Oh my, is this the THIRD update this month? Why, yes it is!
This update brings you improvements (especially to gamepad support) and a lot of fixes.
Changelog
- A new NPC! He replaces The Three in chapter 1. Don't worry, The Three are still in the game :D - A lot of new sounds and music (but it's mostly for epilogue :P). - Added support for resolutions above 1080p and ultra widescreen monitors. This is not recommended, but it's your choice! :) - Raised minimum requirements to 4 GB RAM. You can still play on a PC with only 3GB of RAM, but MAY on very rare occasions cause a crash. - Added a Help screen in main menu with explanation about controls. - Help popups no longer show up if you've skipped the prologue. - Added new video to end of prologue. - It will be much harder to drag objects with your hands grabbing the air instead of the object. - Fixed performance drop for some players when being chased by characters. - Fixed some wardrobes blocking character pathfinding. - Removed pathfinding penalty for mushrooms on the wall. - Fixed some characters not having legs... - Fixed footstep sounds for characters. - Removed white flash when starting up game. - Added new ruins to chapter 2. - Removed "loading" and "generating world" texts. - You will now see the #21 key on fullscreen when picking it up. - Fixed being able to roll over buttons after starting a new profile. - Black growth takes damage fluidly - not in 0.5 second intervals. - Fixed locked container in first hideout. - Added better icon to executable. - Fixed issue where melee sensors could remain for longer than they should on low framerates. - Fixed footsteps in a lot of places. Still needs some work. - "Jump" is now "Vault". - Removed duplicate "That fucker stole my key". - Bike man now transports stuff on new day too. - Fixed some bad dialogues. - Fixed metal door in radio tower dream. - Fixed some maps not working. - Finally fixed glitch while starting game where the fade from black would bug out sometimes. - Fixed game unpausing for a split second when going from map to journal and vice versa. - Fixed aim / run glitch when opening and closing map or journal. - Fixed error when mashing escape button during oven lighting in dialogue, leaving dialogue and leaving the essence menu. - Fixed disappearing smoke in huge bonfire on swamps. - Fixed Swamper sometimes bugging out on swamps. - Fixed Musician sound event on swamps. - Fixed sometimes being able to move characters around while they're playing a custom animation (and them not reacting to you). - Fixed map to holes location not working. - Fixed a tree with a body on it sometimes being rotated incorrectly. - Fixed chomper junior sometimes getting stuck on a wall in the well underground. - Fixed enemies wanting to attack wolfman. - Fixed bug when the beartrap effect wears off and you have a open inventory. - Fixed fade out after dialogue sometimes being choppy. - Fixed "broken" mushroom in underground before chapter 2. - Fixed eating chomper in a cottage in the swamps not reacting to player. - Fixed player being frozen after getting caught in a beartrap, then going into inventory and grabbing the item from the currently selected hotbar slot. - Fixed some missing item names / descriptions. - Fixed events in radio tower dream in Doctor's house. - Removed big table from forest hideout. - Fixed bad colliders in Chicken Lady's shed. - Fixed metal door in radio tower after reloading a save there. - Fixed item menu glitching out if immediately tried to open it two times in a row in inventory. - Crafting menu is not visible until you get the torch blueprint in the prologue. - Player thoughts (the text at the bottom of the screen) displayed when examining notes no longer overwrite the current thoughts for other objects. Plus they disappear when no longer examining the note. - Fixed flares and matchsticks lights glitching out when running. - Fixed savage in cottage between meadow and forest bugging out. - Added icons to locations between biomes. - Better selection areas for barricaded windows. - Removed option to select the "confirm" button with the gamepad in the skills menu. - Fixed being able to select some objects through doors. - Fixed a few issues with gasoline. - Fixed burning sound staying indefinitely sometimes for items / characters with shadow armor. - Fixed glitch when trying to scroll the hotbar during world generation. - Wolfman now despawns during the day in your hideout. - Removed controller menu in prologue. - Fixed pig lover chest code. - Fixed missing help popup for the context menu during prologue. - Fixed melee aiming indicator visible after the morning starts. - Fixed item / effect popup visible after the morning starts. - The skills menu will not hide when the morning starts. - Fixed underground metal door being examinable even after it has been opened by doc. - Fixed drag area for controls menu inputs. - Fixed being able to transfer items to the shop menu when trading with doctor in chapter 2. - Added additional info to underground entrance about taking your stuff with you. - Better menu for choosing resolutions. - Ambient pig sounds are removed after killing the sow. - Added status effect when using the well. - Hopefully fixed performance drop during banshee attacks. - Fixed sounds epically overlapping for banshees and fires. - Fixed music ducking when being surrounded by fire. - Improved "Crafting" UI text. - Fixed crate covered in black substance sometimes being resistant to light. - Fixed torch lighting the area (in terms of game logic) even though it was extinguished. - Removed context menu from the well. - Removed duplicate reminder from the Cripple about the Tree. - The Tree burning sound is now only heard inside the location (not anywhere in the world). - Fixed table leg not being destroyed, and chompers not running away after leaving the shed in radio tower dream. - Hopefully fixed sprite glitch for lamps. - Changed "gossip" to "examine" for Talking Tree dialogue. - Fixed Mushroom Granny corpse being on wrong layer. - When transporting the Child to Elephants, you will instantly go to dialogue. This solves issues if you killed one of the characters before talking to the Elephants again. - Fixed a important event not being fired when transporting the Child. - Different reaction when trying to kill The Three or the new NPC. - Fixed bug when killing the chomper that was cut in half before it would finish it's cutting in half animation. - Fixed small bug when asking the Doctor to open the underground door. - Fixed lag for some locations outside of the main world. - Fixed not all sounds fading when getting killed. - Fixed sound cutoff sometimes when going into dreams. - Fixed shadow being visible for a split second when diving in / out of water. - Fixed a very rare issue with some events being fired prematurely for dreams. - Fixed some cottages in the swamps being incorrectly flooded.
