Oct 27, 2022
Rust - Swamp Thot

Now through November 2nd Rust is on sale at 33% off across the board!



This includes all the DLC's and the Soundtrack!



Just dropping in another reminder that Charitable Rust is next month!

Every year Rustafied hosts a giant charity event. They have servers dedicated to mini games, live streams, Twitch drops, giveaways, and more!

We will also be listing some exclusive skins on the Rust Item Store where the proceeds of these items will go to World Central Kitchen.



There will be some exclusive drops for 2 days and some generic drops for the whole week.

Make sure you get synced up at https://twitch.facepunch.com/connect#account to get and claim your drops when the event starts!

If you are a content creator/live streamer and you want to participate in the event you can sign up here.

Full details to follow when we get closer to the event!



Last month we had an epic Twitch Rivals event and Frost has a great high octane and emotional recap of all of it.

Settle in and grab some popcorn.



That end though...



Project Nova is breaking the mold again bringing you a unique low poly Rust!



They have a couple different servers to try out on both sides of the globe.

You can join their discord for more information or check out their website!



This is one for you illuminati tin foil hatters. Raynbirds takes a deep dive into what it means when a gun flops down on the ground in a certain direction.

Seems possibly useful on Hardcore servers that don't have maps if you feel like chucking guns on the ground!



Half life 3 confirmed?



Panpots, in collaboration with MilesdetusFiguras3D, has made an amazing life size T3 Workbench!

This has been a bit of a work in progress and we're amazed at the results. So much talent out there!







Listen, there's a few Breaking Bad Rust memes out there but this one has to take the cake.

Jonkari P plz make more





I'm just going to leave this here.





If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Covert art by llennoco22.
Oct 20, 2022
Rust - Swamp Thot



The Halloween events are now enabled! Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The candies you collect can be upgraded for better loot.



There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and Ghost Costume will provide you with an advantage via Candy Vision.



The Halloween event will run until November 3rd.

Have fun!



Cultists are said to have been opening portals throughout the world, others believe it's a Cobalt experiment code-named R.U.I.N gone horribly wrong. Not much is known about these portals or what they do, only a few chads have entered and made it back alive.

Do you dare to enter?



Server owners can adjust the portal count using the halloweendungeon.population convar.



This year we've added three new Halloween themed items to the Rust store.


Hockey Facemask
Hide your facial deformities with this creepy hockey mask.



The Hockey Facemask skin is a reskin of the Metal Facemask.


Cultist Deer Torch
The Cultists must have dropped this while opening the portals throughout the world.



The Cultist Deer Torch is a reskin of the starter torch. Once the torch skin is selected or crafted, you'll respawn with this skin.


Baseball Bat
It wouldn't be a zombie apocalypse without hitting zombies in the head with a baseball bat!



The Baseball bat is a reskin of the mace melee weapon.

Now purchasable at the Rust item store.





To start building your own monster, first, you must slay scarecrows and mummies that roam the lands. Once you've collected a head, torso and legs, craft yourself a Frankenstein's table and place the body parts within the table. Awaken your new pet monster and control it by pressing "P".



The monster will follow your orders without question. It'll follow you around the map, defend you if attacked and help slay foes you wish to attack.



If you're having trouble accessing the pet menu or already have a key bound to "P" then use the following console command: bind X +pets or open the in-game controls menu.




Last years Halloween items have been raised from the dead, head over to the Rust item store.



Additionally, we've resurrected the following items:



There is also a bunch of Halloween themed skins on the Rust Item Store!
Oct 6, 2022
Rust - Errn

This month we're introducing a new addition to Rust's permanent store, the Lumberjack Pack. The Lumberjack Pack contains five items, four tools and one hazmat reskin.

Lumberjack suit

The Lumberjack suit is a hazmat replacement skin that can be applied while crafting the hazmat or skinned using the repair table. The Lumberjack suit offers no in-game bonuses.




Tools

The Lumberjack additionally comes with four craftable tools. The concrete tools are reskinned versions of the stone tools, and the prototype tools share the same stats as the metal tools.





The Lumberjack pack is available now from the Steam store and in-game store.



Following feedback from last month's Furnace UI revamp, I made the following changes:
  • All slots now cook at the same time.
  • Added progress bar when smelting items
  • New burning icon for items



I also fixed a number of issues relating to ores dropping out of furnaces when overfilling.

