Rocket League® - denekriD


It’s been more than 1000 days since we first released Rocket League on July 7, 2015, and thanks to YOU, our avid community, we’ve welcomed even more fervent players to our ever-growing soccer-meets-driving video game. What started as a small passion project and sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars, has turned into a monster success; surpassing our wildest dreams and even moving beyond what we had expected coming off of last year’s big “two-year” celebration!

It’s crazy to think that it was 10 years ago this coming October that SARPBC first came to PlayStation 3 and that three years have passed since Rocket League forever changed our lives for the better (and we hope it’s changed yours’ for the better too); but here we are – 46 million players strong, with the game readily available on four major platforms with a free-to-play version scheduled for release in China later this year. More than 2.5 Billion games of Rocket League have been played in its lifetime (that’s up more than a BILLION over last year!) and we have so many possible customization combinations in the game, that we stopped publicly counting at “hundreds of trillions” because the number is so big, it almost sounds made up (but it isn’t).

Normally with this anniversary post, we point out all of the things we have planned for the rest of the year, but we’ve heard your requests for more regular information and have tried to keep you up to date on a much more regular basis prior to posting this – so be sure to check out our Rocket League Roadmap right here (wow, that’s a lot of alliteration) along with our recent posts on our upcoming Rocket Pass and incoming changes to XP and Level Progress for the full story. If you have friends on Xbox or Steam who haven’t played Rocket League yet, we’re having a Free Weekend starting July 5 thru July 9 and a special Third Anniversary / SARPBC 10th Anniversary event July 9 thru July 23 that will give you all sorts of cool limited-time items and even a Throwback stadium inspired by the original Battle-Cars!

If you want to celebrate Rocket League with us in the real world, you can do that too in our hometown of San Diego, California at Petco Park – where we’ll be hosting a FREE birthday bash on July 19 from 3pm to 9pm. We have all sorts of partners, friends, and colleagues scheduled to appear, including Greg Miller and the crew from Kinda Funny, WWE Superstars Xavier Woods and Becky Lynch, Pro players from North America and Europe, and plenty more!

Oh, and speaking of Rocket League pros, the last year has been an amazing one for Rocket League Esports with more coolness on the horizon. The RLCS Season 4 World Championship in Washington D.C. and Season 5 World Championship in London were seen by MILLIONS of viewers all over the world, while the Universal Open has now returned along with new Psyonix-sponsored community events like The Climb,  to bring our game to even more players, teams, and audiences than ever before! And while we’re not officially announcing anything just yet, we CAN tell you that the future of Rocket League Esports is brighter than ever – as the next year of RLE will bring higher prize pools, more opportunities for players of all skill levels, and a much more holistic approach to our Worldwide esports program – both in-game and out. We’re excited to start sharing those plans with you in the coming months, so stay tuned for more soon!

As always, we can’t thank you enough for your ongoing support and passion for our game. YOU make this possible and for that we are truly grateful, humbled, and appreciative. Here’s to another great year of Rocket League and here’s to another great year spent playing and enjoying gaming with you.

Respectfully,

Psyonix

P.S. Come on now, you didn’t think we’d post our yearly celebration blog without an updated infographic did you? It’s tradition! Enjoy!



 
Dota 2 - contact@rockpapershotgun.com (Alec Meer)

biggest-steam-games-2018

We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.

2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)

Rocket League®

Loot boxes are on the way out. The microtransaction controversy defined gaming in 2017, with loot box systems showing up in almost every major release. Middle-earth: Shadow of War sold orcs in boxes, Call of Duty: WW2 air-dropped gun skins onto Normandy beach, and Star Wars: Battlefront 2 blew it by selling items that granted palpable advantages in their own ugly spin on the trend. Loot boxes are now widely regarded as exploitative, transparently designed to keep players putting money into chance. Whether that's a developers intent or not doesn't matter. The consensus is firm: loot boxes suck.  

With countries all over the world calling for investigations into loot box systems to determine if they violate gambling laws, it's likely that they won't be around for long, and those that persist will be required to disclose drop rates in order to maintain operations. Thing is, games still need to make money, and so a new microtransaction format is beginning to trend. Whether it's a model that has the player's best interests in mind or a sly new way to take advantage of addictive tendencies that don't actually enhance the experience remains to be seen. All we know is that the 'battle pass' will probably stick around longer than loot boxes, and that they feel nice going down. But does that make them better?