Gamepad improvements
- You do not need to press the "Run" button on the gamepad anymore - if you tilt the analog stick to the max, you will start running automatically. - Removed glitchy way to pick up items around you when in inventory. - Added icon indicating the currently selected inventory item has a additional action. - Cursor hides instantly when going into inventory. - Removed cursor in many menus where it is not used. - Fixed having to press "B" when having a effect on the effect bar selected to remove the popup. - Added icon to the close button in the syringe menu. - Fixed exploit during disarming traps. - Fixed issues with entering / leaving gamepad mode in lots of menus. - Added better way of moving the cursor on the map. - The same is for examining items and notes. - Fixed being able to transfer items and drag and drop them when examining a note. - Fixed bad cursor position when opening the context menu. - Fixed cursor sometimes being invisible when opening context / build menu. - Fixed item popup not showing up when stopping examining item. - Fixed item popup not refreshing when exiting context menu in inventory. - Fixed cursor showing up when dying. - Fixed gamma settings. - Fixed first menu button not being selected when exiting gamma menu. - Better object selection when the right analog stick is untouched. - Removed "Far look" button. - Better item throwing. If you're aiming a throwable item, the cursor will have a farther reach. - Fixed several object selection issues. - Fixed not being able to run with the flare. - Running will not stop aiming with a weapon anymore. - Fixed not being able to select stuff if there's a ton of gasoline in front of you. - Fixed not being able to stack items with drag and drop. - Fixed item dropping if being selected in inventory and leaving inventory. - Fixed item selection icon persisting on hotbar sometimes
We'd be happy to hear feedback about the gamepad controls, especially the new way you run :)
In other news, we've been working on backer rewards and promotional material for the release too. Some of it is reaaaallly badass, and we CAN'T WAIT to show this stuff to you!
Hotfix 1, 30.06
- Fixed bug if you started dragging something and mashed Aim or Inventory buttons. - Fixed chomper in Musician's Parents' house not getting up when eating. - Fixed Musician violin still playing after being eaten by chomper. - Fixed missing cursor if went to map / skills menu when having something selected. - Fixed some missing translations. - Removed resolution warning for screen height between 1080 and 1200. - Fixed sofa being unrepairable. - Fixed metal door sounds after game load.
Oh my, is this the THIRD update this month? Why, yes it is!
This update brings you improvements (especially to gamepad support) and a lot of fixes.
