XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

Suicide Squad, innit?

Well, in fairness, they’ve still got a week to squeak out a much-needed fix for the otherwise great XCOM 2 [official site]’s assorted technical issues before the Anarchy’s Children DLC arrives next week. They might yet do right by us. Leaves a bit of a bad taste in the mouth to even be talking about flogging extra content before the base game’s fully ship-shape, though – especially as said extra content makes me twist my lips into a sort of bemused pout. I really dig XCOM 2’s current and generous character customisation options, which manage to be playful without capsizing into arbitrary weirdness. I’m not sure the same can be said about the Anarchy’s Children pack of cosmetic add-ons. … [visit site to read more]

XCOM® 2

We love XCOM 2's character creator. Not a day goes by that some intrepid sculptor doesn't press a tenuous representation of a minor celebrity or fictional character into service of the Earth—here's our gallery of attempts, somewhat outshone by Rowan Kaiser's entire cast of X-Men. Firaxis is quite happy to indulge our creative impulse, it seems, because the Anarchy's Children DLC, coming March 17, is all about taking these masterpieces and making them a little more... wasteland.

Personally, I like my global defence force to look smart while on the job—making keen sartorial choices under pressure is the mark of a true superhero—but the post-apocalypse is in vogue, I get it. Anarchy's Children contains 100 new thematic customisations, including hair styles, face paints, armor, lower face props, decals, helmets and masks.

It's the first of three pieces of DLC included in the Reinforcement Pack. The other two, Alien Hunters and Shen's Last Gift, are set to be rather more substantial, but if you just want to play dress up, you'll be able to buy Anarchy's Children separately for $5.

XCOM® 2 - Hinkle2K


"Anarchy’s Children features over 100 new exotic customization options for your soldiers, including new hair styles, face paints, armor, lower face props, decals, helmets, masks and more. Your soldiers will strike fear into ADVENT and its alien overlords with menacing tactical styles that run the gamut from post-apocalyptic to the downright deranged.

Additionally, we’re preparing a patch that will include performance optimizations and gameplay bug fixes. We will have more info to share on this very soon."

Read for more info ➜ http://2kgam.es/1LSPSPe

http://twitter.com/xcom
http://facebook.com/xcom
XCOM® 2 - Hinkle2K


"Anarchy’s Children features over 100 new exotic customization options for your soldiers, including new hair styles, face paints, armor, lower face props, decals, helmets, masks and more. Your soldiers will strike fear into ADVENT and its alien overlords with menacing tactical styles that run the gamut from post-apocalyptic to the downright deranged.

Additionally, we’re preparing a patch that will include performance optimizations and gameplay bug fixes. We will have more info to share on this very soon."

Read for more info ➜ http://2kgam.es/1LSPSPe

http://twitter.com/xcom
http://facebook.com/xcom
Mar 2, 2016
XCOM® 2 - contact@rockpapershotgun.com (Alec Meer)

Resuming an XCOM 2 [official site] Iron Man diary starring the staff and readers of RPS. Note: this diary went on hiatus for a while, because post-patch XCOM 2 kept crashing on my PC. That problem has resolved itself as suddenly as it arrived, so back into the meatgrinder we go. Full explanation and the story so far here here, and you can download the characters for your own game here.>

You’re damn right I’m shaken. … [visit site to read more]

XCOM® 2

January was a ridiculous month for new releases—packed full of great new games, from Rise of the Tomb Raider to Pony Island. Amazingly, February was even bigger, with 10 new titles enjoying an 80+ score from PC Gamer. Plus, a few duds. (I'm looking at you, Bombshell.) If you're struggling to keep abreast of it all, here's your monthly digest of February's best—a look at its most praiseworthy games, most revelatory news, and most insightful features.

Reviews

The biggest game of the month also received the biggest score. XCOM 2 is that rarest, most glorious of sequels—fundamentally deconstructing its predecessor and rebuilding it in a way that turns weaknesses into strengths. Each moment-to-moment choice branches and branches again, creating a deep, broad tactical experience that Tom Senior awarded 94%. "We'll play this forever," he enthused. He could well be right.

