No Man's Sky

One of the eeriest things about No Man's Sky is that we don't know who or what we are. It's impossible to see your in-game avatar, and since it looks unlikely the game supports in-world multiplayer (at the moment, anyway), we might not ever catch a glimpse of ourselves.

So it's lucky that a data miner, one Hugo Peters, has unearthed what appears to be a 3D model of the player-character. As posted on NeoGAF, it's a fairly rote looking astronaut boasting a jetpack and some kind of computer system on his / her chest. We don't know that it's the right model, but it could be, right?

Or maybe this is the model:

Other interesting stuff has been exhumed from the code. For instance, there's a Half-Life 2 logo in a folder marked "Tests", which definitely doesn't mean Half-Life 3 is confirmed. Meanwhile, some folders indicate that the game was being prototyped for the PS3 and Xbox 360 consoles, demonstrating just how long it's been in development.

Various other models were found, including what appears to be a bloated shark, a rocket ship, and some kind of squid. The whole dump can be found over here, but there's sure to be more stuff soon.

No Man's Sky

No Man's Sky didn't have a spectacular launch last week, with many users experiencing niggling performance issues, and some unable to play the game at all. Following an early patch the next one is still a work in progress, but if you're finding the game unplayable in its current state you can access it right now.

As per an official Hello Games missive, the new patch addresses the jittery framerate, fixes the inability to effectively alt-tab back into the game, and turns Gsync off by default (it's currently the opposite). Meanwhile, the patch ushers in improved AMD Phenom support, improved mouse performance and better performance on CPUs with less than four threads.

If you're able to play the game satisfactorily already, don't rush ahead and install this patch as it's still classified 'experimental'. If you're having issues but they can be addressed by these workarounds, the studio advises that you do that, instead of install the patch.

Still, if your game is well and truly borked, right click on No Man's Sky in Steam, hit Properties and then Betas, and join it with the code '3xperimental'.

Chris is currently preparing his review of No Man's Sky, and you can read about his progress over here. So far, it's the biggest Steam launch of the year, with over 212,000 concurrent players playing at once.

No Man's Sky

Well, it's here at last: the PC version of No Man's Sky. Indie developer Hello Games recently released their space exploration and survival game, in which you travel a procedurally generated galaxy visiting planets, moons, and space stations, gathering resources, discovering alien lifeforms, and improving your starship and weapons in an attempt to reach the galactic core (or follow your own self-determined path). It's got a wonderful, pulpy sci-fi look and great music and sound design, but alongside the free-form adventure and exploration there's also a lot of repetitive tasks and some poorly-thought out menus and systems.

After spending a few days with a PS4 copy of No Man's Sky I've put 15 hours into the PC version. I'm going to continue to play before I finalize this review, but these are my thoughts after about a week of combined play.

Performance-wise, I know there have been some serious issues for a number of players. Crashes, screen-tearing, framerate dips and stalls, and so forth. A patch has already been issued, but many players are still reporting problems. I didn't start playing the PC version until after that first patch, and overall I've had mostly decent performance. On my PC (Intel i5-6600K @ 3.50 GHz, 8 GB RAM, Nvidia GeForce GTX 980), playing in a borderless window with everything maxed, I get a solid 55-65 FPS just about all the time, though I do experience occasional and brief dips down to 20-30 or so, at seemingly random times.

I haven't experienced any crashes, which is nice because while playing the PS4 version earlier in the week, it crashed more than once. For me, at least, the PC version has been perfectly stable, and with the borderless window alt-tabbing in and out isn't a problem.

I'm feeling the absence of a few PC-specific features. I can't figure out a way to free look while flying my ship with the mouse and keyboard, though while using a controller you can turn your head and look around (a little bit at least) with one of the analog sticks. Having to turn my ship to the left to see what's on my left is pretty annoying, so I'm hoping they'll patch this in.

Also, the 'Scan For Discoveries' option when looking at the galaxy map doesn't seem to do anything, and while my controls are set to hide the UI when I press the 'H' key, it doesn't, so whenever I want to take an uncluttered screenshot I have to turn off the UI in the menu, then turn it back on again. Also annoying.

