Today we are proud to announce a brand new japanese voice over for Edge of Eternity!
In preparation during the last few months, this work was made with love by Amuzio, a famous japanese company specialized in this kind of localisation. And because we know you are looking forward, here is the cast members of this new version:
Jin Ogasawara - Daryon
Hisako Tojo - Selene
Kohsuke Toriumi - Ysoris
Yoko Hikasa - Myrna
Asami Imai - Fallon
Chihiro Kamijo - Theia
Kenta Sasa - Alpharius
Kodai Sakai - Vaughn
Hiroshi Nakamura - Derek
Yu Kitada - Gavin
Yuji Kameyama - Kora/Oboros
Kanehira Yamamoto - Reynan
Hiyori Kono - Sil
Shuhei Iwase - Ordo
Rika Kinugawa - Zandra
Yosuke Eto - Kino
Minoru Shiraishi - Supplicant
Kaori Nakamura - Heranna
This new vocal addition to the game will be available for free in an update scheduled at the same time of the console versions release on February 10th 2022.
Weeklong Deal
In order to celebrate this good news, Edge of Eternity is currently 40% off on Steam until December 13th! Tempted to join Daryon and Selene's adventure? Or perhaps you'd rather just pet some Nekaroo?
Edge of Eternity is 40% off during the entire Steam Awards sale period until December 1st! You can also vote for Daryon and Selene's journey through Heryon and drop a review to get great badges for your profilesđ
Since the Bestiary Update late in July, we didn't show you some stuff on the working progress content. Although today, we are proud to reveal several new features that we have implemented as well as some other suprises accross the open world... Have a look of the trailer below:
First of all, four new enemies now roaming in the open world of Heryon: the Valnakraai, the Ostophagos, the Noir Monarch and your beloved Stalker. Designed in colaboration with the Kickstarter's backers each one have these own abilities and caracteristics to get you out of play.
In order to beat them, you are welcome to use the new spell families, like the shadow, the water and the wind. Combined them thanks to the new weather UI to enhance your strenghts!
Thanks to your feedback, we have rebalanced the fights. The battles will now prove more challenging, whereas you're fight bosses or mere wandering monsters. Equip your crystals into the brand new gem patterns to triumph over the battlefield.
On a much calmer topic, you could find about ten new side quests in the open world also you can hear new inn dialogues if Fallon doesn't complain...
Lastly, Herelsor City got freshened up! From the former version designed in 2016, the heart of the Astryan Continent is now more consistent with the rest of the universe and got performance improvements.
You can now reach it even faster with the all-new Nekaroo dash, which you can trigger by riding through the dandelions sprinkled all over Heryon.
And most of all, don't miss the new NPC's animations over the different locations of the open world.
Full Patch Notes
New Content
Added nine new sidequests
Eight new party inn scenes
Added four new monsters in the world (Valnakkrai / Ostophagos / Noir Monarch / Stalker)
Added new Spells for Daryon, Fallon and Ysoris
Features
Added Nekaroo boosters, you can now find flowers that can boost the speed of your Nekaroo accross the field
Fixes
Fix overlapping text in Teleport interface
Fix overlapping arrow and console icon in Shop UI
Fix Ysoris Barrier causing some spell to not reduce HP to one
Fix Scan UI will now display the squashed stats
Fix Creature unable to move to a case to reach an ally
Fix Dialog bubble that could hide some interfaces
Fix Arc Selection not working properly
Fix Klaysha and Borborygm will no longer move when using ejection skills on them
Fix Big Orokko not having full HP on Highest difficulty when fighting in the camp
Fix Daryon Special attack costing mana
Fix Fallon Exploration Attack animation stuck
Fix some entities spawning at a wrong position
Fix missing icons
Fix missing drones during Myrna fight
Fix Softlock occuring during equipment tutorial if you already have an equipment set
Fix flamethrower/reactor decor interact that could cause no damage
Fix passive shield lost when receiving damages blocked by cover
Fix Tyr Caelym defense game over not occuring when Ysoris and Selene are dead but ally turrets are still alive
Fix Softlock occuring during battle moves
Fix Repulse node not triggering case enter event
Fix mobs spawning with missing HP in Nightmare difficulty
Fix Reynan Golem moving when they are able to merge
Fix Softlock occuring during Fallon Fight in Chapter 5
Fix Opportunity Attacks triggering when an enemies get healed
Fix Web state alteration not removed when dying
Fix Passive shield will no longer save characters from bosses finishers (Reinitialize, Apocalypse...)