Changelog
- A new NPC! He replaces The Three in chapter 1. Don't worry, The Three are still in the game :D - A lot of new sounds and music (but it's mostly for epilogue :P). - Added support for resolutions above 1080p and ultra widescreen monitors. This is not recommended, but it's your choice! :) - Raised minimum requirements to 4 GB RAM. You can still play on a PC with only 3GB of RAM, but MAY on very rare occasions cause a crash. - Added a Help screen in main menu with explanation about controls. - Help popups no longer show up if you've skipped the prologue. - Added new video to end of prologue. - It will be much harder to drag objects with your hands grabbing the air instead of the object. - Fixed performance drop for some players when being chased by characters. - Fixed some wardrobes blocking character pathfinding. - Removed pathfinding penalty for mushrooms on the wall. - Fixed some characters not having legs... - Fixed footstep sounds for characters. - Removed white flash when starting up game. - Added new ruins to chapter 2. - Removed "loading" and "generating world" texts. - You will now see the #21 key on fullscreen when picking it up. - Fixed being able to roll over buttons after starting a new profile. - Black growth takes damage fluidly - not in 0.5 second intervals. - Fixed locked container in first hideout. - Added better icon to executable. - Fixed issue where melee sensors could remain for longer than they should on low framerates. - Fixed footsteps in a lot of places. Still needs some work. - "Jump" is now "Vault". - Removed duplicate "That fucker stole my key". - Bike man now transports stuff on new day too. - Fixed some bad dialogues. - Fixed metal door in radio tower dream. - Fixed some maps not working. - Finally fixed glitch while starting game where the fade from black would bug out sometimes. - Fixed game unpausing for a split second when going from map to journal and vice versa. - Fixed aim / run glitch when opening and closing map or journal. - Fixed error when mashing escape button during oven lighting in dialogue, leaving dialogue and leaving the essence menu. - Fixed disappearing smoke in huge bonfire on swamps. - Fixed Swamper sometimes bugging out on swamps. - Fixed Musician sound event on swamps. - Fixed sometimes being able to move characters around while they're playing a custom animation (and them not reacting to you). - Fixed map to holes location not working. - Fixed a tree with a body on it sometimes being rotated incorrectly. - Fixed chomper junior sometimes getting stuck on a wall in the well underground. - Fixed enemies wanting to attack wolfman. - Fixed bug when the beartrap effect wears off and you have a open inventory. - Fixed fade out after dialogue sometimes being choppy. - Fixed "broken" mushroom in underground before chapter 2. - Fixed eating chomper in a cottage in the swamps not reacting to player. - Fixed player being frozen after getting caught in a beartrap, then going into inventory and grabbing the item from the currently selected hotbar slot. - Fixed some missing item names / descriptions. - Fixed events in radio tower dream in Doctor's house. - Removed big table from forest hideout. - Fixed bad colliders in Chicken Lady's shed. - Fixed metal door in radio tower after reloading a save there. - Fixed item menu glitching out if immediately tried to open it two times in a row in inventory. - Crafting menu is not visible until you get the torch blueprint in the prologue. - Player thoughts (the text at the bottom of the screen) displayed when examining notes no longer overwrite the current thoughts for other objects. Plus they disappear when no longer examining the note. - Fixed flares and matchsticks lights glitching out when running. - Fixed savage in cottage between meadow and forest bugging out. - Added icons to locations between biomes. - Better selection areas for barricaded windows. - Removed option to select the "confirm" button with the gamepad in the skills menu. - Fixed being able to select some objects through doors. - Fixed a few issues with gasoline. - Fixed burning sound staying indefinitely sometimes for items / characters with shadow armor. - Fixed glitch when trying to scroll the hotbar during world generation. - Wolfman now despawns during the day in your hideout. - Removed controller menu in prologue. - Fixed pig lover chest code. - Fixed missing help popup for the context menu during prologue. - Fixed melee aiming indicator visible after the morning starts. - Fixed item / effect popup visible after the morning starts. - The skills menu will not hide when the morning starts. - Fixed underground metal door being examinable even after it has been opened by doc. - Fixed drag area for controls menu inputs. - Fixed being able to transfer items to the shop menu when trading with doctor in chapter 2. - Added additional info to underground entrance about taking your stuff with you. - Better menu for choosing resolutions. - Ambient pig sounds are removed after killing the sow. - Added status effect when using the well. - Hopefully fixed performance drop during banshee attacks. - Fixed sounds epically overlapping for banshees and fires. - Fixed music ducking when being surrounded by fire. - Improved "Crafting" UI text. - Fixed crate covered in black substance sometimes being resistant to light. - Fixed torch lighting the area (in terms of game logic) even though it was extinguished. - Removed context menu from the well. - Removed duplicate reminder from the Cripple about the Tree. - The Tree burning sound is now only heard inside the location (not anywhere in the world). - Fixed table leg not being destroyed, and chompers not running away after leaving the shed in radio tower dream. - Hopefully fixed sprite glitch for lamps. - Changed "gossip" to "examine" for Talking Tree dialogue. - Fixed Mushroom Granny corpse being on wrong layer. - When transporting the Child to Elephants, you will instantly go to dialogue. This solves issues if you killed one of the characters before talking to the Elephants again. - Fixed a important event not being fired when transporting the Child. - Different reaction when trying to kill The Three or the new NPC. - Fixed bug when killing the chomper that was cut in half before it would finish it's cutting in half animation. - Fixed small bug when asking the Doctor to open the underground door. - Fixed lag for some locations outside of the main world. - Fixed not all sounds fading when getting killed. - Fixed sound cutoff sometimes when going into dreams. - Fixed shadow being visible for a split second when diving in / out of water. - Fixed a very rare issue with some events being fired prematurely for dreams. - Fixed some cottages in the swamps being incorrectly flooded.
