watch?v=N_lw-xgG62w

I always get impressed when going on these recording sessions, the musicians were really top class. They had to endure gut wrenching long breaths, really weird time signatures and really fast runs for extended periods of time. I was actually surprised at some difficult passages how they nailed it after just a few runthroughs. Thanks to this we actually had time to record some extra stuff which I had written in half a day or so before going to Budapest. This next tune I want to share is one of those bonus songs. I am extra pleased that we got to record this one because it is a lament to one of the greatest scientist Stellaris has ever produced!
The song is called “In Memory of M.R” and it was recorded in one take, 5 minutes before we had to pack up and end the recording session. The musicians had never seen the music sheets before and this is what happened.

(Music Sample: Youtube video of “In Memory of Mercedes Romero”)
https://www.youtube.com/watch?v=WhBNQdANHOo

I hope you guys will like the new music for Utopia and I can’t wait to do more music for Stellaris when I get time off from all the other games we are doing.

This is a list of the songs included in Utopia with a running time of 24 minutes and 30 seconds:
“A New Dawn”
“Towards Utopia”
“The Imperial Fleet”
“Cradle of the Galaxy”
“In Memory of M.R”

/Andreas


The Music Player
Thank you Andreas! I also wanted to touch briefly on the Music Player. The Music Player is an in-game tool that allows you to browse the music tracks available in the game and pick specific tracks you want to listen to. It also allows you to set which tracks should be on your playlist, whether they should play sequentially or use random shuffle, and also lets you go back to previously played tracks and skip forward to the next track. In other words... it's a music player, exactly as it says on the tin. :)
H

Finally, I'll leave you with a cryptic little note: There's something special that's been added to the audio for Banks by none other than our Audio Director, Björn Iversen, himself. Keep your eyes peeled for it in the patch notes...

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Useful links
Official Website
Stellaris Wiki
Stellaris Development Diary Archive

56 comments Read more

Reviews

“Calling Stellaris Europa Universalis in space is probably reductive, but it was the first thing I did in this review not because they are almost exactly alike, but because, when I put away my empires and get on with my day, the stories that have played out in these digital worlds embed themselves in my brain, and I so desperately want to tell people about them. Both games tickle the part of my brain that wants every battle to have some greater context, every move I make to be part of a larger narrative. Stellaris manages to do this without history to lean on, though, and does so with aplomb.”
9/10 – PCGamesN

“Stellaris is easy to comprehend and exciting to execute, which is a perfect combination for a genre notoriously difficult to break into.”
9/10 – Destructoid

“Right now, Stellaris is a very good space-based strategy game, but a few months down the road, it could evolve into a fantastic one”
8.2/10 – Hooked Gamers

Nova Edition




Stellaris Nova Edition includes:

Digital Original Soundtrack

The Stellaris soundtrack delivers two and a half hours of original music, including bonus tracks and alternate versions not included in the game. Composed by Andreas Waldetoft with appearances by the Brandenburg State Orchestra and Mia Stegmar, listeners will hear themes meant to evoke discovery and far-reaching exploration through the vast expanse of space through the fusion of orchestral and electronic music. MP3 and lossless FLAC are included.

Nova Forum Icon

An exclusive Forum Icon for the Nova Edition of Stellaris

Exclusive Alien Race (Cosmetic DLC)

Colonize the unknown and build a glorious spider empire! An exclusive alien race will be added to your game with a unique arachnid design. When your friends ask how you obtained these new spacefaring spiders, be sure to tell them you found the deal on the web.

Galaxy Edition



Stellaris Galaxy Edition includes:

Digital Original Soundtrack

The Stellaris soundtrack delivers two and a half hours of original music, including bonus tracks and alternate versions not included in the game. Composed by Andreas Waldetoft with appearances by the Brandenburg State Orchestra and Mia Stegmar, listeners will hear themes meant to evoke discovery and far-reaching exploration through the vast expanse of space through the fusion of orchestral and electronic music. MP3 and lossless FLAC are included.

Exclusive Alien Race (Cosmetic DLC)

Colonize the unknown and build a glorious spider empire! An exclusive alien race will be added to your game with a unique arachnid design. When your friends ask how you obtained these new spacefaring spiders, be sure to tell them you found the deal on the web.

Digital Collector’s Book

Join the creative team behind Stellaris to learn how the game's aesthetic was designed and realized for Paradox's most visually unique game to date. From concept art all the way through full illustrations and 3D renderings, this exclusive 71-page book includes a collection of game art unavailable anywhere else -- along with insight into the thoughts and research that drove these designs, the problems the team faced along the way, and the ways they finally brought these visuals to life.

Stellaris: Infinite Frontiers novel by Steven Savile (ebook)

From best-selling author Steven Savile comes an original novel based on the science-fiction setting of Paradox's Stellaris. When the Commonwealth of Man receives proof that they are not alone in the universe, humanity is divided: should our species seek salvation in potential friends among the stars, or prepare for an inevitable war? What discoveries await the colony ship as they journey into the unknown to find the source of a mysterious alien signal? Download and read on epub, mobi (Kindle) and PDF.

Exclusive Avatar and Galaxy Forum Icon

Show your love for Stellaris on the Paradox Forums and other social networks, and Make MySpace Great Again!

Signed Wallpaper

Pay your respects to the pioneers who ventured forth into the unknown with this desktop wallpaper signed by the Stellaris development team.

About This Game

Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?

Main Features

  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 x86 or newer
    • Processor: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. Latest available WHQL drivers from both manufacturers.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Direct X 9.0c- compatible sound card
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Recommended:
    • OS: Windows 7 x64 or newer
    • Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Minimum:
    • OS: OS X 10.8.5 or newer
    • Processor: Intel Core i5 @ 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 or higher with 1024MB VRAM
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Recommended:
    • OS: OS X 10.11 or newer
    • Processor: Intel Core i5 @ 2.9Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750M / or AMD R9 390M with 1024 VRAM
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer
    Minimum:
    • OS: Ubuntu 14.04 x86
    • Processor: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. Latest available proprietary drivers from both manufacturers.
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Recommended:
    • OS: Ubuntu 14.04 x64
    • Processor: AMD Phenom II X4 850 @ 3.3 Ghz / or Intel i3 2100 @ 3.1 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM (Latest available proprietary drivers from both manufacturers)
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
Customer reviews Learn More
Recent:
Very Positive (335 reviews)
Overall:
Very Positive (11,428 reviews)
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