
Offworld Trading Company [official site] is a competitive, multiplayer RTS set on Mars, but instead of fighting with lasers, players compete to dominate a fluctuating commodities market. The winner is the person who buys low, sells high and uses their gains to launch hostile takeovers of their opponent’s companies.
At GDC, I spoke to designer Soren Johnson (formerly of Civilization IV) and artist Dorian Newcomb (formerly of Civilization V) about Early Access, how player’s had surprised them in the months since its initial release, why they wish the game was hidden on Steam, and what small companies can do that big .

Until their functional closure yesterday, Maxis were “one of the great PC developers”. From the seminal SimCity and adventurous SimAnt, to the breakthrough The Sims and absurdly ambitious Spore, the studio made two decades of strange, thoughtful, risky games.
One of the people who helped was Soren Johnson, who joined the studio in 2007 to work on finishing Spore. I was talking to Johnson about his new game Offworld Trading Company [official site] just a few hours after news of the closure broke and took the opportunity to ask him about his former employer, the studio’s closure, and the difficulties of working with big studios that have “a laundry list of requirements” for a game.