Darkwood - Valve
Darkwood is Now Available on Steam and is 10% off!*

Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.

*Offer ends August 24 at 10AM Pacific Time
Darkwood - Valve
Darkwood is Now Available on Steam and is 10% off!*

Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.

*Offer ends August 24 at 10AM Pacific Time
Aug 17, 2017
Darkwood - The Acid Wizard
Hello,

After more than 4 years of development, Darkwood is finally complete. Thank you for being with us.

Early Access has helped this project tremendously, and even though we have stayed in development for way longer than we anticipated, thanks to your feedback Darkwood has grown in scope and complexity in ways we have never imagined possible.

We put our heart and soul into this project. We hope you like it.

Here's the relase trailer, showing a glimpse of what you may expect in the game:
https://www.youtube.com/watch?v=3S3tmWfFACQ

Once again, thank you for your amazing support and patience,
The Acid Wizards
Aug 17, 2017
Darkwood - The Acid Wizard
Hello,

After more than 4 years of development, Darkwood is finally complete. Thank you for being with us.

Early Access has helped this project tremendously, and even though we have stayed in development for way longer than we anticipated, thanks to your feedback Darkwood has grown in scope and complexity in ways we have never imagined possible.

We put our heart and soul into this project. We hope you like it.

Here's the relase trailer, showing a glimpse of what you may expect in the game:
https://www.youtube.com/watch?v=3S3tmWfFACQ

Once again, thank you for your amazing support and patience,
The Acid Wizards
Darkwood - The Acid Wizard


This is the last update before release! This update brings a heap of fixes, polishing, and a small amount of new content

Hotfix 1
- Surprise! Russian language is now officially supported :)
- Fixed health net replenishing after respawning.
- Delayed reputation gain popup after suriving a night a bit.
- Fixed immortal chomper in one of the ruins on the swamps.
- Fixed issues with player animations in some points of the game.
- Fixed draggable beds in doctor house.
- Fixed error if killed Elephants yet brought back the Child to them.
- Hopefully fixed a error when traveling from the Doctor dream.
- Hopefully fixed weird behaviour sometimes for characters.

Changes
- New events and night scenarios!
- Lots of memory optimization in the 32-bit windows build.
- The whole Polish localization has been rewritten. Some of the English texts have seen a makeover too!
- Added a new screen with a video when you die on permadeath.
- Added burning damage effect to burning villagers during the night, also fixing their low damage.
- Added new portrait and dialogue option for the underground door and dream.
- New dialogues.
- Added bridge location popup and map icon.
- Added missing church box drawings and previous / next buttons.
- Added 100 rep for The Three at start in chapter 2.
- Added check for when the game cannot properly write to the save file location.
- Added a borderless window launch option.
- Updates to the dev console.
- Added several journal sketches.
- Added missing journal entry about Piotrek.
- Updated the storm lake location in the swamps.
- Updated cornfield location.
- Moved Wolf's reactions to the death of the Chicken Lady and her sister to items to avoid conficts with other dialogues that can trigger when starting the conversation with him.
- Removed gagarin's note from Piotrek's body in chapter 2.
- Removed redundant context menu for metal door in radio tower underground.
- Removed language setting in Steam client.
- Changed chain trap fade time so that the player does not have to drag it for a long time after getting trapped in it.

