Edge Of Eternity - Kimmei


Hello!

We’re glad to announce that you just need to update your game & you’ll be able to explore the new chapter of Edge Of Eternity: the Seeds of Destruction! The game is also 25% off!

Check out our new trailer below:
https://youtu.be/Sb0Bd1-tCIY
If you missed the news, this update is quite unique. With new gameplay additions like the Field Attack, the Combat Challenge System, and a completely revamped and seamless tutorial, now is the best time to discover Edge of Eternity, its deeply tactical combats, gripping story and enthralling soundtrack!

Indeed, this new chapter is a complete redesign of the beginning of the game, focusing on the development of the plot & characters. To try it, you’ll have to start a new save file, but fear not, Chapter 0 doesn’t affect your progress so you can go back to your main save file after that.

In this chapter, you’ll learn more about Daryon & Selene’s quest to save their mother by going back in time, Waging a fifteen years-long war with a mysterious invader, the Consort's army is now threatened by a new calamity : a devastating sickness called "The Corrosion."
On the eve of a large-scale counter-attack who might very well decide the fate of his world, Daryon is confronted with the impending death of a loved one.
Unbeknownst to him, he will set in motions events that will resonates through the edges of Eternity.

See the full list of changes here:

Features:
Battle Bonus Objectives


Field Attack


“Attack to loot” open chests and loot materials directly by attacking them on the field
Added new dynamic events

Improvements:
Performances improvement (GPU / CPU)
Huge Memory Usage improvement and management
Loading speed improvements
Polished transitions between gameplay, cutscenes loading, etc...
More intuitive Tutorials designed around first fights
Better battle camera collision handling
Made a lot of assets loading asynchronous (will diminish game stutters)
Opportunity to save after some cutscenes

Fixes:
Fixed terrain vegetation not displaying properly on AMD GPU
Fixed a bug where quest markers and quest objectives could be hidden when the player movement is locked
Fix terrain issue with DX12
Fixed numerous loading issues that could lead to underground or invalid position characters or not loading at all
Fixed a few map collisions issues
Fixed a few triggers detection issues
Fixed invalid loading percentage displayed during loadings
Fixed a bug where a potion could be displayed instead of an empty equipment slot
Fixed a few UI adaptation issues with resolution scaling
Fix Spawn under map after loadings
Fixed a few graphics bugs with battle hexes
Fixed a few weapon attachment issues
Fix Infinite loading occuring after cutscenes
Fix Junkyard puzzle timing preventing player to complete them
Fixed a few stats calculations errors with sub actors
Fixed a few crash issues
Fix music not playing when entering new maps
Fix music not playing after combat
The game will not render the world anymore when using menus (will increase performance when using menus)
Intro quotes are no longer overlapping with Battle Dialogs
Fix bug making one of the generator untargetable during Mercury Fight
The Exploration music is no longer restoring during Orokko pursuit phase when triggering a fight

We also want to thank you all again for the feedback you’re giving us. It’s really helping us make the game better, so feel free to join our Discord to give feedback about the game, that’s always appreciated!



Follow us on our social networks not to miss future news:
Twitter
Facebook
Discord

Follow our publisher Dear Villagers, they’re also sharing news about Edge Of Eternity on social media:
Twitter
Facebook

Thanks for reading & have fun in Heryon!

Cheers,
Midgar Studio
Edge Of Eternity - Kimmei


Hello!

The next chapter of Edge Of Eternity Early Access is getting closer! We’re finally able to announce that chapter 0: The Seeds of Destruction will release on January 30! The game is also at 25% off!

Discover our brand new teaser trailer & get a glimpse of what’s coming:
https://youtu.be/rWW4Tg3cUTk
We can’t wait to show you what’s coming in this new chapter! It is quite different to the previous ones because the main focus will be the complete rework of the beginning of the game. It’s something we had in mind for a while now. We feel that in its current state Edge Of Eternity’s first hours of gameplay didn’t manage to convey the story & character goals like we wanted to.



This new chapter will unveil many mysteries around Daryon, Selene, their mother & how their quest started. If you’ve already played Edge Of Eternity early access, we strongly advise you to start a new file just to start a new game to play chapter 0 to have a better grasp of the main plot of the story (& also check out our amazing new cutscenes :p). Once you’re done, just get back to your main save as Chapter 0 doesn’t affect your progress.



We’ve also completely reworked the tutorial to make it more fluid & intuitive, so that new players understand better the main mechanics of the game. We've also added new mechanics that'll be explained soon alongside some quality of life improvements. Don’t hesitate to tell us what you think of all the new stuff.

