Dec 21, 2016
Darkwood - The Acid Wizard


Greetings!

We have a new update for you just before Christmas, so you can get lost in the twisted world of Darkwood again if you get tired of all that family quality time, singing carols and holiday spirit!

Changes
- The biggest addition are new outcomes for Wolfman , Musician , Doctor, Mutated Sow and chapter 1 villagers.
- New dialogues for some NPCs.
- New sounds.
- If you load a save from a previous alpha which ended in chapter 2, you can start from chapter 2 with a random set of choices made in chapter 1.
- Cursor now disappears during cutscenes and video transitions.
- Mutated dogs have the ability to sniff you out.
- New location in chapter 2 : the sawmill.
- Knife is not repairable anymore.
- Ambient light transitions smoothly now (it was most jarring when the night was ending).
- Added journal entry when killing the Doctor or Chicken Lady.
- Added a option to eat the Mushroom Granny at any point.
- Removed option to return to the cellar if the Tree has started burning.
- Added a introductory encounter with the Human Spider.
- Chains now have a better break effect.
- All lights are disabled during the Burning Tree night scenario.
- You can now transfer the whole item stack in the trading menu when using the Run (default shift) button.
- Added dive in and out animations when entering the water tunnel.
- Added a loading screen when loading locations outside of the main world.
- The approximate Mushroom Granny's location on the map is now less accurate.
- You can take exploding barrels back into your inventory now.
- You can shoot exploding barrels and gas bottles.
- Added some dialogue for Piotrek, and changed the required amount of parts to give him to 5.
- Added new random enviroment sounds.

Fixes
- Gumboots (formely Wellingtons) work as intended now.
- Fixed night mushrooms disappearing instantly after being picked up.
- Fixed some wall glitches in the prologue.
- Fixed gasoline on water.
- Some cursor and cursor text fixes.
- Fixed monsters in prologue not really keen on chasing the player if he's holed up pretty well.
- Fixed bad context menu for Electronic Game.
- Fixed message about the beartrap in hideout 1 displaying if it DID go off in the night.
- Fixed some weird stuff happening if traveling in and out of the well underground and village areas rapidly.
- Fixed being able to mark the approximate Mushroom Granny's location on the map when walking around it.
- Fixed some night scenarios running for a few nights in a row.
- Fixed incorrect audio muting during video transitions.
- Fixed being able to select some objects behind doors.
- Fixed some events in the burned cottages in the swamp.
- Fixed visible world culling after being transported to Elephants.
- Fixed improper display and selection area for long decision buttons in dialogue.
- Fixed layer for Mushroom Man gibs.
- Fixed spark effects for disabled lights being synchronized.
- Fixed thrown knives not being saved.
- Fixed centipedes sometimes attacking you in the morning.
- Fixed incorrect chain loading for Antek.
- Fixed compressor removing all empty fuel tanks except one when refuelling.
- Fixed some objects appearing in player's FOV, even though they should appear only when outside of it.
- Fixed wrong aim animation when releasing the aim button for thrown items.
- Fixed missing oven introductory dialogue if you've reloaded the game immediately after finishing the prologue.
- Gamepad: Fixed being able to flip journal pages when looking at a journal note.
- Fixed some maps not displaying popups when reading them.
- Removed a very slightly visible aura around the cursor.
- Fixed UI issues when on Hard mode and got the more health perk.
- Fixed incorrect text displayed when using some items via the context menu from the inventory.
- Fixed a rare issue with the player being frozen if dragging a object and the morning comes.
- Fixed not being able to select some objects, like the car or ovens in the village.
- Fixed a split second sprite issue when spawning the Human Spider.
- Fixed characters sometimes shooting / throwing at their target even though they are not looking right at it.
- Fixed ambient light in doctor's dream.
- Fixed doctor running too soon from the player if succeeding in the dream trap.
- Fixed being able to highlight notes in the journal when already looking at a note.
- Fixed improper selection areas for notes in the journal.
- Performance improvements for some particles, like the smoke in the village.
- Fixed descriptions for items with shadow armor after it's been destroyed.
- Fixed characters disappearing and reappearing randomly.
- Fixed shadow armor effect sometimes appearing on items even though it should be gone.
- Fixed game breaking if you killed the doctor before he finishes his falling down animation and reloading the game immediately after that.
- Fixed thunder sound being cut off around the big lake.
- Fixed madman at radio tower and... a weird thing sometimes reincarnating.
- Fixed Cripple not disappearing after a certain event.
- Fixed madman dialogue at radio tower still displaying when killed.
- Fixed dialogues still being displayed when interrupting the villagers at the pigsheds or quarry.
- Fixed character shadows sometimes appearing on top of the character sprite for a split second when being killed.
- Fixed being able to select stuff when the white morning screen appears.
- Fixed bad selection areas for Mushroom Granny, Swamper, Elephants.
- Fixed no particles and sounds when hitting a larvae egg.
- Fixed a fence being visible on top of the wall at Piotrek's place.
- Fixed wrong random welcome dialogue when the Musician is under the tractor.
- Fixes to dragging and displaying of journal notes / items.
- Fixed sometimes spawning more random objects than there should be (like mushrooms).
- Fixed some villagers disappearing after being killed.
- Fixed some villagers not being lootable.
- Burning villager corpses are unselectable now.
- Fixed player being frozen after dodging into a beartrap / jumping through window into a beartrap while simultaneously spamming the jump button.
- Fixed issues when killing the Musician before he could hide under the tractor.
- Fixed some issues with the cursor icon not falling back into the idle state.