A "strangely enjoyable simulator," says Andy of American Truck Simulator. He's right on the money: obeying the law across the roads of California and Nevada should be interminable, and yet, somehow, is ATS is one of the most compelling sim experiences around. Nevertheless, as noted in Andy's 80% review, it's perhaps a little too similar to its predecessor, Euro Truck Simulator 2. It also only launches with the two aforementioned states, although its landmass is set to be expanded over the coming months and years.

Andy continued his relaxation combo with Firewatch, Campo Santo's Wyoming wilderness adventure. Set in the gorgeous Shoshone National Forest, it's a game about escapism, tragedy, humour and a paunchy middle-aged man. In his 85% review, Andy praised the game's central relationship and setting, even whilst being a touch disappointed in its conclusion. Such faults aside, it does feature some of the best, most natural sounding dialogue I've heard in a game for some time.

Dying Light didn't used to have a car in it, but then Dying Light: The Following was released and it did have a car in it. Now you can play Dying Light, and drive the car that it has in it. That's not all that's notable about this expansion, which also features a new map and a bunch o' new missions, activities and story stuff. It's good, says Chris Livingston. Good to the tune of 80%. How much of that score is down to the fact that there's a car in it? Definitely some of it.

This was a surprise: The Aquatic Adventure of the Last Human, which James Davenport deemed to be 90% good (note: that is not how review scores work.) It's a 2D pixelated Metroidvania, as most indie games are, but this one's set underwater. You're in a submarine, chucking harpoons at some wondrously huge, ridiculously challenging boss fights. Given the need to replay many of the bosses to learn and overcome their attack patterns, I'd like to congratulate James for not comparing TAAotLH to Dark Souls.

The month's second good expansion: Cities: Skylines Snowfall. Did you love Cities: Skylines, but hate the fact that it's paints a world trapped in the unyielding hell of the endlessly temperate? Likely you didn't think much about it, but nonetheless Snowfall allows you to experience a much chillier take on urban planning. "With Snowfall, Skylines is beginning to feel a touch closer the complex simulation many have wanted," says Chris, in his 83% review. "I wouldn t say it s a complete game-changer, but it does add a few more frosty layers to your management challenges."

A dialogue-heavy murder mystery about a mechanical bear who forces high school students to play a sick and deadly game? It's Danganronpa: Trigger Happy Havoc, probably the weirdest of the month's releases. Here's what Andy had to say, while he was awarding it 86%: "Danganronpa is one of the best story-driven games on PC. The scarcity of interaction, vast quantities of text, and glacial pace will turn a lot of people off, but the story is so compelling that I barely noticed that all I was doing was clicking through lines of dialogue."

Street Fighter V has proven something of a controversial release. For fighting game pros, like our reviewer Nathan Brown, it's "a celebration of what makes fighting games tick, and what makes them exciting. It is a battle of wits, of psychology, conditioning your opponent into doing what you want them to do, and punishing them severely when they do it." But for newbies and singleplayer fans, "it is as convoluted and baffling as ever, and miserably light on content." A recommendation, then, but one that comes with a serious caveat.

SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPERHOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. 84%.

Charming Harvest Moon-a-like Stardew Valley is, as Daniella noted in her 80% review, a bit rough around the edges. Nevertheless, "Its imperfections never damage that feeling of gentle escape to the countryside." It offers a nice, gentle experience for those who want mundane escapism without the trucks. "I might be a long way off getting an actual farm," concludes Daniella, "but Stardew Valley makes for a good start."

On the next page: the best news and features of the month...

News

Remember when that thing was announced? How about when that executive said those words about that stuff? Oh ho ho, how we all laughed. Let's reminisce over February's biggest news via the medium of bullet points on a webpage.

Features

If it's on a website, but it's not a news or review, there's a chance it could be a "feature". No, not that, that's an advert. I'm talking about these: a round-up of this month's best arrangements of words and sometimes pictures.