Gamepad improvements
- You do not need to press the "Run" button on the gamepad anymore - if you tilt the analog stick to the max, you will start running automatically. - Removed glitchy way to pick up items around you when in inventory. - Added icon indicating the currently selected inventory item has a additional action. - Cursor hides instantly when going into inventory. - Removed cursor in many menus where it is not used. - Fixed having to press "B" when having a effect on the effect bar selected to remove the popup. - Added icon to the close button in the syringe menu. - Fixed exploit during disarming traps. - Fixed issues with entering / leaving gamepad mode in lots of menus. - Added better way of moving the cursor on the map. - The same is for examining items and notes. - Fixed being able to transfer items and drag and drop them when examining a note. - Fixed bad cursor position when opening the context menu. - Fixed cursor sometimes being invisible when opening context / build menu. - Fixed item popup not showing up when stopping examining item. - Fixed item popup not refreshing when exiting context menu in inventory. - Fixed cursor showing up when dying. - Fixed gamma settings. - Fixed first menu button not being selected when exiting gamma menu. - Better object selection when the right analog stick is untouched. - Removed "Far look" button. - Better item throwing. If you're aiming a throwable item, the cursor will have a farther reach. - Fixed several object selection issues. - Fixed not being able to run with the flare. - Running will not stop aiming with a weapon anymore. - Fixed not being able to select stuff if there's a ton of gasoline in front of you. - Fixed not being able to stack items with drag and drop. - Fixed item dropping if being selected in inventory and leaving inventory. - Fixed item selection icon persisting on hotbar sometimes
We'd be happy to hear feedback about the gamepad controls, especially the new way you run :)
In other news, we've been working on backer rewards and promotional material for the release too. Some of it is reaaaallly badass, and we CAN'T WAIT to show this stuff to you!
Hotfix 1, 30.06
- Fixed bug if you started dragging something and mashed Aim or Inventory buttons. - Fixed chomper in Musician's Parents' house not getting up when eating. - Fixed Musician violin still playing after being eaten by chomper. - Fixed missing cursor if went to map / skills menu when having something selected. - Fixed some missing translations. - Removed resolution warning for screen height between 1080 and 1200. - Fixed sofa being unrepairable. - Fixed metal door sounds after game load.
Wait, what? Another update!? That's right, here's a small update for a major bug and some minor issues (some of them require a new world to be generated, but don't worry about those). This update is compatible with saved games from Beta 1.0.
- Fixed issue with savegames when you used a profile from a previous alpha to start a game from chapter 2. - Rotated some fences in the meadow hideout. - The padlock menu now pauses the game. - Removed "close" button from the padlock menu. - Added popup when you pick up a map for a location you already knew. - Fixed sounds being heard for a split second when exiting game / going to main menu. - Added a text and longer pause when healing the Chicken Lady's sister in Doctor's dream. - Fixed savage sometimes bugging out in the entrance to the Silent Forest. - Fixed shiny rock was sometimes creating pathfinding problems. - Added option to eat the dead rat without going to the inventory. - Fixed some mushrooms in chapter 1 being "broken" when found. - Fixed extreme lag in the well below the village in some cases. - Fixed some typos. - Fixed debug text appearing when opening the Meadow hideout locked container. - Fixed overlapping menu sounds when mashing the esc key.
Have fun! The Acid Wizard
Hotfix 1, 08.06
- Fixed Steam client not finding the Darkwood executable on Linux. - Fixed not being able to burn the talking tree. - Fixed matchsticks sometimes not igniting
Wait, what? Another update!? That's right, here's a small update for a major bug and some minor issues (some of them require a new world to be generated, but don't worry about those). This update is compatible with saved games from Beta 1.0.
- Fixed issue with savegames when you used a profile from a previous alpha to start a game from chapter 2. - Rotated some fences in the meadow hideout. - The padlock menu now pauses the game. - Removed "close" button from the padlock menu. - Added popup when you pick up a map for a location you already knew. - Fixed sounds being heard for a split second when exiting game / going to main menu. - Added a text and longer pause when healing the Chicken Lady's sister in Doctor's dream. - Fixed savage sometimes bugging out in the entrance to the Silent Forest. - Fixed shiny rock was sometimes creating pathfinding problems. - Added option to eat the dead rat without going to the inventory. - Fixed some mushrooms in chapter 1 being "broken" when found. - Fixed extreme lag in the well below the village in some cases. - Fixed some typos. - Fixed debug text appearing when opening the Meadow hideout locked container. - Fixed overlapping menu sounds when mashing the esc key.
Have fun! The Acid Wizard
Hotfix 1, 08.06
- Fixed Steam client not finding the Darkwood executable on Linux. - Fixed not being able to burn the talking tree. - Fixed matchsticks sometimes not igniting
The time has come for us to unleash the beta unto you! This update features a huge amount of little changes and bugfixes.
The Epilogue is finally finished! It took us a long time, but we can say it's really badass. Too bad you will have to wait for the final release to play it, as it won't be available during beta! :D
What comes next? During the beta phase, we will focus on polishing the existing content, bug fixes, balancing and filling in new content where needed. The main storyline is pretty much done, and won't be changed much.
We don't expect to sit long in beta, so if you haven't played Darkwood yet, we urge you to wait a bit more until the final release!
