We wanted to give the community a quick heads-up about the future of one of our favorite Creativerse features: blueprints! We think blueprints are a lot of fun, and decided they’d be even better if they were free for everyone to enjoy. So effective R31, all blueprints will be free, though you’ll have the option to buy all the blocks if you want to get started building instantly. We’ll also be adding a bunch of new blueprints to the mix.
To prepare for the change, we're disabling blueprint purchases until the R31 update, which is a week or so away. We appreciate your patience as we work to give blueprints the democracy they deserve!
We wanted to give the community a quick heads-up about the future of one of our favorite Creativerse features: blueprints! We think blueprints are a lot of fun, and decided they’d be even better if they were free for everyone to enjoy. So effective R31, all blueprints will be free, though you’ll have the option to buy all the blocks if you want to get started building instantly. We’ll also be adding a bunch of new blueprints to the mix.
To prepare for the change, we're disabling blueprint purchases until the R31 update, which is a week or so away. We appreciate your patience as we work to give blueprints the democracy they deserve!
It’s fun to play together! Whether you’re diving through dangerous caves, collaborating on epic creations, or going toe-to-toe with a trio of Trogs, fun stuff’s even more fun when you’re playing with friends. In R30 we’re introducing a new way to play together: Social Worlds!
Social worlds are active multiplayer worlds that are served up on demand, allowing anyone to quickly and effortlessly start playing with others. We take care of setting up new social worlds as needed, so all you need to do is click the new ‘Join Public World’ button on the main menu and you’re ready to play.
And that’s not all -- R30’s bursting with bugfixes and improvements! We’ve included a streamlined quickbar and tool / weapon system, significant AI improvements (warning: water isn’t the ultimate sanctuary it used to be), improved world searching, a better loading screen, and more!
We’re excited about the possibilities that open up when awesome folks play together, and in the meantime we’ll be moving full steam ahead towards unleashing even more awesome new Creati-stuff. Onward, together!
New Features and Content
Social worlds!
New “Join Public World” button added to main menu
Social worlds automatically created and load-balanced on an as-needed basis
Social worlds support up to 20 players at a time / 100 players total
Social worlds are unowned and unmoderated, but have claims active and have PvP turned off
Revised quickbar and tool / weapon system
Quickbar layout streamlined and rearranged
Stick no longer needs to be equipped - it’s back to the default weapon
Swords and tools (plows, taming collar, etc.) no longer go on the quickbar
Equip tools and swords on the paper doll in the inventory screen
Tab now cycles between gauntlet and weapon (if no tool equipped)
If a tool is equipped, Tab becomes a three-way cycle between gauntlet, weapon, and tool
Added “favorites” button to recipe list
Improvements
Significant AI improvements
AI can now pursue into water and other liquids
AI generally better at pathfinding
Fix for AI frequently getting stuck inside blocks
Fix for AI pursuit behavior getting stuck in a loop of canceling itself
Overhauled path selection and weighting for creatures
Dying does not clear enemy targeting
Improved world and user searching
Improved loading screen with additional world information
Claims can now be purchased with coins
Added UI element to show players what rights they have while within a claim
Admin-level users in a claim can now do everything except unclaim
Minor recipe balance adjustments
Stone sword now requires bones instead of rockster rock
Rockster rock requirements for leather armor pieces reduced
Leaving a party using “/party leave” now notifies the player that they have left the party
Quickbar mousewheel scroll direction now reversed by default (and option added)
Confirmation added when reclaiming a touchstone
Improved error messaging for some server issues
Splash effects added to players & creatures when entering liquids
Surface effect when in liquids
Bugfixes
Fix for occlusion bug when looking through doors in some cases
Creatures can no longer be tamed while the taming player is dead
Creatures that are stunned in midair will no longer freeze in midair
Obsidian table now highlights properly when targeted (like other tables)
Player is now correctly popped out of the map view upon death
Multiple visited worlds with the same name now all show up in the “Recents” list
Fix for sleeping creatures “bouncing” higher when blocks dug out underneath them
Fix for “/help” command changing the text color
Damage no longer auto-closes the inventory / crafting windows
Targeting a block after targeting a station no longer displays the station’s name
Extractors no longer an option for customizing blueprints
Fix for player status effects (like burning or corrupted) not rendering correctly for female character model
Fix for rare issue where spawning on or near a touchstone would prevent teleporting to other touchstones
Fix for bug that made item descriptions appear behind the inventory window
Fix for missing localized text in Rockzilla system message
Fix for missing TNT visual explosion effects
Twig no longer says it is “made in the crafting menu”
“(Creation only)” text added to the Claims option in the advanced options menu
It’s fun to play together! Whether you’re diving through dangerous caves, collaborating on epic creations, or going toe-to-toe with a trio of Trogs, fun stuff’s even more fun when you’re playing with friends. In R30 we’re introducing a new way to play together: Social Worlds!
