Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation.
User reviews:
Recent:
Mostly Positive (58 reviews) - 79% of the 58 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,321 reviews) - 85% of the 4,321 user reviews for this game are positive.
Release Date: 25 Feb, 2015

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Includes 3 items: Homeworld Remastered Collection, Homeworld 1 Remastered Soundtrack, Homeworld 2 Remastered Soundtrack

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Includes 2 items: Homeworld: Deserts of Kharak, Homeworld Remastered Collection

 

Recent updates View all (12)

10 June

Homeworld: Remastered Collection Update

General

- Resolved a memory fragmentation error which could lead to crashes.
- Homeworld 2 classic properly responds to -locale command line
- Fixed a crash when a missing mad state was called.
- Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it
- Frigates and Corvettes now attack more consistently. (With Balance tweaks to account for this)
- Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups)
- Fixed weird cursor skin issue when hovering over certain buttons
- Ships no longer overshoot kushan carrier docking bays
- Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit. -CameraDragX -CameraDragY. (Multiplier)
- Fixed issue where a few ships had missing geometry, textures, odd normals, etc.
- Tweaks to primary ship shaders for improved visual fidelity, speed.
- Cryotray and transports can be sphere guarded now.
- Vaygr resource collectors no longer aspire to be archeologists.
- Mods - added traceHOD command line to ease tracking down corrupt or invalid files.
- Mods - ConfigFilter.lua - BasePath string allows specification of Player profile path for Mod data.
- facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.

38 comments Read more

6 June

Homeworld Remastered Collection Update 2.0 Notes


• Note: All prior in-game saves are no longer valid. Campaign progression is still valid; you just have to restart any missions you are currently on.

Gameplay

• Entire game rebalanced. (Singleplayer and MP!)
• Formations have been completely rewritten to better support HW1 formations
• Formations will break on combat into combat groups based on the ships that are part of the formation. This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect.
• Formations have a unit cap depending on the ships and formation used. This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed.
• All ships have been rebalanced to work with formations
• All ships have had a pass to improve flight dynamics and engagement behaviors.
• Weapons will now use ballistics when set to do so. (Many ships are set to this by default now.)
• Tactics have been split into "Rules of Engagement" and "Stances" to better emulate HW1 and HW2 gameplay at the same time. (Hot keys updated accordingly.)
Rules of Engagement:
• Offensive. Ships will attack all enemy ships that enter range.
• Defensive. Ships will retaliate against attackers of allies and themselves.
• Passive. Ships will not retaliate, even when fired upon.
Stances:
• Aggressive. Aggressive strike craft receive bonuses to weapon damage but penalties to speed. Aggressive ships will fight at closer ranges and will fight and stay in formation during combat.
• Evasive. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft fight at longer range. This stance is intended as a delaying or harassing action.
• Neutral. Normal power shunting, ships receive no bonuses or penalties. (Default)
• Ships will now automatically try and fly away from large ships that are about to explode. (Splash damage is much more meaningful now.)
• Ship Dock Holds and UnitCaps have been reworked to account for HW1 and HW2 ships being traded/salcapped and to allow a more flexible system for modders.
• 2p_Shields start locations tweaked for more balanced gameplay.
• 4p_ironcurtain, 4p_lostfalls start locations fixed to not cause rush protection damage
• 5p_treeoflife, 8p_hyerspacearena, 8p_scattered, 6p_radialsymmetry – RU locations and amounts better balanced
• Swarmers now refuel much more effectively.
• Waypoints can now be closed, creating a patrol loop. Ships can leave their patrol to attack enemy units encountered while on patrol and return to the patrol based on their Rule of Engagement or even ignore enemies altogether.
• HW2 Mission 2 – Elite Bombers are granted correctly now.
• Lagging is much less likely to cause a desync now.
• General MP game desyncs are much much rarer now.
• Drones no longer count as ships when calculating relic value
• Relic game mode balance/behaviors tweaked.
• New Magnetic field used for Tai_DefenseFighter, Tai_FieldFrigate
• Carriers Only game mode rebalanced
• Races can now have race specific formation variations.
• Various research requirements tweaked to better balance game.
• Dockpaths for Capital Ships, Motherships reworked to be quicker/more efficient.
• The salvage capture command can now be issued to multiple targets.
• Salvage capture corvettes will now stop chasing a target if it becomes obscured by fog of war.
• Added a selection modifier to select all ships not in any strike group. (Mapped to the "-" key by default).
• Fixed various drone frigate issues including some targetting issues, removing command "response" audio from drones, an issue with CPU players spamming activation, and drones sometimes not being properly destroyed.
• Cleaned up some issues with changing targets when the kamikaze command is running.
• Fixed a possible crash when cancelling a waypoint move command with no waypoints set, then issuing a move command.
• Fixed some docking issues with ships carrying back large salvage chunks (and fixed an issue with Homeworld 1 resource collectors not being able to return salvage to carriers).
• Ships running a capture or salvage capture command will break out of it if the target hyperspaces.
• Hyperspace inhibitor and defense fields will now stay active if salvage capture corvettes are latched on, but they aren't at the "returning with capture" stage.
• Fixed an issue where the Homeworld 1 scout speed boost could stay on permanently.
• The magnetic field is no longer visible through fog of war.
• Fixed the GravWell Generator so the hyperspace command is more reliably disabled when the gravity well is active.

