Mar 17, 2021
Edge Of Eternity - Kaldorei


  • Added Olphara Defense introduction dialogs
  • Fix Softlock occuring with skills using arc targeting
  • Fix Sunken Cathedral quest not updating after receiving the Nepentha Heart
  • Fix Pilitch Quest toggling last quest dialog instead of initiating the quest
  • Fix wrong music played when entering areas
  • Fix Switch leader button not appearing when toggling a member from reserve
  • Fix use item animation not played when using repulse bombs
  • Fix softlock occuring when interacting twice with the crafting table during the orokko trap crafting tutorial
  • Fix Tough Love, using potion no longer increase hit counter
  • Fix Bug that was preventing player from opening any menu after completing Battle items tutorial
  • Fixed minimap mask not updating while being offscreen and staying in place
  • Fixed out of bound exploits with the Nekaroo
  • CPU optimizations for battles
  • Crafting minor rebalance
  • Fixed a few softlock cases
  • Fixed a timing issue where conditions could not be taken into account before starting a trigger
Mar 8, 2021
Edge Of Eternity - Kaldorei


Bugfixes and adjustments:
  • Major Theia Skills power and efficiency rebalance
  • Fixed audio bug that could disable completely the audio after a battle and using a teleportor in certain conditions
  • Fixed the quest "Tough Love"
  • Fixed a bug that was displaying the interact UI to talk to an NPC while being mounted on a Nekaroo
  • Fixed a bug that could prevent Daryon sword model swap to work after completing the intro
  • Updated experimental features manifest
  • Fixed a performance bug that could freeze the audio thread during gameplay while cleaning memory
  • Minor loading time improvements
  • Minor performance improvements
  • Fixed a performance issue where terrain navigation would be rebuilt too oftenly while crossing the world (prevent some lag spikes)
  • Fixed a performance issue with battle when no actions has already been taken
  • Improved LOD settings in multiple maps to prevent some obvious popping
  • Improved area minimap markers
  • Fixed VFX orientation of spell Soul Sink
  • Nerfed wyrm monster
  • Improved landscape in Inel region
  • Moved weapon crafting tutorial
Feb 22, 2021
Edge Of Eternity - Kaldorei


- Added a new monster category on the beach area
- Improved openworld loading times
- Added a savepoint and a campfire at Gideon gate
- Improved memory usage of the openworld terrain system
- Reduced micro stuttering while crossing the openworld
- Global terrain system minor CPU performances improvements
- Fixed terrain "bending" being too strong on assets
- Fixed wind parameters not correctly passed to terrain assets
- Fixed player minimap marker "jumping" when mounting on a Nekaroo
- Improved some LODs transitions
- Fatigue stats modification will not be updated in realtime during a battle (prevent max stats to diminish after using an action in battle) it is sampled only at the beginning of the battle
- Fixed some errors in the pathfinding system that was causing some NPCs/ Monsters to fly
- Minor pathfinding performance improvements
- Added a safety system to battle scripts (Auras / AI / Mechanics) to prevent that an error inside them softlock battles (for example recent issues with the Tough Love battle mechanic that was blocking a character in an "attack" loop)
- It is not possible anymore to interact with a NPC while mounted on Nekaroo (aside from specific quests where you need to pick scent with a Nekaroo), fix some rare case where the party leader disappear after a cutscene when it was mounted on a Nekaroo
- Fixed loading screen getting stuck when starting a battle during load screen
- Fixed Petrus quest that was softlocking with a black screen
Edge Of Eternity - Hirokoa - Midgar Studio


The fishermen's village of Inel is happy to welcome you

Surrounded by sea and mountains, Inel remains spared by the torments of war. Nevertheless, this peaceful village is not a restful stop on Daryon's journey.

Taking place between Chapter 0 and Chapter I, this new open playground is the best way to apprehend the game’s core gameplay mechanics. In addition, new players will be able to go in depth with Daryon’s personality.

This new content include :
  • A new location with the small village of Inel
  • A Nekaroo Farm
  • Some new sidequests
  • New main story input

Take advantage of the current 30% discount to immerse yourself in the universe of Edge of Eternity during its Early Access.



UI
  • Reworked sprint bar
  • Cleaned up transitions between menus
  • Added a fade when the UI will be disabled
  • Fixed a bug that was creating inconsistent zoom levels on the minimap depending on the situation
  • World markers are now faded instead of being displayed at infinite distance (exception of quest / objectives / dynamic events markers)
  • Added markers to NPCs that have conversation
  • Cleaned up tutorial box apparition transition
  • Interact button will not appear if the character have no conversation with the current quest progression
  • Improved markers positioning with humanoids

Graphics
  • Fixed a bug where the ocean could clip when viewed from far away
  • Reworked Nexus display and added a transition with steepiness
  • Improved low end ambient occlusion setting
  • Improved sky shadows updating, it will now update in realtime instead of stuttered update
  • Added model clipping to followers when too close
  • Fixed contact shadow stuttering with low physic frequency
  • Fixed technobandits that were flying
  • Fixed a shader bug that was causing the stalker canon to have weird squares instead of distortion
  • Fixed Anselm vein blocking slope
  • Fixed flying asset in chapter 0.5

