Rocket League® - contact@rockpapershotgun.com (Dominic Tarason)

Rocket League

Rocket League is just a little bit more social, a little bit louder and a tad better moderated today. The much-hyped Patch v1.43 has officially rolled out for the surprise Esports mega-hit, adding automated tournament play, an option to actually listen to the game’s built-in soundtrack (fancy that) and some developer-level chat moderation features, allowing them to globally gag unpleasantly noisesome players.

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Rocket League® - Dirkened
https://www.youtube.com/watch?v=4R7SzPOKKCM
THE HEADLINES

  • Players can now create and join Tournaments
  • Quality Connection Status icons will appear in the HUD if players are experiencing connection problems
  • Players can now receive a “Chat Ban” that restricts the banned player from sending chat messages in online play
  • [Nintendo Switch] Video Capture and ‘Quality Mode’ have been added
  • Expanded inventory organization and filtering in the Garage
  • Enhanced Crowd Audio
  • ‘Rocket League x Monstercat Vol. 2’ is now available to all players under Music Playlists
NEW CONTENT

Country Flags
  • ‘Brunei’
  • ‘Monaco’
  • ‘Nauru’
  • ‘Tuvalu’
Crates and Keys
  • ‘Triumph’ Crate has been added
Monstercat
  • ‘Rocket League x Monstercat Vol. 2’ is now available to all players under Music Playlists
  • ‘Monstercat’ has been added as a Flag Folder
  • Monstercat Flags have been added
    • ‘Anna Yvette’
    • ‘Intercom’
    • ‘Koven’
    • ‘Pegboard Nerds’
    • ‘Protostar’
    • ‘Slippy’
    • ‘Stonebank’
    • ‘Uncaged’
    • ‘Uncaged Cat’

CHANGES AND UPDATES

Tournaments
  • Players can now create and join Tournaments via the Main Menu
    • From the Main Menu, select ‘Play’ and then ‘Tournaments’ to find the Tournaments Menu
  • Tournaments have a maximum bracket size of 128 teams, minimum of eight teams
    • Team members must be in a party in order to register for a tournament
  • Cross-platform tournaments are enabled
  • Tournament creators can set minimum and maximum thresholds for entry based on a player’s Rank in the related Competitive Playlist
Quality Connection Status
  • In addition to showing your ping on the scoreboard, you will now also see in-game icons on the HUD if you are experiencing connection problems. This will help you better diagnose if gameplay issues are related to server performance or your connection.
  • You may see one or more of the following warnings when the client detects issues with your connection:
    • High Latency
    • Latency Variance
    • Packet Loss
    • Server Health
  • Additionally, if you are experiencing any of these issues, you will see a warning “!” symbol next to your ping on the scoreboard.
  • If one or more of these issues persists, you will also be notified via a pop-up notification in the Main Menu after exiting a match