We also want to thank you all again for the feedback you’re giving us. It’s really helping us making it the game better, so feel free to join our Discord (link: https://discord.gg/xsSukBZ) to give feedback about the game, that’s always appreciated!



Follow us on our social networks not to miss future news:
Twitter
Facebook
Discord

Thanks for reading & see you on January 30 in Heryon!

Cheers,

Midgar Studio
Edge Of Eternity - Kaldorei













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Edge Of Eternity - Kaldorei














Edge Of Eternity - Isshak

Our early access JRPG Edge Of Eternity is currently 25% off! Did you know that only a team of 9 people is developing the game? Isn't that nuts?! Definitely check out their hard work! We recently launched the 4th chapter, of which the trailer is below.
https://youtu.be/hnFNVyR3J6Q
Have fun in the world of Heryon!

https://store.steampowered.com/app/269190/Edge_Of_Eternity/
Edge Of Eternity - Kimmei


The past weeks have been quite productive for us. In November we released the Chapter IV, that was our most ambitious chapter so far (https://steamcommunity.com/games/269190/announcements/detail/1618409350701958851) and last week we celebrated the Early Access anniversary (https://steamcommunity.com/games/269190/announcements/detail/1731001878057895674).

As promised, we now want to share with you our plans for the upcoming months. As we did for the Early Access launch, we’d like to share a small visual impression of our journey:



As you can see, with Chapter IV we made it to the halfway point of the Early Access!
At Midgar Studio, the team really feels that Edge Of Eternity has stepped up recently with this release. The game has now 25 hours of solid content. If you were hesitating we are pretty confident to say that now is a good time to join us in Heryon! ;)

And there’s even more to come. Let’s have a look at the next steps:

Chapter 0 : January 2020

This update will be quite unique. It will not provide you with the continuation of Daryon’s adventure as you are used to with every chapter so far. This update will focus on reworking the early hours of the game.
For newcomers, it will mean a brand new tutorial & new introduction to the game. For current players we strongly recommend to start another save for a bit for you to know about Daryon’s past (and come back later to your current save). This part will offer a quite interesting (as we hope) narrative introduction to the game.


Chapter 5 : March 2020

We’ll be back on the main story line and introduce you to a new character. You will also be invited to venture into a new dungeon.
This update will also invite you to return to previously visited locations that will offer many new quests and an increased difficulty level.

Chapter 6 : June 2020

Daryon’s fellowship will continue its adventure in new Desert and Volcano areas. Along with a new turn of events in the main story, this update will focus on special personal quests for the main characters. A way to find out about their backstories and motivations in this very damaged world.

And with Chapter VI we should be able to release our most anticipated “Nekaroo Farm” !

Chapter 7 : September 2020

Late 2020 / game release
The release of the game will come with a final massive update.You really think we’re gonna give any hint about how this will end! :)

As you can see we have still a lot to come. It will be a long a very productive year and we are all committed to release the full game before the end of next year.
We have many surprises to come. Things we’ve been working on for a while as well as fresh new additions we want to make to the game based on your feedbacks.

Keep on telling us what you like or dislike in Edge of Eternity. It’s a real fuel for making the game and we cannot value more the players message we receive.
And again we would like to thank you all for the incredible benevolence you have towards us.

Don't forget that the game is also on sale with 25% off until next week (December 16th) if you don't have the game yet :) Thanks for reading & see you soon in Heryon!

Follow us on our social networks not to miss future news:
Twitter: https://twitter.com/eoegame
Facebook: https://www.facebook.com/EoeGame/
Discord: https://discord.gg/xsSukBZ
Edge Of Eternity - Kimmei


We recently crossed a major milestone with the Chapter IV release and there is still so much to come! The support we got from players since last year has been an incredible boost for our small team and help us crossed many dev milestones over the past months.
To celebrate this “earlyversary” (:p), we’d like to propose a review of everything we achieved this year.