Fixes
- Fixed broken triggers that react to player's sight.
- Fixed several untranslated dialogues.
- Made some draggable objects destructible.
- Fixed events firing when turning on the generator even though it's out of gas (like in the pigshed).
- Fixed redundant cursor over a knife after throwing it when it's completely degraded.
- Fixed pressing "B" on the controller going straight into inventory when having the construction menu open.
- Fixed a invisible collider in piotrek's place.
- Fixed flashlight not being in player's hands by default in the underground dream.
- Fixed Wolfman going for a meat bait and getting stuck :D
- Fixed invisible barricade on the door leading to the dog at Piotrek's place.
- Fixed characters of the same faction sometimes incorrectly wanting to fight one another.
- Fixed body part marker sometimes being under other icons on the map.
- Ravens are faster now.
- Fixed sound playing on each wood log converted in saw.
- Removed option to change the current hotbar slot when running, it was too buggy.
- Fixed extremely weird flare behaviour when walking into a infection and aiming a flare, or when running into it.
- Fixed flare brightness.
- Fixed mushroom man.
- Fixed object hits not registering correctly when attacking them close to walls.
- Fixed being able to select inventory slots when inside the padlock menu.
- Many fixes to menus when going to and from the gamepad mode.
- Fixed being able to select objects through other objects that block your FOV, like doors and wardrobes.
- Fixed lantern not affecting the shadow armor.
- Fixed head bashing redneck in radio tower wrong position.
- Fixed missing radio tower sounds.
- Fixed missing holes in one of the borders in the swamps.
- Several fixes to ambient sounds disappearing suddenly in certain locations.
- Fixed redundant item switch animation when jumping through window with a item that has no custom animation.
- Fixed many issues with item context menu and going into menus.
- Fixed rain drops not showing up if you've loaded a game in a underground location when it's raining and exited the location.
- Fixed "scream" skill not having a visible effect.
- Fixed missing text in radio tower note.
- Fixed barn doors in the pigsheds not affecting FOV.
- Fixed pathfinding and colliders in the cornfields.
- Added missing map icon to one of the border locations in the Silent Woods.
- Several typos and missing translations fixed.
- Audio options button is now correctly centered.
- Fixed broken baby banshees.
- Fixed error when tring to use the "scream" skill near a NPC.
- Fixed bad dialogue for the villagers in the chapter 1 village.
- Gasoline trail in the village cellar now more clearly visible.
- Fixed bad eye sprite position for the ground eye in the swamps.
- Fixed The Three visiting the player after burning the tree.
- Fixed "careful step" skill using up when stepping into a fire.
- Fixed fence being below player at the silo.
- Fixed not being able to light up gasoline trails or infections with the torch.
- Fixed being able to drop items when interacting with a note.
- Fixed no animation on eye in the swamps.
- Fixed "day" text not disappearing when going to main menu.
- Fixed being able to get stuck in the wedding location after jumping through a fence.
- Fixed running animation persisting if trying to pick up a mushroom when running.
- Fixed several issues when going from the inventory to other menus.
- Fixed durability bug when digging holes.
- Fixed incorrect number of stackable items that have durability displayed in the crafting menu.
- Fixed player freeze when caught in beartrap, opened inventory, opened context menu on an item, waited until the beartap effect passes and still holding the primary action key.
- Fixed broken crazy man in the meadow -> forest gate.
- Fixed incorrect layers for the church stone fence debris.
- Fixed issues with texts in main menu being invisible or not refreshing properly.
- Fixed not being able to kill some small characters with melee weapons.
- Fixed some audio not disappearing when walking out of some sound areas like the cornfields.
- Wolf gossip about the pigshed will become active if you find him in the Silent Forest.
- Wolf sabotage of Piotrek's parts will become active once you've shown at least one part to Piotrek.
- Fixed glitch when running into a beartrap while switching items during running.
- Fixed buggy meat throwing.
- Fixed undeground door having wrong portrait and dialogue after having the underground dream.
- Fixed invisible liquid in syringe.
- Fixed getting stuck in cooking menu if starting from ch2.
- Fixed rain present in underground location if loaded a save from there.
- Removed molotov night event, it was buggy.
- Fixed pig heads appearing during morning if had a dream sequence after killing the sow.
- Moved player spawn in underground dream.
- Fixed weird villager idle animations in the pigshed.
- "Search" instead of "Open" text on containers when opening the context menu.
- Fixed some dialogues incorrectly appearing one after another.
- Fixed cursor disappearing if went into menu, entered pad mode and exited right after that.
- Fixed input being captured for the selected object if clicked inside the skills menu.
- Fixed 3rd night in meadow hideout being bugged.
- Fixed pad / mouse + keyboard icon not showing up in main menu.
- Fixed several typos and missing translations.
- More draggable objects are destructible.
- Fixed glitch when trying to repair the staff.
- Fixed being able to talk to the underground door in the first part of the underground tunnels after the doctor opens it.
- Fixed error when switching between dreams sometimes.
- Added a seperate layer for legs for Chomper (used when walking on water).
- Fixed skill truncated tooltip for skills in low resolutions.
- Fixed being able to run out of grave dream.
- Fixed incorrect collisions for fence.
- Fixed being able to freeze the player if entered construction mode and opened map / journal.
- Fixed Wolfman glitching out if caught in beartrap.
- Fixed wedding location icon. It also no longer disappears after loading the game.
- Fixed save corruption if loading a game during some of the dreams.
- Fixed double popup when picking up some maps.
- Fixed error and visible train car when switching between doctor's dreams.
- Fixed vignetting on low post fx quality.
- Fixed some buttons in main menu still not refreshing properly.
- Fixed "repair text" on broken items.
- Fixed unkillable crazy villager in chapter 1 village.
- Fixed error if you were close to the wedding location in the middle of the night.
- Fixed characters getting stuck in some objects in the woods.
- Fixed shiny stones spawning inside some objects in the woods, being inaccessible.
- Fixed a few inventory-related bugs.
- Fixed error if mashing escape button when generating new world.
- Removed option to click on profile buttons after clicking the start game button.
- Fixed bathtub not being destructible. Take that, exploiters!
- Fixed Musican's dialogue.
- Fixed Mushroom Granny's, Wolf's and Musician's dialogue if they don't want to talk to you.
- Fixed chair with clothes on wrong layer.
- FIxed being able to get stuck inside some dialogues.
- Fixed chains, especially for the dog in the Wedding location.
- Fixed animation still playing for sister's blanked after killing her.
- Fixed journal entries duplicated after walking through the burned tree, loading the game and walking through it again.
- Fixed being able to get stuck in some borders.
- Fixed being able to get stuck between a door and wardrobe in one of the ruins in the swamps.
- Fixed area effects bugging out when removed if player was affected by them.
- Fixed redundant messages when traveling to and from the underwater passageway in the border in chapter 2.
- Fixed burning villager bugging out when affected very slightly by an explosion that did not kill him instantly.
- Fixed gas from gas bottle sometimes not igniting when a matchstick has been thrown in it, and sometimes the gas staying even after it exploded.
- Fixed chomper in cellar dream being able to destroy the barricade on the stairs.
- Fixed enemies sometimes flickering when overlapping one another when dead.
- Fixed screen overlay in radio tower disappearing suddenly if ran out of location when it was active.
- Fixed some characters getting stuck attacking a window even though the barricade was destroyed.
- Fixed gasoline not being visible on some objects.
- Fixed enemies being able to push the protagonist when he's stuck attacking a object with the pitchfork.
- Fixed being able to select obects during transitions to dreams other than when leveling.
- Fixed being able to attack objects through doors.
- Fixed being able to select objects through doors.
- Fixed being able to select objects with the controller through walls.
- Fixed item popup being in wrong position initially when opening the trade window in gamepad mode.
- Removed ability to switch hotbar items when being transported to dreams.
- Fixed missing text for Pain effect.
- Fixed performance drop during night after burning the tree.
- Fixed cripple sometimes not being removed from tree village after burning the tree.
- Fixed redundant message when musician comes to your hideout in chapter 2.
- Fixed Musician idle sounds in chapter 2.
- Fixed invisible collider outside of Elephants' house.
- Fixed tooltips in main menu truncated in low resolutions.
- Fixed resolution text in main menu not properly refresh upon dismissing changes.
- Fixed redundant controller button prompts in cooking / skills menu.
- Fixed unclickable page in journal if hovering over the page number.
- Fixed broken dialogue for Wolfman.
- Fixed controls described in the Help section not always reflecting current input device.
- Fixed hint for transferring items in Help section being misleading when using a controller.
- Fixed missing gamepad prompt in trading menu.
- Fixed some font inconsistencies in menus.
- Fixed journal items obtained in prologue persisting in main world if loaded a game in prologue.
- Fixed some missing texts.
- Fixed truncated upgrade popup for weapons in low resolutions.
- Fixed being able to bypass doctor's safe when using the context menu.
- Added pad icons help to the trading menu.
- The pad icons help is more reactive to player input.
- Fixed not being able to transfer all items from player inventory in trading menu in gamepad mode.
- Fixed item popup not being refreshed if dropped item from inventory in gamepad mode.
- Fixed cursor being visible when dying in gamepad mode.
- Fixed cursor sometimes being visible in main menu in gamepad mode.