In terms of my enjoyment of playing NMS, I'm finding that it comes and goes. There are sessions that feel like nothing more than repetitive grind for resources, constant interruptions to re-charge my space suit, weapon batteries, and starship drives, and trips down to planets that are either too toxic to want to spend time on or too uninteresting to bother with.

At other times I find myself having fun, mostly upon finding an attractive planet that doesn't want to immediately scorch, irradiate, or drench me with alkaline rain. I spent several hours on a single planet this morning its weather was described as 'drizzle' and took my time exploring, cataloging all its plants and creatures, learning tidbits of alien languages, and comfortably straying further from my ship than I ever had before. While I didn't see anything jaw-dropping or discover anything mind-blowing, it was a relaxing and fun excursion.

I have a lot of little gripes about some of the design choices: the inventory system is terrible and NMS feels very heavily centered on endless resource gathering and repetitive crafting chores. But I've also found solid hours of soothing and enjoyable play that help offset those frustrations. Like I said when Tyler and I discussed our time the PS4 version of the game: "I feel like I only complained but I am liking it a bit." That's still true, and even if I wasn't reviewing it, I'd still be playing it.

I've got plenty more of No Man's Sky to explore, and I hope to have a full review a few days from now.

No Man's Sky

From a technical perspective No Man s Sky hasn t had an smooth launch on PC. But in terms of sales, it s already one of the biggest launches ever of a game on Steam. Steam Stats, an official resource created by Valve, shows that 212,620 people were simultaneously playing No Man s Sky on launch day so far. In North America and Europe alone the Steam servers were serving a combined 4.7 terabits per second as people downloaded the game.

You might be thinking: Eh, that s far less than Dota 2, which is drawing just over 1 million concurrents in the middle of its biggest tournament of the year. And you re right. But consider this: 212,620 players is at least 46% more than what was achieved by every other 2016 release at launch, and it's possible that more people will boot up No Man s Sky on Saturday or Sunday, when Steam activity is typically at its weekly peak.

Here are the peak concurrent players for some major games that released on Steam this year:

  • XCOM 2 133,022
  • Dark Souls 3 129,975
  • Total War: Warhammer 113,019
  • Starbound 62,301 (after leaving Early Access)
  • Doom 44,271
  • Hitman 12,582

And the all-time highs of breakout, surprise hits from 2016:

  • Stellaris 68,602
  • Stardew Valley 64,632
  • Factorio 16,281
  • RimWorld 15,063

And the all-time highs of other, longer-standing popular games that aren t Dota 2 or CS:GO:

  • Rocket League 103,129 (during a free weekend)
  • The Witcher 3: Wild Hunt 92,267
  • ARK: Survival Evolved 84,961 (during a free weekend)
  • Rust 64,982

All concurrent players figures via steamdb.info, which compiles Steam Stats data.

Again, these aren t sales figures, and different games inspire different levels of urgency to play at launch. But concurrency numbers are representative of how popular a game is. Skyrim touched 280,000 concurrents during its launch week in 2011, and went on to sell more than 3.5 million on PC and console in its first two days. GTA 5 hit 364,000 at launch. I just wish we compare these games to Overwatch, which already has 15 million players across all platforms.

No Man's Sky

No Man s Sky just released for the PC on Steam, and users are reporting poor performance, even with good hardware. Stuttering, FPS drops, screen-tearing, and crashes on startup (a potential crash fix is available on Reddit) are among the reported issues, but it s unclear how widespread they are. If the subreddit and Steam reviews are any indication, performance issues aren t a small problem.It s also not an alt-tab friendly game. Once it s minimized, users can t seem to be able to return it to the active window. It happens to me, and absent-mindedly, I ve alt-tabbed to hop into our office chat only to realize I in order to return to No Man s Sky I had force close it and boot it up again. Until we found some weird workarounds: opening Task Manager, right-clicking NMS, and selecting "Switch to" works. So does clicking "Play" in Steam. Not ideal, but better than restarting, I suppose.