I won't be posting a changelog this time, as it would take way too much time, and most of the changes are pretty small. The most notable changes are:
- We're dropping 32-bit Linux support. I'm not sure if there is anyone out there affected by this change, as the Steam hardware survey does not even mention any 32-bit users out there. I'd like to support as much hardware as possible, unfortunately fighting memory issues on OSX and Linux has been a nightmare before each new version and has taken a considerable chunk of development time, which could have been used on adding cool new features instead. OSX and Linux builds will now be 64-bit, which will make for a more stable and better performing experience. - The journal has been cleaned up, and we've removed some of the unused tabs. We originally planned for the protagonist to keep track of the notable enemies, locations etc. he encounters, but we've decided that it would be best if these things would be interpreted by the player only.
The time has come for us to unleash the beta unto you! This update features a huge amount of little changes and bugfixes.
The Epilogue is finally finished! It took us a long time, but we can say it's really badass. Too bad you will have to wait for the final release to play it, as it won't be available during beta! :D
What comes next? During the beta phase, we will focus on polishing the existing content, bug fixes, balancing and filling in new content where needed. The main storyline is pretty much done, and won't be changed much.
We don't expect to sit long in beta, so if you haven't played Darkwood yet, we urge you to wait a bit more until the final release!
I won't be posting a changelog this time, as it would take way too much time, and most of the changes are pretty small. The most notable changes are:
- We're dropping 32-bit Linux support. I'm not sure if there is anyone out there affected by this change, as the Steam hardware survey does not even mention any 32-bit users out there. I'd like to support as much hardware as possible, unfortunately fighting memory issues on OSX and Linux has been a nightmare before each new version and has taken a considerable chunk of development time, which could have been used on adding cool new features instead. OSX and Linux builds will now be 64-bit, which will make for a more stable and better performing experience. - The journal has been cleaned up, and we've removed some of the unused tabs. We originally planned for the protagonist to keep track of the notable enemies, locations etc. he encounters, but we've decided that it would be best if these things would be interpreted by the player only.
WARNING! The Sawmill event in Chapter 2 is bugged, don't go there! I'm sorry about that, but I won't be able to hotfix this.
Greetings, mortals!
This update brings a lot of small changes, fixes and additions.
Changes
- Updated engine to Unity 5.5.2. Should help with performance and crashing on some hardware configurations. - The game will now run in a "high performance" mode if you have at least 4GB of RAM on Windows. This means that textures will not be loaded dynamically, which will help with stuttering during exploration. - Improvements to how audio is loaded, which also should help with stuttering. - The Radio Tower has been reworked, and it's underground is now accessible. - Added new locations, and added new stuff to some existing locations. - Added new dialogues for existing characters. - Reworked the transition area between chapters a bit. - Added a lot of new story items. - Added new journal entries. Added remaining outcomes for the Doctor in Chapter 2. - Changed physics of throwing items. - Changed the amount of parts required for Piotrek's equipment hunt. - Changed the sprite for the cursor, when you can't currently interact. - Changed balance of generator gasoline usage. - Changed how you tell the Bikeman from where you want to get your stuff moved. - Added descriptions to weapons which don't interrupt enemy animations. - Added new modifiers to some weapons. - Changed crafting requirements for some items in the workbench, and added new items. - Rebalanced reputation gain for some items. - The well can now be used once per day at any time of day, not only night. - Increased duration of invisibility perk. - Added a exclamation mark icon when you have unshown items, or unheard gossip during dialogue. - Wolfman ain't a pushover anymore. - You can "disarm" mushrooms when throwing items at them. - Vines can now be hit at any part of their body, not just root. They also die after some time when catching you. - Mushroom man now explodes after some time when chasing you. - Added a shortcut from the hideout in the swamps. - You can also visit the Musician in the Church Ruins when on the Violin quest. - Added confirmation when trying to eat the Mushroom Granny. - Corpses inside a hideout that are empty will disappear after some time. - Mushroom man now chases closest enemy when he wakes up, not automatically the player. - Changed explosion damage for barrels. - Changed character spawn areas for Chapter 2. - Changed amount of Baby Banshees spawned by Banshee. Also changed their balance. - Added new events and dialogues for the Musician in Chapter 2. - Changed the Elephants' requirement for entering their house. - New sounds, art and animations. - New random objects around the woods. - Less huge roots in the swamps. - Updated some dialogue portraits.