Social worlds are active multiplayer worlds that are served up on demand, allowing anyone to quickly and effortlessly start playing with others. We take care of setting up new social worlds as needed, so all you need to do is click the new ‘Join Public World’ button on the main menu and you’re ready to play.
And that’s not all -- R30’s bursting with bugfixes and improvements! We’ve included a streamlined quickbar and tool / weapon system, significant AI improvements (warning: water isn’t the ultimate sanctuary it used to be), improved world searching, a better loading screen, and more!
We’re excited about the possibilities that open up when awesome folks play together, and in the meantime we’ll be moving full steam ahead towards unleashing even more awesome new Creati-stuff. Onward, together!
New Features and Content
Social worlds!
New “Join Public World” button added to main menu
Social worlds automatically created and load-balanced on an as-needed basis
Social worlds support up to 20 players at a time / 100 players total
Social worlds are unowned and unmoderated, but have claims active and have PvP turned off
Revised quickbar and tool / weapon system
Quickbar layout streamlined and rearranged
Stick no longer needs to be equipped - it’s back to the default weapon
Swords and tools (plows, taming collar, etc.) no longer go on the quickbar
Equip tools and swords on the paper doll in the inventory screen
Tab now cycles between gauntlet and weapon (if no tool equipped)
If a tool is equipped, Tab becomes a three-way cycle between gauntlet, weapon, and tool
Added “favorites” button to recipe list
Improvements
Significant AI improvements
AI can now pursue into water and other liquids
AI generally better at pathfinding
Fix for AI frequently getting stuck inside blocks
Fix for AI pursuit behavior getting stuck in a loop of canceling itself
Overhauled path selection and weighting for creatures
Dying does not clear enemy targeting
Improved world and user searching
Improved loading screen with additional world information
Claims can now be purchased with coins
Added UI element to show players what rights they have while within a claim
Admin-level users in a claim can now do everything except unclaim
Minor recipe balance adjustments
Stone sword now requires bones instead of rockster rock
Rockster rock requirements for leather armor pieces reduced
Leaving a party using “/party leave” now notifies the player that they have left the party
Quickbar mousewheel scroll direction now reversed by default (and option added)
Confirmation added when reclaiming a touchstone
Improved error messaging for some server issues
Splash effects added to players & creatures when entering liquids
Surface effect when in liquids
Bugfixes
Fix for occlusion bug when looking through doors in some cases
Creatures can no longer be tamed while the taming player is dead
Creatures that are stunned in midair will no longer freeze in midair
Obsidian table now highlights properly when targeted (like other tables)
Player is now correctly popped out of the map view upon death
Multiple visited worlds with the same name now all show up in the “Recents” list
Fix for sleeping creatures “bouncing” higher when blocks dug out underneath them
Fix for “/help” command changing the text color
Damage no longer auto-closes the inventory / crafting windows
Targeting a block after targeting a station no longer displays the station’s name
Extractors no longer an option for customizing blueprints
Fix for player status effects (like burning or corrupted) not rendering correctly for female character model
Fix for rare issue where spawning on or near a touchstone would prevent teleporting to other touchstones
Fix for bug that made item descriptions appear behind the inventory window
Fix for missing localized text in Rockzilla system message
Fix for missing TNT visual explosion effects
Twig no longer says it is “made in the crafting menu”
“(Creation only)” text added to the Claims option in the advanced options menu
Have you ever wanted the freedom to invite people to your world without worrying about them stealing your stuff? Do you wish you could participate on public worlds but are leery of TNT-wielding griefers? Then this update is for you! Our new claim system* is designed to give you complete control over a small plot of land. Anyone can swing by and admire your building prowess, but only those you deem worthy can touch your stuff.
Now claims are just like cookies -- they go better with milk -- and in this case the milk is our other exciting new feature: MAPS! Press M to open your very own world map and see where others are milling about, where all the popular claims are and where that pesky jungle is hiding.
http://steamcommunity.com/sharedfiles/filedetails/?id=631699819 And this is just the beginning of what ended up being a much larger update than we initially planned -- e.g. extra chat features, world alerts, better terrain generation*, AI improvements, more intuitive blueprints and more. So come on in and claim your steak stake your claim!
