Homeworld: Deserts of Kharak - Jeffybug
Get an intimate look at the creation of Homeworld: Deserts of Kharak and learn how the team at Blackbird Interactive brought the feeling of Homeworld to the deserts of Kharak in this behind-the-scenes developer diary.

https://www.youtube.com/watch?v=aVh_E657bFA
Homeworld: Deserts of Kharak - Jeffybug
Get an intimate look at the creation of Homeworld: Deserts of Kharak and learn how the team at Blackbird Interactive brought the feeling of Homeworld to the deserts of Kharak in this behind-the-scenes developer diary.

https://www.youtube.com/watch?v=aVh_E657bFA
Homeworld Remastered Collection
Tom Senior'S 2015 PERSONAL PICK

Along with our group-selected 2015 Game of the Year Awards, each member of the PC Gamer staff has independently chosen one game to commend as one of the best.

Homeworld and Homeworld 2 are as smart, ambitious and beautiful as they were at launch. This year Gearbox devoted refreshed and re-released both games as the Homeworld Remastered bundle, digitally preserving a series that might otherwise have dwindled in eBay listings.

Homeworld was Relic s debut, but contains trace elements that would come to define their vision for the RTS, as expressed in Dawn of War and Company of Heroes. The vital mineral resources that power your fleet are strewn across each map s central regions, encouraging conflict along battle lines rather than flashpoints—a trend later replicated by mid-map capture points in CoH and DoW. Your base, ordinarily a stationary collection of buildings, is a graceful mobile flotilla. Your factories can go wherever you like, but if you send one gliding into a fight without defensive ships you could suffer a terrible blow.

The result is light years away from the Dune 2/StarCraft RTS conventions of the time. There are few games like it still—a serene wargame set to a mournful orchestral score. When a battleship catches fire, tilts and blows, there s a sense of great loss, as though a noble cool-looking whale has exploded—a whale that made smaller whales that shoot lasers on command. The pace is achingly slow at first, but that contributes to Homeworld s sense of scale. You re micromanaging a fleet across vast distances. It gives you plenty of time to admire your vessels and their lovely glowing engine trails.

The campaigns are excellent, too, both sweeping space operas illustrated with surprisingly affecting animated interludes. The voice work is flat and a little robotic, but it all adds to the powerful feeling of loneliness. The premise is similar to Battlestar Galactica, but Homeworld isn t a straightforward militaristic survival fantasy. For the majesty of your capital ship, you re a tiny mote of life in a vast universe that could pinch you out in a second. Your scrabble from mission to mission, desperately trying to preserve your forces and turn your fortunes around.

It has a few problems. Missions can ambush you with new objectives but changing tack on a strategy is as tough as organising a U-turn for a fleet of city-sized vessel ought to be. A few too many missions demand foresight earned through trial and error, and there s a fiddly layer of micromanagement that takes some getting used to. Certain classes of craft are good at taking down other classes, but you re also instructing tiny fighter squadrons and even boarding ships to harry large vessels. All the while you have to manage build queues and secure a plentiful stream of resources. It s tough, but engrossing.

It could get tougher still. Homeworld has long attracted modders interested in turning the game into a more detailed simulation of space combat. The Homeworld 2 Complex mod was the most successful. Back in January 2015, it sounded like Complex 10 is in development for Homeworld Remastered. Meanwhile Blackbird continue to work on Homeworld: Deserts of Kharak, a prequel RTS set on the dusty planet Kharak. We may never see Homeworld 3, but I m glad the series lives on. Some series are just too good to die.

Homeworld Remastered Collection - contact@rockpapershotgun.com (Alec Meer)

Oh, blimey. Suddenly there’s a new Homeworld game right around the corner. Confusingly it’s not set in space, but it’s definitely following the same visual design cues nonetheless. It’s also now a prequel to the events of the spaceship RTSes we know and love, and is developed by Blackbird Interactive, an outfit founded by various veterans of said original spaceship RTSes. I.e. space or not, sit up and pay attention to this.

Homeworld: Deserts of Kharak is released very early next year, and there’s footage below. … [visit site to read more]

Homeworld Remastered Collection - Valve
Homeworld: Deserts of Kharak is Now Available for Pre-Purchase on Steam!

Pre-purchase now and get a free copy of Homeworld - Remastered Collection. Already own Homeworld - Remastered? Login to Steam to see your special pre-purchase discount.*

A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune.

*Offer ends January 20th at 9AM Pacific Time

Homeworld Remastered Collection - GBX_Jwhite
August 20, 2015

General

  • Fixed asteroid collision avoidance on all MP maps making them vastly easier to navigate through.
  • Fixed a potential memory leak when playing animatics.
  • Fixes to kicking lagging players.
    Fixed issues with some CPU controlled Homeworld 1 Resource Controllers not remaining stationary when supporting Resource Collectors.
  • Addressed an issue where compatibility with some Homeworld 2 Classic Mods was broken after the most recent patch.
  • Fixed a rare crash in Homeworld Remastered.