Chat Bans and Report Feedback
  • Chat Bans
    • Players can now receive a “Chat Ban” that restricts the banned player from sending chat messages in online play
    • If you are Chat-Banned, you will receive a notification on the main menu with information about the chat that contributed to your ban
    • Quick Chat is still allowed but chat-banned players can only send one Quick Chat message every 5 seconds
    • Chat Bans do not affect Private Matches or Party Chat
  • Report Notifications
    • If a player you reported receives a ban of any kind, you will now be notified of the ban via a main menu notification
Items and Inventory
  • Favorite Items
    • You can now Favorite items in the Garage and Inventory screens. Favorited items appear at the top of each tab
  • Item Stacking
    • Most items will now automatically stack in the Inventory to reduce clutter in the inventory and trade windows
    • Duplicate items with different attributes (e.g. Painted or Certified) do not stack
    • Duplicate items with different trade holds do not stack
    • Each item in a stack still counts towards the maximum items in a trade
    • When adding a stacked items to a trade, you can select how many from the stack to offer with a slider
  • The Garage now supports Search and Filter functionalities
  • The Inventory screen now has tabs to quickly switch between different categories of items
  • Items can now be sorted by Date Acquired and Quality
  • Different Painted Car Bodies can now be equipped to the Blue and Orange teams
User Interface
  • A new “Interface” tab has been added to Options that contains all settings that control the user interface
  • Gameplay
    • Text Chat can now be set to ‘Team Quick Chat Only’
    • Client Send Rate - Limit how many packets your client sends per frame (may help on weak/wifi connections)
    • Server Send Rate - Limit how many packets the server sends you per frame (may help on weak/wifi connections)
    • Bandwidth Limit - Limit total bandwidth used by the game client
  • Camera
    • Camera Presets are now available
  • Controls
    • Controller Vibration now has multiple levels to choose from
  • Interface
    • Nameplate Scale - Adjust the size of player nameplates in the world
    • Nameplate Mode - Combines the old ‘High Contrast Nameplates’ and ‘Always Show Nameplates’ option. 'Default' is the former 'High Contrast Nameplates' setting.
    • Match Notifications
      • All - Show all HUD stat notifications and match time updates
      • Time Only - Hide stat notifications, only show “One Minute Remaining” and countdown
      • Kickoffs Only - Only show “3-2-1-Go”, don’t show “One Minute Remaining” and similar messages
Map Rotation
  • Aquadome and Starbase ARC have been added back into the Competitive Playlist map rotation
Team Colors
  • Expanded the palette of Blue and Orange team color choices for customization
  • In Private and Exhibition matches, you can now select from the full color palette for primary team colors
In-Game Music
  • You can now listen to Rocket League soundtracks during a match
  • Under the ‘Audio’ Tab in the Options Menu, you can set ‘In-Game Music’ to:
    • Always On
    • Matches Only
    • Training Only
    • Off
Spotify Integration (Steam Only)
  • You can now select a song from the Playlists menu (in the Main Menu or in-game if ‘In-Game Music’ is enabled) and click the ‘Listen on Spotify’ button
    • If you click on ‘Listen on Spotify,’ Rocket League will minimize and you will be taken to the selected track on spotify.com.
    • You must have an active Spotify account in order to view and listen to tracks on Spotify.com.
Enhanced Crowd Audio
  • The in-game crowd can now predict shots and saves using the same logic as the Director camera in Spectator mode
  • Now that the crowd can predict exciting moments, they will get louder and more excited in advance of events instead of only making noise after something happens
Nintendo Switch
  • Video Capture has been added
    • To use Video Capture, press and briefly hold the Share button (below the D-pad) and the last 30 seconds of gameplay will be saved as a video.
  • Switch players can now choose between ‘Performance’ and ‘Quality’ under the ‘Video’ tab in the Options Menu
    • Performance Mode (60fps)
      • Docked: Optimized for 60fps/900p, can scale down to 60fps/720p
      • Handheld: Optimized for 60fps/720p, can scale down to 60fps/576p
    • Quality Mode (30fps)
      • Docked: 30fps/1080p
      • Handheld: 30fps/720p
      • Quality Mode also enables several graphics features automatically, including Lens Flares, Light Shafts, Dynamic Shadows and Depth of Field
BUG FIXES

General
  • Black Market and Very RareDecals no longer cover Painted portions of some Battle-Cars
  • Trim on Octane no longer changes color when ‘Superman’ Decal is equipped
  • Primary Colors are now consistent on all car bodies
  • Fixed a bug causing Supersonic Trails no longer flicker across player screens during a match
  • Equipped Banners are no longer equipped as a phantom item if they are traded in
  • Boost will now regenerate while waiting for additional players to join a Dropshot match
  • Players can now see the ‘Vote to Forfeit’ option in the menu if they already initiated a forfeit vote
  • Fixed a French translation error related to Takumi RX-T
  • Fixed a Dutch localization error with Uncommon Toppers
Xbox One
  • Players who have multiple Painted items equipped are now visible in your Party
  • ‘Certifiable’ Achievement has been fixed
macOS/SteamOS
  • Fixed a bug causing players to crash when loading Steam Workshop Maps
  • Fixed a bug causing players to crash when using ‘Happy Holidays’ Goal Explosion
 
Rocket League® - denekriD
https://www.youtube.com/watch?v=4R7SzPOKKCM
THE HEADLINES

  • Players can now create and join Tournaments
  • Quality Connection Status icons will appear in the HUD if players are experiencing connection problems
  • Players can now receive a “Chat Ban” that restricts the banned player from sending chat messages in online play
  • [Nintendo Switch] Video Capture and ‘Quality Mode’ have been added
  • Expanded inventory organization and filtering in the Garage
  • Enhanced Crowd Audio
  • ‘Rocket League x Monstercat Vol. 2’ is now available to all players under Music Playlists
NEW CONTENT