P.S. As if this update doesn’t already have enough new stuff to do, watch this video for 10 lesser known things to try in Creativerse.
*IMPORTANT NOTES:
The new claim system and the revised ore distribution in worlds are only supported for worlds created after this update
World v2 worlds (all worlds created after April 8, 2015) DO support the new map feature
New Features and Content
Claim system
Claims are a new world option -- on by default for new worlds
Invest resources to claim 64x64 areas of the world as your own
Local permissions, naming, and description options for claims
World map
Two levels of zoom -- local and world map
Regional fog of war for world map
Click the 'M' key to open the map
Revised terrain generation for new worlds
Improved ore distribution
Minor generation bugs fixed
New chat features
“/w (playername) (message)” -- send a whisper message to another player
“/r (message)” -- whisper back (reply) to a player that just sent you a whisper
“/party invite (playername)” -- invite a player to a party
“/party accept” or “/party decline” -- accept or decline a party invitation
“/party kick (playername)” -- kick a player out of the party
“/party leave” -- leave your current party
“/p (message)” -- chat to only members of your party
NOTE: parties are temporary and world-specific -- you do not stay in a party if you exit a world
New server presence messages
Automated alerts highlight interesting things happening in the world
New spawn system
New players in a world will now not always spawn at the same location
Spawn locations should still be “safe” and near starting resources (e.g. in the woodlands, and toward the center of the map)
Improvements
Improved touchstone mechanics
When a touchstone is placed, it is removed from a player’s inventory
Players can pull their own touchstones up, as if they were a block
In the teleport menu, players can now “Reclaim” their touchstone, which will put the item back in their inventory and remove the touchstone from the world
If a world owner removes a player’s touchstone, the item will be added back to the player’s inventory
KNOWN ISSUE: when you initially place and reclaim a touchstone in existing worlds after this patch, there may temporarily be two “visual” touchstones in the world. Only the last one placed is valid. The next time a touchstone is moved, the second touchstone will be cleaned up.
Significant AI improvements
Creatures should now attack properly in multiplayer worlds
Several fixes for bugs involving creatures abandoning a chase and getting stuck in a bad state
Boss Hog rally ability now works properly
AI abilities now properly complete in most cases, preventing AI from going motionless indefinitely
Improved blueprint user interface and flow, including completion effects
Improved error indicators (UI pulse and sound effect) when unable to craft an item due to missing items
Doors now interactable regardless of permissions
Blueprint tracking removed for now
If you have a previously-tracked blueprint still on your screen, press “Alt” to free the mouse cursor, then close the tracked blueprint information by clicking the close button
Bugfixes
Additional fixes for world chunks not rendering (especially in multiplayer)
Force bombs throw creatures and players once again
Fences no longer attach to chairs, beds, and tables
Incorrect ingredients can no longer be placed in slots in the cooking station
Fix for shelf and weapon rack inventory UI problems
Rockzilla’s hitbox and loot table fixed (Rockzilla???)
Have you ever wanted the freedom to invite people to your world without worrying about them stealing your stuff? Do you wish you could participate on public worlds but are leery of TNT-wielding griefers? Then this update is for you! Our new claim system* is designed to give you complete control over a small plot of land. Anyone can swing by and admire your building prowess, but only those you deem worthy can touch your stuff.
Now claims are just like cookies -- they go better with milk -- and in this case the milk is our other exciting new feature: MAPS! Press M to open your very own world map and see where others are milling about, where all the popular claims are and where that pesky jungle is hiding.
http://steamcommunity.com/sharedfiles/filedetails/?id=631699819 And this is just the beginning of what ended up being a much larger update than we initially planned -- e.g. extra chat features, world alerts, better terrain generation*, AI improvements, more intuitive blueprints and more. So come on in and claim your steak stake your claim!
P.S. As if this update doesn’t already have enough new stuff to do, watch this video for 10 lesser known things to try in Creativerse.
