Due out in October, the Missing Link downloadable content for Deus Ex: Human Revolution sees players navigating an augmentation-stripped Adam Jensen through a mysterious freighter. Here's lead narrative designer Mary DeMarle to show us how that works.
Man, Jensen does not look good as this demonstration starts up. It turns out removing augmentations is more than just turning them off. There's plenty of blood involved as well. I'm just surprised he still has his arms. I would pay any amount of money for downloadable content that had Jensen fighting with only his teeth. Oh well, maybe next game.
Yesterday I had a chance to catch up with Deus Ex: Human Revolution lead, Jean-François Dugas, and to chat about the state of things now that the game has been released. Read on for what he had to say about the “disappointment” of the boss battles, the way in which the ending of the game did not match the original plan, and the delight the team felt in having managed to create this formidable game as their first project.> (more…)

Right, so here’s the first step in answering the mystery of Deus Ex: Human Revolution’s boss battles – they were outsourced. Meaning, a lack of continuity during the development process, one has to assume. That’s not a condemnation of the work done by G.R.I.P., the company responsible for the bosses, who will have their own story to tell. As I said in my review of the game, the real story of how they happened will likely come out in a few years time, once enough people have moved on to be willing to explain. So why such a feature was outsourced, why there wasn’t a coherence between them and the rest of the game, and why they weren’t just ditched when it became clear they didn’t fit in, are questions that will perhaps one day be answered. But not yet. But as a magazine noticed, there’s a behind-the-scenes video with GRIP’s president discussing the battles that quietly appeared last month. So yes, this information was always out there. You can see it below.
For the six of you here who game on a Mac, and I am one, be advised that Deus Ex: Human Revolution will be ported to that platform by the end of the year or early next year.
Mac gaming, long a stepchild, has been on a modest rebound lately, especially with Steam support for the platform. A Deus Ex port, even six months after the fact, would be one of the fastest port jobs in recent memory. Feral Interactive will be handling the job.
Deus Ex: Human Revolution - Coming to the Mac Soon [ZDNet]

“Patch notes, RPS? Really?” YES REALLY WHAT OF IT, EH? When it’s a game as big as Deus Ex: Human Revolution, a lot of what might otherwise be minor becomes major. Square-Enix have chased a few bugs out of their bearded man simulator, including some important-sounding stuttering performance snafus, as well as adding in the really very useful windowed full-screen mode, the saviour of impatient alt-tabbers the world over. Most importantly: you can now skip the logos at the start of the game. Alas, it also introduces occasional tiny but silly/obnoxious loading screen ads, as seen above. No, I don’t have time to watch a 70s cowboys in space soap opera for the millionth time, no matter how high its definitions are: I have a world to save from corruption and people with robot legs. Thank heavens the last patch improved load times so I don’t have to stare at this cheekily-added promotional bumpf for even longer. There’s a dark rumour more ads might come to in-game billboards, which is an extremely> unpleasant and disruptive prospect. Let’s hope it doesn’t come to pass.
Update: there’s an ad-disabling mod here. Thanks, Theory.>
Meantime, full patch notes are below. Bulletpoints! (more…)