Edge Of Eternity - Yuuka_DV
Edge Of Eternity - Hirokoa - Midgar Studio


We are very pleased to announce that Japanese voice acting is now available in the 1.2 update!

Full Patch Notes

Feature
  • Added Japanese Voice Acting
Fixes
  • Audio fixes
  • Subtitles Fixes
  • Multiple cutscenes fix
  • Performances improvements
  • Minor UI improvements
  • Skill element icon added on scan UI
  • Fixed some UI navigation issues
  • Fix some minor issues on a few bosses
  • Minor animations cleanups
  • Deployed new NPC models for crowds in cities
  • Added Kickstarter backers NPCs
  • Cleanup Japanese localization

As always, we will continue to hear your feedback to improve the game. Feel free to reach us on Discord, on Steam's forum or by email at remy@midgar-studio.com.

https://store.steampowered.com/app/269190/Edge_Of_Eternity/
You can also follow Edge Of Eternity on Twitter & Facebook to stay up to date on the game.
Edge Of Eternity - Astate_DearVillagers
Celebrate the Year of the Tiger with Savings: Edge of Eternity up to 40 % off 🐅




https://store.steampowered.com/app/269190/Edge_Of_Eternity/
Edge Of Eternity - Hirokoa - Midgar Studio

Today we are proud to announce a brand new japanese voice over for Edge of Eternity!

In preparation during the last few months, this work was made with love by Amuzio, a famous japanese company specialized in this kind of localisation. And because we know you are looking forward, here is the cast members of this new version:

  • Jin Ogasawara - Daryon
  • Hisako Tojo - Selene
  • Kohsuke Toriumi - Ysoris
  • Yoko Hikasa - Myrna
  • Asami Imai - Fallon
  • Chihiro Kamijo - Theia
  • Kenta Sasa - Alpharius
  • Kodai Sakai - Vaughn
  • Hiroshi Nakamura - Derek
  • Yu Kitada - Gavin
  • Yuji Kameyama - Kora/Oboros
  • Kanehira Yamamoto - Reynan
  • Hiyori Kono - Sil
  • Shuhei Iwase - Ordo
  • Rika Kinugawa - Zandra
  • Yosuke Eto - Kino
  • Minoru Shiraishi - Supplicant
  • Kaori Nakamura - Heranna


This new vocal addition to the game will be available for free in an update scheduled at the same time of the console versions release on February 10th 2022.

Weeklong Deal

In order to celebrate this good news, Edge of Eternity is currently 40% off on Steam until December 13th! Tempted to join Daryon and Selene's adventure? Or perhaps you'd rather just pet some Nekaroo?

https://store.steampowered.com/app/269190/Edge_Of_Eternity/

You can also follow Edge Of Eternity on Twitter & Facebook to stay up to date on the game, or join our Discord community.

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Edge Of Eternity - Hirokoa - Midgar Studio


Edge of Eternity is 40% off during the entire Steam Awards sale period until December 1st! You can also vote for Daryon and Selene's journey through Heryon and drop a review to get great badges for your profiles💎

https://store.steampowered.com/app/269190/Edge_Of_Eternity/

You can also follow Edge Of Eternity on Twitter & Facebook to stay up to date on the game.
Nov 12, 2021
Edge Of Eternity - Kaldorei


  • Fixed a possible softlock in Crystal tutorial if the player have already bought a yellow crystal to a shopkeeper
  • Fixed an UI lock when using Daryon crystal tree with a controller
  • Fixed some localization issue with the new content
  • Fixed multiple NPCs T-Pose stance
  • Fixed multiple invisible colliders
Edge Of Eternity - Hirokoa - Midgar Studio


Since the Bestiary Update late in July, we didn't show you some stuff on the working progress content. Although today, we are proud to reveal several new features that we have implemented as well as some other suprises accross the open world... Have a look of the trailer below:



First of all, four new enemies now roaming in the open world of Heryon: the Valnakraai, the Ostophagos, the Noir Monarch and your beloved Stalker. Designed in colaboration with the Kickstarter's backers each one have these own abilities and caracteristics to get you out of play.

In order to beat them, you are welcome to use the new spell families, like the shadow, the water and the wind. Combined them thanks to the new weather UI to enhance your strenghts!



Thanks to your feedback, we have rebalanced the fights. The battles will now prove more challenging, whereas you're fight bosses or mere wandering monsters. Equip your crystals into the brand new gem patterns to triumph over the battlefield.