Fix Theia Energy base skills not doing the right amount of damages
Fix Possibility to scroll indefinitely in the crystal interface
Fix Theia possible softlock occuring for PC layout
Fix some sides quests issues
Fix missing items in shops
Fixing Orokko SFX problems
Fixing colliders Solna plain, Elysian Field
Fix terrain issues in the Battelfield
Fix hole under a stair in the Mount Berenroth
Fix some floating asset at Inel and the Inn in the plain
Improvements
Mantis will now stay in stun mode after receiving a hit during its stun phase
Changing some battle bonus objectives
Better transition when ending Kora Duel battle
Mercury phases will now switch after the end of special attacks (in order to understand what's going on)
DOT new effects
Battle interface is now showing elements affected by the weather
Improved gem patterns for all weapons in the game
Improved SFX of cutscenes of the last part of the game
Improved Final boss music
Added and improved NPC animations in the world
Staging NPC in the world
Reworked Herelsor city models to have better performance and be more consistent with the other parts of the game
Improved some controller scheme layout
Balancing
New Damages formula
Reducing player backstab damages
Reducing Siege weapon damage
Normalizing damages for rift spells level 1 and 2
Normalizing Daryon Elemental attacks
Borborygm battle is now adapted to difficulty set
Items are now using a new formula for damages/heal value
Special attack bar fill speed reduced
Mercury overall balancing
Klayshaa in crystal cathedral will now summon adds after Heaven's gate is casted
Global heal reduced
Zandra will no longer have Thunder Rift
Dire Gurnn is now immune to paralyze alteration
Resistance and weakness of mobs
Reducing the liability of weather damage
More frequent collectable items in the game
New battle location for King Morom and adds
The fight against the three corroded eggs have more decors interact and the adds are more resistant
To celebrate this huge Update that we have been prepared since three months, you can grab your Steam copy of the game with a 40% off from November 8th 7PM CEST/10AM PST to November 11th 7PM CEST/10AM PST. Even the raiders of Tyr-Caelum will not offer you this price!
During one week, from August 9th to 16th (10:00 PDT), Edge of Eternity is 34% off on Steam! A new opportunity to take part Daryon and Selene quest to save their mother.
Threatened by war and sickness, the vast open world of Heryon, provides you an original storyline. In a long journey of more than 50 hours, you've to face multiple ennemies, craft some weapons or complete narrative sidequests in gorgeous landscapes...
You can now experienced the last two big updates of the games : the Crystal Update and the Bestiary Update. More are to come!
Behalf the Midgar Studio team, we wish you a good game on Heryon!
Added directly in your inventory, the bestiary lists each creature you've already faced on Heryon, their habitat areas and what they drop! Now, you can't miss out the crafting feature of the gameđ§
AMD FSR
AMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in Edge Of Eternity and deliver high-quality, high-resolution gaming experiences, without having to upgrade to a new graphics card.
DLSS 2.2
NVIDIA DLSS version has been updated to 2.2 bringing new improvements that reduce ghosting (especially noticeable with particles) while improving the image, also the sharpness of the DLSS can now be driven by the sharpness slider in the graphic settings
Balancing:
Reduced MagDef on some entities
Balanced multiple battle objectives
Rebalanced multiple fight
Performances:
Improved performances in different areas: Jungle, Clockworks Fields, Mount Berenroth and Jagholm.
