The Ghost Update has been released on Steam! Cure the Infection, disable the Precursor Array, command an upgraded Cyclops, and escape Ghost Leviathans! See the update in action on the Ghost Update site.
Baby emperor leviathans aren’t just adorable. They’re serving up dollops of infection cure: Go ahead and grab one!
Array Deactivation
Now that you are cured, it is possible to deactivate the mighty Precursor Array.
Ghost Leviathan
Cures, Array deactivations… It can’t be all good news, can it? Nope. Ghost Leviathans now prowl the deep: Lost River, Grand Reef, and the Void are their hunting grounds. We do not recommend a close encounter with these immense, aggressive creatures.
Lifepod Exit
Subnauts will experience fancy new exit animations when leaving the life pod for the first time.
Power Transmitter
Since the dawn of time, simple grey polygons have represented power transmission. No longer! The humble Power Transmitter now has its very own model. Hooray!
Reaper Graphics Upgrades
Reapers like to get up close and personal. They want to look their best when they are munching on your face. Experience horrific drowning by way of vicious alien life form: Now with added texture detail!
Poop
The feature you have been waiting for. Sea Treaders now leave real poop trails behind them!
New Biomes
Explore the brand new “Mesas” biome, as well as extensive new tunnels between Lost River and Lava Zone.
Cyclops 4.0
The 4th Cyclops iteration is here. Now with:
Immunity against medium sized creature attach (Lava Lizards, Bonesharks, Stalkers)
6 upgrade slots (up from 4)
No cooldown on Silent Running or Shields
More powerful exterior lighting
Larva larvae displayed on damage hologram
PDA Enhancements
New animations, visual cues, and tooltips have been added to the PDA.
Performance
Our automated performance testing indicates that you may experience approximately 9% faster frame rates in Ghost. We don’t want to make too much fuss over this: We have a long way to go. But we wanted you to know that we are working very hard on performance, and seeing measurable gains.
A Note on Saved Games
For technical reasons, we have had to reset the entire Emperor Leviathan sequence across all saved games. We always work hard to preserve saved games and are sorry to have to do this. If you saved your game inside the Prison, and now find all the doors have re-locked, you can escape by approaching the doors from the inside. They will open for you.
The Ghost Update has been released on Steam! Cure the Infection, disable the Precursor Array, command an upgraded Cyclops, and escape Ghost Leviathans! See the update in action on the Ghost Update site.
Baby emperor leviathans aren’t just adorable. They’re serving up dollops of infection cure: Go ahead and grab one!
Array Deactivation
Now that you are cured, it is possible to deactivate the mighty Precursor Array.
Ghost Leviathan
Cures, Array deactivations… It can’t be all good news, can it? Nope. Ghost Leviathans now prowl the deep: Lost River, Grand Reef, and the Void are their hunting grounds. We do not recommend a close encounter with these immense, aggressive creatures.
Lifepod Exit
Subnauts will experience fancy new exit animations when leaving the life pod for the first time.
Power Transmitter
Since the dawn of time, simple grey polygons have represented power transmission. No longer! The humble Power Transmitter now has its very own model. Hooray!
Reaper Graphics Upgrades
Reapers like to get up close and personal. They want to look their best when they are munching on your face. Experience horrific drowning by way of vicious alien life form: Now with added texture detail!
Poop
The feature you have been waiting for. Sea Treaders now leave real poop trails behind them!
New Biomes
Explore the brand new “Mesas” biome, as well as extensive new tunnels between Lost River and Lava Zone.
Cyclops 4.0
The 4th Cyclops iteration is here. Now with:
Immunity against medium sized creature attach (Lava Lizards, Bonesharks, Stalkers)
6 upgrade slots (up from 4)
No cooldown on Silent Running or Shields
More powerful exterior lighting
Larva larvae displayed on damage hologram
PDA Enhancements
New animations, visual cues, and tooltips have been added to the PDA.
Performance
Our automated performance testing indicates that you may experience approximately 9% faster frame rates in Ghost. We don’t want to make too much fuss over this: We have a long way to go. But we wanted you to know that we are working very hard on performance, and seeing measurable gains.