On a much calmer topic, you could find about ten new side quests in the open world also you can hear new inn dialogues if Fallon doesn't complain...

Lastly, Herelsor City got freshened up! From the former version designed in 2016, the heart of the Astryan Continent is now more consistent with the rest of the universe and got performance improvements.



You can now reach it even faster with the all-new Nekaroo dash, which you can trigger by riding through the dandelions sprinkled all over Heryon.



And most of all, don't miss the new NPC's animations over the different locations of the open world.

Full Patch Notes
New Content
  • Added nine new sidequests
  • Eight new party inn scenes
  • Added four new monsters in the world (Valnakkrai / Ostophagos / Noir Monarch / Stalker)
  • Added new Spells for Daryon, Fallon and Ysoris
  • Features
  • Added Nekaroo boosters, you can now find flowers that can boost the speed of your Nekaroo accross the field
Fixes
  • Fix overlapping text in Teleport interface
  • Fix overlapping arrow and console icon in Shop UI
  • Fix Ysoris Barrier causing some spell to not reduce HP to one
  • Fix Scan UI will now display the squashed stats
  • Fix Creature unable to move to a case to reach an ally
  • Fix Dialog bubble that could hide some interfaces
  • Fix Arc Selection not working properly
  • Fix Klaysha and Borborygm will no longer move when using ejection skills on them
  • Fix Big Orokko not having full HP on Highest difficulty when fighting in the camp
  • Fix Daryon Special attack costing mana
  • Fix Fallon Exploration Attack animation stuck
  • Fix some entities spawning at a wrong position
  • Fix missing icons
  • Fix missing drones during Myrna fight
  • Fix Softlock occuring during equipment tutorial if you already have an equipment set
  • Fix flamethrower/reactor decor interact that could cause no damage
  • Fix passive shield lost when receiving damages blocked by cover
  • Fix Tyr Caelym defense game over not occuring when Ysoris and Selene are dead but ally turrets are still alive
  • Fix Softlock occuring during battle moves
  • Fix Repulse node not triggering case enter event
  • Fix mobs spawning with missing HP in Nightmare difficulty
  • Fix Reynan Golem moving when they are able to merge
  • Fix Softlock occuring during Fallon Fight in Chapter 5
  • Fix Opportunity Attacks triggering when an enemies get healed
  • Fix Web state alteration not removed when dying
  • Fix Passive shield will no longer save characters from bosses finishers (Reinitialize, Apocalypse...)
  • Fix Theia Energy base skills not doing the right amount of damages
  • Fix Possibility to scroll indefinitely in the crystal interface
  • Fix Theia possible softlock occuring for PC layout
  • Fix some sides quests issues
  • Fix missing items in shops
  • Fixing Orokko SFX problems
  • Fixing colliders Solna plain, Elysian Field
  • Fix terrain issues in the Battelfield
  • Fix hole under a stair in the Mount Berenroth
  • Fix some floating asset at Inel and the Inn in the plain
Improvements
  • Mantis will now stay in stun mode after receiving a hit during its stun phase
  • Changing some battle bonus objectives
  • Better transition when ending Kora Duel battle
  • Mercury phases will now switch after the end of special attacks (in order to understand what's going on)
  • DOT new effects
  • Battle interface is now showing elements affected by the weather
  • Improved gem patterns for all weapons in the game
  • Improved SFX of cutscenes of the last part of the game
  • Improved Final boss music
  • Added and improved NPC animations in the world
  • Staging NPC in the world
  • Reworked Herelsor city models to have better performance and be more consistent with the other parts of the game
  • Improved some controller scheme layout
Balancing
  • New Damages formula
  • Reducing player backstab damages
  • Reducing Siege weapon damage
  • Normalizing damages for rift spells level 1 and 2
  • Normalizing Daryon Elemental attacks
  • Borborygm battle is now adapted to difficulty set
  • Items are now using a new formula for damages/heal value
  • Special attack bar fill speed reduced
  • Mercury overall balancing
  • Klayshaa in crystal cathedral will now summon adds after Heaven's gate is casted
  • Global heal reduced
  • Zandra will no longer have Thunder Rift
  • Dire Gurnn is now immune to paralyze alteration
  • Resistance and weakness of mobs
  • Reducing the liability of weather damage
  • More frequent collectable items in the game
  • New battle location for King Morom and adds
  • The fight against the three corroded eggs have more decors interact and the adds are more resistant
  • Food liabilities have been reworked

As always, we will continue to hear your feedback to improve the game. Feel free to reach us on Discord, on Steam's forum or by email at remy@midgar-studio.com.