Added an algorithm to optimize the number of monsters present on the map at the same time to limit performances drop on wide areas
Speeded up loadings (~20%)
Improved multiple CPU Performance (Cloth, Particles, Logic)
Polish and improvements:
Improved multiple cutscenes, autocutscenes and sidequests
Added sprint toggle mode in the options
Added new blue armors lootable in the world
Improved multiple translations (especially French and Japanese, Chinese improvements coming soon)
Added semi scripted cameras on some fights especially with gigantic enemies
Polished the lighthouse area in the Solna plain
Staging of the NPC improved in Herelsor, Jagholm, Tyr Caelum, Refugees Village, Kora Camp, Wurldzend added new NPCs âwork-idleâ animations
Improved camera in the autocutscene âCaravanerâ in Chapter V
Added missing NPCs in cages during the Oboros Phases
Switch some autocutscene to textbox : the plant Ricardo and the dynevent "Breeding Trouble"
Collider added for the canons in Tyr Caelum
Crystal visible in the autocutscene "Magic Hates A Vacuum"
Animation of Nicholas on his knees during the Oboros Phases
Improved the autocutscene when Myrna join the party
Now Alpharius is visible before the cutscene âThe Reunionâ and Derek is visible in the autocutscene
Improved camera and some animations in the autocutscene "Welcome to Tyr Caelum"
Improved the dynamics event "A Man In Need" with rewards according to the chapter, new animations and objects
Improved Nekaroo Controls
Improved battle cameras for multiple battles
Improved multiple vegetation models
Improved multiple scene load triggers to place them in a way that the scene âpoppingâ is not visible anymore
Balanced voices volumes of cutscenes from Chapter VI
Modified Victory camera algorithm to prevent the camera from going underground when fighting on steepy grounds
Polished minor cutscene animations and lipsync
Polished audio and tweaks (added missing SFX, Balance, etcâŠ)
Bugfixes:
Fix Nepentha Boss not acting when players were too far
Improved feedback for wall control panel during Mercury Fight
Fix wrong target spell issue (icon not displayed + effect not applying)
Fix Skittan digging outside of battle zone
Cleanup battle interface after casting a special attack
Fix interface not disappearing when killing the last enemy with a special attack
Fix weapon side effect will no longer make battle objectives fail
Fix Last bossâ core not spawning at the right place
Fix Status UI browsing issue
Fix Myrna's first fire knife not causing fire damages
Nerf Threptik elemental shift is now ex piring after 3 seconds and can't be shifted if an immunity is already active
Added Stalagbomb in Borborygm battle area
Fix issue causing a character to have twice a spell in his spellbook
Fix Mercury being able to shoot at character that are covered
Fix Softlock Equipment occuring when equipping item before the tutorial starts
Balancing: Reducing proc time for Stalagbomb + reset proc time when leaving the range
Fix defensive stance removed when interactable objects effects are triggered
Fix missing name on summoned entity
Fix Advancing time not possible when someone was entering casting phase
Fix Reynan Earth Snap not reducing HP to one
Fix Leader not switching when removing everyone else from the party
Fix kill marked enemy first objective failed when a player character dies
Fix Borborygm not stopping cannibalism cast when available targets are dead
Fix Fallon turning her back when changing side during landmines sequence
Fix enemy spawning on top of structures in Valorian pass
Fix quick tutorial that were overlapping with main tutorial explanation
Fix collisions softlocks in differents areas (Herelsor, Mine, Clockwork field, Junkyard, Mount Berenroth, Cathedral)
Fix flashing marker in Herelsor
Fixed a rare case when two entities with opposite factions are moved in the same nexus at the same time, the UI will now cancel the action and display a visual feedback
Fixed a rare bug where the repulse effect could be called twice resulting in a wrong visual nexus positioning
Fixed multiple collision exploit that could result in a game state breaking preventing to progress further in the story
Fixed multiple softlock cases
Fixed multiple collisions issues
Partial fix of a bug that could result on some terrain assets not being loaded until modifying the graphic settings
Fixed multiple weather issues with wrong weather in some areas
Fixed skinning issues on Myrna causing her skin to go through her clothes in some animations
Fixed a rare bug where monsters could spawn visually during a cutscene / autocutscene
Monsters cannot spawn on the player anymore
Fixed multiple shadow bugs
Fixed multiple visual issues
Fixed a rare visual bug in the battlefield intro when starting a new game twice in a row that could cause a visual artifact for a few frames
Fixed a bug with monster orientation during tower defense phases
Fixed a volumetric light issue in Chapter VII
Proc effects like weapons passive will not contribute towards bonus objectives anymore (prevent some issues with objectives invalidated by proc effects)
Fixed camera going underground when borrowers are digging
Fixed a bug that could cause a negative timer with Nekaroo races with slow hard drives
Fixed a scaling issue with Daryon sword in the intro chapter
Fixed entities being able to attack through walls when using fallback target when the main target died
Fixed multiple weather issues with wrong weather in some areas
Fixed jittering on the camera in exploration in some rare cases
Fixed invalid stats / levels / icons on multiple items
Fixed blurriness on the final boss
Recycling the last item of an inventory page will not block the UI anymore
Fixed food icons not being preloaded when opening innkeepers UI for the first time
Fixed stuttering in billboard UIs like monsters informations in the world
Removed Myrna from crafting table UI
Fixed multiple minor issues around fast travel UI
We hope you'll like these improvements! Feel free to drop your feedback in the dedicate section of the forum, by email at remy@midgar-studio.com, or on Discord (we love Discord), Twitter and Facebook.