Splitting ores stacks between input slots will still not increase production rates.



As a part of a large long term menu UI revamp I have made several improvements to the server listing UI this month. Here are the most note worthy changes:
  • Added regions server tags.
  • Update tag search behavior to find servers with all of the selected tags instead of any of them.
  • Add a button to clear filters to the server browser.



Additionally, I reimplemented dropdown menus in the options menu. This should make life easier than clicking endlessly to find certain options such as screen resolution.






The campfire is one of Rust's oldest models, dating back to pre-2015. It was time for an update to reflect Rust 2022. Issac has worked his magic and updated the model which can be seen below.



Along with the new model comes new visual effects courtesy of Petur.



Petur has updated the effects on the campfire, large furnace, furnace and cauldron. These updated effects not only look better but also offer better performance.



Train Offloading LGF
Train fuel wagons now contain more low grade fuel

Debris Building Blocker
Debris building blocker now immune to explosive damage

Not focused FPS Limit
Added an option to cap framerate to 15FPS when not focused

Radio Ga Ga
Radio stations can now be updated without releasing client/server updates

Train Bell
Hitting the bell on the train now goes "ding ding"



We received a lot of feedback surrounding the Workbench Techtree on hardcore since its launch last month, many wanting it removed completely from this game mode. While weighing options we've decided to explore a tech tree tax. Unlocking items directly from the Workbench Techtree will now cost additional scrap,
  • Tier 1 - 20%
  • Tier 2 - 40%
  • Tier 3 - 60%
The research cost from using the research bench remains unchanged.





Following last months storage changes we have now increased car storage module size from 18 to 48. Camper storage 12 to 18 and Saddle bags 6 to 12.



We're aware the server performance has degraded since the release of EAC EOS update on September 30th, we're actively working with EAC to remedy these issues. Server owners can expect hotfixes over the coming days and weeks.

Proton Support

You know, we switched to EAC's new platform with the intention of providing support for the Steam Deck, and so far we haven't done that. So when is it coming?

Well, short answer is we don't know. We don't know if it is. When we discontinued linux support in 2019, one of the core reasons was how the cheating community was exploiting the Linux platform. That's not to say that cheating was super widespread on Linux, but it was safer for cheat developers. And that's not good in a game like Rust where a cheater can ruin weeks of hard work.

Enabling proton support would mean we're asking the EAC team to provide support for a whole other platform, which we fear would reduce their ability to support Windows - our main platform. We don't know whether we should enable one platform at the disadvantage of another.

The one thing we don't want to do is to enable Proton support to only discontinue it six months later. We don't want to encourage players to spend their money on a Deck to play Rust and then be in a position where we want to take that ability away.

For now, we're still weighing up the risks and will continue to explore options with EAC. Don't expect to see Proton support in the near future, but we hope to have it enabled someday.



Starting from today till Oct 12th 23:59UTC Agustabell and several of the biggest names in the Spanish streamer community will be participating in a 7-day event! Twitch drops are enabled for selected Spanish Twitch streamers. You can earn special and unique skins simply by watching your favourite Spanish Rust Twitch streamers.



Learn more at http://twitch.facepunch.com/.



On October 20th at 19:00 BST / 14:00 EST we'll be releasing a mandatory server and client update to enable some new spooky features!













Sep 16, 2022
Rust - Errn
Charitable Rust Skin Contest

Charitable Rust is back!

Saturday November 19th & Sunday November 20th, 2022

For 2 days Rustafied will be hosting a charity event to raise money for World Central Kitchen. WCK is first to the frontlines, providing meals in response to humanitarian, climate, and community crises all over the globe.



To kick things off we're starting with the skin contest. These very limited skins will be part of the Twitch drops & Item store purchases surrounding the event.

If you are a skin creator and want to have a shot at getting your work into the game, this contest is for you! All proceeds go towards charity!

Contest Rules

  • Use #CR2022 as official contest tag in workshop.
  • No re-uploading old or previously submitted skins.
  • Do not steal or use any copyrighted or otherwise trademarked content.
  • Must be 100% original work (can work with others if all are listed on workshop page).
  • Must follow all basic workshop submission rules and standards.
  • If using the World Central Kitchen logo, it cannot be used on any weapon skins. Only the Charitable Rust logo may be used on weapon skins.
  • Submissions must be high quality and Hi-Res, normals properly done/baked.
  • Cannot contain offensive or sexual content.
  • Don’t forget upload limit for the amount of skins you may submit.
  • Skins must be submitted by midnight(23:59) PST September 30, 2022.

