Subnautica - Valve
Subnautica is Now Available on Steam and is 10% off!*

Descend into the depths of an alien underwater world filled with wonder and peril. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive.

*Offer ends January 30 at 10AM Pacific Time
Subnautica - contact@rockpapershotgun.com (Brendan Caldwell)

subnautica-ghost-1

Darling it s better, down where it s wetter, take it from me – a Subnautica player.>

Underwater survival game Subnautica is finally out and we like it. So we spoke to director Charlie Cleveland about the terror of the deep and safety of the shallows. Earlier this week we heard that they intend to make a paid expansion and an Arctic biome (even if those plans are not finalised). But we talked about much more, so here s a special podcast of the full interview and some of Cleveland’s thoughts scribbled out, old-school. For example, why does he thinks it s a terror game rather than a horror one? And why are there no guns?

(more…)

Jan 24, 2018
Subnautica


"Never get out of the boat," says Captain Marlowe in Apocalypse Now. "Not unless you're going all the way." It turns out this is just as true of a submarine, and especially at night, 300 metres below the surface. I'm on my way back to base from a salvaging trip, hold packed with lithium from shale deposits on the edge of the reef. The sub - a chubby, whirring frisbee with a bubble cockpit - has taken a few knocks while rooting through the trenches, and in a moment of great wisdom, I hop out to perform some repairs. It's not an entirely idiotic decision. The sea floor ahead is thick with towering ferns that provide cover for a species of coyote-like predator, whereas right here I can see nothing save schools of fish the size of my thumb, twisting in the dark like flurries of snow. In hindsight, the absence of larger fauna really ought to have set a few alarm bells ringing, but all I can think of are the scratches on my Seamoth's lovely yellow finish. Besides, I've got two health packs left, and a fancy thermo survival knife that cooks anything you hit with it. The water holds no fear for me.

I've barely aimed my repair gun at the sub when there is an almighty crunch and it vanishes. Turning, I glimpse the vessel's headlights spinning wildly through the blackness, and in the glare from those headlights, a corkscrew motion and the flash of dense, milky-white flesh. Whatever it is, it's so big that I can't see all of it. There's another horrible metallic screech and the Seamoth is released, to dangle sadly in a halo of debris and spurting gas a hundred metres off. Swimming over to it takes approximately ten seconds and thirty million years. Scrambling inside with my heart in my teeth, I hastily switch off the lights and check the sub's hull strength. Five per cent. The water around me is utterly still. All the same, I decide to head back to the shallows before attempting further repairs.

Terror, wonder, and a generous whack of underwater DIY. This is Subnautica in a nutshell. Available in feature-complete form this week after three years on Steam Early Access, Unknown Worlds' impressive survival sim casts you as a lowly but very able crewman aboard the starship Aurora, sometime in the late 23rd century. As it begins the Aurora crash-lands on a remote waterworld following a mysterious explosion. Regaining consciousness, you find yourself adrift in a damaged escape pod, the Aurora's enormous, burning carcass the only thing visible on a balmy blue horizon.

Read more…

Subnautica - contact@rockpapershotgun.com (Brendan Caldwell)

subnautica-1b

The best survival games are about conquering fear. Last year, when I first splashed about in Subnautica s alien ocean, I was wary of leaving the shallow reef in which you first crash land. I eyed the hazy green water of the nearby kelp forests with fear, knowing it was full of Stalkers, an aggressive fish whose body is mostly one long croc-like jaw. Today, I swim among these beasts, collecting vines and seed pods as they impotently pursue me through the weeds. I ve become a proficient scavenger, making the journey from trouserless idiot to Tom Hanks in Castaway s third act. But even now there are places I do not like to go. (more…)

Subnautica - contact@rockpapershotgun.com (Brendan Caldwell)

*singing* Wouldn't it be ice if this was frosty / then we wouldn't have to live so looong

Subnautica, the underwater survival game about being a space castaway, is crawling out of its early access shell and into a shinier full release shell tomorrow. It s been in development for four years and it is pretty close to done , says Charlie Cleveland, director of Unknown Worlds Entertainment. But there are plans for post-release additions, including the possibility of an icy biome with new creatures and frosty hazards. These plans aren t final, said Cleveland in an interview with us, but he also says they are 80-90 percent sure they re going to make a paid expansion of some kind or another. Read on for more details and essential context that I, a dastardly journalist, cannot communicate in an intro. (more…)

Subnautica

Developer Unknown Worlds has confirmed that its deep sea survival game Subnautica will finally leave Steam Early Access this month on January 23rd.