Gameplay
  • Fixed multiple imprecisions in Nexus Line calculations
  • Nerfed battle initiative damage and stun duration
  • Improved pursue and flee behaviors of enemies, it now use a pathfinder to prevent going back and forth
  • Added new monster “Dodilus”
  • Added an initial random delay for dots to prevent them ticking at the same time (make the battle easier to read)
  • Fatigue consumption of spells is now constant and not variable between spells (exception of special attacks that are still costing a major part of the fatigue)
  • Nerfed Conclave boss
  • Reworked Archelite Amplifier decor interact
  • Modified Mantis boss encounter
  • Balancing pass on stats
  • Balancing pass on loot tables
  • Fixed camera “locking” and “teleporting” when talking to a NPC while sprinting

Performances
  • Added DLSS auto mode
  • Improved volumetric fog performances
  • Improved openworld terrain performances
  • Improved game startup time
  • Speeded up all assets loading
  • Fixed a bug that was preventing resources from being released correctly from memory after unloading
  • Reduced memory usage of the game to ~2GB (will prevent crash on some low end platforms with 8GB of memory like Geforce Now or low end computers)
  • Fixed a mini stutter when changing terrain tile due to collision recalculations, now those are done in another thread to prevent stuttering
  • Fixed a freeze that was caused in some case by tutorial boxes

Cutscenes & Animation
  • Improved cutscene transitions
  • Fixed a few cutscene lock case
  • Fixed some case where the UI would stay during a cutscene
  • Fixed a bug where Daryon could be not present during an autocutscene if he is in the reserve party in some rare case
  • Fixed some characters that were still animated while supposed to be dead in the intro

Other
  • Fixes multiple softlock sources
  • Cleanup a few collider issue
  • Multiple bugfixes for NVIDIA Ansel
  • Improved multiple grounding behaviors to prevent flying NPCs in some cases

Don’t forget that you can get the game on Steam (or wishlist it, that helps us a lot!) just below:
https://store.steampowered.com/app/269190/Edge_Of_Eternity/
Edge Of Eternity - Hirokoa - Midgar Studio


Edge of Eternity is 30% off!

Welcome friend! To celebrate the Intermediate Chapter update, the trip to Heryon is 30% off until Monday 22nd 7pm CET | 1pm EST | 10am PST!

Lead Daryon and Selene for find a cure for the Corrosion, a terrible sickness spread by the Archelites invaders, who infected the world of Heryon. Currently in early access, {LINK REMOVED} includes six entirely playable chapters, diverse environments and a dynamic combat system offering 60+ hours of gameplay. Designed in the pure old J-RPG tradition, {LINK REMOVED} is an authentic experience with an original story set to music by the Japanese composer Yasunori Mitsuda.

P.S.: you can pet the Nekaroos

Have fun!

Don’t forget that you can get the game on Steam (or wishlist it, that helps us a lot!) just below:
store.steampowered.com/app/269190/Edge_Of_Eternity/
Edge Of Eternity - Mush
Please welcome the long awaited feature: DLSS support!

If you are playing with a NVIDIA card DLSS-compatible, you can now turn it on to enjoy the game with beautifulest graphics! You can configure the different activation levels on Options > Graphic Settings page: Off, Ultra-Performance, Performance, Balanced or Quality.

If you missed it, we already shared in our Discord a comparative table to check how enabling DLSS in Edge Of Eternity will better your performance:


As you can see your FPS are going to grow without any quality loss! Also note that all these tests were before the latests optimizations so it might get even better on your computer.

For achieving this we also want to thank the NVIDIA team who got really involved in the development, giving advices and helping us as we are the very first game made with Unity joining the DLSS family. To accompany this accomplishment here is a comparative video made by us with the support of NVIDIA.

Time to enable DLSS!




https://store.steampowered.com/app/269190/Edge_Of_Eternity/

You can also follow Edge Of Eternity on Twitter & Facebook & Dear Villagers on Twitter & Facebook to stay up to date on the game.
Edge Of Eternity - Kaldorei
NVIDIA DLSS is now available for NVIDIA RTX GPU in Edge Of Eternity, it can be enabled from the graphic settings menu.

DLSS allow to achieve much higher framerate by rendering at lower resolution internally and using AI upscaling, oftenly the differences with native resolution are not noticeable and it offers a huge boost of performances.