We've also been working on expanding the prologue and the underground beneath the radio tower, but they're not ready for release yet.

Ho ho ho,
The Acid Wizard

Hotfix 1, 22.12.2016
- Fixed huge number of mushrooms and ravens spawned if you play the game for a long time. This could cause large performance drops. If you already experienced this bug, I'm afraid this hotfix will not remove the existing mushrooms in your current save, but will stop more from spawning.
- Fixed Antek busting the door before he's released.
- Fixed pigshed lever getting stuck.
- Pig heads in player hideout now appear some time after killing the sow, not instantly after that.
- Fixed villagers in pigsheds talking even if killed.

Hotfix 2, 26.12.2016
- Fixed trap placement bug if you right-clicked out of it.
- Fixed compressor removing empty oxygen tanks instead of filling them up.
Dec 21, 2016
Darkwood - The Acid Wizard


Greetings!

We have a new update for you just before Christmas, so you can get lost in the twisted world of Darkwood again if you get tired of all that family quality time, singing carols and holiday spirit!

Changes
- The biggest addition are new outcomes for Wolfman , Musician , Doctor, Mutated Sow and chapter 1 villagers.
- New dialogues for some NPCs.
- New sounds.
- If you load a save from a previous alpha which ended in chapter 2, you can start from chapter 2 with a random set of choices made in chapter 1.
- Cursor now disappears during cutscenes and video transitions.
- Mutated dogs have the ability to sniff you out.
- New location in chapter 2 : the sawmill.
- Knife is not repairable anymore.
- Ambient light transitions smoothly now (it was most jarring when the night was ending).
- Added journal entry when killing the Doctor or Chicken Lady.
- Added a option to eat the Mushroom Granny at any point.
- Removed option to return to the cellar if the Tree has started burning.
- Added a introductory encounter with the Human Spider.
- Chains now have a better break effect.
- All lights are disabled during the Burning Tree night scenario.
- You can now transfer the whole item stack in the trading menu when using the Run (default shift) button.
- Added dive in and out animations when entering the water tunnel.
- Added a loading screen when loading locations outside of the main world.
- The approximate Mushroom Granny's location on the map is now less accurate.
- You can take exploding barrels back into your inventory now.
- You can shoot exploding barrels and gas bottles.
- Added some dialogue for Piotrek, and changed the required amount of parts to give him to 5.
- Added new random enviroment sounds.