UI

• UI is now contextually aware of what the ships are doing. The Move Icon highlights when the ship is executing a Move Order, cooldowns are represented on the icon, and available formations/active formation highlights.
• Formations are now represented as single icons in UI. (Option to use previous flat view is in the options.)
• Launch menu performance optimized. (Also uses grouped icons. Same option to use flat view affects this as well.)
• Marine Frigate capture button is now properly displayed.
• Timer moved over to allow for better layout of subtitles and other items.
• Subtitles are forced on in tutorials. This fixes a lot of odd issues with tutorial progression we were seeing.
• Chat screens cleaned up to layout and display “Left the game” messages better.
• Game saved text is displayed when a game is quick saved now.
• Cursor is more contextually aware of the player’s commands
• Stances/Rules of Engagement icons changed to match TO icons and to be more consistent in general
• Invalid save games are not displayed to user or are greyed out depending on reason.
• Population Cap screen optimized
• MP Lobby views now auto-refresh, unless disabled.
• Fixed an issue where chat messages sent to CPU players would be sent to the host of the game.

Visual/Rendering

• Dust clouds, veins, and Nebula are much easier to see.
• Various ships have had visual tweaks to improve appearance. (Geometry, texture, animations)
• Sensors screen visual fidelity updated. (Rounder shapes, clearer tactical dots). Red tactical docs are now scalable in options screen for really high rez monitors.
• Game will no longer crash on load when primary screen is in portrait mode.
• Lens flares: fixed to be occluded as intended by designers.
• Engine Glow/Burn/Trail visuals improved slightly and performance optimized.
• Merged all Goblins into ship meshes to improve performance. (Goblins no longer supported)
• Command Line: Added -fakeFullscreen option. Allows use of a fullscreen window that does not capture the device. Use this option at your own risk as it is not officially supported.
• Command Line: Added -facetCount=XX option. Draws screen in vertical slices to prevent distortion, 'bends' the view. Can allow for 360 degree rendering, etc.
• Fixed a few mismatched portrait icons.
• M02 sun and flare now align correctly.
• EZ13 mission performance greatly improved.
• Game will try and use a discrete GPU rather than integrated GPU when available. This applies to Windows Vista and Windows 7 only. Windows 8 and Windows 10 users are advised to ensure a profile exists in the vendor's control panel to ensure optimal performance.
• OpenGL initialization improved to compensate for legacy overlay rendering performed by 3rd party software. While 3rd party overlays are not officially supported, overlays should no longer cause inappropriate translucency ordering or difficulty streaming.
• Added DOK badge.
• Capture/Latch points refined.