Jan 5, 2021
Edge Of Eternity - Kaldorei


Fixes and adjustments:

  • Improved performances when loading a submap (cities, jungle, areas, etc...), and reduced linked stuttering
  • Removed a lot of micro-freezes through the game
  • Opening a chest will not freeze the game anymore when using a low end CPU/HDD pair
  • Overall CPU/GPU performance improvement
  • Improved cutscene transitions through the game (and fixed characters popping during transitions)
  • Fixed some UI rendering in 21:9 and 32:9 ratios
  • Improved start battle loading speed (also it does not freeze anymore and the camera is not stuck in a weird position during this freeze anymore)
  • Cleaned Oboros tutorial battle nexus positions
  • Fixed multiple collisions issues
  • Fixed clipping issues in the Vanguard map
  • Fixed a bug that could spin the camera during a tutorial
  • Fixed some canvas scaling issues with tutorial area masks
  • Reduced "vibrations" when the battle camera was colliding
  • Improved drone animations
  • Improved Myrna cutscene in Herelsor loading speed
  • Fixed a bug with intermediary quest markers that would never update to the next one
  • Fixed multiple softlocks
  • Dense vegetation is now correctly clipping when using tactical camera or battle move
  • Multiple localization fixes
  • Fixed a bug where swapping Nekaroo model using the wardrobe when mounted resulted in the player getting out of bounds
  • Fixed issue with some corpse model that were still breathing and blinking
  • Fixed some NPC stacking in Herelsor
Edge Of Eternity - Mush


December 5th marked a new anniversary of our early access: it has now been 2 years since we launched our first chapter in 2018. The game has seen an impressive evolution since then with 3 chapters in its first year, and 3 more this year.

However, the content was not the only axis of improvement this year, indeed this year was also illustrated by the passage of the game to the beta phase! We have also started to anticipate the final release of the game with features like the Modifiers that arrived with Chapter VI.

We still have work to do for 2021 but nothing is impossible. For the coming year we have a chapter much bigger than any currently available, as well as the final release!

Today this phase of Early Access is useful as it allows us to have your feedback to create thanks to you a JRPG that will be remembered! We also took the opportunity to give you our own feedback through a video presented by three members of our team:




2020 in details

Chapter 0: Seed of Destruction
January 30th


This chapter brought a lot of novelty to the gameplay with a new tutorial, a plot as captivating as it is moving. For those who had started playing in the first year of early access, this chapter also taught you a bit more about the source of Daryon and Selene's quest to save their mother.

https://www.youtube.com/watch?v=Sb0Bd1-tCIY

Chapter V: In Enemy Territory
May 14th

After encountering an unexpected ally, the team had to face Corrosion by crossing a clockwork field as part of their quest to save Heryon. This chapter brought a new playable character, at least if you managed to get to the end of its dungeon!

https://www.youtube.com/watch?v=q7A7dwdjmwQ

Beta Phase
August 12th

Although this is not a full chapter we have worked hard to improve the game from the introduction to the last available chapters. This summer was an important step for Edge Of Eternity since we reworked many systems including the Battle Cam, Dynamic Events and even the Crafting System. We've also redraw all the expressions and animations in cutscenes since the beginning of the game!

https://www.youtube.com/watch?v=BvoPOlVDcMY

Chapter VI: The God's Herald
December 16th

Last chapter to date, he was able to bring many optimizations in the cities but also in the open world! A huge part of the story was unlocked at the end of the content of the previous chapter of course but also in the previous chapters since the Etheral Being that you encountered in the introduction was added to chapters 1, 2 and 5!

https://www.youtube.com/watch?v=OrI9st-9K5Q

Coming in 2021

If we plan the final release of the game for Spring 2021 we still have a lot of work, including the upcoming chapter, the final boss, but also other optimizations to allow you to run the game to its full potential. However, we can already tell you that DLSS will arrive in a few weeks!


Intermediate Chapter

Announced in September, the Chapter "0.5" is coming very soon to allow you to explore the Open World within the first hour of play! You can already test it out by enabling the "Chapter 0.5" option on Experimental Features but as it's experimental some features might not work [TEST AT YOUR OWN RISK], don't hesitate to join our Discord for support if you are stuck!



https://store.steampowered.com/app/269190/Edge_Of_Eternity/

You can also follow Edge Of Eternity on Twitter & Facebook & Dear Villagers on Twitter & Facebook to stay up to date on the game.
Dec 20, 2020
Edge Of Eternity - Kaldorei
Bugfixes and adjustments:

  • Fixed a bug that was making the battle UI flicker during battles using a controller
  • Nerfed Oboros Selene boss
  • Fixed a possible softlock during the crystal and equipment tutorials when opening and closing the menu very fast
  • Moved some chests that was unreachable in Chapter VI
  • Improved the display of a few UI in 21:9 and 32:9 ratios
  • Fixed a bug where pressing the back button could close the whole UI instead of just getting back
  • Fixed an issue where the water in the Oboros tower scene could be black and make the postprocessings leak
  • Added retroactive unlock for special attacks
  • Added variscitium in loot pool of Ores from Chapter IV and Chapter VI
  • Fixed a bug where DLSS could make damage UI and aura texts jitter
  • Added a minimap and a reveal system in the lighthouse
  • Fixed a blackscreen issue on the lighthouse bosses
  • Reduced lighthouse generation size
...