*IMPORTANT NOTES:
The new claim system and the revised ore distribution in worlds are only supported for worlds created after this update
World v2 worlds (all worlds created after April 8, 2015) DO support the new map feature
New Features and Content
Claim system
Claims are a new world option -- on by default for new worlds
Invest resources to claim 64x64 areas of the world as your own
Local permissions, naming, and description options for claims
World map
Two levels of zoom -- local and world map
Regional fog of war for world map
Click the 'M' key to open the map
Revised terrain generation for new worlds
Improved ore distribution
Minor generation bugs fixed
New chat features
“/w (playername) (message)” -- send a whisper message to another player
“/r (message)” -- whisper back (reply) to a player that just sent you a whisper
“/party invite (playername)” -- invite a player to a party
“/party accept” or “/party decline” -- accept or decline a party invitation
“/party kick (playername)” -- kick a player out of the party
“/party leave” -- leave your current party
“/p (message)” -- chat to only members of your party
NOTE: parties are temporary and world-specific -- you do not stay in a party if you exit a world
New server presence messages
Automated alerts highlight interesting things happening in the world
New spawn system
New players in a world will now not always spawn at the same location
Spawn locations should still be “safe” and near starting resources (e.g. in the woodlands, and toward the center of the map)
Improvements
Improved touchstone mechanics
When a touchstone is placed, it is removed from a player’s inventory
Players can pull their own touchstones up, as if they were a block
In the teleport menu, players can now “Reclaim” their touchstone, which will put the item back in their inventory and remove the touchstone from the world
If a world owner removes a player’s touchstone, the item will be added back to the player’s inventory
KNOWN ISSUE: when you initially place and reclaim a touchstone in existing worlds after this patch, there may temporarily be two “visual” touchstones in the world. Only the last one placed is valid. The next time a touchstone is moved, the second touchstone will be cleaned up.
Significant AI improvements
Creatures should now attack properly in multiplayer worlds
Several fixes for bugs involving creatures abandoning a chase and getting stuck in a bad state
Boss Hog rally ability now works properly
AI abilities now properly complete in most cases, preventing AI from going motionless indefinitely
Improved blueprint user interface and flow, including completion effects
Improved error indicators (UI pulse and sound effect) when unable to craft an item due to missing items
Doors now interactable regardless of permissions
Blueprint tracking removed for now
If you have a previously-tracked blueprint still on your screen, press “Alt” to free the mouse cursor, then close the tracked blueprint information by clicking the close button
Bugfixes
Additional fixes for world chunks not rendering (especially in multiplayer)
Force bombs throw creatures and players once again
Fences no longer attach to chairs, beds, and tables
Incorrect ingredients can no longer be placed in slots in the cooking station
Fix for shelf and weapon rack inventory UI problems
Rockzilla’s hitbox and loot table fixed (Rockzilla???)
This update is all about helping our newer players get down the basics so they can move onto everything else Creativerse has to offer. You know, like grisly deaths at the handsfeet gyrating curves of Hotfoot. Now tips will drop in and guide you through the essentials, like crafting a wood power cell or a processor. If you’re a Creativeteran, these will be turned off for you by default (though you can turn them back on with the console if you’re curious).
We’ve also got a 2 new Mayan-themed block sets available in the store, one of which is FREE! Fire up the store to pick it up at your convenience.
If you missed it yesterday, you can get a visual tour of R28 in this video.
https://www.youtube.com/watch?v=m6Tp_AOWmPI P.S. Big things are happening behind the scenes. Can’t wait to share with you guys all the stuff we have planned over the next several months!
New Features and Content
Mayan block set!
Visit the store for three free Mayan-themed blocks
Additional pack of three blocks for sale
Dynamic tutorial help content system
New pop-up messages and tips guide players through the early game
Console commands to allow control over tutorial (soon to be added to options page)
/tutorial on - turn tutorial events on (default)
/tutorial off - turn tutorial events off
/tutorial reset - resets tutorial, forcing events to fire again
Improvements
Server stability improvements
Bugfixes
Fix for most significant cases of world chunks not rendering (especially in multiplayer)
Seeds and crops no longer connect to fences
Tamed night hoglets show accessories and taming collar
Tamed night twiggy now gives proper loot when harvested
Kick timer now displays correct time
Cooking station recipe now carries over properly to new worlds
Fixed missing text for disconnect.server_full message
Store button color fix (no longer gray by default)
Item duplication bug squashed
Various sound fixes
Other
Block pack sale! For a limited time, the new Mayan block set and the Decorative Stone pack are 300 coins in the recipe store
This update is all about helping our newer players get down the basics so they can move onto everything else Creativerse has to offer. You know, like grisly deaths at the handsfeet gyrating curves of Hotfoot. Now tips will drop in and guide you through the essentials, like crafting a wood power cell or a processor. If you’re a Creativeteran, these will be turned off for you by default (though you can turn them back on with the console if you’re curious).