Misc

• Various Localization fixes.
• Executable load time improved by removing most DLLs.
• Removed DirectX 9 dependency check on startup.
• Russian save games now work properly.
• Keybindings in Russian and other languages are now consistent with English.
• Handfull of new keybindings/adjustments. See keybindings menu for details.
• Plus key bound to selecting ships not in a Formation.
• NumPad now works correctly.
• Removed necessity to sign up for SHiFT to play MP.
• Selections using mouse input should feel a lot better in general.
• Improved level load times.

Modders

• Added Scenario system to allow saving and playing back of starting fleet arrangements. (-loadScenario/-saveScenario)
• Added dropdown menu control.
• Buttons now have the ability to have different behaviors based on if the alt/shift/ctrl keys are being held down. Tooltips react to inform players of changed functionality.
• Ship turrets are instanced, allowing the base game assets to be easily modded via the new mod patching system that allows base assets to be nondestructively altered.
• .HOD format has been updated. HODOR/RODOH updates to come in the near future.
• Ship performance and behaviors can now be modified depending on what stance they are in. Formations also share these modifiers and can stack on top. Bullet speed, firing rates, weapon damage are just some of the things that can be changed. A formation of Laser Corvettes can turn incrementally slower as more ships are added to the formation or accelerate faster as the formation gets smaller due to losses.
• New flight maneuver abilities allow for more intuitive behavior- for instance it is now possible for fighters to slow down during their attack run to maximize time on target and speed up when coming back around. This behavior feeds into the ballistics system-ships caught going slower during a strafing run are easier to hit.
The original, Homeworld 2 classic requirement for a ship to be mine-laying capable before it will consider firing at missiles/torpedoes/mines has been removed. Additionally, all missiles/torpedoes/mines have been separated from the generic attack class “projectile” to provide ease-of-use for mod authors wishing to create ballistic anti-missile/torpedo defense systems.

133 comments Read more

About This Game

The Homeworld Remastered Collection includes:
  • Homeworld Remastered Edition
  • Homeworld 2 Remastered Edition
  • Homeworld Remastered Steam Multiplayer

As a bonus, you will also receive free access to:
  • Homeworld Classic
  • Homeworld 2 Classic

Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation. Utilize advanced research to construct ships ranging from light fighters to huge carriers and everything in between.

The Homeworld games have been painstakingly re-mastered with key members of the original development team and taking critical influence and assistance from the passionate fan community. The Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new, high fidelity voice recordings by the original actors.

As a free bonus, this collection also includes original, non-remastered versions of Homeworld Classic and Homeworld 2 Classic, preserving the purest form of the original releases with compatibility for modern operating systems.

Homeworld Remastered Collection also provides access to the Homeworld Remastered Steam Multiplayer. The competitive multiplayer modes for both Homeworld and Homeworld 2 have been combined into one centralized mode that will allow you access to content (races, maps and game modes) and improvements, features and technology from both games, allowing you to play unlimited competitive multiplayer space battles on an epic scale.

Key Features:

  • Build and battle with more than 100 space ships
  • Updated high-res textures and models
  • New graphical effects
  • Support for HD, UHD, and 4K resolutions
  • New audio mix using original source effects and music
  • Cinematic scenes recreated in beautiful high fidelity by original artists
  • Mod support and mod tools
  • Bonus archival versions of Homeworld Classic and Homeworld 2 classic, preserving the purest form of the original releases with compatibility for modern operating systems
  • • Access to Homeworld Remastered Steam Multiplayer: play Homeworld races against Homeworld 2 races with up to eight players on 23 maps, plus brand new game modes