A Note on Saved Games
For technical reasons, we have had to reset the entire Emperor Leviathan sequence across all saved games. We always work hard to preserve saved games and are sorry to have to do this. If you saved your game inside the Prison, and now find all the doors have re-locked, you can escape by approaching the doors from the inside. They will open for you.
The Precursors built this place to contain something. Something interested in you. The Voice of the Deep update is now available on Steam! Learn more on the Voice of the Deep site.
The Voice of the Deep Update introduces big pieces of Subnautica’s end-game. The mystery surrounding many story arcs is finally revealed!
The Containment Facility
Deep beneath the ocean floor, a huge Precursor facility lies embedded in the rock. Inside explorers will find a multitude of artefacts, data repositories, and fragments of history.
Emperor Leviathan
The Containment Facility contains… Something. That something is massive, and very much interested in you. The Emperor Leviathan might be a friend, a foe, or neither: We recommend you exercise caution when entering the Containment Facility.
Silent Running 2.0
We’ve listened carefully to your feedback, and made a second pass on Cyclops Silent Running. The Cyclops has been enhanced with stronger shields, larger energy reserves, and new abilities. The engine may now be shut down for complete silence, giving you a safe haven from which to operate.
The boat may be rigged for silent running at any speed. After activation, the Cyclops will be silent for a short time, while the ability regenerates. High speed dashes are possible with flank speed, but watch out, the engine might overheat if you run at flank speed for too long.
Precursor Pipes
Mysterious pipes have appeared throughout the world. They appear to be both ingesting and discharging large volumes of water and… Peepers. What is the purpose of these pipes? Why are the Peepers swimming through them? It is a mystery for intrepid divers to solve!
New PDA Interface
The Personal Digital Assistant (PDA) has received a glorious overhaul. A slick new interface acts to provide you with detailed information about undersea flora and fauna. Better yet: Icons throughout the game have received a makeover, too. Subnautica has been rolling with placeholders for a long time. No more!
Lifepod 7
A new stricken Lifepod is available for you to find and explore. Lifepod 7 contains eclectic treasures for any diver clever enough to find it!
Bulb Zone & Ghost Forest Teleporters
Two new teleporters may be found, one in the Bulb Zone and one in the Ghost Forest. Where do they lead?
The Precursors built this place to contain something. Something interested in you. The Voice of the Deep update is now available on Steam! Learn more on the Voice of the Deep site.
The Voice of the Deep Update introduces big pieces of Subnautica’s end-game. The mystery surrounding many story arcs is finally revealed!
The Containment Facility
Deep beneath the ocean floor, a huge Precursor facility lies embedded in the rock. Inside explorers will find a multitude of artefacts, data repositories, and fragments of history.
Emperor Leviathan
The Containment Facility contains… Something. That something is massive, and very much interested in you. The Emperor Leviathan might be a friend, a foe, or neither: We recommend you exercise caution when entering the Containment Facility.
Silent Running 2.0
We’ve listened carefully to your feedback, and made a second pass on Cyclops Silent Running. The Cyclops has been enhanced with stronger shields, larger energy reserves, and new abilities. The engine may now be shut down for complete silence, giving you a safe haven from which to operate.
The boat may be rigged for silent running at any speed. After activation, the Cyclops will be silent for a short time, while the ability regenerates. High speed dashes are possible with flank speed, but watch out, the engine might overheat if you run at flank speed for too long.
Precursor Pipes
Mysterious pipes have appeared throughout the world. They appear to be both ingesting and discharging large volumes of water and… Peepers. What is the purpose of these pipes? Why are the Peepers swimming through them? It is a mystery for intrepid divers to solve!
New PDA Interface
The Personal Digital Assistant (PDA) has received a glorious overhaul. A slick new interface acts to provide you with detailed information about undersea flora and fauna. Better yet: Icons throughout the game have received a makeover, too. Subnautica has been rolling with placeholders for a long time. No more!
Lifepod 7
A new stricken Lifepod is available for you to find and explore. Lifepod 7 contains eclectic treasures for any diver clever enough to find it!
Bulb Zone & Ghost Forest Teleporters
Two new teleporters may be found, one in the Bulb Zone and one in the Ghost Forest. Where do they lead?