Please see full details here on how to enter and what to expect!

If you're a content creator/streamer and want to participate check out their info on how to sign up!

We'll post more info about the event as we get closer.



Hemp Base Empire

https://www.tiktok.com/@matt.zan in TikTok does a little bit of movie magic to show us his hemp empire little 2x2 with an extension on the back.

Original vid:



Outside reveal:





Creator Spotlight

This month we have a lil penguin you might know as BlizzardID!

"I got into Rust after watching a Frankieonpc video in 2013, back when the game was still on browser. At the time, I was playing a lot of the Arma2 DayZ mods so figured it was right up my alley. I played it on and off but wasn't properly hooked until early 2016. I had just dropped out of University and finally had the right amount of time to enjoy the game.

What's always made me fall back in love with this abusive relationship of a game, is the thrill of having all of your hours of effort taken away, but on the flip side being able to do it to others too. It makes everything feel so much more exhilarating and gives fights a lot more meaning than in any other game I've ever played.

After watching some Trausi and Bchillz I decided to post some of my clips and videos on Youtube, which did pretty well for that time. Sadly I was also an anxious mess having my motivation fade in and out. Youtube's income was basically a coinflip and I wanted a bit more stability. That's when I decided to take a break from things for the next 3 years and got a degree.

In that time is when I would really come to enjoy streaming, mainly due to the back and forth jokes you can get from chat. I'm happy that my caveman ass got to meet so many people through this weird game of hitting rocks with rocks."






Big Brain

It's it every day your base build restrictions line up with a doorcamper in your airlock, but when they do... Kira seized the opportunity.





Reddit Bits

User _Dareon_ asked his noob friend to start a compound and, well..



flyingovermyhead likes to torture his victims



Some days are good and some days are bad. Sorry Cameron0f



Rabb8 has an idea that should be protected at all costs! Turrets, cages, windows, spotlights.





Just going to leave this here..

hJune said he would cancel me if I put this in the blog but I don't negotiate with terrorists.



If you're wondering how hJune & CoconutB got to this point they ghosted a big group on hardcore.



I was lucky enough to watch this stream in real time and I have to say it was one of the more entertaining ones!

Also, while we're here...





Streamerland Event

Coming soon!

October 6th-12th, 2022

Agustabell and some of the biggest names in the Spanish streamer community will be participating in a 7 day event!

450 players, slow progression unlocks, and all out raids on the last day!



With this comes Twitch drops! Be sure to get your accounts synced so you're ready to claim. Watch our socials for more info!


Show me the stuff!

If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Covert art by Blakrown.
Sep 1, 2022
Rust - Errn

A major part of Rust is its brutal nature and ruthless PvP, when we added the softcore gamemode last year we saw and have continued to see feedback that many of you want a game mode which takes away the standard Vanilla comforts we've added throughout the years and gives a more ruthless, hardcore experience, so we've done just that.

Introducing Hardcore mode - a new game mode in Rust aimed towards veteran players, gone are the comforts such as safezones, team system and maps but don't worry, the vast majority of our servers will still be regular vanilla Rust.



During this first pass, you will find the following changes on Hardcore servers:

Added:
  • Local chat (100m range)
  • Limit of 5 sleeping bags & beds
  • In-game changelog (top left of inventory)

Removed:
  • Contact system
  • Compass
  • Crawling when wounded
  • Global chat
  • Rust+
  • Team system
  • Map
  • MLRS
  • Safe zones

Changed:
  • Blueprints wipe monthly
We believe this is a good starting place for a less forgiving game mode of Rust and we will continue to iterate and improve on it moving forward. If you're a server owner and wish to enable hardcore use the following var in your server startup config "-gamemode hardcore"

10 new official servers will be launching today with this new game mode.



Furnaces & cooking interfaces were cumbersome and not intuitive for newer players to use, requiring precise splitting of stacks to smelt efficiently, online calculators and guides to manage efficiently. We disliked this and felt we could do better, so we revamped the UI and some functionality.

They smelt and cook at the same speed & capacity (or better!) as before while being quick and easy to use.