Fixes
- Gumboots (formely Wellingtons) work as intended now.
- Fixed night mushrooms disappearing instantly after being picked up.
- Fixed some wall glitches in the prologue.
- Fixed gasoline on water.
- Some cursor and cursor text fixes.
- Fixed monsters in prologue not really keen on chasing the player if he's holed up pretty well.
- Fixed bad context menu for Electronic Game.
- Fixed message about the beartrap in hideout 1 displaying if it DID go off in the night.
- Fixed some weird stuff happening if traveling in and out of the well underground and village areas rapidly.
- Fixed being able to mark the approximate Mushroom Granny's location on the map when walking around it.
- Fixed some night scenarios running for a few nights in a row.
- Fixed incorrect audio muting during video transitions.
- Fixed being able to select some objects behind doors.
- Fixed some events in the burned cottages in the swamp.
- Fixed visible world culling after being transported to Elephants.
- Fixed improper display and selection area for long decision buttons in dialogue.
- Fixed layer for Mushroom Man gibs.
- Fixed spark effects for disabled lights being synchronized.
- Fixed thrown knives not being saved.
- Fixed centipedes sometimes attacking you in the morning.
- Fixed incorrect chain loading for Antek.
- Fixed compressor removing all empty fuel tanks except one when refuelling.
- Fixed some objects appearing in player's FOV, even though they should appear only when outside of it.
- Fixed wrong aim animation when releasing the aim button for thrown items.
- Fixed missing oven introductory dialogue if you've reloaded the game immediately after finishing the prologue.
- Gamepad: Fixed being able to flip journal pages when looking at a journal note.
- Fixed some maps not displaying popups when reading them.
- Removed a very slightly visible aura around the cursor.
- Fixed UI issues when on Hard mode and got the more health perk.
- Fixed incorrect text displayed when using some items via the context menu from the inventory.
- Fixed a rare issue with the player being frozen if dragging a object and the morning comes.
- Fixed not being able to select some objects, like the car or ovens in the village.
- Fixed a split second sprite issue when spawning the Human Spider.
- Fixed characters sometimes shooting / throwing at their target even though they are not looking right at it.
- Fixed ambient light in doctor's dream.
- Fixed doctor running too soon from the player if succeeding in the dream trap.
- Fixed being able to highlight notes in the journal when already looking at a note.
- Fixed improper selection areas for notes in the journal.
- Performance improvements for some particles, like the smoke in the village.
- Fixed descriptions for items with shadow armor after it's been destroyed.
- Fixed characters disappearing and reappearing randomly.
- Fixed shadow armor effect sometimes appearing on items even though it should be gone.
- Fixed game breaking if you killed the doctor before he finishes his falling down animation and reloading the game immediately after that.
- Fixed thunder sound being cut off around the big lake.
- Fixed madman at radio tower and... a weird thing sometimes reincarnating.
- Fixed Cripple not disappearing after a certain event.
- Fixed madman dialogue at radio tower still displaying when killed.
- Fixed dialogues still being displayed when interrupting the villagers at the pigsheds or quarry.
- Fixed character shadows sometimes appearing on top of the character sprite for a split second when being killed.
- Fixed being able to select stuff when the white morning screen appears.
- Fixed bad selection areas for Mushroom Granny, Swamper, Elephants.
- Fixed no particles and sounds when hitting a larvae egg.
- Fixed a fence being visible on top of the wall at Piotrek's place.
- Fixed wrong random welcome dialogue when the Musician is under the tractor.
- Fixes to dragging and displaying of journal notes / items.
- Fixed sometimes spawning more random objects than there should be (like mushrooms).
- Fixed some villagers disappearing after being killed.
- Fixed some villagers not being lootable.
- Burning villager corpses are unselectable now.
- Fixed player being frozen after dodging into a beartrap / jumping through window into a beartrap while simultaneously spamming the jump button.
- Fixed issues when killing the Musician before he could hide under the tractor.
- Fixed some issues with the cursor icon not falling back into the idle state.

We've also been working on expanding the prologue and the underground beneath the radio tower, but they're not ready for release yet.

