Explore the cities under a new light as the streets fill with pumpkins, spiders, and other Halloween decorations. Watch out for the cemeteries that came out of the earth all around the world, from Herelsor plains to the Kalaadan Coast. Even monsters have risen up to the occasion and dressed themselves in their best rags.
And don’t forget to turn up the sound: a unique music for the occasion and special noises will darken your days in Heryon!
Special quests & rewards
During this time, you will be able to access a Halloween exclusive quest, and encounter a special dynamic event. Both will be rewarded with pumpkins you can use to unlock Halloween skins at the Herelsor temporary shop! Here is a quick overview of what you can get: a skin for your Nekaroo, a hat for Daryon & Selene, a spooky staff and a scary sword!
Enjoy your time
For those who already completed the event last year, we added new Halloween skin to later content from chapter 4 & 5 so you can always explore and use your previously collected pumpkins!
The event will end the 6th November 6pm UTC! Enjoy your time in Halloween town!
Psssst: We also added an option to disable the event if you’re not an Halloween enthusiast!
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Don’t forget that you can get the game on Steam (or wishlist it, that helps us a lot!) here:
It’s time for Heryon to turn spooky! Starting today 6pm UTC we will be running the Halloween Event. Re-discover all the main cities with Halloween design from Herelsor to Elysian Fields’ middle camp. As for last year we will be running a main event quest in Herelsor and Herelsor Plain and some Dynamic Events are always a nice touch. You will be able to hunt Haunters: spooky creatures haunting the Herelsor Plain, Solna Plain and the Kaladaan Coast’s cemeteries.
Don’t forget to turn the sound on: an unique music and special noises are going to give you some goosebumps! For those who already completed the event last year we added some more Halloween skins to late content (Chapters 4-5) and you get a new chance to use your collected pumpkins.
Psssst: We also added an option to disable the event if you’re not an Halloween enthusiast!
New Daryon Design is Live
As announced in our previous article, we've been doing a HUGE rework of Daryon's Face Design, it's time to present him to you and let you play with this new skin! You've been a lot to give your feedback and it's been very appreciated!
If you missed it here is a small comparative image for you (before|after):
Cutscene Animations Rework
Our new animator was hard at work and reworked a large part of the cutscenes from the beginning of the game in terms of animations, we also removed our “expressions limiter” that was reducing the intensity of face expression until we reworked them, we are also expanding our auto-cutscene system with emotes animations and stances starting with Daryon, Selene and Fallon.
Reworked Chapter 0 cutscenes
Adding auto-cutscenes animation for Daryon, Selene and Fallon
Characters and equipment stats rebalancing
We had a lot of feedback regarding balancing especially that the weapons and armors had very little impact on the outcome of battles so we rebalanced the stats to transfer a part of the character power to the weapons and armors so they will feel more rewarding, we also added a power stat to help identifying quickly a better weapon and finally we squished the stats to prevent numbers going skyhigh
Lowered character stats and transferred the percentage of removed stat to weapons and equipment (especially weapons)
Added new stat “Power” to weapons that summarize the efficiency of the weapon for a character (for example a weapon for Selene will have power depending on mag / mag haste / speed stats)
Squished stats to use smaller numbers (visual only, internally it use the same values for calculations so you will not lose damages due to that)
Major Performance improvements
As we are getting closer to the release of the game we had to work a lot on optimization for consoles and so the PC is getting the optimization that we done for them resulting in a far better framerate and quality than before, we also added the AMD Contrast Adaptive Sharpening filter that is automatically enabled when using sharpening or resolution scale improving the quality of the image that make it looks like a higher resolution image, this is not the last performance and image quality improvement feature but we will save that for later!
Improved GPU usage by 150% by doing a lot of small optimizations
Improved open world terrain CPU performance by 300%
Minor CPU optimizations on a lot of small modules resulting on a global improvement of CPU usage by 20%
Reduced memory (RAM) footprint of the game by about 1.5GB and more if using streaming in texture settings
Added AMD CAS upscaling / sharpening filter
Improved loading speed by ~25%
Replaced previous HBAO by new GTAO for ambient occlusion (more performant and more accurate)
Audio Improvement and leveling
Improving Sound Design is one way to improve the player's immersion in EOE. We replaced a lot of placeholders sound effects in cutscenes and boss fights, to offer something closer to a final version: Spells’ sounds, foleys (all movements noises and footsteps), ambient sounds... We also levelled all audio content for an even more immersive experience. In JRPGs, battles are at the core of the game, so to improve the experience even further, we've decided to add evolutive battle themes: as the group of heroes grows, several of the characters' battle themes will begin to play out during combats.
Fixed lot of too loud sounds out of volume mixers
Fixed some visual FX that were not correctly rotated
Adding all missing sound design in cutscenes from chapter 0 to chapter 5 including foleys and visual fx sounds
Adding and tweaking sound design for all game’s Boss from chapter 0 to chapter 5 including foleys, spells
Tweaking 3D sounds
Balancing voices volume and equalization
Music amelioration in cutscenes
Better music transitions in cutscenes
Adding some battle music depending on the team's members. Each character has his very own theme.