We’ve also got a 2 new Mayan-themed block sets available in the store, one of which is FREE! Fire up the store to pick it up at your convenience.
If you missed it yesterday, you can get a visual tour of R28 in this video.
https://www.youtube.com/watch?v=m6Tp_AOWmPI P.S. Big things are happening behind the scenes. Can’t wait to share with you guys all the stuff we have planned over the next several months!
New Features and Content
Mayan block set!
Visit the store for three free Mayan-themed blocks
Additional pack of three blocks for sale
Dynamic tutorial help content system
New pop-up messages and tips guide players through the early game
Console commands to allow control over tutorial (soon to be added to options page)
/tutorial on - turn tutorial events on (default)
/tutorial off - turn tutorial events off
/tutorial reset - resets tutorial, forcing events to fire again
Improvements
Server stability improvements
Bugfixes
Fix for most significant cases of world chunks not rendering (especially in multiplayer)
Seeds and crops no longer connect to fences
Tamed night hoglets show accessories and taming collar
Tamed night twiggy now gives proper loot when harvested
Kick timer now displays correct time
Cooking station recipe now carries over properly to new worlds
Fixed missing text for disconnect.server_full message
Store button color fix (no longer gray by default)
Item duplication bug squashed
Various sound fixes
Other
Block pack sale! For a limited time, the new Mayan block set and the Decorative Stone pack are 300 coins in the recipe store
UI be a little more helpful. Night be a little less dangerous. Bugs be a little less buggy.
That’s R27 in a nutshell.
Behind the scenes, we moved to a new office, took time off for the holidays and have been laying the groundwork for features that won’t be ready for a while. In other words, we acknowledge R27 isn’t as meaty as you’re used to. R28 will have more stuff!
P.S. We’ve slowly been upgrading our store page over the past couple months -- new banners, screenshots, game descriptions, etc. Let us know what you think!
Improvements
More detail in UI item description
Better block placement behavior
Added a player “nudge” when placing a nearby block (allows for placing blocks closer to your feet)
Improved messaging when blocks can’t be placed
Nighttime in forest, woodland, and plains biomes less dangerous
Feedback when trying to learn recipes that are already known
Compass death skull now pings upon respawning
Art - flames added to torch icons
Art - Janky House icon now properly a blueprint
Rimecones and snow cubes show up when placed on shelves
Fences no longer connect to wildflowers
Added Hotfoot harvesting sounds
Server improvements
Bugfixes
Fix for fluid faces not rendering when adjacent to glass
Fix for iron gate rapidly opening and closing when in open state
Beeswax now an option in custom blueprint block swaps
“Ghost block” pulling fixed
Lily pads can now be targeted
Beams & torches sort properly behind liquids
Fix for Rockster & Pigsy sliding while “powering up”
Lighting fixes while underneath large surface structures
Fix for world list visual hiccups on main menu
Fix for rare bug that would not grant coins on coin pack purchase
UI be a little more helpful. Night be a little less dangerous. Bugs be a little less buggy.
That’s R27 in a nutshell.
Behind the scenes, we moved to a new office, took time off for the holidays and have been laying the groundwork for features that won’t be ready for a while. In other words, we acknowledge R27 isn’t as meaty as you’re used to. R28 will have more stuff!
P.S. We’ve slowly been upgrading our store page over the past couple months -- new banners, screenshots, game descriptions, etc. Let us know what you think!
Improvements
More detail in UI item description
Better block placement behavior
Added a player “nudge” when placing a nearby block (allows for placing blocks closer to your feet)
Improved messaging when blocks can’t be placed
Nighttime in forest, woodland, and plains biomes less dangerous
Feedback when trying to learn recipes that are already known
Compass death skull now pings upon respawning
Art - flames added to torch icons
Art - Janky House icon now properly a blueprint
Rimecones and snow cubes show up when placed on shelves
Fences no longer connect to wildflowers
Added Hotfoot harvesting sounds
Server improvements
Bugfixes
Fix for fluid faces not rendering when adjacent to glass
Fix for iron gate rapidly opening and closing when in open state
Beeswax now an option in custom blueprint block swaps
“Ghost block” pulling fixed
Lily pads can now be targeted
Beams & torches sort properly behind liquids
Fix for Rockster & Pigsy sliding while “powering up”
Lighting fixes while underneath large surface structures
Fix for world list visual hiccups on main menu
Fix for rare bug that would not grant coins on coin pack purchase