Ho ho ho,
The Acid Wizard

Hotfix 1, 22.12.2016
- Fixed huge number of mushrooms and ravens spawned if you play the game for a long time. This could cause large performance drops. If you already experienced this bug, I'm afraid this hotfix will not remove the existing mushrooms in your current save, but will stop more from spawning.
- Fixed Antek busting the door before he's released.
- Fixed pigshed lever getting stuck.
- Pig heads in player hideout now appear some time after killing the sow, not instantly after that.
- Fixed villagers in pigsheds talking even if killed.

Hotfix 2, 26.12.2016
- Fixed trap placement bug if you right-clicked out of it.
- Fixed compressor removing empty oxygen tanks instead of filling them up.
Nov 2, 2016
Darkwood - The Acid Wizard
Hi there!

I've posted another hotfix for the latest alpha. It is compatible with previous Alpha 8.1 saves!

- Removed option to go into the radio tower underground, which resulted in being stuck in THE BLACK VOID.
- Fixed weird stuff happening after crafting the last workbench upgrade.
- Fixed disappearing beartrap when trying to aim when placing it.
- Fixed some missing texts.
Nov 2, 2016
Darkwood - The Acid Wizard
Hi there!

I've posted another hotfix for the latest alpha. It is compatible with previous Alpha 8.1 saves!

- Removed option to go into the radio tower underground, which resulted in being stuck in THE BLACK VOID.
- Fixed weird stuff happening after crafting the last workbench upgrade.
- Fixed disappearing beartrap when trying to aim when placing it.
- Fixed some missing texts.
Nov 2, 2016
Darkwood - guteks
Hi there!

I've posted another hotfix for the latest alpha. It is compatible with previous Alpha 8.1 saves!

- Removed option to go into the radio tower underground, which resulted in being stuck in THE BLACK VOID.
- Fixed weird stuff happening after crafting the last workbench upgrade.
- Fixed disappearing beartrap when trying to aim when placing it.
- Fixed some missing texts.
Oct 24, 2016
Darkwood - The Acid Wizard
Greetings!

Here's a bugfix update for some of the issues that were introduced in the last major update. There are still some things left to be fixed, but all the most annoying bugs have been squashed, at least to our knowledge!

Changes
- Loading times are shorter.
- Added loading progress bar.
- Changed rewards for completing Piotrek's quest.
- Added new sprites for Mushroom Granny.
- Increased quality of lantern light.
- Nerfed bottle / broken glass.
- Nerfed damage done to barricades by knife.
- Added sound of burning infection.
- Added some map icons.

