Kotaku

Deus Ex's Sexy Pin-Up Photo Shoot (What?)Deus Ex: Human Revolution not sexy enough for you? It was for me, (I've always asked for cereal boxes and cigarette smoke, Adam) but not cosplay photographer chrisfkn, apparently.


WARNING: This post may be considered NSFW. I know, that sounds weird, but if you're at home, you'll see what I mean.


He snapped this photo shoot recently which replaces the very brooding Adam Jensen with a cyborg who has evolved beyond the need for certain human body parts.


My only complaint? Said toplessness, actually. It's a little jarring, considering nearly everybody in the actual game was trying to wear as many clothes as was humanly (or otherwise) possible. Still, all in all, great pics, especially the photoshop work around the tiny robot arms.


FEM EX Deus Ex [DeviantArt, thanks John!]


Deus Ex's Sexy Pin-Up Photo Shoot (What?)
Deus Ex's Sexy Pin-Up Photo Shoot (What?)
Deus Ex's Sexy Pin-Up Photo Shoot (What?)
Deus Ex's Sexy Pin-Up Photo Shoot (What?)


Kotaku

Whoah, What is This Deus Ex Movie? It Looks Incredible! [Update]A video turned up on YouTube today saying it was behind-the-scenes footage of a Deus Ex "Live Action Short Film". And it looks way too slick/expensive to be a fan film.


The credits at the end list it as being the work of Enso Productions, a professional "Action Design Team". Which basically means people who design and then act out fight scenes in movies. While as a group they've done amateur/homage work before, the rigs and studios (not to mention presence of expensive-looking motion capture equipment) glimpsed in the above clip look a little out of the league of your average fan flick.


But then, it's 2012. Fan films are getting better by the day, and while my first hunch is that this is for some kind of web series or marketing short, my second hunch is that this could just be the slickest amateur video game movie we've ever seen.


We've contacted the relevant parties to find out just what the hell this is, and will update if we hear back..


UPDATE - Square Enix says it's nothing official.



"Dues Ex" Live Action Film Behind the Scenes - Stunt/ Fight Choreography [YouTube, thanks Leland!]


Kotaku

One Last Look at Deus Ex's Brilliant Concept ArtWe've looked at it not once, but twice here on Fine Art, but the art of Deus Ex: Human Revolution is so damn good I figured it was worth one more feature. Especially since we've got some all-new pieces to share.


Good things come in threes, right?


Richard Dumont, whose work on the game we showed off in the first collection, was kind enough to open up his sketchbook (well, website) and share some more concept images from his time at Eidos Montreal.


Deus Ex fans are of course being well catered for, but so are Final Fantasy fans. You'll understand once you hit the gallery above.


With Deus Ex finished, Dumont is off to Holland to work with the Guerilla Games (Killzone) team. You can see more of his great work at his personal site.


To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on the "expand" icon on the main image above and select "open in new tab".


Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art
One Last Look at Deus Ex's Brilliant Concept Art


Kotaku

Deus Ex's Adam Jensen Faces the Toughest Choice of AllAnyone who has played Deus Ex: Human Revolution and looked in the kitchen of star Adam Jensen would know that the man has a...taste for breakfast cereal.


So it stands to reason that, with the events of the game all neatly tied up - a game built on making the tough call - Jensen's toughest decisions come not at the barrel of a gun, but in the cereal aisle of the local supermarket.


If the cartoon styling on both Jensen and sidekick Malik looks familiar, that's because it's the work of doubleleaf, who we've featured on Kotaku previously.


Deus Ex's Adam Jensen Faces the Toughest Choice of All


decisions [DeviantArt, thanks nimzy!]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Team Fortress 2

These Aren't Video Game Screenshots, They're PostcardsIain Andrews' site Steam Postcards has long been my wallpaper supplier of choice. Why? Because he plays games and takes screenshots that aren't the kind of thing you'd find in a magazine or popular internet video game website.


