Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Sin Vega)

Mount & Blade II: Bannerlord is a mere ten days old, but its enormous popularity means one very exciting thing: mods>.

At this early stage, there are naturally limits on what can be effectively modded without causing players a headache. The Bannerlord launcher has an integrated mod selection and sorting screen, and TaleWorlds have indicated on their forum that they expect modding to get easier and more powerful over time as more elements of the base game are nailed down.

But modders have already made some changes. The near-inevitable overhauls and reskins and unofficial expansions are a long way off, but many generous players are already sharing the fruits of their work to alter Bannerlords the way they think it should be. Here’s a selection of the best ones so far.

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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Dave Irwin)

Mount And Blade Bannerlord combat

It’s all well and good knowing how to rule a kingdom in Mount And Blade 2 Bannerlord, but are you any good wielding a sword and board? Perhaps firing arrows at your enemies is your preferred method of fighting, or maybe you like to charge foes with your lance? Whichever style of combat suits you, we have some tips on how best to use your weapons.

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Apr 8, 2020
Mount & Blade II: Bannerlord - Callum


Versions
Native: e1.0.0
SandboxCore: e1.0.8
Sandbox: e1.0.8
Storymode: e1.0.8
CustomBattle: e1.0.8


Crashes
  • Fixed a crash that happens mainly when exiting the game or leaving a scene.
  • A crash that occurred when making peace with lords in an army through barter has been fixed.
  • Fixed a crash that occurred when trying to execute a prisoner.
  • Solved some memory leak issues related to loading a game and entering a scene.
  • An infinite loading issue that occurred when the player was leading an army and attempted to defend a castle was resolved.
  • Fixed an infinite loading screen bug while starting a battle as an army.
Save & Load
  • Loaded games now start in a paused state.
Battles and Sieges
  • Fixed a menu bug that appeared when the defender side of a siege sallied out.
Clan and Party
  • Fixed a bug that allowed players to repeatedly create and destroy new parties after reaching each clan tier to take the starting troops of the new party into their own. Player created parties now start with just 1 hero.
  • In rare cases, a lord’s party was spawning at the centre of a settlement and was unable to move. This is now fixed.
Kingdoms and Diplomacy
  • Fixed a bug where ending your mercenary contract with a kingdom resulted in a loss of relationship with the lords of the kingdom.
  • Kingdoms at war with powerful enemies will now offer higher payments for mercenaries. In addition to this, the ruler's economical situation is important too while determining payment. With this change, mercenary factions will now generally prefer to take a contract from factions which have powerful enemies and rich rulers.
  • Mercenaries are less likely to join kingdoms immediately and will instead wait for a decent offer. With these additions, there is a bigger difference between payments offered by different kingdoms to mercenaries (changes between 30-300 denars per influence).
  • Players can now hire mercenary factions to their own kingdoms via dialogue (using the same formula as above).
Quests & Issues
  • Dialogue screen now returns to normal conversation after discussing the “Battle of Pendraic” with related nobles instead of closing.
  • Fixed a bug that showed some issue quests’ days remaining as a negative value.
  • Fixed a bug that caused some quests to fail immediately when activated.
Conversations & Encounters
  • Fixed a conversation bug that caused the conversation to get stuck after returning to the menu while the persuasion conversation is still active.
  • Fixed a bug that caused prisoners to smile. :)
Other
  • Made the splash screen intro when launching the game skippable.
  • Fixed the age of “Watchman” troops.
  • Fixed an exploit where hitting a shield in a town gave combat XP.
  • When we entered a scene, the clothing colours of our clan members are now the same as our clan colours.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Dave Irwin)

Mount And Blade 2 Bannerlord workshop

Mount And Blade 2 Bannerlord does allow you to develop settlements into money making machines, but in order to get the most gold flowing through your town, you need to ensure that you have the right infrastructure in place. Workshops are key to this and there are some that are better for your town than others.