 What are 'battle passes'? 

With the start of Fortnite's second season, Epic popularized the battle pass, a model in use by Dota 2 in the lead up to The International each year since 2013. While Dota 2's battle pass is an annual event, Fortnite refreshes with a new pass every three months or so. For just under $10 players get access to 100 tiers of rewards, ranging from XP bonuses to brand new character skins. 

The catch is that you need to earn those items through leveling up and completing a set of new challenges each week. Most challenges encourage the use of different weapons or exploring specific areas of the map, candytrail teaching tools meant to familiarize players with the whole of Fortnite. Some challenges have little to do with winning, sending players on treasure hunts or searching for hidden objects all around the map. But they all reward battle stars, points that go towards the battle pass to unlock new skins, emotes, dances, and even loading screens at every tier. 

As a nice change from the frustrating mystery of loot boxes, all 100 tiers of rewards are visible from the start. Players know everything they can get and what's required to earn them from day one. The difference is that there's no guarantee they'll have the time or skill to earn it all. Because battle passes are time-limited, players only have 11 weeks to complete the challenges necessary to earn all the loot on the table. It's a $10 promise to play as much as possible for the length of a season. 

Where are they showing up? 

Rocket League

After rolling out its own contentious version of loot boxes, Psyonix is about to give the battle pass model a try. The Rocket Pass is set to launch later this summer, and based on the early breakdown, it'll work a lot like Fortnite's pass with the exception of challenges. You'll primarily progress through natural play, but challenges that don't disrupt player habits are being explored. Psyonix even outlined how long they expect it'll take players to complete the pass, writing "We estimate that Rocket Pass will take about 100 hours to complete, excluding Pro Tiers." 

Ready yourself for an influx of dumb, irresistible hats in Rocket League. 

That's about the time I spend playing games in total over a few months. Unless Rocket League is life, then it's probably not the best investment.

PUBG

Completing the loop, PUBG's imitation of a game built in its image arrived with the Sanhok Event Pass. For $10, players get access to 30 tiers of cosmetic rewards, daily, weekly, and Sanhok specific challenges. Reception has been mixed so far; players are unhappy with the rewards, and some are unhappy with the restrictions on progression. PUBG Corp responded by loosening the reins a touch, though some players feel that hitting tier 30 takes up far more time and effort than the $10 pricetag implies. How developers balance the time it takes to complete a pass against the price of entry will likely be a major point of contention as they become more widespread.  

Likely candidates

Chances are we'll see some big games adopt this model this fall. With battle royale modes coming to both Call of Duty and Battlefield, expect to see some kind of premium cosmetic track, especially in the latter. EA has confirmed that all maps and modes will be free, but money has to come from somewhere and it's probably going to be holiday-themed WW2 clothing. If BF5 does get a battle pass, it'll be interesting to see what price they run with. Fortnite is free-to-play with a $10 pass, and BF5 will be a $60 game at launch. How generous can EA afford to be, I wonder?

Destiny 2's first year was a nightmare for some players, with expansion passes splitting the user base between multiplayer maps, modes, and certain activities. While we don't know exactly what Year 2's Annual Pass will look like, with the fluff out the window (goodbye, awful CG cutscenes!) Bungie is hoping to stick to a more regular update schedule. Weekly checklists already there, so tying guaranteed weekly rewards to the Annual Pass seems like a no-brainer. 

The Division 1 didn't have great style, but maybe a battle pass focused on cosmetics will change that. 

Forza Horizon 4 will likely benefit from the mistakes of Forza 7's awful loot box implementation and dole out cars at a steadier pace. The Division 2's first year of expansions are going to be free, but I suspect some sort of premium pass will supplement such a seemingly generous model. Nearly any game is a valid candidate. Developers want to keep people playing their games, and transparent premium pass systems with smaller, but more frequent updates incentivize players to check back every week rather than every few months. 

Should we be worried? 

Battle passes might feel rewarding, but they're designed in the interest of keeping you playing and spending money.

Battle passes strip away random chance, but double down on the time required to get what you want. Fortnite's coolest skins tend to sit in the back half of the pass, and most players can get there with a few hours of play a week throughout an entire season, but a fire under your ass is still a fire under your ass. It's that very creeping sense of urgency that's leveraged to get people to buy more stuff, and at the least, to keep playing every week. If you have a busy life, and I'm sure you do, the pressure can mount quickly.