Look out: Aggressive creatures can now damage the Cyclops. They will tear holes in the hull, and if enough damage accumulates, fires will start. Extinguish the fires quickly, or risk losing the boat!
Rig for Silent Running
The Cyclops now has multiple operating modes: Ahead Slow, Ahead Standard, Ahead Flank, and Silent Running. Each represents a different tradeoff between speed travelled and output of light and noise. The noisier and brighter your Cyclops runs, the more likely it is to be attacked by aggressive creatures.
Sonar Contact
Two new sonar modules are available for the Cyclops. First: A Terrain Scanning active sonar that reveals the contours of the sea-bed ahead. Second: A Threat detecting passive sonar that displays the location of hostile creatures around the submarine.
Raise Shields
You are not helpless in the face of creature aggression. Raise shields to temporarily deflect incoming attacks. Deploy decoys to distract aggressive creatures while you pass. And activate the Fire Suppression System to extinguish fires that burn beyond control.
Abandon Ship
A fatally damaged Cyclops will experience hull failure - Killing anyone caught inside. Get off the boat while you still can! Once the wreck settles on the ocean floor, you can swim inside to salvage upgrade modules and equipment.
Look out: Aggressive creatures can now damage the Cyclops. They will tear holes in the hull, and if enough damage accumulates, fires will start. Extinguish the fires quickly, or risk losing the boat!
Rig for Silent Running
The Cyclops now has multiple operating modes: Ahead Slow, Ahead Standard, Ahead Flank, and Silent Running. Each represents a different tradeoff between speed travelled and output of light and noise. The noisier and brighter your Cyclops runs, the more likely it is to be attacked by aggressive creatures.
Sonar Contact
Two new sonar modules are available for the Cyclops. First: A Terrain Scanning active sonar that reveals the contours of the sea-bed ahead. Second: A Threat detecting passive sonar that displays the location of hostile creatures around the submarine.
Raise Shields
You are not helpless in the face of creature aggression. Raise shields to temporarily deflect incoming attacks. Deploy decoys to distract aggressive creatures while you pass. And activate the Fire Suppression System to extinguish fires that burn beyond control.
Abandon Ship
A fatally damaged Cyclops will experience hull failure - Killing anyone caught inside. Get off the boat while you still can! Once the wreck settles on the ocean floor, you can swim inside to salvage upgrade modules and equipment.
Some creatures are displaying symptoms of an infections disease. What is it? And could you contract it yourself?
Research Facility
Something terrifying was being done here. And something went horribly wrong.
Containment Facility Exterior
A giant structure has appeared deep beneath the ocean floor. For now, we're just teasing: You can only explore the exterior, and will have to wait for a future update to see inside...
New Biome: Crag Field
Where there was previously empty seabed, the Crag Field has arisen. Explore this new environment, but watch out for Bone Sharks!
The Lab Cache
Deep within the Lost River biome, an enormous skull shows signs of being studied by... Something. Nearby, you might just find some useful resources.
PDA Drag'n'Drop
The PDA now supports drag-and-drop for quick slot item assignment.
Improved Map Scanner Room
The map scanner room now features a much great scan radius, scans faster, and is easier to move around in.
Some creatures are displaying symptoms of an infections disease. What is it? And could you contract it yourself?
Research Facility
Something terrifying was being done here. And something went horribly wrong.
Containment Facility Exterior
A giant structure has appeared deep beneath the ocean floor. For now, we're just teasing: You can only explore the exterior, and will have to wait for a future update to see inside...
New Biome: Crag Field
Where there was previously empty seabed, the Crag Field has arisen. Explore this new environment, but watch out for Bone Sharks!
The Lab Cache
Deep within the Lost River biome, an enormous skull shows signs of being studied by... Something. Nearby, you might just find some useful resources.
PDA Drag'n'Drop
The PDA now supports drag-and-drop for quick slot item assignment.
Improved Map Scanner Room
The map scanner room now features a much great scan radius, scans faster, and is easier to move around in.
A secret lies hidden deep within the bowels of the Lava Castle: A Precursor Base. Great peril awaits any diver attempting to explore this mysterious structure. A Sea Dragon Leviathen guards the entrance, Stalkers prowl the narrow lava passageways, while immense heat and pressure threaten near certain death.