XCOM® 2 - [FERAL] Edwin
We’re happy to report that the 1.0.1 hot fix update for XCOM 2 (Mac/Linux) is now available. This update will automatically install when starting the Steam client. If it doesn’t automatically, restart Steam. This update includes all the fixes contained in the Windows hotfix released last week. Details of all the fixes are listed below.

Mac/Linux Fixes
  • Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves.
  • Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.
  • Using the preview voice button for a modded voice pack will no longer crash the game when in the armoury.
  • Improvements to frame rate and in level hitching.
  • Fixed issues with Mods not enabling on some machines
  • Improved “Refresh” button behaviour in modding panel
  • Fixed issue with Shen’s leg flickering
  • Fixed issue when switching from Japanese to other languages.
  • Various minor improvements.

Linux Specific Fixes
  • Fixed rare corruption caused by LC_ALL flag in users .bashrc file
  • Fixed discoloured pink/blue smoke on some Nvidia hardware
  • Updated warnings for users using unsupported Nvidia drivers
  • Fixed Red Lights above units in level on some Nvidia hardware
  • Fixed conflict between depth of field and bloom on some Nvidia hardware
  • Fixed crash on launch when VPN or other virtual networks are enabled.
  • Fixed Fountains out of game area not correctly fogged

We will continue our patch support over the coming months with additional fixes and performance updates. If you have any issues or questions with the Mac/Linux hotfix please contact our support team via email xcom2support@feralinteractive.com or go to our website http://support.feralinteractive.com
XCOM® 2 - [FERAL] Edwin
We’re happy to report that the 1.0.1 hot fix update for XCOM 2 (Mac/Linux) is now available. This update will automatically install when starting the Steam client. If it doesn’t automatically, restart Steam. This update includes all the fixes contained in the Windows hotfix released last week. Details of all the fixes are listed below.

Mac/Linux Fixes
  • Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves.
  • Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.
  • Using the preview voice button for a modded voice pack will no longer crash the game when in the armoury.
  • Improvements to frame rate and in level hitching.
  • Fixed issues with Mods not enabling on some machines
  • Improved “Refresh” button behaviour in modding panel
  • Fixed issue with Shen’s leg flickering
  • Fixed issue when switching from Japanese to other languages.
  • Various minor improvements.

Linux Specific Fixes
  • Fixed rare corruption caused by LC_ALL flag in users .bashrc file
  • Fixed discoloured pink/blue smoke on some Nvidia hardware
  • Updated warnings for users using unsupported Nvidia drivers
  • Fixed Red Lights above units in level on some Nvidia hardware
  • Fixed conflict between depth of field and bloom on some Nvidia hardware
  • Fixed crash on launch when VPN or other virtual networks are enabled.
  • Fixed Fountains out of game area not correctly fogged

We will continue our patch support over the coming months with additional fixes and performance updates. If you have any issues or questions with the Mac/Linux hotfix please contact our support team via email xcom2support@feralinteractive.com or go to our website http://support.feralinteractive.com
XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

In which Adam and I sit down with XCOM 2 lead designer Jake Solomon to dissect the strategy sequel. We discuss what it does well and some of the complaints levelled at it, hear about ideas tried and discarded during development, why story had more of a focus this time around and the continued importance of the original X-COM games. >

… [visit site to read more]

XCOM® 2 - contact@rockpapershotgun.com (Rick Lane)

XCOM 2‘s soldier classes are one of the best examples of how Firaxis have carefully overhauled the systems introduced in Enemy Unknown. Rather than simply adding further classes to the established roster, XCOM 2 performs an intricate restructuring of Enemy Unknown’s archetypes. It remixes the abilities of the original classes, while also adding new skills that radically change how these soldiers are best used. Classes that were enormously powerful in Enemy Unknown now only function well with appropriate support, while others that were tactically difficult to use are now a vital component of any team of alien hunters.

So we’ve taken a more detailed look at XCOM 2’s class system, and ranked them in order of their importance in the field. We’ll examine how each class functions, what their best and worst abilities are, who looks down on who, the works.

… [visit site to read more]

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