Fixes
- Fixed events with a delay not being completed in very rare cases if you save and reload your game immediately after it fires. This happened very rarely, but could break the game.
- Fixed many objects not saving correctly or being a bit different after being loaded.
- Fixed many random small issues like some sounds not playing in rare cases.
- Fixed dead enemies having their sprite duplicated.
- Fixed Human Spiders screaming even after being killed.
- Fixed multiple ways of getting stuck on the second underground door in the tunnels.
- Fixed getting stuck in the void after completing the Cellar dream.
- Fixed performance drop when hanging around the Huge Lake for some time.
- Fixed huge lag when the Talking Tree is burning.
- Fixed being able to exit the second doctor dream.
- Fixed some instances of the game breaking after loading the game directly after ending the doctor dream.
- Fixed flicker when clicking on objects.
- Fixed invisible objects inside of Snail's house in some cases.
- Fixed some AI behaviour, especially during night time.
- Fixed some night events not happening.
- Fixed help message being visible in main menu.
- Fixed a rock blocking the way in the second part of the underground tunnels in a specific case.
- Fixed several issues in Mushroom Granny's or Child's dialogue.
- Fixed inventory respawning in dead trader NPCs.
- Fixed Wolf dialogue when you kill the Sister and Chicken Lady at once.
- Fixed infection not saving correctly.
- Fixed infinite item durability bug.
- Fixed journal pointing to a "empty" biome.
- Fixed Cripple dialogue where he points you in a unspecified direction.
- Fixed ambient light popup in village entrance.
- Fixed having to re-enter Mushroom Glade to finish Mushroom Granny's quest if you've done the thing she asks of you BEFORE visiting her for the first time.
- Fixed a few issues with the Human Spider Minion spawner.
- Fixed glitch if killing The Three via molotov.
- Fixed The Three disappearing after having a dream during morning mode.
- Fixed root sprite glitches in Swamp hideout during morning mode.
- Fixed dark overlay textures along the edges of the world.
- Fixed items resetting if you've died in chapter 2 on permadeath.
- Fixed lakes sometimes overlapping the Quarry.
- Fixed unnecessary final workshop upgrade.
- Fixed man in church not having the medallion.
- Fixed not having the plastic chick on start of chapter 1.
- Fixed some objects being on bad layers.
- Fixed quarry sometimes not spawning.
- Fixed old version of snail location spawning on rare occasions.
- Fixed gasoline trail saving incorrectly.
- Fixed dead cripple disappearing after you've burned the tree.
- Fixed invisible legs when walking on the bridge in chapter 1 village. I had to make the water impassable, maybe we'll find a way to fix this in the future.
- Fixed some characters being afraid of roads :P
- Fixed missing message when trying to quit in the 1st part of prologue.
- Fixed events in the Big Lake after loading.
- Fixed issues with the quest outcomes in the Musician house.
- Fixed missing key in the church underground if you've killed the chomper in the dream.
- Fixed items resetting for a game loaded from a previous compatible alpha and immediately loading a game after that.
- Fixed being able to destroy Piotrek's door.
- Fixed Swamper bugging out if stepping into a beartrap.
- Fixed chain trap remains not disappearing after some time.
- Fixed being able to talk to the underground door after you open it.
- Fixed mushrooms rotting during time freeze or inside trader inventories.
- Fixed incorrect behaviour of mutated dogs in Wolfman's Old Woods hideout.
- Fixed incorrect item generation in some containers.
- Fixed duplicate sounds for Chomper.
- Fixed banshee first visit sometimes appearing outside of hideout, making it very risky to grab her "gift".
- Fixed barricade removal sound being too loud.
- Fixed madman's chest being empty.
- Fixed some windows having bad sprites after having their barricade destroyed.
- Fixed bad chomper behaviour in some ruins in the swamp.
- Fixed some mushrooms being underwater in the mushroom glade.
- Fixed double footsteps when running with a rifle.
- Fixed very long burning effect when walking into the Talking Tree's roots fire.
- Fixed some particles not playing correctly after some time, like gas, blood splats etc.
- Fixed incorrect crafting schematics in hideout 1 and 2.
- Fixed not being able to jump over the rebuilt fences in the swamp hideout.
- Fixed incorrect loading of characters that escaped out of their location and got killed.
- Fixed morning sound not disappearing if you've died when it was playing.
- Fixed having to rebuild the well each time after load.
- Fixed some visual bugs in the quarry.
- Fixed chomper getting glitched out when trying to eat a meat lure.
- Added more columns to the porter inventory so it is visible on small screens if you've transported a lot of stuff.

Have fun,
The Acid Wizard

Hotfix 1, 25.10.2016
- Fixed time freezing just before dawn if you've killed a trader.
- Fixed one shot firearms sometimes being empty when crafted.
- Fixed weird wall in church ruins (needs new world gen to take effect, but this does not effect gameplay so no worries).
Oct 24, 2016
Darkwood - The Acid Wizard
Greetings!

Here's a bugfix update for some of the issues that were introduced in the last major update. There are still some things left to be fixed, but all the most annoying bugs have been squashed, at least to our knowledge!

Changes
- Loading times are shorter.
- Added loading progress bar.
- Changed rewards for completing Piotrek's quest.
- Added new sprites for Mushroom Granny.
- Increased quality of lantern light.
- Nerfed bottle / broken glass.
- Nerfed damage done to barricades by knife.
- Added sound of burning infection.
- Added some map icons.