He instead takes, well, postcards. Scenic shots of the background, or the walls, or the sky, or whatever, finding stuff that just looks good, instead of stuff that makes the game look good.


His current subject of choice is id's RAGE, but scroll down the Tumblr page and you'll see games like Deus Ex: Human Revolution, Mirror's Edge, Mafia II, Team Fortress 2, Red Orchestra and even Kane & Lynch.


The images maybe aren't nice enough to print out and frame, but like I said, they're perfect for wallpapers!


Steam Postcards [enwandrews]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

These Aren't Video Game Screenshots, They're Postcards
These Aren't Video Game Screenshots, They're Postcards
These Aren't Video Game Screenshots, They're Postcards
These Aren't Video Game Screenshots, They're Postcards
These Aren't Video Game Screenshots, They're Postcards
These Aren't Video Game Screenshots, They're Postcards
These Aren't Video Game Screenshots, They're Postcards
These Aren't Video Game Screenshots, They're Postcards
These Aren't Video Game Screenshots, They're Postcards
These Aren't Video Game Screenshots, They're Postcards


Kotaku

More of Deus Ex: Human Revolution's Amazing Concept ArtDeus Ex: Human Revolution is a game that's art direction was so memorable, and so well-loved, that I figured it was worth a second round of concept art.


Whereas last time we looked at a little bit of everything from a whole bunch of the game's artists, today we're looking at some new stuff from just one: industry veteran Thierry "BARONTiERi" Doizon.


What's cool about this collection is that while some of it, like the Barrett "arena" actually featured in the game, other parts didn't. Like rooms and houses for the planned hub world of Montreal, part of a city that aside from a news building never made the finished product.


There's also glimpses into some of the earliest stages of pre-production, where the team was still fleshing out Human Revolution's visual identity. So we get to see early ideas for what the FEMA camp would look like, or how the Renaissance fashion style would look in the future.


You even get to see what Detroit looks like when the sun is out.


If you'd like to see more of Doizon's work, we've actually run a Fine Art on him before, focusing on his earlier stuff for companies like Ubisoft. You can see that here.


You can also see the first of our looks at Deus Ex: Human Revolution's concept art here.


To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on the "expand" icon on the main image above and select "open in new tab".


Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art
More of Deus Ex: Human Revolution's Amazing Concept Art


Kotaku

Deus Ex's New Content Has Boss Battles (but They Might be Better)Deus Ex: Human Revolution was a masterpiece which was only sullied by a number of poorly-designed, ill-fitting boss battles. The bad news is that the game's upcoming DLC will also include a boss battle. The good news?


Deus Ex developers Eidos Montreal will actually be developing them. A big problem with those found in the main game is that they were actually handled off-site then dropped into the game, which at least partly explains by they felt so off.


"We have a boss battle at the end, but it's different from the main game boss battles," Eidos Montreal's Marc-Andre told Eurogamer in an interview.


"You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games."


"Everything was done in Montreal at Eidos. It's a lot less frustrating. But it depends on the way you play. If you played more combat in the main game, you probably didn't have any trouble dealing with the boss fights. So we allow the adaptation of the way you play for that particular boss fight."


Exactly how it should have been in the main game. Ah well, better late than never! Deus Ex's new DLC, Missing Link, will be out next month.


Deus Ex DLC includes new boss battle [Eurogamer]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

Deus Ex Mod Removes "Gold" Filter, Game Suddenly Looks Even BetterDeus Ex: Human Revolution's "gold" filter may be a visual trademark, but it also affects the way you see the game world. A new mod for the PC version removes this (and makes a few other changes), and boy, do things look different.


The ENBSeries mod for the game, made by the same community responsible for Grand Theft Auto IV's stunning visual overhaul, is only for Nvidia cards, but if that's you, you're in for a treat.


Not only is the gold filter removed, letting you see everything in its own, natural colour, but the lighting has been improved, smoke effects have been tweaked and the game just generally looks better.