Let’s see this in details:

2019 Facts & Numbers:

- 100k+ players joined the Early Access! That’s truly amazing!
- 4 major updates
- 25 hours of gameplay with a developed storyline & voiceover
- 4 trailers
- 4 main playable characters
- A nekaroo mount & mini games
- We have a new animator in the team, focused on cinematics, Olivia
- Various weathers that impact battles
- Many equipments,, consumables, interactive battle elements, special attacks…
- A LOT of bugfixes & optimizations, precisely 1637 bugs have been reported by the community & fixed! Thanks so much for these feedbacks!
- Many various environments: Jungle, swamps, cities, villages, caves, junkyards, plains, beaches…
- Many new features: puzzles, characters scene system, procedurally generated sidequests, procedural dungeons, special attacks system
- A modkit to create your own mods for the game
- Many sidequests, dynamic events, event updates (Halloween) with special sidequests


And it’s not over yet! We’re quite proud of what is already in the game, but there’s more to come!

2019 in details

So what happened since Last December:

March - Chapter II - The Plains of Solna

Released on March 7th, the second chapter added a lot of new content. A big new area of the openworld map opened & players discovered the cute Nekaroo mounts! It’s also at that time that we added the Lighthouse, the procedurally generated dungeon with randomized battles at each floor. There was also many new sidequests, items, dynamic events, the weakness discovery system for monsters was also added.

Trailer:
https://www.youtube.com/watch?v=O1LAxjCemTc

July - Chapter III - The Reunion

The third update focused on the development of the arch around Alpharius, the master of Selene. Our heroes had to face great dangers going through the Pass of Olphara to get precious information about the Corrosion, the sickness that the mother of Daryon & Selene is suffering. We also added the Special Attack for Selene & fixed various bugs & balance levels of some monsters.

Trailer:
https://youtu.be/lhd3lxSqoUM

November - Chapter IV - The Man who survived the Corrosion

Released just a few weeks ago, the fourth chapter is the most ambitious chapter we have released since the beginning of the early access, adding 8 hours of content in the game! A new playable character has also been added, the witty Ysoris, only survivor of the Corrosion. We also introduced new environments like the city of Technomages, Tyr Caelum or the Junkyard Dungeon, full of dangerous broken machines.

Trailer:
https://www.youtube.com/watch?v=hnFNVyR3J6Q

What’s coming ?

We will soon release a new update including our whole roadmap for next year but we can already tell you that a new major update is coming Early 2020. It will renew the whole beginning of the game.

We also want to thank you all for your feedbacks & patience since we started this dream project. Don’t forget that you still can follow us on social media & join our Discord server.
See you soon in Heryon!

Twitter: https://twitter.com/eoegame
Facebook: https://www.facebook.com/EoeGame/
Discord: https://discord.gg/xsSukBZ
Dec 2, 2019
Edge Of Eternity - Kaldorei
- Fixed a bug that was preventing correct grounding of some entities
- Fixed a bug with the lighthouse that was preventing to go higher than floor 2
- Fixed a bug with Daryon that was making him opening his mouth when he should blink eyes
- Fixed a terrain collider issue where in some rare case it could not be generated making the player fall into the great void
- Added audio pitch when speeding up battles
- Added a loading indicator on the game intro after skipping
- Speeded up the loading of the main menu and reduced the fade transition duration
- Improved snow effect for snow tracing effects maps
- Added footsteps decals to the main character
Nov 29, 2019
Edge Of Eternity - Kaldorei
- Added more tooltips (character status)
- Added a few missing auras descriptions for the tooltip system
- Improved performances when using the status menu
- Fixed Ysoris FX and damage infos sync timing with the attack
- Added stackable aura effects for some spells (for example burn effect can be stacked now)
- Fixed multiple visual bugs with Rudolph and the Burrowers
- Modified a few boss FX
- Fixed a few face expression issues in some cutscenes
- Fixed a bug that could move the first Myrna cutscene when paused (using the skip cutscene menu)
- Fixed a bug that was resetting clothing state when pausing a cutscene
Nov 27, 2019
Edge Of Eternity - Kaldorei
Features:

Tooltip system:

When hovering a skill / item / aura (it is now possible to have auras descriptions on ennemies and allies) there will be now tooltips giving advanced descriptions and informations on the hovered element, this patch contains the first iteration of the system meaning that new improvements are to come including:

- Controller mode support
- Stats informations on the character status UI
- And many more...



Fixes:
- Fixed a softlock in battle on specific conditions
- Allied of AI entities in battles cannot add a friendly unit in their aggro list anymore (fix the issue with the turrets attacking players)
- Fixed a bug where a red widow after a failed jump action (blocked case) wouldn’t do the animation of getting back to his original case
- Fixed a bug that was randomly preventing the covers to work during the special attack of the Mercury boss
- Added more feedbacks during the Mercury boss battle
- Buffed Ysoris during the Mercury boss battle
...