With this update, you'll no longer be able to store non cooking/smelting-related items inside your cooking deployables (furnace/campfire), to address this see storage buff below.



Over the past couple of years, we've quadrupled the number of in-game items and switched over to the component system, all of which require large amounts of additional storage. Now with the cooking and smelting UI revamp and removing the ability to store items within these deployables (campfire, furance etc) it was overdue we took a look at storage.

Today we've increased the small wooden storage capacity to 18 from 12 and the large wooden box to 48 from 30.



In the future expect to see new types of storage solutions.



I made some simple improvements to the coaling tower that aired in our last update inside the Trainyard monument.



These changes include a new way to access the tower from the top where the suspended bridge is located. This will make retreat from the building easier when the area is contested.




Quality of Life Changes/url][/h2]
Single Pickup UI
Mass pickups now contained within a single UI widget when hitting resources
Zipline Trees
Trees no longer block ziplines causing players to dismount and fall
Respawn Fall Damage
Fixed a long standing bug cuasing players to receive fall damage after respawing
[url]Hapis Island[/url]
After neglecting our poor island last month, we are now patching in a boatload of much needed fixes, along with adding in a few improvements.The new "HDRP" cliff models are way more temperamental regarding placement than the old ones, and as a result we've had our hands full identifying and plugging tons of little holes to stop sneaky players from abusing the map. This patch fixes every single one we've had reported and identified.In addition, the long southern and northern road tunnel placeholders have been reworked. Instead of being these overly long and unpractical spaghetti monsters, they now follow a precise and much shorter path to make them a practical way to traverse. We've also dressed them up and added various loot spawns along the way.Lastly, the road surface has been a complete mess since the big update, thanks to some technical issues I won't bore you with - but this has also been tackled now. Roads everywhere should now be smooth to drive on, with no sinking anywhere.I won't go over all the other small fixes here and there, but know that we will continue to improve and fix anything else that comes up. Big thanks to all who submitted bug reports!
[url]Reclaim and Marketplace[/url]
I've updated the old placeholder reclaim (softcore mode) and marketplace models with something much more in keeping and unique.
[url]Twitch Rivals Recap[/url]
Rust x Twitch Rivals 2 was a huge success! and we wanted to share some interesting stats with you.[url]Aug - 9th - Aug 13 (Rust Twitch Category)

  • 386,889 peak concurrent viewers
  • 7,500,319 chat messages sent
  • 20,062,838 total hours watched
  • 50,950,310 total views
  • 2,499,030 clip views
  • 19,037 Unique broadcasters

Item Skin Drops
  • Drops earned: 2,997,340
  • Drops claimed: 2,428,533

This is only our second Twitch Rivals and we feel it was much better than the first. With time we'll perfect it and turn it into one of the best events on Twitch!

If you wish to see more from Twitch Rivals check out the community blog here which went into more detail.

Huge thank you to all the creators involved and special thanks to Twitch, Captains, Rustoria and skin artists who helped make this happy.

More Twitch drops in the near future.



Aug 22, 2022
Rust - Errn
Rivals Recap

Settle in, we've got a lot to cover.

Rust x Twitch Rivals 2 was a huge success! First we'll cover some of the Twitch stats surrounding the event.

Aug - 9th - Aug 13 (Rust Twitch Category)
  • 386,889 peak concurrent viewers
  • 7,500,319 chat messages sent
  • 20,062,838 total hours watched
  • 50,950,310 total views
  • 2,499,030 clip views
  • 19,037 Unique broadcasters

Item Skin Drops
  • Drops earned: 2,997,340
  • Drops claimed: 2,428,533

This is only our second event and we feel it was much better than the first. With time we'll perfect it and turn it into one of the best events on Twitch!

Full list of player awards, stats, and top 5 Twitch clips can be found here.



Raid Cam

Been a while since we've seen a raid cam! Ser Winter brought us a massive one from one of the Reddit servers. Let him know if you want to see more!




Creator Spotlight

This month we have Albin! Somehow he got the most kills AND the most deaths in the recent Rival's event. This guy seeks out danger.

"In 2016 (I was 15 at the time), I was playing too much CSGO and was starting getting to get bored of it. Was really good timing that my friends could show me Rust as a another first person shooter game.

Fell in love with the game in my first few hours of playing and been playing ever since.