40% off until November 11th
To celebrate this huge Update that we have been prepared since three months, you can grab your Steam copy of the game with a 40% off from November 8th 7PM CEST/10AM PST to November 11th 7PM CEST/10AM PST. Even the raiders of Tyr-Caelum will not offer you this price!

https://store.steampowered.com/app/269190/Edge_Of_Eternity/
You can also follow Edge Of Eternity on Twitter & Facebook to stay up to date on the game.
Edge Of Eternity - Hirokoa - Midgar Studio


The Official Original Soundtrack composed by Cédric Menendez and Yasunori Mitsuda, is now updated with 58 new tracks in .wav format! What better way to dream than with these melodies?

We hope you will like it. Cédric has been working over the last few months to provide you the best quality possible through the mastering process. Feel free to give your feedback about it!

https://store.steampowered.com/app/1654382/Edge_Of_Eternity__OST/

There is the new track listing:
  1. Archelites (Cédric Menendez)
  2. Theme Of Daryon (Yasunori Mitsuda)
  3. Oversized Two Handed Sword (Cédric Menendez)
  4. Valliant march against darkness (Cédric Menendez)
  5. Battle Of Eternity (Cédric Menendez)
  6. Sil Sacrifice (Cédric Menendez)
  7. Ascendance (Cédric Menendez)
  8. Edge Of Eternity Main Theme (Yasunori Mitsuda)
  9. Childhood Village (Cédric Menendez)
  10. The Lone Arch Standing Over the Land (Cédric Menendez)
  11. Crystal Memories (Cédric Menendez)
  12. Crelk Forest (Cédric Menendez)
  13. The Last Uralik (Cédric Menendez)
  14. Green Lands (Cédric Menendez)
  15. Dark Lands (Cédric Menendez)
  16. Footsteps on the City Floor (Cédric Menendez)
  17. The Lane of Predictions (Cédric Menendez)
  18. The Swamp (Cédric Menendez)
  19. Time to Be Brave (Cédric Menendez)
  20. A Morning in Jagholm (Cédric Menendez)
  21. Vaughn (Cédric Menendez)
  22. Beautiful Place (Cédric Menendez)
  23. With War in his Heart (Cédric Menendez)
  24. Infinite Tower (Cédric Menendez)
  25. The Corrosion (Cédric Menendez)
  26. Theme of Selene (Yasunori Mitsuda)
  27. Tails and furballs (Cédric Menendez)
  28. Nekaroo Races (Cédric Menendez)
  29. The Long night (Cédric Menendez)
  30. Apocalypse (Cédric Menendez)
  31. Awakening (Cédric Menendez)
  32. Eline Lullaby (Cédric Menendez feat. Mioune)
  33. Future is not Bright (Cédric Menendez)
  34. Derek & Gavin (Cédric Menendez)
  35. The Sea's Gentle Lulling (Cédric Menendez)
  36. Ode To Umbra (Cédric Menendez)
  37. Heretic's Trail (Cédric Menendez)
  38. Loaded Guns & Hungry Hearts (Cédric Menendez)
  39. Tyr Caelum (Cédric Menendez)
  40. The Scrapyard (Cédric Menendez)
  41. With Rusty joint Trembling Hands (Theme of Ysoris) (Cédric Menendez)
  42. In the Mood for a Brawl (Cédric Menendez)
  43. Clockwork Fields (Cédric Menendez)
  44. The Siver-Haired Goddess (Cédric Menendez)
  45. A Carnelian in the City (Cédric Menendez)
  46. Footsteps on the City Floor (Piano version) (Cédric Menendez)
  47. Elysian Fields (Cédric Menendez)
  48. The Secret Majesty of Roots (Cédric Menendez)
  49. The Vanguard pt.1 (Cédric Menendez)
  50. The Vanguard pt.2 (Cédric Menendez)
  51. Theme Of Fallon (Yasunori Mitsuda)
  52. Crazy Eyes (Cédric Menendez)
  53. The Consort (Cédric Menendez)
  54. The Scorched Halcyon (Cédric Menendez)
  55. The Last Peacefull Day (Cédric Menendez)
  56. Rendor's House (Cédric Menendez)
  57. Theme Of Eline (Yasunori Mitsuda)
  58. A Date at the Gates of Hell (Cédric Menendez)
  59. Game Over (Cédric Menendez)
  60. Ysoris & Selene (Cédric Menendez)
  61. Sacred Mountain (Cédric Menendez)
  62. Crystal Cathedral (Cédric Menendez)
  63. God's Tower (Cédric Menendez)
  64. God's Wrath (Cédric Menendez)
  65. Lost Love (Cédric Menendez)
  66. Last Breath (Cédric Menendez)
  67. Final Showdown (Cédric Menendez)
  68. Mankind's Last Protector (Cédric Menendez)
  69. The Herald of the Gods (Cédric Menendez)
  70. The Betrayed (Cédric Menendez)
  71. Song of Eternity (Cédric Menendez feat. Mioune)
  72. Bonus TrackEdge of Eternity Opening(Kickstarter 1) (Cédric Menendez)
  73. Bonus TrackCrystal song(Kickstarter 2) (Cédric Menendez)
  74. Bonus Track Last Hope_(Trailer early access) (Cédric Menendez)