Various minor UI fixes

  • Added a Drag icon to resize research menu.
  • The research queue menu item will no longer block mouse input.
  • 1 cost research items were still being displayed in some cases.

Modder support

  • Changed the name of the DefenseShield to MagneticField and added new features to it.
Homeworld Remastered Collection - GBX_Jwhite
August 20, 2015

General

  • Fixed asteroid collision avoidance on all MP maps making them vastly easier to navigate through.
  • Fixed a potential memory leak when playing animatics.
  • Fixes to kicking lagging players.
    Fixed issues with some CPU controlled Homeworld 1 Resource Controllers not remaining stationary when supporting Resource Collectors.
  • Addressed an issue where compatibility with some Homeworld 2 Classic Mods was broken after the most recent patch.
  • Fixed a rare crash in Homeworld Remastered.

Various minor UI fixes

  • Added a Drag icon to resize research menu.
  • The research queue menu item will no longer block mouse input.
  • 1 cost research items were still being displayed in some cases.

Modder support

  • Changed the name of the DefenseShield to MagneticField and added new features to it.
Homeworld Remastered Collection - GBX_Jwhite
August 13, 2015

Modder Support

  • Strike-groups are referenced by Name, not Index - UI 100% dynamic.
  • Added new UI control - Context Menu.
  • Ships can have more than two build queues now!
  • Major restructuring for Game Rules, Levels, Races, Ships, etc.
    o Game Rules can filter Races/Levels.
    o Campaigns can assign custom Game Rules.
    o Levels now organized with a “.levels” file - loose levels ignored.
    o Mods can filter content on load as well.
    o Ships can load props with Game Rules override.
    o Added optional DefenseShield sob to ships.

Game Setup Chat Improvements

  • Added shorthand whisper command “/w”.
  • Changed “/ignore” and “/unignore” to “/mute” and “/unmute”.
  • Added auto complete of player names when typing “/” commands.
  • Players can right-click a player name to quickly whisper, invite, and mute / unmute a player.
  • Added whisper received audio event.
  • “/” commands are better formatted while typing them in (/whisper Bob will resolve to “Bob:” when you start typing the message).
  • Chat color format commands will now switch to the color after they are terminated (<c=ff0000> will make the text you are typing Red while you are typing).
  • If a player is dropped they are now removed from the chat channel correctly.
  • Players now have a state in the chat screen (AFK, InLobby, InGame).
  • Added “/r” and “/reply” to reply to the last person who whispered you.
  • Backspace, right/left arrows, home key, del key now work properly in the chat edit box!
  • “/invite” command added.
  • When a player hovers over the in-chat invite, the game will highlight.
  • Help pop-up will be displayed above chat input box when the player types “/”.
  • Player list is now sorted based on state. Global Chat -> Game Lobby -> AFK -> in-game ->muted.
    o Players have state icon next to their name as well.
  • Added settings option to disable or enable leave / join notification messages in chat.
  • Chat text length bumped from 128 to 200 characters.
  • Holding the "ALT" key and typing in a unicode character number will enter that character in text input fields (assuming that character exists in the font).

Game Setup Screen

  • AI players are now removed before human players when the upcoming map is smaller than the number of players in the lobby.
  • Fixed an issue where changing game types might not cause the first map to be re-selected, causing improper data to display for it.
  • Added "Random" race selection based on Race.groupings. (HW1 Random, HW2 Random).
  • Fixes bug where a player could click the ready button in any slot in some situations.

UI
  • Game will now ignore mouse input when the game window is not in focus.
  • Added ability for custom ATI configurations.
  • Countdown for applying graphical changes now formats properly.

Misc

  • Fixed issue where sensors would have invisible headings and sensor blobs when UI effects were turned off.
  • ATI for unknown / inactive resources has it's string set to "".
  • Custom levels no longer download to hard drive when joining a server.
    o Helps reduce problem with players swapping out an official map with a custom map that would give them an unfair advantage.
  • Trails fade off when a ship docks with another (Instead of just disappearing).
  • Defense Field Frigate FX now displays properly!
  • Shift-click for build cancel button will cancel the last 5 build jobs for the selected queue.
  • Fixed issue where a build job hitting the unit cap would stall a queue. It now promotes the first valid ship it encounters to replace the stalled ship.
  • In-game chat box no longer overlaps game timer.
  • “Player is lagging” screen has been redesigned to be much less intrusive.
  • In-game chat screen chat formatting overhauled to be more consistent with frontend global chat screen.
  • In-game chat screen supports /team and /playername shortcuts properly.
  • HUD elements can now be individually scaled through the settings screen!
  • Removed period from end of destroyer name in Italian.
  • Fixed missing German subtitles that could happen in HW2 Mission3.
  • Animatic timing issues in all languages adjusted to match English VO properly.
  • HW1 Mission 9 - Alien Anomaly tool tip is now translated properly.
  • Fixed a potential crash if mission scripting tried to dock a unit with a ship that did not exist.
  • “Attack Run” flight behavior now able to take weapon rotation limits into account, not always attack head-on, break with timer.
    o minBreakDelay/maxBreakDelay - allow time delay for breaks, instead of distance.
    o approachAngle/approachFloor - allow target position adjustment for weapon swivel (angle), based on minimum engagement distance (floor).
Homeworld Remastered Collection - GBX_Jwhite
August 13, 2015