And for whatever reason, the framerate is capped at 30 by default, although it can be increased. Be sure to change that in the graphics options before burning down any buildings.As of writing this, Steam user reviews are Mostly Negative, with over 1,000 in an hour after No Man s Sky s release on Steam. They re known to surge and dogpile on a whim, so we ll keep an eye on them to see how they level out, but nearly every single one points to performance.

A small patch just went out, but we're not sure what it addresses. I've installed it and played around for a bit with no noticeable difference in performance, so it might be a quick fix for the startup crashes. If you're still having problems post-patch, Sean Murray tweeted a few things to try and keep in mind.

Hello Games is a small studio, so I expected the PC release to have some blemishes, but for me and plenty of others it s nearly unplayable. Let s hope more patches drop quickly for affected users.

No Man's Sky

No Man s Sky is out now on PC, but we've already had some experience playing it on PS4. Our review will be based on the PC version, but while we work on that, here's a quick guide to getting started in the game based on what we've learned so far.

A lot of tips we could give for the early game are pretty obvious: Hey, you have a jetpack! Upgrade your stuff when you can! Explore, because that s how you find things! Of course you re going to do all that, but a few little things aren t brilliantly explained and you can shave a bit of time off the initial learning process if you know what to expect. We'll keep this guide updated as we learn more.

Repairing your ship 

Your first task is simple: wander around collecting resources to repair and fuel your ship. You should be able to find everything you need without going too far. Iron is plentiful, and plutonium is found in pointy red crystals scan the surrounding area and look for energy symbols. (You might find a big cache in a cave.) The trickiest thing to find at first is thamium9, which comes in little bulbous red plants. Once your ship is repaired, you can find tons of it out in space by blowing up asteroids, so don t bother hunting for plants after that.

Little tool tips in the bottom right will give you guidance. Check out your inventories and note that a couple of modules in your multi-tool are broken you just need iron and carbon to fix them, so do that first. Your scanner will help you find the rest of what you need.

Side note: You can claim the pre-order ship anytime and it will replace the regular starting ship, but I don't recommend doing it right away. It lets you leave the starting system immediately instead of learning how to build a hyperdrive yourself which is nice, but you'll skip some steps that show you the ropes and involve the story. And if you don't get the hyperdrive blueprint, you could be in a bit of trouble later on. I recommend claiming the ship once you've left the first system.

Identifying resources 

There are a few main types of resources, and you ll need a little of all of them to get going. Each resource type has an icon, and it ll save you time to learn them early.

Red lightning bolt: Isotopes. These are used to power things, such as your life support unit and take off thrusters. You can use carbon for life support in a pinch, but since sentinels can get mad at you for disturbing plants, it s better to stock up on plutonium. Recall that thamium9 comes in red plants, but is easier found in asteroids.

Yellow brick: Oxides. The two to look out for are zinc (yellow flowers) and titanium (crystals) which are used to charge defensive units like your hazard protection system and your ship s shields. Iron is also an oxide, and is used for crafting.

Blue flask: Silicates. You ll need these for crafting. You ll most commonly find platinum, but you re going to need some heridium to keep your FTL travels going. There s some potential confusion here: platinum is gathered from plants while heridium comes in big monolithic hunks. When you scan, your visor will highlight such a chunk of heridium with 3D cubes to indicate you can mine it.

There are other resources out there, such as the neutral gold and aluminium, but those listed above are the most important, at least at first.

Dealing with hostiles 

Don t worry too much about the sentinel drones hovering around: except on planets where they re outright hostile, if you don t shoot them, they mostly won t shoot you. They may get touchy if you start destroying plants or messing with wildlife, though. If you do get into a scrap, either try to take them all out or run away. As far as I can tell, once an area is cleared of sentinels it remains safe to explore, at least for a while. Later on you can always retreat to your ship (once it s fixed) and fly to a different part of the planet if needed that s what I do, because I m too lazy to shoot them down most of the time.

