Apr 6, 2020
Mount & Blade II: Bannerlord - Callum


Versions
Native: e1.0.0
SandboxCore: e1.0.6
Sandbox: e1.0.6
Storymode: e1.0.6
CustomBattle: e1.0.6


Multiplayer Crashes
  • Multiplayer blood particle crash fix.
Singleplayer Crashes
  • Fixed a crash that occurred while loading a scene.
  • Fixed a crash related to player executions.
  • Stability Improvements to the menu logic.
  • A rare “Army of Poachers” quest crash bug has been fixed.
  • A very rare crash related to “Gang Leader Needs Weapon” quest is fixed.
  • The game now gives clearer warnings in the event of a crash caused by missing Windows 7 updates.
  • Players who have issues launching the game can now use Bannerlord.Native.exe as an alternative solution.
Performance
  • Fixed one of the performance spike issues on the campaign.
Character Development System
  • Fixed “Leadership Disciplinarian”, “Trade Caravanmaster” and “Charm Parade” perks.
  • Added combat skill experience gain for tournaments and practice fights.
  • Added charm skill experience for successful barters.
  • Increased experience gain from successful romance and defection persuasions.
Quests & Issues
  • Fixed a bug that locked the main storyline phase to weaken or unify the empire when the success conditions were met before the player got the quest.
Other
  • “Bushwackers” now use a mix of short and long bows (previously 100% longbows).
  • Lowered the tier of longbows for "Freebooters".
  • Reduced the accuracy of stones.
  • Decreased the damages of crossbows.
  • Fixed the length of the "Fine Steel Kaskara Blade".
  • Slightly reduced the speed of tournament horses (to make them more manoeuvrable).
  • Fixed the holster of the "Falx Blade".
  • The "Voulge" is no longer couchable.
  • Renamed the "Western Short Spear" to "Western Long Spear".
  • Changed the name of a Tier 2 spear that was named “Knight’s Lance” to “Western Short Spear”.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Sin Vega)

We’re still neck deep in horseflies and looter gizzards here at the sinister RPS emergency underdome. Mount & Blade II: Bannerlord is a hefty game with a lot of moving parts, and I expect to be playing and talking about it for a long time.

But right now the most important news is that a player has created a custom banner editor. You can now fly your own designs on flags, shields, and even over your own castles.

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Apr 5, 2020
Mount & Blade II: Bannerlord - Callum


  • Reverted a fix for a crash related to archer weapon behaviour in battles and sieges that caused even more crashes. This issue will be handled with a safer procedure later.



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Apr 4, 2020
Mount & Blade II: Bannerlord - Callum


Versions
Native: e1.0.0
SandboxCore: e1.0.5
Sandbox: e1.0.5
Storymode: e1.0.5
CustomBattle: e1.0.5

  • Another fix for Aserai's basic troop.
  • Fixed a bug that prevented the main party from starving if the tutorial is skipped.
  • Fixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.
  • Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.
  • Terrain performance fix for low configs.
  • Fixed an error for the settlement recruit notification.
  • Fixed formation size showing 0 in multiplayer lobby Armory.
  • Fixed a rare crash that happens when ordering your troops to raid a settlement.
  • Simplified Chinese text improvements.
  • Fixed a crash related to archer weapon behaviour.
  • Positive and negative relation effects were not applied if players spent their influence on other candidates during voting. This was a bug and it is now fixed. Now, spending 50/100/300 influence increases your relation by 8/20/60 with a candidate.
  • Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
  • NPC lords will now be more selective when targeting distant settlements for hostile actions.
  • Fixed a crash that happened when logging in to multiplayer.
  • Fixed a crash that occurred after successfully defending a castle during a siege.



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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Natalie Clayton)

Settlements of bugs and crashes burn behind them, but the campaign is not yet complete. This Friday, Mount & Blade 2: Bannerlord developers TaleWords took the fight against the game’s crashing to a new front. Patch e1.0.4 purged the game of 17 more crashes, with a scant few performance issues and balance oddities finding themselves caught in the crossfire.