Country Flags
  • ‘Brunei’
  • ‘Monaco’
  • ‘Nauru’
  • ‘Tuvalu’
Crates and Keys
  • ‘Triumph’ Crate has been added
Monstercat
  • ‘Rocket League x Monstercat Vol. 2’ is now available to all players under Music Playlists
  • ‘Monstercat’ has been added as a Flag Folder
  • Monstercat Flags have been added
    • ‘Anna Yvette’
    • ‘Intercom’
    • ‘Koven’
    • ‘Pegboard Nerds’
    • ‘Protostar’
    • ‘Slippy’
    • ‘Stonebank’
    • ‘Uncaged’
    • ‘Uncaged Cat’

CHANGES AND UPDATES

Tournaments
  • Players can now create and join Tournaments via the Main Menu
    • From the Main Menu, select ‘Play’ and then ‘Tournaments’ to find the Tournaments Menu
  • Tournaments have a maximum bracket size of 128 teams, minimum of eight teams
    • Team members must be in a party in order to register for a tournament
  • Cross-platform tournaments are enabled
  • Tournament creators can set minimum and maximum thresholds for entry based on a player’s Rank in the related Competitive Playlist
Quality Connection Status
  • In addition to showing your ping on the scoreboard, you will now also see in-game icons on the HUD if you are experiencing connection problems. This will help you better diagnose if gameplay issues are related to server performance or your connection.
  • You may see one or more of the following warnings when the client detects issues with your connection:
    • High Latency
    • Latency Variance
    • Packet Loss
    • Server Health
  • Additionally, if you are experiencing any of these issues, you will see a warning “!” symbol next to your ping on the scoreboard.
  • If one or more of these issues persists, you will also be notified via a pop-up notification in the Main Menu after exiting a match


Chat Bans and Report Feedback
  • Chat Bans
    • Players can now receive a “Chat Ban” that restricts the banned player from sending chat messages in online play
    • If you are Chat-Banned, you will receive a notification on the main menu with information about the chat that contributed to your ban
    • Quick Chat is still allowed but chat-banned players can only send one Quick Chat message every 5 seconds
    • Chat Bans do not affect Private Matches or Party Chat
  • Report Notifications
    • If a player you reported receives a ban of any kind, you will now be notified of the ban via a main menu notification
Items and Inventory
  • Favorite Items
    • You can now Favorite items in the Garage and Inventory screens. Favorited items appear at the top of each tab
  • Item Stacking
    • Most items will now automatically stack in the Inventory to reduce clutter in the inventory and trade windows
    • Duplicate items with different attributes (e.g. Painted or Certified) do not stack
    • Duplicate items with different trade holds do not stack
    • Each item in a stack still counts towards the maximum items in a trade
    • When adding a stacked items to a trade, you can select how many from the stack to offer with a slider
  • The Garage now supports Search and Filter functionalities
  • The Inventory screen now has tabs to quickly switch between different categories of items
  • Items can now be sorted by Date Acquired and Quality
  • Different Painted Car Bodies can now be equipped to the Blue and Orange teams
User Interface
  • A new “Interface” tab has been added to Options that contains all settings that control the user interface
  • Gameplay
    • Text Chat can now be set to ‘Team Quick Chat Only’
    • Client Send Rate - Limit how many packets your client sends per frame (may help on weak/wifi connections)
    • Server Send Rate - Limit how many packets the server sends you per frame (may help on weak/wifi connections)
    • Bandwidth Limit - Limit total bandwidth used by the game client
  • Camera
    • Camera Presets are now available
  • Controls
    • Controller Vibration now has multiple levels to choose from
  • Interface
    • Nameplate Scale - Adjust the size of player nameplates in the world
    • Nameplate Mode - Combines the old ‘High Contrast Nameplates’ and ‘Always Show Nameplates’ option. 'Default' is the former 'High Contrast Nameplates' setting.
    • Match Notifications
      • All - Show all HUD stat notifications and match time updates
      • Time Only - Hide stat notifications, only show “One Minute Remaining” and countdown
      • Kickoffs Only - Only show “3-2-1-Go”, don’t show “One Minute Remaining” and similar messages
Map Rotation
  • Aquadome and Starbase ARC have been added back into the Competitive Playlist map rotation
Team Colors
  • Expanded the palette of Blue and Orange team color choices for customization
  • In Private and Exhibition matches, you can now select from the full color palette for primary team colors
In-Game Music
  • You can now listen to Rocket League soundtracks during a match
  • Under the ‘Audio’ Tab in the Options Menu, you can set ‘In-Game Music’ to:
    • Always On
    • Matches Only
    • Training Only
    • Off
Spotify Integration (Steam Only)
  • You can now select a song from the Playlists menu (in the Main Menu or in-game if ‘In-Game Music’ is enabled) and click the ‘Listen on Spotify’ button
    • If you click on ‘Listen on Spotify,’ Rocket League will minimize and you will be taken to the selected track on spotify.com.
    • You must have an active Spotify account in order to view and listen to tracks on Spotify.com.
Enhanced Crowd Audio
  • The in-game crowd can now predict shots and saves using the same logic as the Director camera in Spectator mode
  • Now that the crowd can predict exciting moments, they will get louder and more excited in advance of events instead of only making noise after something happens
Nintendo Switch
  • Video Capture has been added
    • To use Video Capture, press and briefly hold the Share button (below the D-pad) and the last 30 seconds of gameplay will be saved as a video.
  • Switch players can now choose between ‘Performance’ and ‘Quality’ under the ‘Video’ tab in the Options Menu
    • Performance Mode (60fps)
      • Docked: Optimized for 60fps/900p, can scale down to 60fps/720p
      • Handheld: Optimized for 60fps/720p, can scale down to 60fps/576p
    • Quality Mode (30fps)
      • Docked: 30fps/1080p
      • Handheld: 30fps/720p
      • Quality Mode also enables several graphics features automatically, including Lens Flares, Light Shafts, Dynamic Shadows and Depth of Field
BUG FIXES