You can also follow Edge Of Eternity on Twitter & Facebook to stay up to date on the game.
Edge Of Eternity - Hirokoa - Midgar Studio


Weeklong Sale has just started!

During one week, from August 9th to 16th (10:00 PDT), Edge of Eternity is 34% off on Steam! A new opportunity to take part Daryon and Selene quest to save their mother.

Threatened by war and sickness, the vast open world of Heryon, provides you an original storyline. In a long journey of more than 50 hours, you've to face multiple ennemies, craft some weapons or complete narrative sidequests in gorgeous landscapes...

You can now experienced the last two big updates of the games : the Crystal Update and the Bestiary Update. More are to come!

Behalf the Midgar Studio team, we wish you a good game on Heryon!

store.steampowered.com/app/269190/Edge_Of_Eternity/

You can also follow Edge Of Eternity on Twitter & Facebook to stay up to date on the game.
Edge Of Eternity - Hirokoa - Midgar Studio


New feature: Bestiary

Added directly in your inventory, the bestiary lists each creature you've already faced on Heryon, their habitat areas and what they drop! Now, you can't miss out the crafting feature of the game🧭



AMD FSR
AMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in Edge Of Eternity and deliver high-quality, high-resolution gaming experiences, without having to upgrade to a new graphics card.

DLSS 2.2
NVIDIA DLSS version has been updated to 2.2 bringing new improvements that reduce ghosting (especially noticeable with particles) while improving the image, also the sharpness of the DLSS can now be driven by the sharpness slider in the graphic settings

