FortressCraft Evolved! - DjArcas
Then thank you!

Also, make sure you check out the new tutorial for fresh worlds, in the latest test patch!



http://steamcommunity.com/app/254200/discussions/0/523897653295711315/
FortressCraft Evolved! - DjArcas
Then thank you!

Also, make sure you check out the new tutorial for fresh worlds, in the latest test patch!



http://steamcommunity.com/app/254200/discussions/0/523897653295711315/
Oct 8, 2015
FortressCraft Evolved! - DjArcas
Remember, the last version of FortressCraft introduced Mod and Texture Pack support - here's the first one!

http://steamcommunity.com/sharedfiles/filedetails/?id=531541099

http://steamcommunity.com/app/254200/discussions/0/490121928357015744/
Oct 8, 2015
FortressCraft Evolved! - DjArcas
Remember, the last version of FortressCraft introduced Mod and Texture Pack support - here's the first one!

http://steamcommunity.com/sharedfiles/filedetails/?id=531541099

http://steamcommunity.com/app/254200/discussions/0/490121928357015744/
FortressCraft Evolved! - DjArcas
FortressCraft Evolved! - DjArcas
Sep 16, 2015
FortressCraft Evolved! - DjArcas
https://www.youtube.com/watch?v=Hpc3EfMUz-I

After several weeks of polishing, fixing and upgrading the game, I realised that we'd taken some quite major strides in quality, and felt it was best to get AT LEAST one more patch out before we leave Early Access.



And here it is!

New Features:
  • Added Clumsy, Iron Man, Squishcore and Hardcore death penalties
  • Full Contextual Help! Look at (almost) anything and press H for information about it!
  • Turret Range displays!
  • Tab toggles ARTHER's desired position
  • SpiderBot will now automatically defend your base - for free!

  • Torches should no longer glare-out your base during the day.
  • Search facilities work on Crafting; also press Ctrl-Craft to make 25.
  • Texture pack support!
  • Mod support!
  • Got AmpuTea? - Free Dapper ARTHER upgrades!
  • Got SteamHeroes - Free snazzy 'Harrison' skin for your SpiderBot!
  • Got http://store.steampowered.com/app/400400/]the Dapper Indie Support DLC? ? - Thank you so, so much. Please accept some Dapper items and some special VIP blocks for your world. I love you.
  • (Almost?) Everything should be serialised between runs; this include player and ARTHER power, time of day, health, etc.
  • Added a Basic Smelter - 50% less efficient than a good smelter, but only needs T1 materials.

  • T1 Conveyors in the Cold Caverns can now be thawed out manually (briefly!)

Fixes and improvements:
  • Minecarts no longer disappear
  • Multiplayer : Research now syncronised across the world
  • Multiplayer : Fixed issue with invisible machines
  • Multiplayer : Massively improved response time and lag of clients
  • Multiplayer : Mob syncing 938% better
  • Multiplayer : External IP address shown when hosting a server
  • HiveMinds now grow more intelligently, based on the resources they steal from your conveyor lines.
  • Missile Launchers now 8 times more deadly!

  • AutoBuilders now support all conveyor types, and have a range of 256 metres
  • BioMass veins are much richer
  • Loads and loads of missing icons added!
  • Changes to un-upgraded OEs and CPH to reduce the amount of donkey-work the player needs to do before automation is available.
  • Fluid crash fixed.
  • SpiderBot has been improved substantially, but will still want the player to provide it with nice terrain, so it can go a-huntin'
  • Tutorial has been further improved.
  • Fixed bump and normal mapping via tangent calculations. Mmm. Lighting.

And here are the Full patch notes!
Sep 16, 2015
FortressCraft Evolved! - DjArcas
https://www.youtube.com/watch?v=Hpc3EfMUz-I

After several weeks of polishing, fixing and upgrading the game, I realised that we'd taken some quite major strides in quality, and felt it was best to get AT LEAST one more patch out before we leave Early Access.



And here it is!

New Features:
  • Added Clumsy, Iron Man, Squishcore and Hardcore death penalties
  • Full Contextual Help! Look at (almost) anything and press H for information about it!
  • Turret Range displays!
  • Tab toggles ARTHER's desired position
  • SpiderBot will now automatically defend your base - for free!

  • Torches should no longer glare-out your base during the day.
  • Search facilities work on Crafting; also press Ctrl-Craft to make 25.
  • Texture pack support!
  • Mod support!
  • Got AmpuTea? - Free Dapper ARTHER upgrades!
  • Got SteamHeroes - Free snazzy 'Harrison' skin for your SpiderBot!
  • Got http://store.steampowered.com/app/400400/]the Dapper Indie Support DLC? ? - Thank you so, so much. Please accept some Dapper items and some special VIP blocks for your world. I love you.
  • (Almost?) Everything should be serialised between runs; this include player and ARTHER power, time of day, health, etc.
  • Added a Basic Smelter - 50% less efficient than a good smelter, but only needs T1 materials.

  • T1 Conveyors in the Cold Caverns can now be thawed out manually (briefly!)

Fixes and improvements:
  • Minecarts no longer disappear
  • Multiplayer : Research now syncronised across the world
  • Multiplayer : Fixed issue with invisible machines
  • Multiplayer : Massively improved response time and lag of clients
  • Multiplayer : Mob syncing 938% better
  • Multiplayer : External IP address shown when hosting a server
  • HiveMinds now grow more intelligently, based on the resources they steal from your conveyor lines.
  • Missile Launchers now 8 times more deadly!

  • AutoBuilders now support all conveyor types, and have a range of 256 metres
  • BioMass veins are much richer
  • Loads and loads of missing icons added!
  • Changes to un-upgraded OEs and CPH to reduce the amount of donkey-work the player needs to do before automation is available.
  • Fluid crash fixed.
  • SpiderBot has been improved substantially, but will still want the player to provide it with nice terrain, so it can go a-huntin'
  • Tutorial has been further improved.
  • Fixed bump and normal mapping via tangent calculations. Mmm. Lighting.

And here are the Full patch notes!
Sep 10, 2015
FortressCraft Evolved! - DjArcas
https://www.youtube.com/watch?v=Hpc3EfMUz-I


This is your LAST CHANCE to give feedback on it before it goes live in the next day or so!

There is planned to be a series of small patches between now and leaving Early Access, moving towards addressing people's feedback.
Sep 10, 2015
FortressCraft Evolved! - DjArcas
https://www.youtube.com/watch?v=Hpc3EfMUz-I


This is your LAST CHANCE to give feedback on it before it goes live in the next day or so!

There is planned to be a series of small patches between now and leaving Early Access, moving towards addressing people's feedback.
...