What I love about this game is that you can do sooooo many different things. Everyday is different! Of course, just the pure chaos that can occur. Its not like CSGO when you load in to a match on same map everyday. The people I was watching the most was hJune, Frost, Ramsey. But hJune was the one I watch the most I was like 'how is this guy so hecking good at this game?'. Made me wanna get as good as him."




Pretty great Twitch clip of him being a maniac.



Printed Codelock

Reddit user u/TarikMcqueen 3D printed and painted a real-world code lock.




They want to refine it a bit more and possibly share some with the community!

More details here.



Speed Painting

I'm always in awe at the crazy amount of talented players we have in Rust. The things they can do with in game signs warms my heart. Even the meme ones!

Here's Chigidapo with "This is fine"




Reddit Bits

There's only one way to raid a submarine.

Taking his new gig a little too serously.



Show me the stuff!

If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Cover art by YaX!
Aug 4, 2022
Rust - Errn



The above-ground rail network is now connected up to the Trainyard area, and the Trainyard has a new tower that can unload certain types of train wagons.

Railway sidings will now sometimes spawn unloadable wagons in several varieties
  • Ore wagons filled with sulfur, iron, or charcoal
  • Fuel tank wagons filled with low grade fuel
  • Loot wagons that can be unloaded to reveal loot crates



All of these can be hooked up to a train and taken to the unloading tower at Trainyard for unloading. You'll need a green keycard and a fuse to get full access, after which you can unload as many wagons as you like. Ore and fuel go into an output hopper and fuel tank respectively inside the tower. Loot wagons activate their crates when emptied so you can then go out and loot them.

The above-ground Work Cart train engine has been reduced in power, and is now only able to pull a small amount of train cars at a time. The large new Locomotive provides superior pulling power instead.




Two new throwable items have been added to the game.

The Molotov Cocktail is a powerful area denial weapon which slows movement and deals damage over time. It can also be used to damage and destroy wooden structures.



The Flashbang is a short fuse, low damage explosive which will blind and disorient anyone unfortunate enough to be in the blast radius and looking in it's general direction. We're hoping the addition of this tool reduces the benefit of corner camping and shakes up how room clearing is approached

Both are available in the tech tree of the T2 workbench.




Updated Wooden Signs
The Wooden sign has been received a model update

Scrap Tea Buff
Scrap Tea now yields more scrap and lasts longer

Improved Cliff Collision
A number of cliff colliders have been improved, making them easier to climb

Invalid Projectiles when Mounted
Fixed a long standing bug causing invalid projectiles when mounted to vehicles


The lighting in Rust has been quite outdated for a long time. The primary reason for this have been our highly dynamic environments that prevent us from using any sort of statically baked lighting data. This resulted in flat and boring looking environments, particularly in areas that weren't receiving any direct light. To combat this, I finally implemented our own ambient lighting model that uses a blurred version of our existing reflection data, which is already completely dynamic.



The new lighting model is of course enabled for everybody, but it comes with a few customization options. The previous "World Reflections" quality setting has been replaced with two toggles in the "Experimental" graphics options: Advanced interior lighting, which when enabled includes player bases in the new lighting model, and advanced forest lighting, does the same for trees.


I spent a good part of the month looking for client performance optimisations with varying levels of success.

  • I removed a variety of unnecessary components from all humanoid NPCs (Scientist, dwellers, shopkeepers, etc). This should reduce the performance hit when entering network range of an NPC.
  • I removed unnecessary components from various static entities that are placed in monuments (think vending machines, chairs, etc). This should make them spawn faster when entering network range.
  • I made some changes to our LOD system to more aggressively disable shadows in places where it will make no visual difference. This includes any static prop that is considered "small" and parts of the player body (clothing, eyebrows, teeth, etc). These changes should reduce the number of shadow casting meshes when more than a couple of meters away from a prop or player. Both of these changes can be disabled by the graphics.AggressiveShadowLod and graphics.AggressiveShadowLodWearable convars but they will be enabled by default this month.
  • Underground props that are part of the train tunnels are now more aggressively culled if you aren't in a train tunnel.
  • Made more potential optimisations to the performance drop when hitting a tree/resource node. This is mostly due to the UI animating in the bottom right of the screen and a lot of the performance cost is happening outside of our control. I've still made a few improvements that should hopefully improve it but there is still a mild performance drop.