Subnautica first launched in Steam Early Access nearly three years ago, back in 2014, and SteamSpy estimates that it's already been bought by over 1,850,000 people.

Its success shouldn't really be much of a surprise though; even in unfinished form, Subnautica's tightly structured blend of base building, exploration, and survival beneath the waves of a mysterious, alien ocean planet is wonderfully engaging - and the constant procession of development updates, introducing the likes of farming, underwater mech suits, and deeper narrative elements, has only made it more so.

Read more…

Subnautica

We like the deep-sea-living sim Subnautica quite a bit around here. Enough to include it among our choices for "best underwater games" last summer, which is admittedly something of a niche sub-genre—but still a valid recognition of its quality. It's also not terribly far off of two million owners on Steam. That makes it easy to forget that the game is actually still in Early Access. 

But after three years of availability, and recent updates that include stealth submarine technology, high-fiving fish, and eye candy, developer Unknown Worlds Entertainment announced today that the full launch is scheduled to take place on January 23.   

The livestream will include the premiere of the Subnautica cinematic trailer, developer interviews, actual sea creatures (although I'm guessing they won't be interviewed) and the "live pushing of the Big Red Launch Button." The stream will begin at 6:15 pm ET/9:15 pm PT, and will be carried on Twitch. You can sign up for a reminder at unknownworlds.com.

Subnautica - contact@rockpapershotgun.com (Alice O'Connor)

The alien undersea explore-o-survival sandbox Subnautica will properly launch on January 23rd, after three years in early access. I enjoyed a dip way back when, splashing about in the shallows, but since then have been waiting for a full launch. Seeing the sea sights over the past few years, from Pip’s volcano base to ghost rays flocking around a tree in an undersea river of brine, have made it difficult to stay away. I’m glad to have managed that, as an alien ocean I barely know is waiting for me and I’ll get to be delighted and terrified for the first time by the full experience. (more…)

Subnautica

Subnautica, one of the best games set under the sea, has just received a meaty graphics overhaul. The Eye Candy update adds a wave of new graphics options to the Early Access exploration game including bloom, motion blur and depth of field, as well as a 'Filmic Mode' that makes the game look more cinematic.

You might want to fiddle around with the settings when you first dive in because while turning them all on makes the game prettier it also appears, from the screenshots and the trailer above, to make it much more blurry. Now, that makes a bit of sense given the underwater setting but it could prove distracting for some. By playing with the new settings for a bit you should be able to get a new look that you're happy with.

Alongside visual changes, the update adds new voice-overs for abandoned bases and changes the way that some items work. The dive-reel, which is designed to let you retrace your steps, now guides you with balls of light rather than just a cord, and the prawn (a mining machine) will now place items you mine directly into your inventory so you don't have to go scrabbling around for them. Scanner Rooms are now easier to use, too, and won't show you items that you've already picked up.

The update also ships more than 250 bug fixes, including the perennial problem of your surface lifepod inexplicably drifting miles from its starting point, and a visual glitch that made stars shine through the moon.

Click here for the full update notes.

Subnautica - contact@rockpapershotgun.com (Dominic Tarason)

Subnautica

I’ve been meaning to sink some proper time and energy into Subnautica, Unknown Worlds’ game of submarine exploration and underwater survival, but looking at the latest update suggests I might be best waiting until I get my shiny new PC. That’s because the Eye Candy update makes the game (visually) better, down where it’s wetter. Rub your eyeballs all over the update trailer within or take a peek at the full update notes here.

(more…)

...