Be warned, though, the improvements come at a cost in performance, so only those with powerful PCs should apply. In the gallery above you'll see some comparison shots; for more, head to PC Gamer.


Deus Ex / ENBSeries [ENBSeries, via PC Gamer]


Deus Ex Mod Removes "Gold" Filter, Game Suddenly Looks Even Better
Deus Ex Mod Removes "Gold" Filter, Game Suddenly Looks Even Better
Deus Ex Mod Removes "Gold" Filter, Game Suddenly Looks Even Better
Deus Ex Mod Removes "Gold" Filter, Game Suddenly Looks Even Better
Deus Ex Mod Removes "Gold" Filter, Game Suddenly Looks Even Better
Deus Ex Mod Removes "Gold" Filter, Game Suddenly Looks Even Better


Kotaku

A month after release, popular opinion holds firm that Deus Ex: Human Revolution was a well-made game. And yet one niggling flaw stands out, an issue that has been highlighted in countless blog posts, tweets, and video game forums. Those accursed boss battles.


They were, in a word, bad. As I played the game for the first time, I was surprised at their inclusion—not because boss battles are inherently problematic (that's a topic for another day), but because they just… didn't fit. Unlike the rest of the game, there was no nuance to them—just Adam Jensen vs. one of a number of pissed-off, charging bullet-sponges.


I figured out how to beat all of the first three easily enough (in order: Grenades, Wall-Vision, Wall-Vision), but still their presence lingers on in my memory of the game. Why were they in there at all? And why did they feel so totally different from the pleasurable sneaking, exploring, and conversation that made up the rest of Human Revolution?


Those Horribad Deus Ex: Human Revolution Boss Battles Were OutsourcedAs it turns out, those boss battles weren't designed at Eidos Montreal, they were outsourced to a studio called Grip Entertainment. In the video above, Grip's head Paul Kruszewski talks about the process of crafting the boss encounters, from gun-arm Barrett to silent robo stealth-chick to the "boss conversation" at the end of the game's first level.


It certainly sounds from the interview as though Kruszewski took their contribution to the game seriously, despite being a "shooter guy" without a ton of knowledge of the Deus Ex series.


The boss battles really weren't a huge problem for me; they were over quickly enough that I really didn't mind. But I remain surprised that Kruszewski, for all his talk of staying true to the freedom at the heart of Deus Ex, would create such inflexible encounters. There was no way to sneak up on Barrett, or talk him out of trying to kill me, or nonlethally take him out. It was just me, him, and a bunch of explosives.


Making a AAA game has never required more manpower than it does now, and it's not a surprise that Eidos would need to get some outside help to get Deus Ex: Human Revolution completed and shipped.


But while Grip's boss battles are indeed a bummer, at least Eidos didn't outsource something more vital. I mean, can you imagine what would have happened if they'd had a separate studio handle the air-ducts? Yikes.


Deus Ex: Human Revolution's Terrible Boss Fights Were Outsourced [Gameranx]



You can contact Kirk Hamilton, the author of this post, at kirk@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

Turn Deus Ex: HR Into More of a PC GameI played Deus Ex on PC. It was...OK, but didn't run as nicely as I thought it would, and didn't give me as much control over things as I would have liked. Know what it was missing? A debug mode. Know what we've got now?


A debug mode! How'd you guess?


A mod has been released for the game that gives the PC gamer access to all kinds of tweaks for the title, from the important (like skipping those unskippable intro splash screens) to the enjoyable (cheats like infinite energy) to the cosmetic (turning off the HUD).


You can even pick a level to skip straight to from the main menu of the game. All of which is perfect for my impending second playthrough, where I'm going to use double takedowns on every single character in the game until I'm Adam Jensen, the last half-man-half-elbow-knives on Earth.


Debug Menu Enabled [Eidos]


(Top image courtesy of Sharkelberry | SomethingAwful)

You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
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