Epic is way ahead of you. Drop 150 V-Bucks ($1.50 US) and you can skip the 10 stars required to advance a tier. On occasion, tiers are sold in bulk at a discount, too. PUBG's event pass also sells tiers for impatient players (or those just short on time), and caps daily XP gains that go towards rewards. Besides the initial purchase, no further spending is required to finish either pass, but it's still fairly annoying to run into a ladder salesman around every bend of a steep, steady mountain trail. If you have the money to spare, it's easy to drop a couple spare bucks on tiers here and there just to be safe. Before you know it, you'll have spent $40 on fast-tracking through the pass, absolutely drowning in cosmetics.

Pay no attention to all the V-Bucks in reserve. I'll spend them on good skins. I promise. 

Keeping colorful carrots just out of reach against the threat of limited time appears to be the method for driving more purchases per player, a convenient way to make sure whales (and weak people like myself) are still able to spend money with reckless abandon. Stay aware of your spending habits, and make sure that you actually want that tier 100 skin. And as more passes for your favorite series come out, make sure they actually support the way you like to play those games. 

Battle passes might feel rewarding, but they're designed in the interest of keeping you playing and spending money. The time you put into a game should primarily be for the sake of play, not because you strictly want to chase cosmetic rewards and accomplish arbitrary goals that don't enhance the time you spend in a game. More importantly, remember that the hidden cost behind the relatively cheap $10 price tag is hours and hours of your valuable time. You can always make ten more dollars (until the inevitable collapse of capitalism), but whatever time you have left after work isn’t going to increase (and there are so many games coming out in the next year). 

Rocket League®

Developer Psyonix's supremely popular four-wheeled footie game Rocket League is having another free weekend, and proceedings are now underway.

The event offers free access to all available Rocket League game modes, playlists, features, and arenas, and runs until 6pm BST/10am PDT on Monday, July 9th. It is, however, only open to Steam users and Xbox Live Gold subscribers on Xbox One.

To accompany the free weekend, Psyonix is knocking 50% off the game until July 9th on both platforms. It'll cost 7.49 on Steam, and 8.00 on Xbox One via the Microsoft Store.

Read more…

Rocket League® - Valve
Play Rocket League® for FREE starting now through Monday at 10AM Pacific Time. You can also pickup Rocket League® at 50% off the regular price!*

If you already have Steam installed, click here to install or play Rocket League®. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Rocket League®

Screw the World Cup, Rocket League is hosting a free weekend. From today at 10am PST / 6pm BST through Monday, July 9 at the same time, the ball-cage-car 'em up is free to try on Steam

Those who opt in can expect full access to Rocket League's features, game modes, Playlists (both Casual and Competitive), and Arenas. And if you like what you see, developer Psyonix says it'll run coinciding 50 percent discount on the base game and select DLC throughout the free to try period. 

Now three years old, Rocket League continues to grow with updates, themed DLC and new Arenas on a regular basis. Moreover, in conversation with Gamespot, game director Scott Rudi says he and his team have no plans for a sequel—but will instead continue to invest in Rocket League's "games-as-a-service" purview. 

"We want to keep this going," says Rudi. "I don't know what I'd do with Rocket League 2. I'd rather do more to expand the existing Rocket League. It's doing great, there is a lot ahead of it. So yeah, we have no plans for Rocket League 2... We want to provide a really good experience [for players] to have fun with for years to come. We want to keep this going."

To celebrate its three year anniversary, Rocket League also follows its free weekend with an Anniversary Event. More information on that can be read here.

Rocket League® - contact@rockpapershotgun.com (Dominic Tarason)

Rocket League

Three years of success is a big number, but ten feels far more significant. Good for sporty multiplayer hit Rocket League, then, that it’s secretly been around for yonks>, known for most of that time as Supersonic Acrobatic Rocket-Powered Battle Cars. To celebrate both games coming of age, developers Psyonix are hosting a big birthday bash event starting next week. Within and below; the details of the new event arena, how you can win some cosmetic items for your cars and the nostalgic trailer that started this esports phenomenon.

(more…)

Rocket League®

Developer Psyonix has detailed Rocket League's forthcoming anniversary event - which celebrates three years of the supremely popular four-wheeled multiplayer battler, and comes to PC, PS4, Xbox One, and Switch on July 9th.