Alright, now it's time to go back to the crunch :D See you on the 17th!

You can also follow us on:
https://twitter.com/TheAcidWizard
https://www.facebook.com/AcidWizardStudio

The Acid Wizard
Darkwood - The Acid Wizard


This is the last update before release! This update brings a heap of fixes, polishing, and a small amount of new content

Hotfix 1
- Surprise! Russian language is now officially supported :)
- Fixed health net replenishing after respawning.
- Delayed reputation gain popup after suriving a night a bit.
- Fixed immortal chomper in one of the ruins on the swamps.
- Fixed issues with player animations in some points of the game.
- Fixed draggable beds in doctor house.
- Fixed error if killed Elephants yet brought back the Child to them.
- Hopefully fixed a error when traveling from the Doctor dream.
- Hopefully fixed weird behaviour sometimes for characters.

Changes
- New events and night scenarios!
- Lots of memory optimization in the 32-bit windows build.
- The whole Polish localization has been rewritten. Some of the English texts have seen a makeover too!
- Added a new screen with a video when you die on permadeath.
- Added burning damage effect to burning villagers during the night, also fixing their low damage.
- Added new portrait and dialogue option for the underground door and dream.
- New dialogues.
- Added bridge location popup and map icon.
- Added missing church box drawings and previous / next buttons.
- Added 100 rep for The Three at start in chapter 2.
- Added check for when the game cannot properly write to the save file location.
- Added a borderless window launch option.
- Updates to the dev console.
- Added several journal sketches.
- Added missing journal entry about Piotrek.
- Updated the storm lake location in the swamps.
- Updated cornfield location.
- Moved Wolf's reactions to the death of the Chicken Lady and her sister to items to avoid conficts with other dialogues that can trigger when starting the conversation with him.
- Removed gagarin's note from Piotrek's body in chapter 2.
- Removed redundant context menu for metal door in radio tower underground.
- Removed language setting in Steam client.
- Changed chain trap fade time so that the player does not have to drag it for a long time after getting trapped in it.