Bugfixes and adjustments
Fixed a bug that could softlock the lighthouse when failing to generate the floor
Fixed a bug that could make the game crash when the lighthouse floor was too complex during the generation
Fixed a bug with footsteps sounds where the first milliseconds were ignoring the sound settings
Fixed a bug on some cutscenes where Daryon could end up in T-Pose after the cutscene
Fixed a bug that could prevent camera shake to work when temporal anti-aliasing was enabled
Fix tentative for Fallon piercing shot spell random crash
Fixed a bug that could make special attack do damage to an invulnerable entity
Fixed a bug that could make damage display remain after an attack
Added an option to disable seasonal events in the game settings menu
Fixed a bug that could make some creatures not patrolling in the overworld
Fixed a rare bug that could break the reflections calculations
Added UI feedback on spells & skills about the primary stat that affect the spell
Fixed stuttering when some monsters (especially humanoids) were moving during battles
Fixed a bug that could make the auto-cutscene system not find a protagonist in some rare conditions
Fixed a softlock when an animation is not available to the auto-cutscene system
Fixed a bug with the ambient occlusion that was not fetching normal data correctly from the skin & hair shader
Fixed a bug in the ocean shader that could corrupt the depth buffer
Fixed a bug that could make a caster, switching to a friendly target when the initial target dies
Fixed Crystal Fruit quest that was not updating when having the required amount of fruits
Fixed a bug that could display interact button on element that are not interactive
Fixed a bug that could prevent player from targeting a nexus that was full
Easy mode allows players to resist boss spells that might one shot in harder mode
Corroded Plant Boss Clingy cooldown highly increased in order to let enough time to free trapped characters.
Don’t forget that you can get the game on Steam (or wishlist it, that helps us a lot!) here:
Slighter nose, fresh hair, pink cheeks: we reworked Daryon's face!
As announced in early July with the Beta, we are reworking character designs and Daryon is our latest work! Here is a comparative between the two versions, do you have a favorite?
The new model will be coming live in the next patch very shortly! So stay tuned!
Don’t forget that you can get the game on Steam (or wishlist it that helps us a lot!) here:
Say hello to new battle elements! We are releasing a new interactive element for Chapter V and beyond areas. Starting with the Elysian Fields you will now be able to use flamethrowers! This new battle element has some unique restrictions as you cannot turn it around: you must exploit its current angle to fire at enemies!
Spoiler: here is how it looks when activated. Do you like it?
And don't forget that many interactive elements are already available in-game, here are some!
Ballista
Select a target nexus to attack your enemies and deal huge damages, enough for a kill in most cases.
Spider Web
Don't get caught or your ATB will grow very slowly and you won't be able to move until the web gets destroyed.
Magical Turret
Activate this turret so it randomly attacks a nexus where there are enemies!
Side note, don't forget that if you can use battle elements your enemies do too, so be quicker!
Don’t forget that you can get the game on Steam (or wishlist it that helps us a lot!) here:
Fixed a bug that could prevent some characters to leave the party when they should (if you have the issue please join the discord to ask for the console command line to fix your save thanks)
Improved battle camera
Added additional collisions into the battlefield to prevent some weird movements during some tutorials
Fixed a bug that could allow terrain assets generation outside of map range
Added new loading screen
Improved Animations and Lipsync
Fixed a bug that could make Selene target an ally after an enemy death
Reworked animation and VFX of Daryon "Icestrike" skill
Fixed a few UI/UX bugs and oddities
Fixed a bug that could softlock the quest "Not about Zaryn"
Improved cameras of a few cutscenes
Balance Changes
Increased Selene spell damages
Increased Fallon damages
Increased chances to trigger an additional effect to Selene spell
Increased Buffs and Debuffs durations
Nerfed firebombs
Reduced a bit Daryon combo damages
Increase Ysoris aggro rate
Increased base monsters HP
Decreased further resolve influence in Difficulty > 7
In addition to Chapter VI, the November update will come with a "0.5" Chapter taking place between Daryon's desertion and Elon Village.
Instead of skipping the path to his mother’s house, you will be the one to make the journey, get a first peek at the open world, familiarise yourself with the game mechanics, and have time to digest the exposure from the dense chapter 0.
Coming with this, we also want to introduce Nekaroos earlier in the adventure, even if your Nekaroo will remain in this area you will be able to enjoy the joy of playing with the cutest pet!
Here is a sneak peek 😉
As for Chapter VI, it will be coming in November as planned!
Tonight is the start of the Gamescom 2020! Be prepared for this virtual event and join us at the Indie Arena Booth here once it opens https://online.indiearenabooth.com/play/index.html?ID=1313 For four days, Edge Of Eternity will have a stand where you will be able to visit and engage the team! And to make it more interesting for you, we have planned some activities:
Friday-There will be a Q&A with the Team at 3pm CEST on Twitter!
Saturday-Join us for a Let’s Play with Aryn, the voice of Selene at 5pm CEST!
Sunday-Get a chance to win a free key in a giveaway at 12am CEST on Twitter!
Do not hesitate to join us outside of those activities, as we will try our best to be available for any questions you may have ! And maybe we will add a little something for you...
As always, you can wishlist Edge Of Eternity on Steam!
We had a lot of new and exciting information to share recently, and a lot more is also coming! To make it clearer for everyone, here is a quick recap of what happened recently, before telling you the big news!
Edge Of Eternity entered its Beta phase!
Thank you so much for all the feedback and your positive responses! Your reactions have been great, and it is heart-whelming to see the game we work so hard on being appreciated. We also had a lot of players joining us, so welcome to everyone new!
The price of the game changed from 19,99 to 24,99!
We decided on this price raise to reflect the transition to Beta, and the work the team put into the game. Many of you have been comprehensive of this decision, and we thank you for it.
We also released a trailer showcasing what you can expect from the game!
If you haven’t see it yet, here it is (we are quite proud of it):
As you can see, the timing of future chapters has been changed. Chapter VI:The God’s Herald is planned for November 2020, chapter VII: A Message From Beyond should come out Q1 2021, and the final chapter VIII: The Ascent will release Spring 2021. We dedicated a lot of time to polishing for the Beta release, now we’re back focusing on more content updates!
If you made it here, congratulations! We had a lot of information to share, and we aim to make it clearer for you.
Thank you once again for the support. We are looking closer to the end with each day, and we cannot wait for you to get your hands on the finished product!