Fixes
- Fixed static characters repositioning themselves randomly (very rare). - Fixed Doctor not appearing in Chapter 2. - Fixed issues with Mushroom Granny dialogue about villagers. - Fixed random world sounds appearing in incorrect chapter. - Fixed missing textures from Snail house. - Fixed a lot of bugs with invisible walls in the swamp. - Fixed the rabbit having too much health. - Fixed issues with infection and fire sounds. - Fixed road at Piotrek's. - Fixed Radio Tower not being selectable on the map and no notifier about discovering it. - Fixed missing names for some objects and items. - Fixed roof not disappearing when entering the Radio Tower. - Fixed Musician's infection. - Fixed some firearms being used up when finding them. - Fixed a lot issues with the cursor, and added click animations. - Fixed some tractors not being lootable. - Fixed some random world sounds being heard too often. - Fixed lakes sometimes spawning on top of the road in the sawmill. - Fixed pigs in the pigsheds attacking villagers when you aggro them. - Fixed time stop disappearing too quickly during sawmill event. - Fixed vine damage for weapon you get from the sawmill event. - Fixed a lot of other spoilery issues with the sawmill event :P - Fixed rot not occuring sometimes when you leave items in wardrobes. - Fixed some bugs in Musician parents' house. - Fixed padlock in the chest inside the '"inhabited" border cottage. - Fixed not being able to use some items via the aim button. - Fixed some beds being draggable. - Fixed Bikeman being able to disappear in line of sight when night comes, and not disappearing when it's the 2 night in a row. - Fixed characters getting stuck in a certain part of the swamp hideout. - Fixed doors not receiving damage from fire. - Fixed some characters getting stuck on rotate animations. - Fixed being able to grab loot through doors in some cases. - Fixed being able to open the map during cooking. - Fixed door in pigshed. - Fixed a lot of objects appearing / disappearing in sight when exploring. - Fixed item text still visible when hovering mouse over an object and pressing "escape". - Fixed characters sometimes not emitting sounds when sleeping. - Fixed some dogs getting stuck at Woflman's. - Fixed issue with mouse control remapping. - Fixed rare error when crafting, which could cause random issues. Same with a error during closing dialogue. - Fixed incorrect text when trying to dig through rubble / holes. - Fixed issues when placing some traps, like the gas bottle. - Fixed a lot of little issues with the cursor when aiming, or selecting objects. - Fixed rare incorrect leg rendering when jumping through window. - Fixed itempopup sometimes not refreshing. - Fixed flashlight exploit. - Fixed missing animations from spiders. - Fixed a lot of issues with the villagers in the Quarry. - Added warning messages when trying to drop the boulder in the quarry. - Fixed fog not saving properly. - Fixed dogs not playing correct animation when having line of sight at you, but no way to reach you. - Fixed text / icon pixel movement when draggin notes or map. - Fixed dragging limits for notes and map. - Fixed light logic for torches bug. - Fixed issues when disarming some traps that then went directly to your currently selected hotbar slot. - Fixed some characters not respawning after player death. - Fixed rare player freeze after travelling through underwater tunnels. - Fixed issues where characters would not want to play eating animations. - Fixed centipede holes disappearing rapidly. - Fixed pathfinding in the Tree Village. - Fixed beartrap sprites in the swamp. - Fixed raven bug in Tree Village. - Fixed some invisible objects blocking the field of view. - Fixed incorrect colliders for underground in chapter 1. - Fixed ravens that don't fly in Radio Tower. - Fixed particle bug for Shadow Armor. - Fixed issue with sounds being sometimes cut off. - Fixed some dialogue portraits not looping correctly.
In other news: During the Winter holidays, we made a special event which could happen during the night. You would hear a knock on your door along with a weird variation on "Jingle Bells", and if you went to check it out, you would find this at your doorstep:
Everyone who sent us a tweet with a screenshot like this would take part in a raffle to win a cool Darkwood t-shirt. Recently we decided to change the rules of the raffle, so that EVERYONE who sent us a tweet will receive a gift! Cograts to everyone who participated, your t-shirt will be sent when all the Indiegogo backer rewards will be shipped.
I'd like to send a special shout out to ShadyS, who helped with squashing many bugs for this release!
This is probably the last major alpha version of Darkwood. After we completely finish the epilogue and do a balance pass, it's beta time!
The Acid Wizard
Hotfix 1, 26.03.2017
- Fixed not being able to load a saved game. Your previous saves are fine, but you can start a new game if you want to be 100% sure. - Fixed weird stuff that happened when handling lights (like a torch, flashlight etc), that would cause the time to freeze or lots of other things. - Fixed UI bug when upgrading the workshop if a weapon upgrade window is already open. - Fixed pigshed cable bug (requires new game). - Fixed no stamina or durability drain on weapons after upgrading them. - Changed items on Doctor in chapter 2.
Hotfix 2, 27.03.2017
- Fixed time freezing after loading a saved game. - Fixed crash when starting a new game, skipping prologue and reloading it without interacting with the oven. - Hopefully fixed the black overlay not disappearing after loading a saved game.
Hotfix 3, 29.03.2017
- Fixed not being able to load saved games in chapter 2. Very sorry about that! Your saves from before this hotfix should work fine. - Fixed thrown knives... not being thrown. - Fixed very noisy and wood-hungry workbench after reaching max level.