General
  • Black Market and Very RareDecals no longer cover Painted portions of some Battle-Cars
  • Trim on Octane no longer changes color when ‘Superman’ Decal is equipped
  • Primary Colors are now consistent on all car bodies
  • Fixed a bug causing Supersonic Trails no longer flicker across player screens during a match
  • Equipped Banners are no longer equipped as a phantom item if they are traded in
  • Boost will now regenerate while waiting for additional players to join a Dropshot match
  • Players can now see the ‘Vote to Forfeit’ option in the menu if they already initiated a forfeit vote
  • Fixed a French translation error related to Takumi RX-T
  • Fixed a Dutch localization error with Uncommon Toppers
Xbox One
  • Players who have multiple Painted items equipped are now visible in your Party
  • ‘Certifiable’ Achievement has been fixed
macOS/SteamOS
  • Fixed a bug causing players to crash when loading Steam Workshop Maps
  • Fixed a bug causing players to crash when using ‘Happy Holidays’ Goal Explosion
 
Rocket League® - Dirkened


Thanks to our friends at Penny Arcade, there will be THREE Rocket League tournaments you can enter during PAX East in Boston! We’ll have prizing on hand for all three tournaments -- Rocket League track jackets for first place, snap back hats for second place and keychains for third place. Check out the tournament details below!
  • 2v2 Traditional Tournament (PC) - Friday, April 6 at 5pm-8pm, PC Tourney Area
  • 2v2 Rumble (PC) - Saturday, April 7 at 3pm-5pm, PC Tourney Area
  • 2v2 (PS4) - Saturday April 7 at 5pm-7pm, Console Tourney Area
Along with prizes for the top three teams in each tournament, the 2v2 Traditional Tournament on Friday comes with extra swag courtesy of our friends at JINX! Every participant in the Traditional Tournament will walk away with a FREE Rocket League t-shirt made by JINX, regardless of placement in the tournament.