Fixes
- Fixed broken triggers that react to player's sight.
- Fixed several untranslated dialogues.
- Made some draggable objects destructible.
- Fixed events firing when turning on the generator even though it's out of gas (like in the pigshed).
- Fixed redundant cursor over a knife after throwing it when it's completely degraded.
- Fixed pressing "B" on the controller going straight into inventory when having the construction menu open.
- Fixed a invisible collider in piotrek's place.
- Fixed flashlight not being in player's hands by default in the underground dream.
- Fixed Wolfman going for a meat bait and getting stuck :D
- Fixed invisible barricade on the door leading to the dog at Piotrek's place.
- Fixed characters of the same faction sometimes incorrectly wanting to fight one another.
- Fixed body part marker sometimes being under other icons on the map.
- Ravens are faster now.
- Fixed sound playing on each wood log converted in saw.
- Removed option to change the current hotbar slot when running, it was too buggy.
- Fixed extremely weird flare behaviour when walking into a infection and aiming a flare, or when running into it.
- Fixed flare brightness.
- Fixed mushroom man.
- Fixed object hits not registering correctly when attacking them close to walls.
- Fixed being able to select inventory slots when inside the padlock menu.
- Many fixes to menus when going to and from the gamepad mode.
- Fixed being able to select objects through other objects that block your FOV, like doors and wardrobes.
- Fixed lantern not affecting the shadow armor.
- Fixed head bashing redneck in radio tower wrong position.
- Fixed missing radio tower sounds.
- Fixed missing holes in one of the borders in the swamps.
- Several fixes to ambient sounds disappearing suddenly in certain locations.
- Fixed redundant item switch animation when jumping through window with a item that has no custom animation.
- Fixed many issues with item context menu and going into menus.
- Fixed rain drops not showing up if you've loaded a game in a underground location when it's raining and exited the location.
- Fixed "scream" skill not having a visible effect.
- Fixed missing text in radio tower note.
- Fixed barn doors in the pigsheds not affecting FOV.
- Fixed pathfinding and colliders in the cornfields.
- Added missing map icon to one of the border locations in the Silent Woods.
- Several typos and missing translations fixed.
- Audio options button is now correctly centered.
- Fixed broken baby banshees.
- Fixed error when tring to use the "scream" skill near a NPC.
- Fixed bad dialogue for the villagers in the chapter 1 village.
- Gasoline trail in the village cellar now more clearly visible.
- Fixed bad eye sprite position for the ground eye in the swamps.
- Fixed The Three visiting the player after burning the tree.
- Fixed "careful step" skill using up when stepping into a fire.
- Fixed fence being below player at the silo.
- Fixed not being able to light up gasoline trails or infections with the torch.
- Fixed being able to drop items when interacting with a note.
- Fixed no animation on eye in the swamps.
- Fixed "day" text not disappearing when going to main menu.
- Fixed being able to get stuck in the wedding location after jumping through a fence.
- Fixed running animation persisting if trying to pick up a mushroom when running.
- Fixed several issues when going from the inventory to other menus.
- Fixed durability bug when digging holes.
- Fixed incorrect number of stackable items that have durability displayed in the crafting menu.
- Fixed player freeze when caught in beartrap, opened inventory, opened context menu on an item, waited until the beartap effect passes and still holding the primary action key.
- Fixed broken crazy man in the meadow -> forest gate.
- Fixed incorrect layers for the church stone fence debris.
- Fixed issues with texts in main menu being invisible or not refreshing properly.
- Fixed not being able to kill some small characters with melee weapons.
- Fixed some audio not disappearing when walking out of some sound areas like the cornfields.
- Wolf gossip about the pigshed will become active if you find him in the Silent Forest.
- Wolf sabotage of Piotrek's parts will become active once you've shown at least one part to Piotrek.
- Fixed glitch when running into a beartrap while switching items during running.
- Fixed buggy meat throwing.
- Fixed undeground door having wrong portrait and dialogue after having the underground dream.
- Fixed invisible liquid in syringe.
- Fixed getting stuck in cooking menu if starting from ch2.
- Fixed rain present in underground location if loaded a save from there.
- Removed molotov night event, it was buggy.
- Fixed pig heads appearing during morning if had a dream sequence after killing the sow.
- Moved player spawn in underground dream.
- Fixed weird villager idle animations in the pigshed.
- "Search" instead of "Open" text on containers when opening the context menu.
- Fixed some dialogues incorrectly appearing one after another.
- Fixed cursor disappearing if went into menu, entered pad mode and exited right after that.
- Fixed input being captured for the selected object if clicked inside the skills menu.
- Fixed 3rd night in meadow hideout being bugged.
- Fixed pad / mouse + keyboard icon not showing up in main menu.