I spent some time over the past few weeks adding new lights to a bunch of our older monuments. Now nearly all of them should be covered this pass, aside from a few monuments that are meant to be completely abandoned and should remain dark. This includes monuments such as Harbors, Power Plant and the Trainyard.



In addition, you will find that the monuments covered by the lighting pass will now feature light switches that you can use to toggle the lights on and off. You can now decide whether you want the comfort of seeing clearly in the dark at a risk of being seen by other players, turn the lights off for your safety while exploring, or use them to ambush unsuspecting players.


We recently saw a video from hJune which helped us identify a long standing issue with the aiming code. Basically, if you when into ADS mode shortly after running, the weapon bob was not immediately disabled, and instead took far too long to gradually dissipate.

This resulted in a disparity between the weapon sight and the true aim direction, meaning you were not actually aiming at your target for the first several shots. This has been fixed and aiming down the sight should feel a lot more responsive and snappy.


Thanks to everyone for taking the time to report offensive content last month, we were able to clear a lot of content on official servers as a result.

To help us quickly act on your reports, I made a Slack tool this month that allows us to remove any reported content directly from Slack, without having to load the game up. If server owners are looking for similar functionality we can recommend the Discord Sign Logger plugin by MJSU.



Please keep sending your reports in!




On August 9th at 8:00 pm GMT a team of 160 well-known Twitch creators world around the world will compete in this massive global Rust competition, taking place over 5 days with a prize pool worth $100k.

During the Twitch Rivals event, Rust Twitch drops will be enabled for 5 days from selected participating channels, well-known streamers such as hJune, Mendo, Welyn, Bchillz, Willjum, Panpots and of course the team captains Thegrefg, dhalucard, xqc and Disguised Toast.

Over the course of the 5 days, teams will build up their bases and supplies. Eliminating each other from day 3 onwards with the last man standing on day 5.

We'd like to thank Rustoria for working with us and Twitch to make this event possible.

Learn more at http://twitch.facepunch.com/.


We updated our legal documents, to comply with recent consumer protection and data protection law changes since we last visited the documents in 2019. We re-added an IP infringement notice form that had disappeared somehow. You can see all historic versions at https://github.com/Facepunch/Legal.

The changes will take effect in the next 30 days and you can email any questions to legal@facepunch.com.


FULL BLOG DETAILS & CHANGELOGS
Jul 21, 2022
Rust - Errn

SAVE THE DATE!

August 9th Rust + Twitch + Rustoria bring you the next edition of chaos.

4 Teams, 5 Days, 40 players per team, new custom map with an elimination-based scoring format.

$100k prize pool!



See all your favorite creators duke it out to last chads standing!


We've made it easier!

I touched on this last summer in a Update 235 but we felt being able to mute other players was a little convoluted and could use a facelift.

We've now added some options to the contact card system. Here you will now have both a mute button and a report button. This could be incredibly useful to someone not wanting to hear close proximity mic spam.



Here you can Mute, Report, and put notes about the player. You can set them as friendly or enemy.



Reporting players for bad behavior is always good as it leave a "papertrail" and many community servers scrub for these reports. Using in-game reporting options will capture all the relevant information required to check into them.

Always good to check with your favorite server of choice on their preferred way to report.


Kusha showing off their monument making skills. These are part of a 3 monument bundle and come from a 3 story Bank/Vault (with puzzles) and the other is part of a Cafe.



More images on the blog post.



EpicDesk has new campaigns going right now!

Pre-orders are available for:

CEEG



PrinceVidz



SPiiCY



These limited edition deskpads can be snatched up until August for Sept/October deliveries.
Don't miss out!

New Creators are added to this program every few weeks.


This month we have Real&Game! He specializes in recreating life-size Rust items in the real world.

"I've known the game for about six years. And one day I just wanted to make a real thing from the game, so that it would always be with me. Making a real things from the game and holding it in my hands is a fantastic feeling. Words cannot say it. I love being a part of the game, I enjoy my hobby and I will do cooler stuff whenever possible."

He's made everything from workbenches to snowmobile replicas!



Even does masonry!


I'm a little late on discovering this gem but omar 8-BIT redid Bandit in Unreal Engine 5. It's pretty great and gets bonus point for using Anno1800 soundtrack for it! One of my personal faves.


That foliage though.

Jul 7, 2022
Rust - holmzy
Combat Balance

Since the release of the Combat Update, we've monitored player feedback and overall we're happy with the state of the gunplay in Rust. We will continue to listen, and make adjustments when needed.