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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Sin Vega)

The best thing I can say about this, the most eagerly awaited medieval ARPG of all time, is that I want to keep playing it. I have played exactly four million games, a number which is only possible when you learn to drop something you’re playing without hesitation. Mount & Blade II: Bannerlord, for all its teething problems, will probably be brilliant when it’s finished.

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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Dave Irwin)

Mount And Blade 2 Bannerlord settlements

It’s not all just battles in Mount And Blade 2 Bannerlord. You’re also be able to take on the role of ruler in your own kingdom. This means managing the many settlements that you’ll be conquering along the way. Taking over the settlements is rather difficult, but keeping control and developing them further is also a big challenge.

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Apr 7, 2020
Mount & Blade II: Bannerlord - Callum


Versions
Native: e1.0.0
SandboxCore: e1.0.7
Sandbox: e1.0.7
Storymode: e1.0.7
CustomBattle: e1.0.7


Multiplayer Crashes
  • Fixed a crash that occurred while entering a multiplayer game.
  • Fixed a rare crash that happened when parsing a player's nickname for the death card.
Singleplayer Crashes
  • Fixed a crash relating to the player’s party failing to disband after the player was caught trying to sneak into a settlement.
  • Fixed a crash that occurred when the player laid siege to a settlement and the owner defected to an allied/neutral kingdom.
  • Fixed a crash that sometimes occurred when the player pressed the “Exit to Main Menu” button.
  • Fixed a crash that sometimes happened upon the completion of the “Weaken/Unify Empire” quest.
  • Fixed a crash that occurred when leaving a scene after activating the “Overpriced Raw Materials” quest.
  • Fixed a rare crash that occurred when leaving a scene after choosing to solve a quest with the lord solution.
Character Development System
  • Rebalanced two trade perks that increased the selling price of items by 5%. They now reduce trade penalties by 5% instead.
  • Balanced combat experience gain for tournaments and practice fights.
Battles and Sieges
  • Plunderable gold from each lord after a battle is capped to 10K.
Kingdoms and Diplomacy
  • Clans that own a settlement will no longer be able to join a kingdom as a mercenary.
  • Reduced the drop rate of horses as loot by 65%.
  • Lords with an excess of 100k denars now act as if they have 100k when purchasing horses for their party.
  • Fixed the bug where individual lords or armies would keep attacking the player after agreeing on a safe passage or a peace barter.
Clan and Party
  • Fixed a bug which caused only Sturgian companions to be spawned and hireable in taverns.
Quests & Issues
  • Fixed a rare bug in the main storyline conspiracy phase.
Settlement Actions (Town, Village, Castle and Hideout)
  • Tournament maximum bet amount is reduced to 150 from 300 and odds for the player are now reducing after each tournament win. Max odds are increased to 3 from 2.
  • Tournament prizes pool now includes all items (weapons, armour, and horses only) which have a value between 250-2000 (average 500).
Other
  • Khuzait Heavy Lancers skills are recalibrated to their initial level.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Dave Irwin)

Mount And Blade 2 Bannerlord prisoner

In Mount And Blade 2 Bannerlord, the most efficient way to get new troops for your army is to recruit prisoners who are willing to change their alliances. That’s not all you can do with your prisoners though, as you can ransom them for a good source funds for your campaign.

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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Dave Irwin)

Mount And Blade 2 Bannerlord troops

In Mount And Blade 2 Bannerlord, you can potentially command large armies in big battles, but you’re first going to have to win them over. Keeping their loyalty, feeding them, and upgrading them to stronger troop types will be the key to conquering the land. It’ll take a lot of work, so we’ll explain how to do it here.

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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Dave Irwin)

Mount And Blade 2 Bannerlord conspiracy

During the main quest in Mount And Blade 2 Bannerlord, you’ll meet a couple of influential people who want to steer you in a certain direction. Whichever person you decide to side with out of Arzagos or Istiana, the other person will try to thwart your plans later on. There is a lot of confusion surrounding these quests, so let’s talk about what’s happening in each one.

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