- Fixed several typos and missing translations.
- More draggable objects are destructible.
- Fixed glitch when trying to repair the staff.
- Fixed being able to talk to the underground door in the first part of the underground tunnels after the doctor opens it.
- Fixed error when switching between dreams sometimes.
- Added a seperate layer for legs for Chomper (used when walking on water).
- Fixed skill truncated tooltip for skills in low resolutions.
- Fixed being able to run out of grave dream.
- Fixed incorrect collisions for fence.
- Fixed being able to freeze the player if entered construction mode and opened map / journal.
- Fixed Wolfman glitching out if caught in beartrap.
- Fixed wedding location icon. It also no longer disappears after loading the game.
- Fixed save corruption if loading a game during some of the dreams.
- Fixed double popup when picking up some maps.
- Fixed error and visible train car when switching between doctor's dreams.
- Fixed vignetting on low post fx quality.
- Fixed some buttons in main menu still not refreshing properly.
- Fixed "repair text" on broken items.
- Fixed unkillable crazy villager in chapter 1 village.
- Fixed error if you were close to the wedding location in the middle of the night.
- Fixed characters getting stuck in some objects in the woods.
- Fixed shiny stones spawning inside some objects in the woods, being inaccessible.
- Fixed a few inventory-related bugs.
- Fixed error if mashing escape button when generating new world.
- Removed option to click on profile buttons after clicking the start game button.
- Fixed bathtub not being destructible. Take that, exploiters!
- Fixed Musican's dialogue.
- Fixed Mushroom Granny's, Wolf's and Musician's dialogue if they don't want to talk to you.
- Fixed chair with clothes on wrong layer.
- FIxed being able to get stuck inside some dialogues.
- Fixed chains, especially for the dog in the Wedding location.
- Fixed animation still playing for sister's blanked after killing her.
- Fixed journal entries duplicated after walking through the burned tree, loading the game and walking through it again.
- Fixed being able to get stuck in some borders.
- Fixed being able to get stuck between a door and wardrobe in one of the ruins in the swamps.
- Fixed area effects bugging out when removed if player was affected by them.
- Fixed redundant messages when traveling to and from the underwater passageway in the border in chapter 2.
- Fixed burning villager bugging out when affected very slightly by an explosion that did not kill him instantly.
- Fixed gas from gas bottle sometimes not igniting when a matchstick has been thrown in it, and sometimes the gas staying even after it exploded.
- Fixed chomper in cellar dream being able to destroy the barricade on the stairs.
- Fixed enemies sometimes flickering when overlapping one another when dead.
- Fixed screen overlay in radio tower disappearing suddenly if ran out of location when it was active.
- Fixed some characters getting stuck attacking a window even though the barricade was destroyed.
- Fixed gasoline not being visible on some objects.
- Fixed enemies being able to push the protagonist when he's stuck attacking a object with the pitchfork.
- Fixed being able to select obects during transitions to dreams other than when leveling.
- Fixed being able to attack objects through doors.
- Fixed being able to select objects through doors.
- Fixed being able to select objects with the controller through walls.
- Fixed item popup being in wrong position initially when opening the trade window in gamepad mode.
- Removed ability to switch hotbar items when being transported to dreams.
- Fixed missing text for Pain effect.
- Fixed performance drop during night after burning the tree.
- Fixed cripple sometimes not being removed from tree village after burning the tree.
- Fixed redundant message when musician comes to your hideout in chapter 2.
- Fixed Musician idle sounds in chapter 2.
- Fixed invisible collider outside of Elephants' house.
- Fixed tooltips in main menu truncated in low resolutions.
- Fixed resolution text in main menu not properly refresh upon dismissing changes.
- Fixed redundant controller button prompts in cooking / skills menu.
- Fixed unclickable page in journal if hovering over the page number.
- Fixed broken dialogue for Wolfman.
- Fixed controls described in the Help section not always reflecting current input device.
- Fixed hint for transferring items in Help section being misleading when using a controller.
- Fixed missing gamepad prompt in trading menu.
- Fixed some font inconsistencies in menus.
- Fixed journal items obtained in prologue persisting in main world if loaded a game in prologue.
- Fixed some missing texts.
- Fixed truncated upgrade popup for weapons in low resolutions.
- Fixed being able to bypass doctor's safe when using the context menu.
- Added pad icons help to the trading menu.
- The pad icons help is more reactive to player input.
- Fixed not being able to transfer all items from player inventory in trading menu in gamepad mode.
- Fixed item popup not being refreshed if dropped item from inventory in gamepad mode.
- Fixed cursor being visible when dying in gamepad mode.
- Fixed cursor sometimes being visible in main menu in gamepad mode.

