Balance: - Nerfed corroded adds of the conclave they now do less damage, are weaker and slower - Firebombs cannot be stacked anymore on the same case
Fixes: - CPU optimizations (~20% CPU performance increase) - Battle tactical placements will not affect some scripted battles anymore (like in the vanguard) to prevent starting on an "instakill" grid - Fixed a bug with the sidequest "Own Devices" where the NPC from the first objective had the wrong dialog and was not making the quest progress - Fixed a bug that was not refreshing minimap marker visibility when changing map - Fixed an extreme lag case with the new playable character in battle - Fixed a bug that was causing a softlock when an entity apply a taunt before any entity is present in the aggro list - Optimized a bit the two battlefield maps from the intro (still need more optimization) - Fixed a few softlock cases - Fixed crystals overlap in the "Excelsior" weapon crystal pattern - Fixed a bug that was corrupting the hair rendering in some maps / graphic settings combo - Framerate limiter is now working properly - Fixed fog in warehouse intro map - Fixed a bug that was breaking the UI if taking a screenshot during a cutscene
We’re glad to announce that the fifth chapter of Edge Of Eternity called “In Enemy Territory” is now available! We can’t wait to see what you think about the next steps in our main characters’ quest to save their mother.
As the gears of fate continues to turn and the world changes around them, Daryon and Selene continues their quest in hopes of finding a cure to the dreadful Corrosion. They travels will take us in the most dangerous places in Heryon.
(Minor Spoiler alert for a part of the fifth chapter scenario)
Ysoris seems to know a cure to the metal sickness but it is on another continent: Avaris. Due to an Archelite blockade, our heroes are forced to look for a mean of transportation. Ysoris is suggesting Daryon & Selene to look for answers in the Elysian fields. In these wastelands ravaged by the war, lies a derelict Battleship the Vanguard. In it, lies their best hope.
But Ysoris is hiding many things & his “solutions” might be too dangerous to follow. Our heroes might learn new things about the Corrosion, but at what cost?
Here’s a full patchlog of what’s new in this chapter:
In Enemy Territory.
New Area : Clockwork Field
The Clockwork Fields : a terrible zone claimed by the Corrosion. In this nightmarish landscape full of terrible abominations, that the heroes will discover that their foe is more than what it seems.
New area : Elysian Fields
When the war broke out, this region became a battlefield. The sky itself was ablaze and countless people died in this inferno - but Heryon flora is resilient and nature slowly reclaimed her rights over the region.
New Dungeon : The Vanguard
One of the few Archelite warships that remained functional after crashing. It has become a no-man's land - a death trap from which no one gets out alive. And yet…
Return to Herelsor:
As they try to reach Herelsor for a much-needed debriefing, the heroes will discover that few things have changed during their absence and that those that didn’t yet… will soon do. Heryon is changing around them, and they might be forced to take action.
Changelog:
Reworker Skin / Hair / Eye shaders of the main characters (NPCs will follow in a future update) Fixed a few pathing issues with NPC and followers Added supersampling Added sharpening filter Improved performances Improved overworld ambiances Fixed a bug that was causing character placement issues during inn / campfire scene Rework of some old cutscenes Improved cutscenes transitions Added a notification when the current chapter is complete Fixed a few wrong input display case with PS4 controller Remade first two cutscenes of chapter 0 Fixed a few ZFighting cases Cleanup a few animations issues Clamped lighting HDR output to prevent bloom flickering on very rough surfaces Fixed an issue that was causing the teleport menu to stay hidden after a teleportation (was causing “random” teleportation”) Reworked first two cutscenes of Chapter 0 (intro space and battlefield intro)
We want to thank you for your support, even in these complicated times, we also want to tell you what we’re also working on known issues and bugs the game has during the following weeks. More news about that soon. Have fun in Heryon!
Don’t forget that you can follow Edge Of Eternity on Twitter & Facebook not to miss anything about Edge Of Eternity, you can also visit & follow our publisher Dear Villagers on Twitter & Facebook for more Edge Of Eternity news.
Since it seems like we won’t have the chance to see you anytime soon in big events, we thought now would be a good time to take a look at our memories from PAX East 2020!
We went to Boston in late February to showcase some of our main games of the year: The Dungeon of Naheulbeuk: The Amulet of Chaos (which was introduced for the first time to an international audience there), Recompile, ScourgeBringer and Edge Of Eternity. Edge Of Eternity was playable on our booth, and it seemed like you like our J-RPG as much as we do! We were very glad to see your reactions as you played the game.
Micah Solusod, the actor who dubs Daryon, also visited us to sign some Edge Of Eternity merch!