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista
    • Processor: 2.2GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS (512MB) / ATI Radeon HD4800 (512MB)
    • Storage: 20 GB available space
    • Additional Notes: * Game engine uses OpenGL3.3 It is important that you get the latest drivers for your video card to ensure compatibility with this product.
    Recommended:
    • OS: Windows 7
    • Processor: 2.3 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / ATI Radeon HD 5850 (1GB VRAM)
    • Storage: 20 GB available space
    • Additional Notes: * Game engine uses OpenGL3.3 It is important that you get the latest drivers for your video card to ensure compatibility with this product.
    Minimum:
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core 2 Duo (2 Cores) 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 (512MB) / nVidia 640M (512MB) / Intel HD 4000
    • Storage: 20 GB available space
    • Additional Notes: Homeworld Remastered Collection for Mac is a Mac-Mac multiplayer experience. Cross-platform compatibility is not supported at this time. The following GPU sets are not supported: ATI RADEON X1000 series, HD 2000 series, HD 4670, HD 6490, HD 6630, NVIDIA GeForce 7000 series, 8000 series, 9000 series, GT 100 series, 300M series, Intel Integrated GMA series, HD 3000
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (58 reviews)
Overall:
Very Positive (4,321 reviews)
Recently Posted
gttmrc
( 3.1 hrs on record )
Posted: 8 August
This is a piece of history: I remember playing it in the first 2000s and I never forgot Homeworld.
A masterpiece of RTS games. The 3D movement sistem is unique and genial. The plot is deep and intense. There's a lot to learn and discover.
The remake keeps the good stuff and fixes the bad stuff: new controls, new graphics, new interface, all for the better.
In 2016 Homeworld is still the masterpiece I remember.
Helpful? Yes No Funny
garythewhale
( 35.2 hrs on record )
Posted: 7 August
ever seen enders game ?
ever wanted to play enders game ?
then this game is perfect
Helpful? Yes No Funny
Sarkoth
( 98.9 hrs on record )
Posted: 6 August
One of the true classics of space games. Basically the holy land of space strategy come true and remade remarkably well.

I sank another 100 hours into it like it was nothing.
Helpful? Yes No Funny
Svezda
( 10.5 hrs on record )
Posted: 6 August
It's Homeworld. Remastered a very good game those a lot of people must play
Helpful? Yes No Funny
Sodium
( 0.2 hrs on record )
Posted: 5 August
General Faliure.
Helpful? Yes No Funny
Raggamuffin
( 25.6 hrs on record )
Posted: 4 August
Five Word Review: Slick game made wonderfully modern.
Favorite Thing: The modernized UI and controls make it feel like this game is hot off the press.
Least Favorite Thing: Difficulty can be a bit all over the place at times.

Playtime: 11h Homeworld 1, 14h Homeworld 2
Enjoyment: 9/10
Recommendation: Definitely
Helpful? Yes No Funny
BJ
( 7.6 hrs on record )
Posted: 4 August
Homeworld! And with the 2.0 patch, awesomeness all the way
Helpful? Yes No Funny
Sega
( 56.4 hrs on record )
Posted: 4 August
All enemies have been neutralised - Initiate hyperspace jump.

Classic!
Helpful? Yes No Funny
(C4)Romme434
( 15.6 hrs on record )
Posted: 3 August
:D this game is fun a good match sould last 2 hours if your 1v1 on 8 player map. could last all day depending .. enders game :D heavy cruisers or BS .. personaly i like HC ion figs and fighters mix with some attack bombers.
Helpful? Yes No Funny
wabbit242
( 36.1 hrs on record )
Posted: 31 July
Simply awesome! Beautiful art. Incredible soundtrack. Epic story. If you only play one RTS game, ever, make it this one.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
Recommended
37.3 hrs on record
Posted: 18 July
This game is, NOW, perfect.

At the release there were several things missing. I uninstalled it and waited, patiently. Since the patch 2.0, the last awaited feature (efficient formations) is here, and you have the most beautiful, strategic, and immersive RTS I've played since ... forever (I'm 40).

Storyline
The storyline is epic, even though the HW2 one is less interesting than in HW1, you'll enjoy doing it from start to end.
Is it required to clear HW Deserts of Kharak before ? No.
Is it interesting to clear DoK for the story ? Yes, but not mandatory to fully enjoy HWR story. DoK was released (2016) long after HW1 (1999) and HW2 (2003), even HWR (2015).