Maintaining life support

Not dying is pretty easy. You have two systems to maintain: life support and hazard protection (if on a hazardous planet, eg with radiation or extreme heat). Your life support system can be powered by any isotope, including carbon, which is easy to find just mine plants and hope the sentinels aren t bothered. Your hazard protection system can be recharged with zinc. Just pick it up as you go and keep a stash with you in case you end up on a radioactive planet later. If you re ever in trouble, hopping back into your ship or a powered outpost resets your radiation exposure or temperature, so you re never really in danger unless you wander too far.

What happens if you die? 

If you re killed outside of your ship you ll respawn back at your last save, probably in your ship. You ll lose the items on your person but you can return to your body (marked as your grave on your HUD) to retrieve them. If you re shot to bits in space by pirates, you ll return to the nearest space station and lose your ship s cargo (though your components keep whatever charge they had). You can retrieve it by pointing your nose at the grave marker and flying to it with your pulse drive. I've never been attacked by pirates while retrieving my corpse, so don't feel too worried if you get blown up.

Do note that No Man's Sky autosaves on planets when you exit your ship, not when you enter. You can also save by activating outposts.

You don’t have to hoof it 

If you put your reticule over a destination, it will tell you how long it ll take to get there by walking. If it s over a minute or two, just hop in your ship (once it s fixed) and fly over. You don t have to worry about radiation protection or life support while in your ship. Exploring planets in your ship can also help you find alien artifacts to land near I just fly low over planets I visit looking for structures to land next to, hitting the ship's scanner now and then. You ll use up plutonium every time you do it, but plutonium is plentiful.

But if you do walk, do it with the jetpack

You can't use the jetpack to 'ski' like in Tribes (though wouldn't that be great?), but you can use it to make long walks a bit more fun. If you hit the melee key (default is Q) just before holding down on the jetpack (Space), you'll launch yourself with horizontal momentum rather than vertical. It can be tricky to get the hang of at first, but it helps speed things up a bit once you do. Just be sure to tap the jetpack again before you land so you don't take fall damage.

Getting to high places

If you leave your ship at the top of a plateau and can't get back up, know that you can jetpack infinitely as long as you're against a surface.

Run to the store often

Once you ve left your starting system you should be able to find space stations at every subsequent system. At first, I was reluctant to leave planet surfaces, thinking I should gather up everything of value I could, discarding cheap resources along the way to make space in my inventory. Using your ship s boost and pulse drive, though, you re almost always less than a minute away from the space station, where you can sell all your stuff and possibly buy whatever it was you were looking for.

What to keep with you

On your ship, always keep a stack of plutonium, a stack of thamium9, and especially zinc or titanium to recharge your shields you ll see why after your first pirate attack.

On your person, keep plutonium or carbon to recharge your life support system and mining tool, as well as zinc or titanium to recharge your hazard protection system. Inventory management is a pain in the ass, but it can also help to keep an assortment of other elements and compounds sometimes you can give them to aliens during dialogue. If you talk to an alien once and want to talk to them again, you'll have to give them a bit of carbon for some reason.

How to quickly upgrade your inventory

You ll notice almost immediately that your inventory is extremely limited, and that you re constantly going to be running out of room and having to make choices about what to take with you and what to sell. So, expanding the inventory of your suit and spaceship will become a top priority.

The easiest option is to buy new inventory slots for your suit in space stations. When you land, head to the locked door on the second floor, opposite the trading depot. You'll need an Atlas Pass to unlock the door, and inside you'll find an inventory slot vendor. Each time you buy a new suit slot, the price will increase by 10,000 spacebucks.

You can also find drop pods on the surface of a planet that sell inventory slots, but there s no real guarantee of finding them regularly. Other than slowly cruising over the surface of a planet, scanning it, and investigating any question marks you see, your best bet is to find a beacon near an alien building recognizable by an orange beam of light pointing upwards. You can activate a beacon by crafting a bypass chip, and you re then given a choice of what to search for. One of the choices is to look for a shelter, and drop pods are sometimes found near shelters. Again, the price of each slot goes up 10K each time.