Alright, now it's time to go back to the crunch :D See you on the 17th!

You can also follow us on:
https://twitter.com/TheAcidWizard
https://www.facebook.com/AcidWizardStudio

The Acid Wizard
Jul 28, 2017
Darkwood - The Acid Wizard


Hi!

This will be the last major update before release, with a few minor ones coming in the next two weeks. Please report any bugs you find in the Bug Reports section! :)

Changes
- A new location in the Meadow! It won't be fully accessible until the release though :)
- A new dream! It's pretty cool.
- There's a new 64-bit executable for Windows, which should improve performance and stability. Additionally, audio files do not get loaded and unloaded constantly from memory if you have more than 6GB of RAM.
- The world reacts to more of your choices.
- Added a option to enable additional content, but this content is hidden in the current version.
- Added help popup when equipping a melee weapon for the first time (after the prologue) about secondary attacks.
- Added new effects to skills.
- Added new texts to some NPCs.
- New item animations for the Meat item.
- Changed Wolf's hideout name.
- Many texts in the Polish localization have been rewritten. English coming soon! :)
- Bike Man's package has way more columns now so they will be visible on small resolutions if you had a lot of stuff in the hideout.
- New music and audio effects.

Fixes
- Fixed several instances where the player could freeze and be unresponsive to inputs.
- Fixed nasty issue where in a very rare case, a location outside of the main world could get corrupted.
- Fixed being able to freeze the player when aiming a flare and dodging continuously until out of stamina.
- Fixed flare fire up animation playing again when aiming the flare and dodging.
- Removed "saving" text on the white screen during morning.
- Hopefully fixed issue where you did not get reputation for empty firearms sometimes.
- Fixed bug with the pigshed lever if you started the generator, left the location, came back when the generator run out of juice in the meantime.
- Fixed several missing translations.
- Fixed some issues when hovering the cursor over many objects at the same time.
- Fixed missing cursor on the well.
- Fixed missing music after dreams!
- Fixed missing OSX and Linux icons.
- Fixed some occurances where characters could get stuck on fences.
- Fixed being able to do the secondary attacks or enter the active skills menu when you are not supposed to.
- Characters no longer treat destroyed objects like obstacles.
- Changed ravens to not use pathfinding.
- Fixed being able to run when entering water passage.
- Fixed game thinking you are aiming a weapon when you aimed a weapon, the morning white screen came and you stopped aiming at a certain moment.
- Fixed not being able to push furniture on top of certain rugs.
- Fixed light flares in dream cellar.
- Fixed being able to explode and burn traps which you are placing.
- Fixed doors in a ruined cottage on the swamps.
- Removed ability to upgrade the table leg.
- Fixed several bugs with the final doctor stage in chapter 2 if you failed his dream.
- Fixed night trader being inside hideout instead of wolf if he came to your hideout during the morning and you reloaded the game.
- Lanterns can now be stacked.
- Stones can now disarm all mushrooms and mimics.
- Fixed incorrect cursor behaviour when examining the electronic game.
- Fixed incorrect torch particle positions in some animations, and when aiming only for a split second.
- Fixed not being able to ignite gas clouds with matchsticks.
- Fixed enemy health bar appearing if caught in beartrap.
- Fixed some audio effects still on during the day when played during a night event, and the player was out of the hideout when the morning came.
- Fixed being able to select objects for a split second when transferring between doctor's dreams.
- Fixed cellar dream being too dark when loaded from a saved game.
- FIxed cellar dream ending sometimes lasting for too long.
- Fixed invisible cursor for a while when exiting the cellar dream.
- (Hopefully) Fixed cursor not being visible when traveling to the underground entrance and leaving dreams.
- Fixed flare smoke sometimes being below some sprites.
- Fixed some characters being able to attack the player even though he's using the invisibility skill.
- Fixed cursor being below the buttons in the profile menu.
- Fixed biome name text being below some of the map icons.
- Fixed some ruins in the swamps being flooded.
- Fixed deadly light in the swamps having no effect when drinking an antidote.
- Fixed "Disable gamepad mode" buton not reverting to default.
- Fixed incorrect color overlay when loading a game during morning.
- Fixed music not playing after some time.
- Fixed not being able to transfer some items with shift+click in certain situations.
- Fixed errors during character rotation when animating.
- Fixed some traps that do not trigger automatically when stepping on them, being removed from player's vicinity when respawning.
- Fixed aim glitch when mashing the aim button during switching items on hotbar when placing a trap.
- Fixed visual glitch when rapidly transfering from the village and to the well and vice versa.
- Removed possibility to change hotbar items during padlock menu.
- Fixed english dialogue in polish version of the game for Wolf.
- Fixed some item names in journal being too long.
- Removed option to go into main menu during death animation.
- Fixed Human Spider clone damage being too high.
- Fixed player shadow glitch when traveling between locations.
- Fixed Centipede shadow pop up.
- Fixed visual glitch on the Protagonist in the first part of the prologue.
- Fixed weird Antek behaviour after being cut in half in some cases.
- Pressing "Escape" in the help menu now skips to the next page instead of closing the Main Menu.
- Closing a door stops the rotation sound immediately.
- Fixed being able to move characters around when aiming and they are eating something / playing a custom animation.
- Fixed invisible pad / keyboard icons when entering / leaving the gamepad mode inside the dialogue.
- Fixed catching the first input when entering / leaving the gamepad mode.
- Fixed chain trap still affecting the player even though he has the Careful Step skill.
- Fixed chain trap bugging out when having a door closed on it.
- Fixed the Trader not being visible outside of the FOV.
- Fixed Skill help pupup being visible when traveling to a dream (not when the dream is ended).
- Fixed some bad translations for some buttons inside the Controls Menu.
- Fixed missing beartrap anims for Wolf.
- Fixed some dodge animations not having footstep sounds.
- Fixed some melee sensors being incorrect.
- Fixed sparks and FX inside lights not disappearing when using Moth skill and the skill was used up.