Fixes
- Fixed events with a delay not being completed in very rare cases if you save and reload your game immediately after it fires. This happened very rarely, but could break the game.
- Fixed many objects not saving correctly or being a bit different after being loaded.
- Fixed many random small issues like some sounds not playing in rare cases.
- Fixed dead enemies having their sprite duplicated.
- Fixed Human Spiders screaming even after being killed.
- Fixed multiple ways of getting stuck on the second underground door in the tunnels.
- Fixed getting stuck in the void after completing the Cellar dream.
- Fixed performance drop when hanging around the Huge Lake for some time.
- Fixed huge lag when the Talking Tree is burning.
- Fixed being able to exit the second doctor dream.
- Fixed some instances of the game breaking after loading the game directly after ending the doctor dream.
- Fixed flicker when clicking on objects.
- Fixed invisible objects inside of Snail's house in some cases.
- Fixed some AI behaviour, especially during night time.
- Fixed some night events not happening.
- Fixed help message being visible in main menu.
- Fixed a rock blocking the way in the second part of the underground tunnels in a specific case.
- Fixed several issues in Mushroom Granny's or Child's dialogue.
- Fixed inventory respawning in dead trader NPCs.
- Fixed Wolf dialogue when you kill the Sister and Chicken Lady at once.
- Fixed infection not saving correctly.
- Fixed infinite item durability bug.
- Fixed journal pointing to a "empty" biome.
- Fixed Cripple dialogue where he points you in a unspecified direction.
- Fixed ambient light popup in village entrance.
- Fixed having to re-enter Mushroom Glade to finish Mushroom Granny's quest if you've done the thing she asks of you BEFORE visiting her for the first time.
- Fixed a few issues with the Human Spider Minion spawner.
- Fixed glitch if killing The Three via molotov.
- Fixed The Three disappearing after having a dream during morning mode.
- Fixed root sprite glitches in Swamp hideout during morning mode.
- Fixed dark overlay textures along the edges of the world.
- Fixed items resetting if you've died in chapter 2 on permadeath.
- Fixed lakes sometimes overlapping the Quarry.
- Fixed unnecessary final workshop upgrade.
- Fixed man in church not having the medallion.
- Fixed not having the plastic chick on start of chapter 1.
- Fixed some objects being on bad layers.
- Fixed quarry sometimes not spawning.
- Fixed old version of snail location spawning on rare occasions.
- Fixed gasoline trail saving incorrectly.
- Fixed dead cripple disappearing after you've burned the tree.
- Fixed invisible legs when walking on the bridge in chapter 1 village. I had to make the water impassable, maybe we'll find a way to fix this in the future.
- Fixed some characters being afraid of roads :P
- Fixed missing message when trying to quit in the 1st part of prologue.
- Fixed events in the Big Lake after loading.
- Fixed issues with the quest outcomes in the Musician house.
- Fixed missing key in the church underground if you've killed the chomper in the dream.
- Fixed items resetting for a game loaded from a previous compatible alpha and immediately loading a game after that.
- Fixed being able to destroy Piotrek's door.
- Fixed Swamper bugging out if stepping into a beartrap.
- Fixed chain trap remains not disappearing after some time.
- Fixed being able to talk to the underground door after you open it.
- Fixed mushrooms rotting during time freeze or inside trader inventories.
- Fixed incorrect behaviour of mutated dogs in Wolfman's Old Woods hideout.
- Fixed incorrect item generation in some containers.
- Fixed duplicate sounds for Chomper.
- Fixed banshee first visit sometimes appearing outside of hideout, making it very risky to grab her "gift".
- Fixed barricade removal sound being too loud.
- Fixed madman's chest being empty.
- Fixed some windows having bad sprites after having their barricade destroyed.
- Fixed bad chomper behaviour in some ruins in the swamp.
- Fixed some mushrooms being underwater in the mushroom glade.
- Fixed double footsteps when running with a rifle.
- Fixed very long burning effect when walking into the Talking Tree's roots fire.
- Fixed some particles not playing correctly after some time, like gas, blood splats etc.
- Fixed incorrect crafting schematics in hideout 1 and 2.
- Fixed not being able to jump over the rebuilt fences in the swamp hideout.
- Fixed incorrect loading of characters that escaped out of their location and got killed.
- Fixed morning sound not disappearing if you've died when it was playing.
- Fixed having to rebuild the well each time after load.
- Fixed some visual bugs in the quarry.
- Fixed chomper getting glitched out when trying to eat a meat lure.
- Added more columns to the porter inventory so it is visible on small screens if you've transported a lot of stuff.