When it comes to adding slots to your spaceship, your only choice is to acquire an entirely new ship. You can interact with any landed ship in a space station or on a planetary outpost by simply walking up to it and activating it, then offering the alien pilot the amount he s asking. Occasionally, crashed and abandoned ships can be found on a planet s surface, and if it has more slots than your own ship to can have it for free but the crashed ship will typically require a number of repairs first.

Inside buildings, check walls and tables

The planets you visit will be dotted with alien outposts and facilities. While speaking with any aliens you find inside is the primary goal, don t forget to take a look around as well, at the walls and tables of the facility. Walls may have mounted specimens to examine, which boost your relations with alien factions. Tables may have items on them that can restore your shields, refill your health, or give you money. There are often also terminals that can provide you with new tech blueprints. So, don t just race in and race out, take a moment to stop and look around.

Feed animals

You don t have to settle for simply scanning and naming (or killing) the alien creatures you find: if you get close enough to many of them, there s an option to feed them. Some want to be fed carbon, others want iron, and still others may enjoy chowing down on a different resources. When fed, the animal may lead you to a useful or expensive element, so if you see a magnifying lens icon over their heads, follow them and see what you find.

Graphics settings

No Man s Sky defaults to a maximum of 30 fps. One of the first things you should do is increase it to 60, 90, 110, or max in the graphics settings.

Alt-tabbing not working?

We like to alt-tab out of games to do other stuff, but No Man's Sky doesn't love us for it. It can be really tricky to get it to take focus again. Weirdly, we've found that, with it minimized, hitting 'Play' on Steam again will bring it back up rather than telling you it's already running.

You can also open up the task manager, expand 'No Man's Sky', right click on 'Application' and select 'switch to.'

Server status

Having trouble logging in, and unsure if it s just you? Nomansskystat.us is an unofficial site that flags the status and load of No Man Sky s PC and PS4 servers.

No Man's Sky

No Man's Sky finally launches on PC today, starting a huge race to the centre of the game's vast procedurally generated galaxy. What secrets lie at the heart of the game? The truth is out there already, in the form of some spoilery videos, but why watch those when you can speculate wildly, as we have been doing in the office all day while waiting for the game to unlock. Here are our most sensible guesses.

At the centre of No Man's Sky universe, you will find...

Another player you can actually see.

The starship Enterprise stuck in a mid-episode crisis that you must solve using your wits and endless talking.

A really terrible Doctor Who Christmas special.

Leonard Nimoy in a smoking jacket and a high-backed chair.

A portal. When you go through you find exactly the same universe, only all the animals have goatees and are 50% more evil.

A floating fortress with a sign on the door saying the princess is in another castle. The other castle is at the edge of the galaxy.

The vengeful ghost of every wonky procedurally generated zebra you chose to kill for fun. This is your new hell.

A vast, gaping Christopher Nolan plot hole.

A press release announcing that Half-Life 3 has been cancelled.

A time when games were games and kids played outside and you could leave your door unlocked without worrying and something about apple pie, y know?

The giant bin M. Night Shyamalan s talent fell into.

David Bowie s current address.

There is a patch of sky, and it belongs to a man. His name is Jim.

A delicious chocolate truffle filling.

Peter Molyneux, and the universe rotates slowly and majestically around him.

A Starbucks.

A bigger universe with lots of hitpoints that s really hard to kill.

A trailer for No Man s Sky Online.

Mole people.

Lord Lucan.

Error 404.

A gift shop, through which you exit the game.

A floating-point precision error.

A leather-bound tome containing every No Man's Sky op-ed. This is your new hell.

A note that reads: You need the sniper rifle to defeat Sniper Wolf. Retrieve from planet Tank Hangar B2.

A protracted fight with the transcendent space baby from the end of 2001: A Space Odyssey.

The abyss, also gazing into you.

Frank Ocean s highly anticipated sophomore album, Boys Don t Cry.

The game you always dreamed that No Man s Sky was.

The truth, I'm sure, will be far more spectacular. We're looking forward to seeing how these weird and wonderful planets and creatures will look on PC, and finding out whether the PC version will match our impressions so far from the PS4 edition. What do you think we'll find at the heart of the game?