More specifically, the anniversary event begins at 6pm BST/10am PDT on Monday July 9th, and comes to an end at 1am, July 24th in the UK, and 5pm PDT on July 23rd in the US.

The event will actually be a bit of a combined birthday celebration: marking three years of Rocket League, and ten years of its predecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars. As such, come July 9th, a new 3v3 'Anniversary' Playlist will be introduced to the Casual Playlists page, featuring Throwback Stadium - an arena directly inspired by Battle-Cars.

Read more…

Rocket League® - denekriD


Can you believe Rocket League is nearly THREE years old and Supersonic Acrobatic Rocket-Powered Battle-Cars is about to turn TEN? Oh, how time flies! To celebrate both milestones, we’re throwing an in-game birthday bash Event and you’re all invited!

Our Anniversary Event will run from July 9 to July 23 (timing details below) and will work a bit differently than our previous in-game Events. For starters, we’re adding an all-new 3v3 ‘Anniversary’ Playlist to the Casual Playlists page, featuring an inspired ‘Throwback Stadium’ that veteran SARPBC players may recognize! The goal layout, in particular, is a departure from the modern goal positions seen in the rest of Rocket League’s Arenas, but it does harken back to the old-school days of Battle-Cars, which should tickle the old nostalgia feels quite nicely. (Note: Throwback will also feature SARPBC-style ball weight, so expect the ball on Throwback - and only Throwback - to act a little ‘lighter’ than normal.)



We’re changing up how you earn Customization Items during the Anniversary Event as well. There will be no Event Crates this time around, with all of the new items available by redeeming SARPBC 10th Anniversary-themed ‘Balloons,’ which are earned by playing matches online. Check out screenshots of some of the items below!

Along with new items up for grabs, you'll also be able to redeem Balloons for a new type of Anniversary surprise! These ‘Golden Eggs’ do not require a Key or Decryptor to unlock, so just crack up to ten of ‘em open to find one of over 60 possible Customization Items from our retired Champions Series Crates.
  • Anniversary Event Start Time: Monday, July 9, 10am PDT (1pm EDT, 7pm CEST)
  • Anniversary Event End Time: Monday, July 23, 5pm PDT (8pm EDT, 2am CEST on July 24)
  • Anniversary Event ‘Balloons’ Expire: Monday, July 23, 5pm PDT (8pm EDT, 2am CEST on July 24)
    • The Anniversary Event ‘Balloons’ expire as soon as the Event concludes. There is no one-week redemption grace period.
We hope to see you at the in-game party next month, and THANK YOU to our amazing community for sticking with Rocket League and SARPBC throughout the last decade. We wouldn’t be here without your dedication, your passion and your feedback. Here’s to the next ten years!
FAQ
Will I be able to redeem Anniversary Event ‘Balloons’ after the Event ends on July 23?

No, Balloons expire as soon as the Event concludes at 5pm PDT on July 23.

Can I trade in items I get from Golden Eggs?

Yes! Golden Egg items can be traded in with other Golden Egg items. The Golden Egg is its own series, so these items cannot be traded in with Crate items.

Where can I play Throwback Stadium?

Throwback Stadium can be played in the Anniversary Playlist. We will be adding Throwback as a playable Arena in Private Matches, Tournaments, and Local Matches in our next major update.












 
Rocket League® - denekriD


It’s time for another Rocket League Free Weekend!

Starting this Thursday, July 5 and ending Monday, July 9, Rocket League is FREE to play for everyone on Steam. Players participating in the Free Weekend will have full access to all of our game modes, Playlists (Casual and Competitive), features and Arenas, including the new Salty Shores Arena we added to Rocket League in May!

Want to keep playing after the Free Weekend has run its course? We’re also running a sale on Steam good for 50% off Rocket League and select DLC. Both discounts run until July 9.

Have fun this weekend (yes, we would love to join your 1v1 Dropshot Rumble tournament) and make sure you hop in Discord with us and post about your awesome ceiling jump reset goals on our subreddit.
  • Free Weekend Start Time: Friday, July 5 at 10am PDT (1pm EDT, 7pm CEST)
  • Free Weekend End Time: Monday, July 9 at 10am PDT (1pm EDT, 7pm CEST)
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