We hope to see you at the tournaments, and enjoy the convention!
Rocket League® - denekriD


Thanks to our friends at Penny Arcade, there will be THREE Rocket League tournaments you can enter during PAX East in Boston! We’ll have prizing on hand for all three tournaments -- Rocket League track jackets for first place, snap back hats for second place and keychains for third place. Check out the tournament details below!
  • 2v2 Traditional Tournament (PC) - Friday, April 6 at 5pm-8pm, PC Tourney Area
  • 2v2 Rumble (PC) - Saturday, April 7 at 3pm-5pm, PC Tourney Area
  • 2v2 (PS4) - Saturday April 7 at 5pm-7pm, Console Tourney Area
Along with prizes for the top three teams in each tournament, the 2v2 Traditional Tournament on Friday comes with extra swag courtesy of our friends at JINX! Every participant in the Traditional Tournament will walk away with a FREE Rocket League t-shirt made by JINX, regardless of placement in the tournament.

We hope to see you at the tournaments, and enjoy the convention!
Rocket League®

Psyonix is taking new steps to combat bad behavior in Rocket League with a "Chat Bans" system that will be added as part of the upcoming Tournaments Update. The studio said the system is "the new first step in addressing abusive language and toxic behavior in game." 

Chat bans will be handed out for the same behavior that currently leads to game bans, but as the name suggests will simply remove the ability of players to chat while they're in the game. When a player is reported for abusive chat—"racial, gender and homophobic slurs, as well as some more general inappropriate language"—the system will scan the match's entire chat log. If the player in question was found to be abusive, a Chat Ban ranging anywhere from 24 hours to a month will be imposed. 

Players hit with chat bans will be given in-game notifications of their duration and also what exactly triggered the ban, so "you'll know what kind of language to avoid in the future." Players who file reports will also be notified if action was taken as a result, although specifics about the offending player will not be revealed. 

The bans won't completely silence players who receive them. Quick Chat will continue to work but only once every five seconds, and chat in Private Matches and Party Chat in Online Matches will work as normal. If the bad behavior persists after a month-long chat ban, then the full-on game bans will be brought into play.   

The Rocket League Tournaments Update will also feature in-game connection quality indicators, new ways to organize your inventory, new music and the new Triumph Crate, and of course tournaments, which you can read about at rocketleague.com. It's set to go live on April 3.   

Rocket League® - Dirkened


As part of our upcoming Tournaments Update, we’re adding a new way to identify and curb player abuse and harassment in Rocket League. To go along with Game Bans that we already issue when players are in violation of the Code of Conduct, Chat Bans will be the new first step in addressing abusive language and toxic behavior in game.

Chat Bans are as simple as they sound -- removing a player’s ability to chat while in a match. The conduct that leads to a Chat Ban is the same kind of behavior that currently leads to a Game Ban. The Language Ban system we use to target the use of racial, gender and homophobic slurs, as well as some more general inappropriate language, is being tied to the Chat Ban system as well. That process is as follows:
  • A player is reported for using abusive language in chat while playing an Online Match.
  • Our system scans the complete chat log tied to the match in question.
  • If a player is found to be using language that goes against the Code of Conduct, our system will then remove that player’s ability to chat in matches for a period of time, starting with 24 hours.
  • Players can receive Chat Bans ranging from one day to up to one month.
  • If a player continues to use abusive and harassing language after being Chat Banned for one month, they may start to receive Game Bans instead of additional Chat Bans
Chat Bans do affect your ability to use Quick Chat as well, as affected players will only be able to use Quick Chat functions once every five seconds. Chat Bans will not extend to Private Matches or Party Chat in Online Matches.


Messaging and Feedback
When a Chat Ban is levied against your account, you’ll receive an in-game notification showing you how long you’ve been Chat Banned for, and the chat lines that triggered your Chat Ban. From here, you’ll know what kind of language to avoid in the future.

Additionally, starting with the Tournaments Update, you will be notified via pop-up in the Main Menu if a report you filed against another player led to an action taken against a player in Rocket League. You will not know which player this feedback is in reference to, as we want to keep specific player names and other related data private.

We hope these additions lead to more positive in-game exchanges, and as always let us know what you think on r/RocketLeagueFacebook and Twitter.. We’ll see you in the Tournament brackets next week!



 
Rocket League® - denekriD


As part of our upcoming Tournaments Update, we’re adding a new way to identify and curb player abuse and harassment in Rocket League. To go along with Game Bans that we already issue when players are in violation of the Code of Conduct, Chat Bans will be the new first step in addressing abusive language and toxic behavior in game.