Modder Support

  • Strike-groups are referenced by Name, not Index - UI 100% dynamic.
  • Added new UI control - Context Menu.
  • Ships can have more than two build queues now!
  • Major restructuring for Game Rules, Levels, Races, Ships, etc.
    o Game Rules can filter Races/Levels.
    o Campaigns can assign custom Game Rules.
    o Levels now organized with a “.levels” file - loose levels ignored.
    o Mods can filter content on load as well.
    o Ships can load props with Game Rules override.
    o Added optional DefenseShield sob to ships.

Game Setup Chat Improvements

  • Added shorthand whisper command “/w”.
  • Changed “/ignore” and “/unignore” to “/mute” and “/unmute”.
  • Added auto complete of player names when typing “/” commands.
  • Players can right-click a player name to quickly whisper, invite, and mute / unmute a player.
  • Added whisper received audio event.
  • “/” commands are better formatted while typing them in (/whisper Bob will resolve to “Bob:” when you start typing the message).
  • Chat color format commands will now switch to the color after they are terminated (<c=ff0000> will make the text you are typing Red while you are typing).
  • If a player is dropped they are now removed from the chat channel correctly.
  • Players now have a state in the chat screen (AFK, InLobby, InGame).
  • Added “/r” and “/reply” to reply to the last person who whispered you.
  • Backspace, right/left arrows, home key, del key now work properly in the chat edit box!
  • “/invite” command added.
  • When a player hovers over the in-chat invite, the game will highlight.
  • Help pop-up will be displayed above chat input box when the player types “/”.
  • Player list is now sorted based on state. Global Chat -> Game Lobby -> AFK -> in-game ->muted.
    o Players have state icon next to their name as well.
  • Added settings option to disable or enable leave / join notification messages in chat.
  • Chat text length bumped from 128 to 200 characters.
  • Holding the "ALT" key and typing in a unicode character number will enter that character in text input fields (assuming that character exists in the font).

Game Setup Screen

  • AI players are now removed before human players when the upcoming map is smaller than the number of players in the lobby.
  • Fixed an issue where changing game types might not cause the first map to be re-selected, causing improper data to display for it.
  • Added "Random" race selection based on Race.groupings. (HW1 Random, HW2 Random).
  • Fixes bug where a player could click the ready button in any slot in some situations.

UI
  • Game will now ignore mouse input when the game window is not in focus.
  • Added ability for custom ATI configurations.
  • Countdown for applying graphical changes now formats properly.

Misc

  • Fixed issue where sensors would have invisible headings and sensor blobs when UI effects were turned off.
  • ATI for unknown / inactive resources has it's string set to "".
  • Custom levels no longer download to hard drive when joining a server.
    o Helps reduce problem with players swapping out an official map with a custom map that would give them an unfair advantage.
  • Trails fade off when a ship docks with another (Instead of just disappearing).
  • Defense Field Frigate FX now displays properly!
  • Shift-click for build cancel button will cancel the last 5 build jobs for the selected queue.
  • Fixed issue where a build job hitting the unit cap would stall a queue. It now promotes the first valid ship it encounters to replace the stalled ship.
  • In-game chat box no longer overlaps game timer.
  • “Player is lagging” screen has been redesigned to be much less intrusive.
  • In-game chat screen chat formatting overhauled to be more consistent with frontend global chat screen.
  • In-game chat screen supports /team and /playername shortcuts properly.
  • HUD elements can now be individually scaled through the settings screen!
  • Removed period from end of destroyer name in Italian.
  • Fixed missing German subtitles that could happen in HW2 Mission3.
  • Animatic timing issues in all languages adjusted to match English VO properly.
  • HW1 Mission 9 - Alien Anomaly tool tip is now translated properly.
  • Fixed a potential crash if mission scripting tried to dock a unit with a ship that did not exist.
  • “Attack Run” flight behavior now able to take weapon rotation limits into account, not always attack head-on, break with timer.
    o minBreakDelay/maxBreakDelay - allow time delay for breaks, instead of distance.
    o approachAngle/approachFloor - allow target position adjustment for weapon swivel (angle), based on minimum engagement distance (floor).
Homeworld Remastered Collection - Valve
Save 50% on Homeworld Remastered Collection during this week's Midweek Madness*!

Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation. Utilize advanced research to construct ships ranging from light fighters to huge carriers and everything in between.

*Offer ends Friday at 10AM Pacific Time

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