Hotfix 4, 30.03.2017
- Fixed black screen when dying after loading a saved game in chapter 2. - Fixed broken ending of Sawmill event. - Fixed rare case of bad world generation in chapter 2. This will require a new game to be started to take effect :( - Fixed some missing texts.
WARNING! The Sawmill event in Chapter 2 is bugged, don't go there! I'm sorry about that, but I won't be able to hotfix this.
Greetings, mortals!
This update brings a lot of small changes, fixes and additions.
Changes
- Updated engine to Unity 5.5.2. Should help with performance and crashing on some hardware configurations. - The game will now run in a "high performance" mode if you have at least 4GB of RAM on Windows. This means that textures will not be loaded dynamically, which will help with stuttering during exploration. - Improvements to how audio is loaded, which also should help with stuttering. - The Radio Tower has been reworked, and it's underground is now accessible. - Added new locations, and added new stuff to some existing locations. - Added new dialogues for existing characters. - Reworked the transition area between chapters a bit. - Added a lot of new story items. - Added new journal entries. Added remaining outcomes for the Doctor in Chapter 2. - Changed physics of throwing items. - Changed the amount of parts required for Piotrek's equipment hunt. - Changed the sprite for the cursor, when you can't currently interact. - Changed balance of generator gasoline usage. - Changed how you tell the Bikeman from where you want to get your stuff moved. - Added descriptions to weapons which don't interrupt enemy animations. - Added new modifiers to some weapons. - Changed crafting requirements for some items in the workbench, and added new items. - Rebalanced reputation gain for some items. - The well can now be used once per day at any time of day, not only night. - Increased duration of invisibility perk. - Added a exclamation mark icon when you have unshown items, or unheard gossip during dialogue. - Wolfman ain't a pushover anymore. - You can "disarm" mushrooms when throwing items at them. - Vines can now be hit at any part of their body, not just root. They also die after some time when catching you. - Mushroom man now explodes after some time when chasing you. - Added a shortcut from the hideout in the swamps. - You can also visit the Musician in the Church Ruins when on the Violin quest. - Added confirmation when trying to eat the Mushroom Granny. - Corpses inside a hideout that are empty will disappear after some time. - Mushroom man now chases closest enemy when he wakes up, not automatically the player. - Changed explosion damage for barrels. - Changed character spawn areas for Chapter 2. - Changed amount of Baby Banshees spawned by Banshee. Also changed their balance. - Added new events and dialogues for the Musician in Chapter 2. - Changed the Elephants' requirement for entering their house. - New sounds, art and animations. - New random objects around the woods. - Less huge roots in the swamps. - Updated some dialogue portraits.
Fixes
- Fixed static characters repositioning themselves randomly (very rare). - Fixed Doctor not appearing in Chapter 2. - Fixed issues with Mushroom Granny dialogue about villagers. - Fixed random world sounds appearing in incorrect chapter. - Fixed missing textures from Snail house. - Fixed a lot of bugs with invisible walls in the swamp. - Fixed the rabbit having too much health. - Fixed issues with infection and fire sounds. - Fixed road at Piotrek's. - Fixed Radio Tower not being selectable on the map and no notifier about discovering it. - Fixed missing names for some objects and items. - Fixed roof not disappearing when entering the Radio Tower. - Fixed Musician's infection. - Fixed some firearms being used up when finding them. - Fixed a lot issues with the cursor, and added click animations. - Fixed some tractors not being lootable. - Fixed some random world sounds being heard too often. - Fixed lakes sometimes spawning on top of the road in the sawmill. - Fixed pigs in the pigsheds attacking villagers when you aggro them. - Fixed time stop disappearing too quickly during sawmill event. - Fixed vine damage for weapon you get from the sawmill event. - Fixed a lot of other spoilery issues with the sawmill event :P - Fixed rot not occuring sometimes when you leave items in wardrobes. - Fixed some bugs in Musician parents' house. - Fixed padlock in the chest inside the '"inhabited" border cottage. - Fixed not being able to use some items via the aim button. - Fixed some beds being draggable. - Fixed Bikeman being able to disappear in line of sight when night comes, and not disappearing when it's the 2 night in a row. - Fixed characters getting stuck in a certain part of the swamp hideout. - Fixed doors not receiving damage from fire. - Fixed some characters getting stuck on rotate animations. - Fixed being able to grab loot through doors in some cases. - Fixed being able to open the map during cooking. - Fixed door in pigshed. - Fixed a lot of objects appearing / disappearing in sight when exploring. - Fixed item text still visible when hovering mouse over an object and pressing "escape". - Fixed characters sometimes not emitting sounds when sleeping. - Fixed some dogs getting stuck at Woflman's. - Fixed issue with mouse control remapping. - Fixed rare error when crafting, which could cause random issues. Same with a error during closing dialogue. - Fixed incorrect text when trying to dig through rubble / holes. - Fixed issues when placing some traps, like the gas bottle. - Fixed a lot of little issues with the cursor when aiming, or selecting objects. - Fixed rare incorrect leg rendering when jumping through window. - Fixed itempopup sometimes not refreshing. - Fixed flashlight exploit. - Fixed missing animations from spiders. - Fixed a lot of issues with the villagers in the Quarry. - Added warning messages when trying to drop the boulder in the quarry. - Fixed fog not saving properly. - Fixed dogs not playing correct animation when having line of sight at you, but no way to reach you. - Fixed text / icon pixel movement when draggin notes or map. - Fixed dragging limits for notes and map. - Fixed light logic for torches bug. - Fixed issues when disarming some traps that then went directly to your currently selected hotbar slot. - Fixed some characters not respawning after player death. - Fixed rare player freeze after travelling through underwater tunnels. - Fixed issues where characters would not want to play eating animations. - Fixed centipede holes disappearing rapidly. - Fixed pathfinding in the Tree Village. - Fixed beartrap sprites in the swamp. - Fixed raven bug in Tree Village. - Fixed some invisible objects blocking the field of view. - Fixed incorrect colliders for underground in chapter 1. - Fixed ravens that don't fly in Radio Tower. - Fixed particle bug for Shadow Armor. - Fixed issue with sounds being sometimes cut off. - Fixed some dialogue portraits not looping correctly.