We also introduced our games to many press sites & always had the full booth during the 4 days of the event. We got great feedbacks from players there & the PAX East public was very kind & interested. Thanks a bunch if some of them are reading this!
We were very happy to be at PAX 2020 this year, and we hope that soon, we’ll have new amazing events to tell you about!
* Fixes - Added a new notification + message when the current content available in the early access is completed - Fixed a softlock case with potion tutorial - Fixed Myrna portrait alignment in UI - Cleaned minimap in all dungeons - Removed weapons VFX (like fire aura etc) during cutscenes - Reworked textures of the Herelsor Inn Area - Added more information to the crash reporting system - Stats balancing - Fixed a softlock case when ejected from a case (like the tendrils) - Nerfed the Stalker and Energy Lighting creature bosses from the tutorial in the battlefield - Softlock fixes and improvements for the experimental battle cam v2 feature - Reworked some cutscenes from chapter I and II with new animations and cameras - Fixed a few issues with the new graphic settings window - Fixed from crash reporting service
* Added an experimental feature system: You can now in the options menu select "Experimental features" and start testing and make feedbacks for features that will make it or not in the game. Current experimental features are: - Cinematic Battle Camera (v2) (very early and rough but we expect to replace the current battle camera with this one when the cameras will be improved and the bugs fixed) - Save Everywhere (give the possibility to save anywhere on the map but it may break some scripts so we'd like some feedbacks!)
* Fixes and modifications - Stats rebalancing (Selene is the most impacted character with Defense increased by a a lot and Mag diminished a bit) - Fixed some conditions issues that could make a quest marker stay after objective completion or quest taken - Fixed a few crashes - Fix for Nekaroo race softlock during Chapter II Nekaroo Race event at the farm - Improved iconification of bonus on items - Added engagement screen when the game boot - Fixed some softlock cases on auto cutscenes - Modified SFX for Potions and Ether - Improved a few Chapter I cutscenes - Fixed a few issues with the hair physic system - Improved collision detection of battle camera (v1) - Fixed a few depth of field issues during auto cutscenes - Added XP softcap in the lighthouse based on the main quest progression - Improved auto cutscenes animations - Fixed some colliders issues - *Work in progress* minimap in dungeon system based on the AI navigation system datas (the map is not perfectly accurate yet we are working on it) - Fixes from the crash reporting service
Gameplay Changes: - Added a new monster : Slime (Locations: Swamp, Clockwork Field, Elysian Fields)
- Added new crystal sloting bonus effect : Extra Time (available on Daryon Chapter IV weapon) It refund the move ATB cost once every 30s of active battle time
- Added new crystal sloting bonus effect : Divine Intervention (available on Selene Chapter IV weapon) Once per battle survive a fatal blow with 1 HP then become invulnerable for 10s of active battle time
- Balanced a few spells - Increased healing effects of items
Fixes: - Myrna dialog trigger is now despawned alongside her when removed from Herelsor - Fixed a bug that was not teleporting Nekaroo at the initial checkpoint when starting a Nekaroo race causing a falling through the map issue - Fixed a bug that was not restoring game UI after some specific NPC dialogs at Herelsor (and blocking cutscene state that may cause a softlock later) - Fixed a bug that could mess dialogs when containing rich text tags - Optimized jungle environment - Fog graphics adjustements - Fixed a few SFX that was not affected by game volume settings - Fixed a memory usage spike with battle outline with some specific decor interact objects - Fixed a bug that was causing depth of field focus issues during auto cutscenes - Added a few missing string entries - Improved repulse behaviour - Fixed a few cutscene look controller issues - Added new trees to the existing biomes - Disabled "into the fray" skill until we finish a fix for the issues related to this skill - Multiple crash fixes - Fixed a bug that could softlock some battles that have battle dialogs on it - Fixed multiple issues from Error Reporting Service
- Square area quest markers will now function properly (like the hunting quests from chapter I) instead of displaying a big objective point - Fixed a few fade to black transition conditions (will fix some soft lock on some specific cutscenes) - Disabled movement behavior from the move and disappear autocutscene behavior, only the disappearing is kept until the movement is fixed (will fix the Ragna glowshroom quest) - Fixed a bug that was preventing the Uralik from the last uralik quest to be interacted with - Fixed a bug that was launching a quest from Chapter 5 when interacting with the blacksmith at Herelsor - Fixed UI overlap during the Orokko main quest boss cutscenes - The field of view restore will now wait for all virtual cameras to be disabled before restoring (will fix weird FOV issue after cutscenes that alter the FOV) - Removed initial stutter when looting a world material by preloading the loot UI - Fixed a bug that was preventing some decor interacts to be considered in battle at battle start (fix for the second puzzle forest) - Fixed a few rendering issues