Gamepad
- Fixed broken object selection if selected a item in a dead body and closing the inventory.
- Greyed out the "Transfer" text when having a item selected inside the inventory.
- Fixed being able to throw out important items from the inventory.
- Added back "Far look" button, for seeing underneath trees in the forest.
- Improvements to journal management.
- Fixed Main Menu buttons not being selectable when exiting the Help Menu.
- Fixed cursor text not disappearing when entering controller menu.
- Fixed being not being able to exit the padlock menu.
- Fixed glitch when dropping a quest item from inventory.
- Fixed some object selection issues.
- Accepting a trade is now done by a specific button.

Big thanks to Didek and DeforMC for testing out this version!

Work has also been done for the Epilogue! It still needs some final touches though. Other than that, we've been busy preparing the backer rewards and marketing stuff for the release, which, I would like to remind you, will happen on August 17th!
Jul 28, 2017
Darkwood - The Acid Wizard


Hi!

This will be the last major update before release, with a few minor ones coming in the next two weeks. Please report any bugs you find in the Bug Reports section! :)

Changes
- A new location in the Meadow! It won't be fully accessible until the release though :)
- A new dream! It's pretty cool.
- There's a new 64-bit executable for Windows, which should improve performance and stability. Additionally, audio files do not get loaded and unloaded constantly from memory if you have more than 6GB of RAM.
- The world reacts to more of your choices.
- Added a option to enable additional content, but this content is hidden in the current version.
- Added help popup when equipping a melee weapon for the first time (after the prologue) about secondary attacks.
- Added new effects to skills.
- Added new texts to some NPCs.
- New item animations for the Meat item.
- Changed Wolf's hideout name.
- Many texts in the Polish localization have been rewritten. English coming soon! :)
- Bike Man's package has way more columns now so they will be visible on small resolutions if you had a lot of stuff in the hideout.
- New music and audio effects.