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Apr 3, 2020
Mount & Blade II: Bannerlord - Callum


Versions
Native: e1.0.0
SandboxCore: e1.0.4
Sandbox: e1.0.4
Storymode: e1.0.4
CustomBattle: e1.0.4


Multiplayer Crashes
  • Fixed a rare bug that caused clients to crash in multiplayer when a specific combat network message is received in the wrong order.
Singleplayer Crashes
  • Rare exception during siege fixed.
  • Fixed a crash that occurred while traveling on the campaign map.
  • Fixed a crash that happened after closing the banner editor.
  • Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
  • Fixed a crash while moving troops in the party screen.
  • Fixed a crash while exiting the campaign map.
  • Fixed a crash while dragging 0 item count tuples in inventory.
  • Fixed a bug which caused a crash when breaking into an allied settlement under a siege.
  • Fixed a crash concerning battle log entries when talking to a winning faction's non-hero character if the player was on the defeated side
  • Fixed a crash that occurred just before the fight with the hideout boss after the hideout has been cleaned up.
  • Fixed a crash that occurred when a player vs NPC board game is over.
  • Fixed a crash which occurred when attacking a settlement after being interrupted by a party in the siege preparation stage.
  • Fixed a crash related to targeting routing mounted agents.
  • Fixed a crash that occurred when loading the game after successfully collecting weapons as the gang leader requested in the Gang Leader Needs Weapon quest.
  • Fixed a rare crash that happens in character creation when choosing an option.
  • Fixed a rare crash that happens when caravan payments are processed.
Performance
  • Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
  • Fixed a memory leak issue.
Save & Load
  • Further stability tweaks for save and load.
Battles and Sieges
  • Fixed a bug that opened a siege battle instead of field battle when attacking a besieger party.
Combat AI
  • Night debuffs, visibility limitation and extra aim error of ranged units have been removed.
Clan and Party
  • Fixed the open hands issue in the banner editor.
  • After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily.
  • Minor fixes have been made regarding pregnancies.
  • Fixed an issue that caused player clan members to get stuck in a settlement.
Kingdoms and Diplomacy
  • Fixed an issue with defensive battles after a safe passage barter had been made.
Crafting
  • Fixed an issue that prevented axes from being craftable at the smithy.
Issues & Quests
  • Fixed a bug with the AI trying to attack at the end of Army of Poachers quest.
Other
  • More than 200 items reintroduced to the game.
  • Armor values and prices overhauled.
  • Production of weapons and armors in towns tweaked.
  • Aserai’s basic troop was Aserai Tribesman, however, it should be Aserai Recruit. This is fixed.



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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Dave Irwin)

Mount And Blade 2 Bannerlord Smithy

You could just buy weapons from traders in Mount And Blade 2 Bannerlord, but why would you do that when you can make your own? You’ll need to set things up first, such as getting some hardwood to refine into charcoal, as well as plenty of loot from fallen enemies to learn weapon parts, but with our help, you’ll soon be making wonderfully powerful weapons to massacre your foes with.

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Apr 2, 2020
Mount & Blade II: Bannerlord - Callum


Versions
Native: e1.0.0
SandboxCore: e1.0.3
Sandbox: e1.0.3
Storymode: e1.0.3
CustomBattle: e1.0.3
  • Fixed a critical issue that corrupted save files after a certain number of saves.



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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Dave Irwin)

Mount And Blade 2 Bannerlord trade

When you begin Mount And Blade 2 Bannerlord, you’ll only have a paltry sum of gold to your name. In order to build up your army and keep them fed, you’ll need to make some smart investments with traders and caravans. Money talks as they say, but in Bannerlord, gold is especially important to succeeding and you’ll want lots of it.

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Mount & Blade II: Bannerlord - contact@rockpapershotgun.com (Dave Irwin)

Mount And Blade 2 Bannerlord companion

Recruiting people to your cause in Mount And Blade 2 Bannerlord is key to achieving your goals, whatever they may be. The most valuable people though will be companions, who are people you can assign roles within your army and who can be upgraded in similar ways to your player controlled character. Finding them in the first place is a challenge, but once you have them you’ll likely want more specialised companions.

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