Multiplayer
I didn't play multiplayer at all (yet ?) but for the solo part, it is fully worth it.
I know there's a lot of popular mods for multiplayer, and Gearbox worked his ♥♥♥ off to make everything possible for modders.

I hope you'll love this game as much as I do, it deserves it.
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2 of 2 people (100%) found this review helpful
Recommended
27.7 hrs on record
Posted: 24 July
It's Homeworld. Remastered. Those who know the original know why this game is worth a remake. Those who don't should play it. than they'll know.

One of the most original RTS ever made. It is also one of the only truly real time strategy (emphasis on strategy) game out there, as your remaining forces and resources travel with you to the next mission.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
35.2 hrs on record
Posted: 7 August
ever seen enders game ?
ever wanted to play enders game ?
then this game is perfect
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
59.6 hrs on record
Posted: 23 July
forever my favorite RTS. space combat beam weapons, missles, fighters, corvetts, frigs, destroyers, battlecruisers, ah yes explosions in space so wonderful.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
109.1 hrs on record
Posted: 22 July
Bought the Collectors Edition that came with the Hiigaran Mothership model. Reason why i bought this game because i was a die hard fan of this game when i first laid my eyes on it when my cousin first played it. After playinng all the remastered campaign, it felt like it never left. It is a clean and a well polished game albeit a few scripting bugs, but other than that its a wonderful game to me.

10/10 would play this everytime when im in the mood for something spacey in my games library
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1 of 1 people (100%) found this review helpful
Recommended
42.7 hrs on record
Posted: 18 July
Yes. Just yes. This is exactly what the doctor ordered.
"They dont make games like they used to" there's some merit to this, but remastering a classic and improving upon it in every way... now thats a rare gem.

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1 of 1 people (100%) found this review helpful
Recommended
28.6 hrs on record
Posted: 13 July
Sadly can't get this game to run under win10 with a radeon 6950 video card. Tried all the troubleshooting but constantly crashes after the logo. Win10 says it is an incompatible program but running under comaptibility mode doesnt achieve anything.
Update: Rolled back from the latest drivers to the version 15 and it works :)
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1 of 1 people (100%) found this review helpful
Recommended
34.7 hrs on record
Posted: 14 July
As someone who played the original HW and couldn't wait for HW2 to come out, I really like this game. The update in June was welcome but honestly I didn't really see any problmes to begin with. I have an average system that was average 2 years ago when I bought it off the shelf at BB, so if it works on mine it really should work on yours. I've spent plenty of time on this since buying it in May 2016.
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1 of 1 people (100%) found this review helpful
Recommended
113.6 hrs on record
Posted: 15 July
Easy the best £15 i've ever spent on a game homeworld £20 on homeworld 2, homeworld remastered if it wasn't for the mod set up would not of bought it. not to mention the fact thay charge you more and cut homeworld 1 missions so now you get 10 instead of 16 and the fact that the remastered editions the actual gameplay screen is so different after 15 year of the build,Research menu on the bottom right its now on the top right
but would still recommend due to the different mods like Fairy Empire Yaodu mod is epic
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1 of 1 people (100%) found this review helpful
Recommended
6.1 hrs on record
Posted: 17 July
I missed Homeworld the first time around and I absolutely do not regret picking up the remastered collection. This game is a must for RTS fans for the campaign alone. Having units, tech, and resources arry over from mission to mission makes the campaign feel connected rather than random instances. You actually feel attatched to your mothership in way. The story is actually worth paying attention to and is aided by some great voice-acting, scoring, and a beautiful graphical update. The UI take a bit to get used to but is solid and has options to make long-time Homeworld players feel at home. The implementation of actual 3-D space isn't just for show either, it had me thinking about formations and unit placement in a whole new way.

TLDR; There's a reason this game is often considered the best RTS of all time and it isn't nostalgia.
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