XCOM® 2 - Hinkle2K

The first mod in this new collection from LWS, the "Toolbox" mod, is available now. Additionally, Long War Studios is working on four more mods that will be available to download on Steam Workshop for free over the coming months. The second mod will be the "Perk Pack" mod, with new soldier classes and dozens of new soldier abilities for players to create additional classes of their own. The “Laser Pack” mod is the third mod and will be a new weapon tier coming out the same day as the “Perk Pack”. The fourth mod that will be coming to XCOM 2 is the “Alien Pack” mod and will add 10 new alien enemies. The fifth and last mod from the Long War Studios team is still in the works and we’ll be sharing more details soon.

Read ➜ http://2kgam.es/1MTrcfE

Follow XCOM on social media:
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XCOM® 2 - Hinkle2K

The first mod in this new collection from LWS, the "Toolbox" mod, is available now. Additionally, Long War Studios is working on four more mods that will be available to download on Steam Workshop for free over the coming months. The second mod will be the "Perk Pack" mod, with new soldier classes and dozens of new soldier abilities for players to create additional classes of their own. The “Laser Pack” mod is the third mod and will be a new weapon tier coming out the same day as the “Perk Pack”. The fourth mod that will be coming to XCOM 2 is the “Alien Pack” mod and will add 10 new alien enemies. The fifth and last mod from the Long War Studios team is still in the works and we’ll be sharing more details soon.

Read ➜ http://2kgam.es/1MTrcfE

Follow XCOM on social media:
http://twitter.com/xcom
http://facebook.com/xcom
http://youtube.com/xcom
XCOM® 2 - contact@rockpapershotgun.com (Alice O'Connor)

Bum rush 'em.

Long War Studios, the folks behind the loved/feared XCOM 1 mod Long War, have joined up with Firaxis again to make more mods for XCOM 2 [official site]. They had three ready for XCOM 2 at launch, which Adam quite liked, and have been working on another five since then. No, none of them appear to be Long War 2. The first of these extras came out today, adding options like larger squad sizes, randomised soldier stats, and ‘red fog’ lowering the stats of wounded units. Beyond that, look forward to custom classes, new weapons, new aliens, and more.

… [visit site to read more]

XCOM® 2

Long War Studios, the team responsible for one of the most cherished XCOM: Enemy Unknown mods, has more tricks up its sleeves for XCOM 2. Not satisfied with the distinction of releasing the first XCOM 2 mod back on release date, the studio has a total of five more mods coming, publisher 2K announced today.

The first of those releases today, in the form of the Toolbox mod, which adds a bunch of useful toggles to the game s menu. Here s the list of what it does:

Configurable camera rotation in tactical missions

Damage variation

Random stats for new soldiers

Random stats on level-ups

UI that shows soldier stats in various menus

UI and other support for up to 12-soldier squads

Red Fog (injuries affect stats)

The other four mods are expected to roll out over the coming months . A soldier class construction kit is confirmed in the form of the Perk Pack mod, while the Laser Pack mod will add a new weapon tier, and is expected to release on the same day. Meanwhile, the Alien Pack mod will add ten new alien enemies, while the details on the fifth and final mod are yet to be revealed.

This follows the launch day mods, which included submachine guns and a new set of leadership perks, among other things. For a convenient list of all the best XCOM 2 mods released thus far both useful and ridiculous Chris Livingston has you sorted.

XCOM® 2 - Hinkle2K


When playing XCOM 2, you may have noticed the loading screen art changes based on your progress throughout the campaign. In this Community Q&A, Greg Foertsch, Art Director on XCOM 2, tells us how the idea came about and what inspired the look of these loading screen images.

Read ➜ http://2kgam.es/1TfDoq7

http://store.steampowered.com/app/268500
Follow XCOM on social media:
http://twitter.com/xcom
http://facebook.com/xcom
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XCOM® 2 - Hinkle2K


When playing XCOM 2, you may have noticed the loading screen art changes based on your progress throughout the campaign. In this Community Q&A, Greg Foertsch, Art Director on XCOM 2, tells us how the idea came about and what inspired the look of these loading screen images.

Read ➜ http://2kgam.es/1TfDoq7

http://store.steampowered.com/app/268500
Follow XCOM on social media:
http://twitter.com/xcom
http://facebook.com/xcom
http://youtube.com/xcom
XCOM® 2 - Hinkle2K


When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this new xcom.com blog series aims to highlight some of our favorites while offering greater context on what each individual piece is meant to convey. In our first post, Art Director Greg Foertsch shares his thoughts on a few pieces centered around the world of XCOM 2.

Read the full piece here ➜ http://2kgam.es/1MqgVY7

http://twitter.com/xcom
http://facebook.com/xcom
http://youtube.com/xcom
XCOM® 2 - Hinkle2K


When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this new xcom.com blog series aims to highlight some of our favorites while offering greater context on what each individual piece is meant to convey. In our first post, Art Director Greg Foertsch shares his thoughts on a few pieces centered around the world of XCOM 2.

Read the full piece here ➜ http://2kgam.es/1MqgVY7

http://twitter.com/xcom
http://facebook.com/xcom
http://youtube.com/xcom
XCOM® 2 - Hinkle2K


When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this new xcom.com blog series aims to highlight some of our favorites while offering greater context on what each individual piece is meant to convey. In our first post, Art Director Greg Foertsch shares his thoughts on a few pieces centered around the ADVENT and alien menace in XCOM 2.

Read the full piece here ➜ http://2kgam.es/1SbwL53

http://twitter.com/xcom
http://facebook.com/xcom
http://youtube.com/xcom
XCOM® 2 - Hinkle2K


When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this new xcom.com blog series aims to highlight some of our favorites while offering greater context on what each individual piece is meant to convey. In our first post, Art Director Greg Foertsch shares his thoughts on a few pieces centered around the ADVENT and alien menace in XCOM 2.

Read the full piece here ➜ http://2kgam.es/1SbwL53

http://twitter.com/xcom
http://facebook.com/xcom
http://youtube.com/xcom
...