Balancing:
  • Reduced MagDef on some entities
  • Balanced multiple battle objectives
  • Rebalanced multiple fight
Performances:
  • Improved performances in different areas: Jungle, Clockworks Fields, Mount Berenroth and Jagholm.
  • Added an algorithm to optimize the number of monsters present on the map at the same time to limit performances drop on wide areas
  • Speeded up loadings (~20%)
  • Improved multiple CPU Performance (Cloth, Particles, Logic)
Polish and improvements:
  • Improved multiple cutscenes, autocutscenes and sidequests
  • Added sprint toggle mode in the options
  • Added new blue armors lootable in the world
  • Improved multiple translations (especially French and Japanese, Chinese improvements coming soon)
  • Added semi scripted cameras on some fights especially with gigantic enemies
  • Polished the lighthouse area in the Solna plain
  • Staging of the NPC improved in Herelsor, Jagholm, Tyr Caelum, Refugees Village, Kora Camp, Wurldzend added new NPCs “work-idle” animations
  • Improved camera in the autocutscene “Caravaner” in Chapter V
  • Added missing NPCs in cages during the Oboros Phases
  • Switch some autocutscene to textbox : the plant Ricardo and the dynevent "Breeding Trouble"
  • Collider added for the canons in Tyr Caelum
  • Crystal visible in the autocutscene "Magic Hates A Vacuum"
  • Animation of Nicholas on his knees during the Oboros Phases
  • Improved the autocutscene when Myrna join the party
  • Now Alpharius is visible before the cutscene “The Reunion” and Derek is visible in the autocutscene
  • Improved camera and some animations in the autocutscene "Welcome to Tyr Caelum"
  • Improved the dynamics event "A Man In Need" with rewards according to the chapter, new animations and objects
  • Improved Nekaroo Controls
  • Improved battle cameras for multiple battles
  • Improved multiple vegetation models
  • Improved multiple scene load triggers to place them in a way that the scene “popping” is not visible anymore
  • Balanced voices volumes of cutscenes from Chapter VI
  • Modified Victory camera algorithm to prevent the camera from going underground when fighting on steepy grounds
  • Polished minor cutscene animations and lipsync
  • Polished audio and tweaks (added missing SFX, Balance, etc
)
Bugfixes:
  • Fix Nepentha Boss not acting when players were too far
  • Improved feedback for wall control panel during Mercury Fight
  • Fix wrong target spell issue (icon not displayed + effect not applying)
  • Fix Skittan digging outside of battle zone
  • Cleanup battle interface after casting a special attack
  • Fix interface not disappearing when killing the last enemy with a special attack
  • Fix weapon side effect will no longer make battle objectives fail
  • Fix Last boss’ core not spawning at the right place
  • Fix Status UI browsing issue
  • Fix Myrna's first fire knife not causing fire damages
  • Nerf Threptik elemental shift is now ex piring after 3 seconds and can't be shifted if an immunity is already active
  • Added Stalagbomb in Borborygm battle area
  • Fix issue causing a character to have twice a spell in his spellbook
  • Fix Mercury being able to shoot at character that are covered
  • Fix Softlock Equipment occuring when equipping item before the tutorial starts
  • Balancing: Reducing proc time for Stalagbomb + reset proc time when leaving the range
  • Fix defensive stance removed when interactable objects effects are triggered
  • Fix missing name on summoned entity
  • Fix Advancing time not possible when someone was entering casting phase
  • Fix Reynan Earth Snap not reducing HP to one
  • Fix Leader not switching when removing everyone else from the party
  • Fix kill marked enemy first objective failed when a player character dies
  • Fix Borborygm not stopping cannibalism cast when available targets are dead
  • Fix Fallon turning her back when changing side during landmines sequence
  • Fix enemy spawning on top of structures in Valorian pass
  • Fix quick tutorial that were overlapping with main tutorial explanation
  • Fix collisions softlocks in differents areas (Herelsor, Mine, Clockwork field, Junkyard, Mount Berenroth, Cathedral)
  • Fix flashing marker in Herelsor
  • Fixed a rare case when two entities with opposite factions are moved in the same nexus at the same time, the UI will now cancel the action and display a visual feedback
  • Fixed a rare bug where the repulse effect could be called twice resulting in a wrong visual nexus positioning
  • Fixed multiple collision exploit that could result in a game state breaking preventing to progress further in the story
  • Fixed multiple softlock cases
  • Fixed multiple collisions issues
  • Partial fix of a bug that could result on some terrain assets not being loaded until modifying the graphic settings
  • Fixed multiple weather issues with wrong weather in some areas
  • Fixed skinning issues on Myrna causing her skin to go through her clothes in some animations
  • Fixed a rare bug where monsters could spawn visually during a cutscene / autocutscene
  • Monsters cannot spawn on the player anymore
  • Fixed multiple shadow bugs
  • Fixed multiple visual issues
  • Fixed a rare visual bug in the battlefield intro when starting a new game twice in a row that could cause a visual artifact for a few frames
  • Fixed a bug with monster orientation during tower defense phases
  • Fixed a volumetric light issue in Chapter VII
  • Proc effects like weapons passive will not contribute towards bonus objectives anymore (prevent some issues with objectives invalidated by proc effects)
  • Fixed camera going underground when borrowers are digging
  • Fixed a bug that could cause a negative timer with Nekaroo races with slow hard drives
  • Fixed a scaling issue with Daryon sword in the intro chapter
  • Fixed entities being able to attack through walls when using fallback target when the main target died
  • Fixed multiple weather issues with wrong weather in some areas
  • Fixed jittering on the camera in exploration in some rare cases
  • Fixed invalid stats / levels / icons on multiple items
  • Fixed blurriness on the final boss
  • Recycling the last item of an inventory page will not block the UI anymore
  • Fixed food icons not being preloaded when opening innkeepers UI for the first time
  • Fixed stuttering in billboard UIs like monsters informations in the world
  • Removed Myrna from crafting table UI
  • Fixed multiple minor issues around fast travel UI

We hope you'll like these improvements! Feel free to drop your feedback in the dedicate section of the forum, by email at remy@midgar-studio.com, or on Discord (we love Discord), Twitter and Facebook.
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