Subnautica - contact@rockpapershotgun.com (Marsh Davies)

Snorkel is not only fun to say, but it   s a relatively new word, too, appearing in its Anglicised form as recently as 1949. It comes from    schnorchel   , the German navy slang for a U-boat   s airshaft, though    schnorchel    actually means nose or snout. It   s thought that a lot of our similar-sounding words related to this protuberance, like snort or snore, all share the same onomatopoeic origin, intended to capture the sound of a sharp inhalation. Snork!

Each week Marsh Davies dips a toe into the unknown waters of Early Access and returns with any stories he can find and/or decompression sickness. This week he slaps on a snorkel and dives into alien aquatic survival game Subnautica. Snorkel is a great word. Snork snork!>

2014 was the year of the indie survival game. 2015 looks very much like it might be the year of the indie survival game as well. 2016 is the year that the secret cabal of indie survival game developers finally steps from the shadows to unleash its terrible global coup. Within minutes of the first shot, indie game genres fall, devoured by the unstoppable tide of survival mechanics. Early Access devs planning coherent end-games are forced to fight each other to the death in a bleak, under-resourced wilderness with guns improvised from baked-bean tins. In sick mimicry of the cabal s evil creed, games can now only conclude with the player s own expiration from starvation or hypothermia. To play is to die! To play is to die! the regime s fanatical adherents shriek from loudhailers as the speedrunners, twin-stick shootists and visual-novelists are forced into the re-education pens. No one misses the Dota players. It s only the devastating invasion of the Sokobeasts, a hyperintelligent alien race fixated on abstruse block-pushing puzzles, that forces the regime to see its terrible error. Only then does it regret marooning Jon Blow and Stephen Lavelle on a spit of sand in the Pacific with only a snooker cue and a single sausage-roll between them. How the regime had laughed at that. Well, they re not laughing now. Because they re dead.

… [visit site to read more]

Dec 31, 2014
Subnautica - UWE.Strayan (NS2HD)


Predicting the future is very difficult: We leave that job to the Future Perfect development team. It is possible, however, to make a decent call about when then next Subnautica development update is going to surface.

We’ve set a rough date of January 15th. We may deliver Update 8 earlier or later than this, but the update will come around that time. The biggest feature we expect to add around that date is save/load. If you’ve been playing in Experimental branch (See this guide to find out how to get it) you will have already been able to play around with Jonas’ prototype.

Normally, we want to release a substantial update every two weeks or so. Update 7 appeared on December 23rd, which means we’re coming due for another one soon. But it’s the holiday season, and much of the team is taking a break at the moment. That means we are running a little slowly.

Other things that you might see pop up in Update 8 are more creatures, several prototype tools, a tweaked main menu, and an overhauled head-up-display / user-interface. Keep an eye on the Subnautica Trello Board to see how we’re progressing!
Dec 31, 2014
Subnautica - Hugh


Predicting the future is very difficult: We leave that job to the Future Perfect development team. It is possible, however, to make a decent call about when then next Subnautica development update is going to surface.

We’ve set a rough date of January 15th. We may deliver Update 8 earlier or later than this, but the update will come around that time. The biggest feature we expect to add around that date is save/load. If you’ve been playing in Experimental branch (See this guide to find out how to get it) you will have already been able to play around with Jonas’ prototype.

Normally, we want to release a substantial update every two weeks or so. Update 7 appeared on December 23rd, which means we’re coming due for another one soon. But it’s the holiday season, and much of the team is taking a break at the moment. That means we are running a little slowly.

Other things that you might see pop up in Update 8 are more creatures, several prototype tools, a tweaked main menu, and an overhauled head-up-display / user-interface. Keep an eye on the Subnautica Trello Board to see how we’re progressing!
Dec 23, 2014
Subnautica - UWE.Strayan (NS2HD)


Last week, Subnautica was released on Steam Early Access. Since then, over 11,000 games of Subnautica have been played. That's crazy! Subnautica's development was already pretty open before December 16th, but now the flood gates have opened.

We're absolutely swimming in ideas and feedback. Treading water is boring, so naturally we've been diving into all sorts of stuff in the days since release, and a new development build is available on Steam. If you have Subnautica in your Steam library (get it here), you will receive the update automatically.

Here's a quick summary of some of the changes and additions that have been made. We can never fit everything in these updates, so please check out the Subnautica Trello Board and Checkin & Changes list for all the goods.

https://www.youtube.com/watch?v=p9D5SoXd5SI

Charlie had a bit of fun, and created a new craftable item called the 'Gravsphere.' When deployed, it sucks small objects and creatures towards it. It effectively allows some serious loot-hoovering!



It's now possible to store loot in the life pod, using the storage locker found behind the ladder. Left click to open the storage, and then drag items between your personal inventory and the locker.



Got an Oculus DK2? We’ve got a present for you. VR-integration has proceeded pretty well, and while the game does have significant issues in VR, it is a great experience. We’ve written up a comprehensive Steam Guide to get you started.



Back to storage: It gets better for loot-hoarders. You can now use ‘storage cubes’ to store even more stuff, anywhere in the world! Storage cubes can be made at the fabricator (costing 3 metal each), and then place anywhere by dropping them from your inventory.



Gasopods are now more flatulent, and it’s harder to just swim around them without copping a nasty serve to the face.



