The acclaimed 2011 Deus Ex: Human Revolution is getting a director's cut edition of the game for Wii U. The thing people hated most about that game? It's getting fixed, along with some other improvements.
Details from the publisher's morning e-mail announcement:
The Director's Cut offers a full slate of Wii U GamePad features including touch-screen hacking, interactive map editing, augmented sniping, grenade throwbacks and many other neural hub enhancements. Along with in-depth Miiverse™ integration, the Director's Cut also provides access to developer commentaries and in-game guides.
Tongs's Rescue mission and the entire Missing Link chapter have also been integrated seamlessly into the narrative flow of the Director's Cut. Other core Deus Ex: Human Revolution augmentations include overhauled boss fights, refined game balance and combat, improved AI, and striking visual improvements which make this edition the best looking and most immersive Deus Ex experience available.
Eurogamer elaborates on the "overhauled boss fights":
Each of the game's three boss fights have had their map layouts reworked to provide players with alternative potential strategies. New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth.
No release date. The game's publisher, SquareEnix says it is "coming soon."
The game will be at PAX East in Boston this weekend. We'll have more from the show.
This is the latest in a batch of ports and updated versions of games that came to Xbox 360 and PS3 that are being brought to Wii U. The system's November launch saw the release of 2011's Batman: Arkham City with a new armor mode for its lead characters. This week sees the release of a beefed up version of the Wii game Monster Hunter 3, also for Nintendo's new console.
Top image via Eurogamer.
Bars, clubs and noisy taverns are always crucial locations in a story-driven game. They are save points, places where we can sell useless stuff from our inventory, gather information, meet a key character, or just simply get into trouble.
We have selected bars and inns that look the grittiest. Bars that are perhaps most memorable as being dangerous and chaotic. So no Stray Sheep this time (well, it's chaotic in a way though), sorry Catherine. Those types of bars will be the subject of another post.
Point-and-click adventures, Western RPGs or anything in a cyberpunk setting are probably full of shady, dangerous bars. Show them in the comments below with visuals.
sources: FatedBattle's LP, Deus Ex Wiki, PinkKittyRose's LP, TheWiNiZ, WindFamiliar's LP, Toegoff's LP, Larry Omnipedia, cubex66's longplay
Wednesday's PlayStation 4 event showed us what next-gen graphics are capable of, so if you had any doubts that game environments could grow even better looking and more detailed, they're probably now gone.
Cities and city skylines in general were always a perfect way to show how beautiful a game is, so we collected some huge and gorgeous cities from upcoming titles—and a few from recent memory as well.
source: EA
source: Deus Ex Wiki
source: Just Cause Wiki
source: Killzone.com
source: Ubisoft
source: Rockstar
source: GTAGaming
source: Rockstar
source: Crysis.com
source: Starmen.net
You should submit your picks with visuals in the comments below!
Director Scott Derrickson and co-writer C. Robert Cargill have been speaking with Crave about the upcoming Deus Ex movie project, and things are, at least from a philosophical standpoint, sounding promising.
"...the chief philosophy is we're not making a video game movie, we're making a cyberpunk movie", Cargill says. "We've taken a look at what's worked in video games and what hasn't, and really what we've broken down is what we think the audience really wants, [what] the audience that loves Deus Ex is going to want to see out of a Deus Ex movie."
"And it's not a rehashing of the game. What they want to see is, they want to see elements of the game that they love, but they want to see things that they hadn't quite seen in the game, that the game didn't allow them to see."
Fair enough. I can barely remember the plot of Human Revolution as it is, so that's no big deal; I think so long as they keep the tone and more importantly look of the game most people will be happy. Or, at least... not furious.
It Will Be Cyberpunk: Scott Derrickson & C. Robert Cargill on Deus Ex [Crave]
This isn't an official project. Let's get that out of the way first. That's still cooking. This is, believe it or not, a trailer for a fan-made short film, put together by a (relatively) small crew and making the most of some very talented actors, effects people and martial artists/stunt performers.
This trailer, and the short it's teasing, are the end result of some promising footage we showed you back in January, when things were looking so good we thought it was an official Square Enix production. The quality of the costumes and the CG in this trailer do little to change that, even if it has nothing to do with the game's publishers.
Written and directed by Moe Charif (who also plays the lead role, Adam Jensen), you can see the full credits for the production here. It's way more people than you'd normally expect for an "amateur" project, but as you can tell by the results above, those are the kind of numbers—and professionals—you need to make things look this damn good.
The real Deus Ex movie is nowhere near getting a trailer, seeing as it only confirmed its director last month.
HUMAN REVOLUTION - TEASER / TRAILER - LIVE ACTION DEUS EX [YouTube]
Deus Ex Credits [dcode films]
Based in Montreal, concept artist Donglu Yu has worked on two of the prettiest video game properties around: Deus Ex and Assassin's Creed.
Having spent two years at Eidos, Yu moved in 2010 to Ubisoft, where she's been working on the Assassin's Creed series, from Brotherhood to the upcoming Assassin's Creed III.
You can see more of her work at her personal site and CGHub page.
To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".
Sebastien Larroudé is one of my favourite concept artists working today. Formerly a senior concept artist at Eidos, where he worked on Thief 4 and Deus Ex (we actually featured some of his DE:HR work previously here), Larroudé - aka Rainart - now heads up Steambot Studios, a collection of brilliant artists that includes the likes of Thierry "BARONTiERi" Doizon.
This gallery features a selection of works, both professional and personal, encompassing not only his time with Eidos but other projects as well like Tron Legacy (the actual movie) and Steambot's awesome coffee table book Exodyssey.
You can see more of Sebastien's work at his personal site.
To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".
I'm Sorry.
Last week's PhotoShop Phriday contest over on Something Awful has given the world this amazing retro-themed Deus Ex handheld, imagining the 2011 action RPG as an old Tiger electronics game.
It's my favourite of the lot, but head below for other winners like an LCD version of Shadow of the Colossus, Minecraft or The Wire.
LCD Handheld Games Part Three! [Something Awful, via Super Punch]
On April 26, Square Enix will release Deus Ex: Human Revolution: Ultimate Edition on the Mac, which packs the original game, its DLC, an art book and making-of documentary all in the one box.
This is Videros, a cosplayer from Germany. You needed that intro because, for all intents, he may as well actually be Deus Ex star Adam Jensen, complete with future pants, fancy jacket and snappy sunglasses.
About the only thing he's missing is a shot of him eating cereal, but it looks like it was taken at a convention, so we'll let that one slide.
For more great Deus Ex cosplay, see this previous post.
Adam Jensen [animexx]