Chat Bans are as simple as they sound -- removing a player’s ability to chat while in a match. The conduct that leads to a Chat Ban is the same kind of behavior that currently leads to a Game Ban. The Language Ban system we use to target the use of racial, gender and homophobic slurs, as well as some more general inappropriate language, is being tied to the Chat Ban system as well. That process is as follows:
  • A player is reported for using abusive language in chat while playing an Online Match.
  • Our system scans the complete chat log tied to the match in question.
  • If a player is found to be using language that goes against the Code of Conduct, our system will then remove that player’s ability to chat in matches for a period of time, starting with 24 hours.
  • Players can receive Chat Bans ranging from one day to up to one month.
  • If a player continues to use abusive and harassing language after being Chat Banned for one month, they may start to receive Game Bans instead of additional Chat Bans
Chat Bans do affect your ability to use Quick Chat as well, as affected players will only be able to use Quick Chat functions once every five seconds. Chat Bans will not extend to Private Matches or Party Chat in Online Matches.


Messaging and Feedback
When a Chat Ban is levied against your account, you’ll receive an in-game notification showing you how long you’ve been Chat Banned for, and the chat lines that triggered your Chat Ban. From here, you’ll know what kind of language to avoid in the future.

Additionally, starting with the Tournaments Update, you will be notified via pop-up in the Main Menu if a report you filed against another player led to an action taken against a player in Rocket League. You will not know which player this feedback is in reference to, as we want to keep specific player names and other related data private.

We hope these additions lead to more positive in-game exchanges, and as always let us know what you think on r/RocketLeagueFacebook and Twitter.. We’ll see you in the Tournament brackets next week!



 
Rocket League® - Dirkened


Rocket League is, among other things, about connecting players all over the world in friendly online competition. Our servers -- 57,000 and counting spread across ten unique server regions -- and how you connect to them are some of the most important aspects of our game’s ecosystem. We’re constantly working with our server providers to offer you the best online play experience possible.

As part of the upcoming Tournaments Update, we’re rolling out a new set of client-side connection quality indicators that will tell you what kind of connection issues you’re currently experiencing mid-match. That means that there will no longer be a single 'Red Triangle of Death' on the right side of your screen to cover all of the bases. You’ll also see a ‘!’ pop up next to your ping on the Scoreboard if one or more of these indicators are active while you’re playing. If the connection issue persists, you'll also get a pop-up in the Main Menu confirming the connection issue type.

The four indicators are:
  • Server Health: When the server itself is experiencing issues, like eating up too much memory
  • Packet Loss: Data being transferred between you and the server is lost
  • Latency Variance: When your ping isn’t holding steady, typically fluctuating 40ms-60ms
  • High Latency: Commonly known as “lag,” usually indicated by a high ping to the server


By splitting up connection issues into these four types, you’ll be able to address whatever issue you’re running into more quickly and with more information on hand. You’ll also be able to take this directly to our Customer Care team, who can potentially help you troubleshoot issues even faster.

Let us know what you think of the new indicators on the subreddit, or on Facebook and Twitter.
Rocket League® - denekriD


Rocket League is, among other things, about connecting players all over the world in friendly online competition. Our servers -- 57,000 and counting spread across ten unique server regions -- and how you connect to them are some of the most important aspects of our game’s ecosystem. We’re constantly working with our server providers to offer you the best online play experience possible.

As part of the upcoming Tournaments Update, we’re rolling out a new set of client-side connection quality indicators that will tell you what kind of connection issues you’re currently experiencing mid-match. That means that there will no longer be a single 'Red Triangle of Death' on the right side of your screen to cover all of the bases. You’ll also see a ‘!’ pop up next to your ping on the Scoreboard if one or more of these indicators are active while you’re playing. If the connection issue persists, you'll also get a pop-up in the Main Menu confirming the connection issue type.

The four indicators are:
  • Server Health: When the server itself is experiencing issues, like eating up too much memory
  • Packet Loss: Data being transferred between you and the server is lost
  • Latency Variance: When your ping isn’t holding steady, typically fluctuating 40ms-60ms
  • High Latency: Commonly known as “lag,” usually indicated by a high ping to the server


By splitting up connection issues into these four types, you’ll be able to address whatever issue you’re running into more quickly and with more information on hand. You’ll also be able to take this directly to our Customer Care team, who can potentially help you troubleshoot issues even faster.

Let us know what you think of the new indicators on the subreddit, or on Facebook and Twitter.
...