Have fun,
The Acid Wizard

Hotfix 1, 25.10.2016
- Fixed time freezing just before dawn if you've killed a trader.
- Fixed one shot firearms sometimes being empty when crafted.
- Fixed weird wall in church ruins (needs new world gen to take effect, but this does not effect gameplay so no worries).
Oct 3, 2016
Darkwood - The Acid Wizard
Hi there!

Here's a quick hotfix for some issues that were introduced in the latest alpha. This update does not break your saves.

- Fixed time freeze when a generator runs out of juice.
- Fixed the Doctor not having the underground key on him when you kill him if you surprise him in the train wreck. IF you already killed him, then just go and interact with the metal door in the underground tunnels, the key will spawn for you automagically. BTW, I was surprised how many of you killed him, you maniacs!!111
- Fixed not being able to go inside the church underground if you've escaped from the chomper in the church dream.
- Fixed not being able to open the second underground door if you've killed the Doctor just before talking to the man under the rubble.
- Fixed being able to sell oxygen tanks and compressor parts.
- Remove kebab!
- Fixed some missing text.

We're going to focus on Alpha 8.1 now, which will focus on fixing the remaining bugs.

Have fun,
The Acid Wizard
Oct 3, 2016
Darkwood - The Acid Wizard
Hi there!

Here's a quick hotfix for some issues that were introduced in the latest alpha. This update does not break your saves.

- Fixed time freeze when a generator runs out of juice.
- Fixed the Doctor not having the underground key on him when you kill him if you surprise him in the train wreck. IF you already killed him, then just go and interact with the metal door in the underground tunnels, the key will spawn for you automagically. BTW, I was surprised how many of you killed him, you maniacs!!111
- Fixed not being able to go inside the church underground if you've escaped from the chomper in the church dream.
- Fixed not being able to open the second underground door if you've killed the Doctor just before talking to the man under the rubble.
- Fixed being able to sell oxygen tanks and compressor parts.
- Remove kebab!
- Fixed some missing text.

We're going to focus on Alpha 8.1 now, which will focus on fixing the remaining bugs.

Have fun,
The Acid Wizard
Sep 30, 2016
Darkwood - The Acid Wizard


Get ready for the biggest update yet! I know we've said that before, and there were some pretty epic updates in the past... But seriously, this one takes the cake. It's so big I wouldn't know where to begin when trying to list all the changes we've made, so I'll just name the main things:

- CHAPTER TWO! That's right, a whole new world for you to explore.
- Chapter 1 is mostly the same, although it has been rebalanced somewhat.
- Get ready to get your feet wet - a new Swamp biome!
- Around a half a dozen of new NPCs!
- New enemies, with more varied and advanced behaviour!
- New traps, items and weapons!

I won't spoil all the new content, but there is some technical stuff I'd like to point out:

- You can skip right to Chapter 2 if you have a save file from a previous alpha where you completed the first chapter (it will be displayed in green in the profiles menu). BUT you will skip some content from the ending of Chapter 1... so it's your call.
- I've put a lot of effort to optimize memory and garbage collection, so I hope any out-of-memory crashes are a thing of the past! Additionally, this should help a lot with people with low-end CPUs with stuttering problems.
- You can disable the gamepad mode entirely in the control options if it interferes with your setup.
- The Epilogue will probably be unavailable until the final release.

Even though we've tested this update pretty heavily, it was impossible to catch and fix all the bugs given the size of the changes, so please bear with us! There is some content that did not make it into this update, but for now we will focus on fixing any non-minor bugs we find.

We are slowly nearing the end of development, so if you've already played some of Darkwood, we strongly advise you wait until the final release so you don't burn yourself out.

I'd like to thank all the testers who helped out during the last few weeks of huntings for bugs: ShadyS, FireRage259, DeforMC and SDF121! Much love guys!

In the meantime, we will be visiting streams and watching gameplay footage from you guys!

Yours faithfully,
The Acid Wizard
...