In other news: During the Winter holidays, we made a special event which could happen during the night. You would hear a knock on your door along with a weird variation on "Jingle Bells", and if you went to check it out, you would find this at your doorstep:
Everyone who sent us a tweet with a screenshot like this would take part in a raffle to win a cool Darkwood t-shirt. Recently we decided to change the rules of the raffle, so that EVERYONE who sent us a tweet will receive a gift! Cograts to everyone who participated, your t-shirt will be sent when all the Indiegogo backer rewards will be shipped.
I'd like to send a special shout out to ShadyS, who helped with squashing many bugs for this release!
This is probably the last major alpha version of Darkwood. After we completely finish the epilogue and do a balance pass, it's beta time!
The Acid Wizard
Hotfix 1, 26.03.2017
- Fixed not being able to load a saved game. Your previous saves are fine, but you can start a new game if you want to be 100% sure. - Fixed weird stuff that happened when handling lights (like a torch, flashlight etc), that would cause the time to freeze or lots of other things. - Fixed UI bug when upgrading the workshop if a weapon upgrade window is already open. - Fixed pigshed cable bug (requires new game). - Fixed no stamina or durability drain on weapons after upgrading them. - Changed items on Doctor in chapter 2.
Hotfix 2, 27.03.2017
- Fixed time freezing after loading a saved game. - Fixed crash when starting a new game, skipping prologue and reloading it without interacting with the oven. - Hopefully fixed the black overlay not disappearing after loading a saved game.
Hotfix 3, 29.03.2017
- Fixed not being able to load saved games in chapter 2. Very sorry about that! Your saves from before this hotfix should work fine. - Fixed thrown knives... not being thrown. - Fixed very noisy and wood-hungry workbench after reaching max level.
Hotfix 4, 30.03.2017
- Fixed black screen when dying after loading a saved game in chapter 2. - Fixed broken ending of Sawmill event. - Fixed rare case of bad world generation in chapter 2. This will require a new game to be started to take effect :( - Fixed some missing texts.
Here's a small bugfix update. It does not break your saves.
- Fixed frozen centipede in Swamp hideout. - Fixed redneck close to the shrine not running away. (needs new worldgen) - Fixed Musician and his infection wrongly positioned when in the Swamp hideout. (needs new worldgen) - Fixed incorrect Chomper behaviour in Hunter's cabin. (needs new worldgen) - Fixed incorrect colliders in the holes shortcut in the chapter 1 village. (needs new worldgen) - Fixed weird animal behaviour in chapter 1 village. - Fixed invisible cursor in the second part of Doctor's dream. - Fixed duplicate enemy sprites sometimes appearing on top of corpses. - Fixed blue tint from the signs on the ground and the darkness when entering the Musician's room in the Swamp hideout staying on the screen in rare cases. - Fixed incorrect letter in the junkyard.
Here's a small bugfix update. It does not break your saves.
- Fixed frozen centipede in Swamp hideout. - Fixed redneck close to the shrine not running away. (needs new worldgen) - Fixed Musician and his infection wrongly positioned when in the Swamp hideout. (needs new worldgen) - Fixed incorrect Chomper behaviour in Hunter's cabin. (needs new worldgen) - Fixed incorrect colliders in the holes shortcut in the chapter 1 village. (needs new worldgen) - Fixed weird animal behaviour in chapter 1 village. - Fixed invisible cursor in the second part of Doctor's dream. - Fixed duplicate enemy sprites sometimes appearing on top of corpses. - Fixed blue tint from the signs on the ground and the darkness when entering the Musician's room in the Swamp hideout staying on the screen in rare cases. - Fixed incorrect letter in the junkyard.