No Man's Sky

If there s one thing I learned from The Hitchhiker s Guide to the Galaxy, it s that an infinite universe is going to be filled with some very weird shit. With 18 quintillion procedurally generated planets, each with its own unique life forms, No Man s Sky may as well be infinite. And players are already finding some weird, weird shit out there in the universe. We re out there exploring, too, even though the PC version doesn t arrive until Friday, and have found some pretty cool creatures.

Here s a collection of our favorite animal and plant life we ve seen posted on reddit, forums and social media so far, with a few of our own discoveries thrown in, too.

Several of our favorite NMS curios so far have come from redditor halfdeafmusic. First up: these space cacti are ready for a rave.

Redditor halfdeafmusic calls this one "Falkor's people," which brought back some Neverending Story warm and fuzzies.

Redditor TheSilverCoyote found Big Bird. Well, he thinks it's Big Bird. His screenshot titled "Acid Big Bird" either refers to the planet's acid rain or what Big Bird would look like after a particularly nasty space bender. Stay hydrated, BB.

NeoGAF poster Betty has some of the best discoveries so far in the photo thread, including this tentacle snail alien with a wicked lobotomy. Or are those ears?

Our own stellar explorer Chris Livingston found this golden formation during his travels. No comment.

A space station at the mouth of a black hole sent the needle on my Cool Sci-Fi Shit detector spiking into the red. Dear god, this is cool. Props to Neogaf poster idonteven.

Another idonteven joint, this sunset(?) on a barren planet is absolutely beautiful.

Our own Tyler Wilde found this bird...bear...thing, which stands precariously upon the axis of cute and blood-curdling.

There's nothing too unusual going on in this shot from redditor shdw44, but I love the variety of vegetation and the environment in this shot. It feels like a perfect window into the excitement of exploration: coming out of a lush valley to discover a settlement and new types of life.

Oh hey, NeoGAFfer Betty found that lady from Assassin's Creed Unity who didn't have any skin. She seems to be doing well.

Redditor TheTarg found an abandoned ship that looks like a cross between an X-Wing and a Battlestar Galactica Raptor. In other words: sweet.

Kirk, was that you? NeoGAF member freeman76 is on your trail.

NeoGAF member DoctorWho met a pretty awesome monster on his starting planet. He's got kind of a doggy dinosaur look going on. Who's a good alien? You are!

NeoGAF member FigBoy79 found this environmental oddity. We're christening it the Half-Eaten Taco Bowl.

Betty from NeoGAF found one of the best aliens we've seen yet: the big-eared stoner slug with a fu manchu.

Redditor JohnTravoltasBox took this screenshot, which I'd describe as sci-fi as hell. Look at that sweet telescope-lookin' thing! And that floating island! And the planet in the background! Yes, yes, yes.

MyAnacondaDoess posted this one on reddit, calling it the "most gorgeous screenshot of the game I've seen so far." Agreed.

Redditor sillykawaii found a big bouncing pineapple which is apparently not that uncommon. But I'm pretty into big bouncing pineapples, so it gets a pass.

Awesome space ruins, via NeoGAF member UpDownLeftRight.

"And I shall call him Watermelonface," posts redditor keyree.

Did you like those last catci? Well these cacti have hats. Hats on their hands and their heads. What a wonderful galaxy.

I honestly don't know what to say about this one, except: I am afraid. Thanks, redditor Rsuff.

This seemingly adorable little guy has been all over twitter thanks to user space_mannequin. Watch as innocence turns to horror.

Via this anonymous gfycat post, a truly majestic creature: all dinosaur, but with some itty bitty butterfly wings. Actually, those are pretty huge butterfly wings, but, y'know, in context.

And we end where we begin, with halfdeafmusic's great shot of cool telescopes on a beautiful alien planet.

Make sure to read our first impressions of No Man's Sky and our editorial on the journey through space in games like No Man's Sky and Elite Dangerous, and what they could learn from Kerbal Space Program.

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