If you can make it inside, treasures and secrets await.
Ion Power
The ocean is vast, and often inhospitable. Your survival depends on maintaining a steady supply of power to your equipment and vehicles.
New "Ion" batteries and power cells are much longer lasting than existing power sources. Their extended run times allow you to conduct more exploration work between charges.
Coffee Machines
Occasionally we add a feature to Subnautica that really matters. A feature of great consequence. The coffee machine is one of those features.
Find the coffee machine amongst the wreckage of the Aurora, place it in your base, and bask in the glory of having achieved greatness.
Gravsphere
The Gravsphere pulls in everything around it. Deploy a Gravsphere to draw in predators, prey and loot.
We've been experimenting with prototypes of the Gravsphere for some time. The Castle's and Coffee Update brings the Graveshere's proper model and animations.
Luggage Bags
The luggage bag acts as portable storage. Pick it up, put it down, and store items in it.
Like the coffee machine, the luggage bag may be found in the wreckage of the Aurora.
Working Trash Cans
Alright, stick with us for a moment. This is important. Trash cans actually work.
Say goodbye to inventory clutter: Trash cans mean you can throw stuff away. It's not exactly environmentally friendly, and we don't know where the stuff goes, but this is the future so don't worry too much about it.
Air Bladder
The Air Bladder now has a proper model and animations. Use the Air Bladder to rapidly ascend to the surface. Useful in sticky situations where you need to get to get up from the depths, fast!
Skip Time
You can now advance time by sleeping.
Find the night time too spooky? Hit the hay when the sun sets and you will wake up to the sun shining through your sea-base windows.
Other Little Things
Halved Seaglide light energy cost
Quartered Seaglide active energy cost
Removed frame-rate dependence problem with Seaglide energy usage
Removed Kyanite from Blood Kelp (only drillable now)
Added Kynanite to recipe for 3rd stage of the rocket (resource sink)
A secret lies hidden deep within the bowels of the Lava Castle: A Precursor Base. Great peril awaits any diver attempting to explore this mysterious structure. A Sea Dragon Leviathen guards the entrance, Stalkers prowl the narrow lava passageways, while immense heat and pressure threaten near certain death.
If you can make it inside, treasures and secrets await.
Ion Power
The ocean is vast, and often inhospitable. Your survival depends on maintaining a steady supply of power to your equipment and vehicles.
New "Ion" batteries and power cells are much longer lasting than existing power sources. Their extended run times allow you to conduct more exploration work between charges.
Coffee Machines
Occasionally we add a feature to Subnautica that really matters. A feature of great consequence. The coffee machine is one of those features.
Find the coffee machine amongst the wreckage of the Aurora, place it in your base, and bask in the glory of having achieved greatness.
Gravsphere
The Gravsphere pulls in everything around it. Deploy a Gravsphere to draw in predators, prey and loot.
We've been experimenting with prototypes of the Gravsphere for some time. The Castle's and Coffee Update brings the Graveshere's proper model and animations.
Luggage Bags
The luggage bag acts as portable storage. Pick it up, put it down, and store items in it.
Like the coffee machine, the luggage bag may be found in the wreckage of the Aurora.
Working Trash Cans
Alright, stick with us for a moment. This is important. Trash cans actually work.
Say goodbye to inventory clutter: Trash cans mean you can throw stuff away. It's not exactly environmentally friendly, and we don't know where the stuff goes, but this is the future so don't worry too much about it.
Air Bladder
The Air Bladder now has a proper model and animations. Use the Air Bladder to rapidly ascend to the surface. Useful in sticky situations where you need to get to get up from the depths, fast!
Skip Time
You can now advance time by sleeping.
Find the night time too spooky? Hit the hay when the sun sets and you will wake up to the sun shining through your sea-base windows.
Other Little Things
Halved Seaglide light energy cost
Quartered Seaglide active energy cost
Removed frame-rate dependence problem with Seaglide energy usage
Removed Kyanite from Blood Kelp (only drillable now)
Added Kynanite to recipe for 3rd stage of the rocket (resource sink)