Those with Nvidia SLI setups had a slightly sub-optimal introduction to Subnautica – The oxygen bar was not showing up! This now fixed, and those with intense GPU set ups can now receive some warnings before they suffocate!



The Beacon will no longer stream out when you swim very far from it. This is good, because a homing beacon that stops working when you need it most is not a very good homing beacon!



Oxygen now replenishes at twice the previous rate when you visit the surface. This means you can get back to exploring more quickly!



Large creatures will now spend a lot less time shoving their faces into rock walls and the sea floor. You be judge as to whether this is a good thing. Some of them have been known to eat players, and if they’re not running into walls, they’re probably swimming near you…



That’s it for this update, but remember: We don’t include everything in these summaries! To see everything that was changed, added, improved in this update check out the Changes & Checkins list and Subnautica Trello Board. Sign up to the Subnautica dev mailing list to get notified when new updates go live. And stay away from the Stalkers…

http://store.steampowered.com/app/264710
Dec 23, 2014
Subnautica - Hugh


Last week, Subnautica was released on Steam Early Access. Since then, over 11,000 games of Subnautica have been played. That's crazy! Subnautica's development was already pretty open before December 16th, but now the flood gates have opened.

We're absolutely swimming in ideas and feedback. Treading water is boring, so naturally we've been diving into all sorts of stuff in the days since release, and a new development build is available on Steam. If you have Subnautica in your Steam library (get it here), you will receive the update automatically.

Here's a quick summary of some of the changes and additions that have been made. We can never fit everything in these updates, so please check out the Subnautica Trello Board and Checkin & Changes list for all the goods.

https://www.youtube.com/watch?v=p9D5SoXd5SI

Charlie had a bit of fun, and created a new craftable item called the 'Gravsphere.' When deployed, it sucks small objects and creatures towards it. It effectively allows some serious loot-hoovering!



It's now possible to store loot in the life pod, using the storage locker found behind the ladder. Left click to open the storage, and then drag items between your personal inventory and the locker.



Got an Oculus DK2? We’ve got a present for you. VR-integration has proceeded pretty well, and while the game does have significant issues in VR, it is a great experience. We’ve written up a comprehensive Steam Guide to get you started.



Back to storage: It gets better for loot-hoarders. You can now use ‘storage cubes’ to store even more stuff, anywhere in the world! Storage cubes can be made at the fabricator (costing 3 metal each), and then place anywhere by dropping them from your inventory.



Gasopods are now more flatulent, and it’s harder to just swim around them without copping a nasty serve to the face.



Those with Nvidia SLI setups had a slightly sub-optimal introduction to Subnautica – The oxygen bar was not showing up! This now fixed, and those with intense GPU set ups can now receive some warnings before they suffocate!



The Beacon will no longer stream out when you swim very far from it. This is good, because a homing beacon that stops working when you need it most is not a very good homing beacon!



Oxygen now replenishes at twice the previous rate when you visit the surface. This means you can get back to exploring more quickly!



Large creatures will now spend a lot less time shoving their faces into rock walls and the sea floor. You be judge as to whether this is a good thing. Some of them have been known to eat players, and if they’re not running into walls, they’re probably swimming near you…



That’s it for this update, but remember: We don’t include everything in these summaries! To see everything that was changed, added, improved in this update check out the Changes & Checkins list and Subnautica Trello Board. Sign up to the Subnautica dev mailing list to get notified when new updates go live. And stay away from the Stalkers…

http://store.steampowered.com/app/264710
Dec 20, 2014
Subnautica - UWE.Strayan (NS2HD)


The next update to Subnautica Early Access is coming on Tuesday. The development team is on a slightly abnormal release schedule because of the upcoming holidays, and the release of Early Access this week! Go to the Subnautica blog to find out more!

Dec 20, 2014
Subnautica - Hugh


The next update to Subnautica Early Access is coming on Tuesday. The development team is on a slightly abnormal release schedule because of the upcoming holidays, and the release of Early Access this week! Go to the Subnautica blog to find out more!

Dec 16, 2014
Subnautica - UWE.Strayan (NS2HD)


Subnautica is now available on Steam Early Access. Phew. What a rush! People everywhere can now poke, prod, break, and hopefully enjoy a unique underwater adventure game. Please help us share the word about the release!

http://store.steampowered.com/app/264710

Watch the trailer:

https://www.youtube.com/watch?v=_7BzngvURrk

Sign up to the dev mailing list, the SN Twitter feed, and Steam Announcements for development updates!
Dec 16, 2014
Subnautica - Hugh


Subnautica is now available on Steam Early Access. Phew. What a rush! People everywhere can now poke, prod, break, and hopefully enjoy a unique underwater adventure game. Please help us share the word about the release!

http://store.steampowered.com/app/264710

Watch the trailer:

https://www.youtube.com/watch?v=_7BzngvURrk

Sign up to the dev mailing list, the SN Twitter feed, and Steam Announcements for development updates!
Dec 15, 2014
Subnautica - UWE.Strayan (NS2HD)


Subnautica now has a Steam banner image! That's one little thing checked off the list as we Steam towards a Steam Early Access release tomorrow. On Steam.

It’s all hands on deck as the good ship Subnautica is prepared for its deepest dive yet. There’s a few things that could yet cause Subnautica to hold on the surface, but it looks like there is an ~80% chance that all systems will check out. The time we are aiming for is 1830UTC.
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