Fixes
- Fixed several instances where the player could freeze and be unresponsive to inputs.
- Fixed nasty issue where in a very rare case, a location outside of the main world could get corrupted.
- Fixed being able to freeze the player when aiming a flare and dodging continuously until out of stamina.
- Fixed flare fire up animation playing again when aiming the flare and dodging.
- Removed "saving" text on the white screen during morning.
- Hopefully fixed issue where you did not get reputation for empty firearms sometimes.
- Fixed bug with the pigshed lever if you started the generator, left the location, came back when the generator run out of juice in the meantime.
- Fixed several missing translations.
- Fixed some issues when hovering the cursor over many objects at the same time.
- Fixed missing cursor on the well.
- Fixed missing music after dreams!
- Fixed missing OSX and Linux icons.
- Fixed some occurances where characters could get stuck on fences.
- Fixed being able to do the secondary attacks or enter the active skills menu when you are not supposed to.
- Characters no longer treat destroyed objects like obstacles.
- Changed ravens to not use pathfinding.
- Fixed being able to run when entering water passage.
- Fixed game thinking you are aiming a weapon when you aimed a weapon, the morning white screen came and you stopped aiming at a certain moment.
- Fixed not being able to push furniture on top of certain rugs.
- Fixed light flares in dream cellar.
- Fixed being able to explode and burn traps which you are placing.
- Fixed doors in a ruined cottage on the swamps.
- Removed ability to upgrade the table leg.
- Fixed several bugs with the final doctor stage in chapter 2 if you failed his dream.
- Fixed night trader being inside hideout instead of wolf if he came to your hideout during the morning and you reloaded the game.
- Lanterns can now be stacked.
- Stones can now disarm all mushrooms and mimics.
- Fixed incorrect cursor behaviour when examining the electronic game.
- Fixed incorrect torch particle positions in some animations, and when aiming only for a split second.
- Fixed not being able to ignite gas clouds with matchsticks.
- Fixed enemy health bar appearing if caught in beartrap.
- Fixed some audio effects still on during the day when played during a night event, and the player was out of the hideout when the morning came.
- Fixed being able to select objects for a split second when transferring between doctor's dreams.
- Fixed cellar dream being too dark when loaded from a saved game.
- FIxed cellar dream ending sometimes lasting for too long.
- Fixed invisible cursor for a while when exiting the cellar dream.
- (Hopefully) Fixed cursor not being visible when traveling to the underground entrance and leaving dreams.
- Fixed flare smoke sometimes being below some sprites.
- Fixed some characters being able to attack the player even though he's using the invisibility skill.
- Fixed cursor being below the buttons in the profile menu.
- Fixed biome name text being below some of the map icons.
- Fixed some ruins in the swamps being flooded.
- Fixed deadly light in the swamps having no effect when drinking an antidote.
- Fixed "Disable gamepad mode" buton not reverting to default.
- Fixed incorrect color overlay when loading a game during morning.
- Fixed music not playing after some time.
- Fixed not being able to transfer some items with shift+click in certain situations.
- Fixed errors during character rotation when animating.
- Fixed some traps that do not trigger automatically when stepping on them, being removed from player's vicinity when respawning.
- Fixed aim glitch when mashing the aim button during switching items on hotbar when placing a trap.
- Fixed visual glitch when rapidly transfering from the village and to the well and vice versa.
- Removed possibility to change hotbar items during padlock menu.
- Fixed english dialogue in polish version of the game for Wolf.
- Fixed some item names in journal being too long.
- Removed option to go into main menu during death animation.
- Fixed Human Spider clone damage being too high.
- Fixed player shadow glitch when traveling between locations.
- Fixed Centipede shadow pop up.
- Fixed visual glitch on the Protagonist in the first part of the prologue.
- Fixed weird Antek behaviour after being cut in half in some cases.
- Pressing "Escape" in the help menu now skips to the next page instead of closing the Main Menu.
- Closing a door stops the rotation sound immediately.
- Fixed being able to move characters around when aiming and they are eating something / playing a custom animation.
- Fixed invisible pad / keyboard icons when entering / leaving the gamepad mode inside the dialogue.
- Fixed catching the first input when entering / leaving the gamepad mode.
- Fixed chain trap still affecting the player even though he has the Careful Step skill.
- Fixed chain trap bugging out when having a door closed on it.
- Fixed the Trader not being visible outside of the FOV.
- Fixed Skill help pupup being visible when traveling to a dream (not when the dream is ended).
- Fixed some bad translations for some buttons inside the Controls Menu.
- Fixed missing beartrap anims for Wolf.
- Fixed some dodge animations not having footstep sounds.
- Fixed some melee sensors being incorrect.
- Fixed sparks and FX inside lights not disappearing when using Moth skill and the skill was used up.


Gamepad
- Fixed broken object selection if selected a item in a dead body and closing the inventory.
- Greyed out the "Transfer" text when having a item selected inside the inventory.
- Fixed being able to throw out important items from the inventory.
- Added back "Far look" button, for seeing underneath trees in the forest.
- Improvements to journal management.
- Fixed Main Menu buttons not being selectable when exiting the Help Menu.
- Fixed cursor text not disappearing when entering controller menu.
- Fixed being not being able to exit the padlock menu.
- Fixed glitch when dropping a quest item from inventory.
- Fixed some object selection issues.
- Accepting a trade is now done by a specific button.

Big thanks to Didek and DeforMC for testing out this version!

Work has also been done for the Epilogue! It still needs some final touches though. Other than that, we've been busy preparing the backer rewards and marketing stuff for the release, which, I would like to remind you, will happen on August 17th!
Darkwood

Remember Darkwood? You know, the successfully crowdfunded top-down survival horror game that entered Early Access in 2014? That's right, the wonderful scare 'em up that was sort of reminiscent of Teleglitch but with a far more robust tool system whose slower pace in turn cranked its tension up to 11. Yeah, that one—it's now got a launch date. When? August 17. 

To mark the announcement, developer Acid Wizard Studio has released the following live-action trailer:

I'm not a huge fun of live-action trailers, and interesting games like Darkwood don't need them. With this in mind I'd rather share its now three years old interactive alpha trailer, which still holds up today:

With that, Darkwood tasks players with free-roaming its horror world by day and hiding out at night—setting traps and engineering barricades to boost what the devs reckon is a "faint" chance of survival. You'll meet a cast of quirky character along the way, whose minds may or may not have been warped by injecting the world's mutated fauna and flora. 

"Remember: don't trust anyone," says Acid Wizard House. Whether you heed that advice or not, Darkwood is due August 17—more information can be found via the game's official site.

Darkwood - The Acid Wizard
Dear mortals,

our time in Early Access is coming to an end! Want to know when, exactly? Check out the live-action trailer below!

There is still much to be done before the release and there will be at least one more beta update.

Thank you for staying with us through these 3 years of development. It's been a hell of a ride and we'd like to write down our thoughts and feelings about it, but right now we have to focus on finishing up the game. Wish us luck during this last month before release!

Yours,
The Acid Wizard
...