The fuse time on the F1 grenade has been decreased by 0.5 to 2.5s. During combat testing we felt that grenades were a bit too easy to evade under most circumstances. Maybe some day we will allow players to cook grenades but right now that seems like it would be a bit too cheap of a tactic.



The M39 has had it's role changed so it feels more like a superior SAR. Its fire rate has been increased and recoil modified.

We've also noticed that shotgun slugs were very underused so we have reduced the damage falloff so that shotgun users can opt to utilize them in mid range combat and stand a chance.

Lastly, we've fixed a long standing issue with viewmodels where the first shot shortly after ADSing would play the non-ADS animation and obscure the screen with the view model. All weapons should feel much more snappy now.

Following the release of the combat update last month we addressed the following issues earlier this month, here is a recap:

  • Improved hide blood option
  • Added hurt flash disable option
  • m249 is slightly more aggressive
  • HMLMG recoil is more aggressive
  • Lowered HMLMG durability
  • Increased HMLMG crafting cost
  • Using scopes on weapons now increases their recoil
  • Reduced blur/blood effects
  • Accuracy bonus removed from the silencer

Loading Optimization

We worked on reducing the time it takes to load into servers this month. It will now queue up the loading of assets so they can continue being read from disk while the main thread spawns all of the world prefabs, which means better utilization of hardware. This also applies to the dedicated server so server owners may see some improvement with boot times.

The long "Asset Warmup" phase of loading will now start running in the background as soon as the game reaches the main menu. Connecting to a server will not wait for it to complete -- it will keep running in the background until it finishes.

The game will no longer unload monument assets when running on a computer with 16GB or more of RAM. This allows for much faster server switching because the monument assets would already be loaded. Setting the global.forceUnloadBundles convar to true will override that behavior so it always unloads the monument assets.

Gunshot sounds

Alex finished up the remaining new gunshot sounds this month, including new silent shots for every gun. We'll likely do another round of tuning on these in the next month or so to address some feedback we've gotten but we'd like to allow time for folk's ears to adjust and the dust to settle before we dig too deep into that.

General QOL

Spray Can crosshair - Added a crosshair when free spraying

Mute and report contacts - Can now mute/unmute and report players from the contacts screen

Placement Rotation - Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default

Return To Sender - Can now insert photos into mailbox

Inventory idle animation - Updated player inventory idle animation

Jackhammer Tapping - Jackhammer will hit hotspot every time without tap firing


UGC Admin Panel

To better help server admins moderate the content on a server, I've implemented a new section in the Server Admin tab that allows admins to easily see all of the User Generated Content on a server. This includes all painted signs, audio content on cassettes, carvable pumpkins, neon signs and pattern boomers.



As well as being able to see/hear the content, admins can now see who was responsible for the content and delete the content from the UI without having to travel to that entity. There is also a search field so all content created by a specific player can be found quickly.


Offensive Content Reporting

We've improved the process of reporting problematic content this month by implementing a new Offensive Content report type. When reporting offensive content a screenshot will now be included to better help admins act on the issue.



For server admins, there are new convars to better access these reports:
reportsServerEndpoint - if set, player reports on your server will be sent to this http address (as JSON)
printReportsToConsole - if set, player reports will be logged to the server log

For more information on using these new convars, please see the wiki.


Hapis Island updates

Along with numerous small bugfixes, we've added 3 new monuments to Hapis Island. Two of them in the desert, and one in the northern arctic.



We also fixed most of the mountain goat ore nodes, berry bushes not spawning, roadside spawns being overly sparse, and updated some existing monuments to be more in line with where they now stand on Procedural Map.

Some bugs still remain, but we're ironing it out. Thanks for all the bug reports!


Harmony QOL

You can now load/reload harmony mods onto the server at runtime with:

`harmony.load <name>`

and unload with:

`harmony.unload <name>`

This will allow all server owners (vanilla or modded) to deploy fixes onto their servers without needing to restart them, as well as ease development of harmony mods.


Chat Filtering

We're now using Steam's chat filtering functionality to obscure strong language and slurs in chat and other text players can share in the game.

The filtering is applied on the client and can be customized in your Steam account preferences. If you haven't changed these settings before then filtering would already be enabled.


DEBUG CAMERA ADDITIONS

A few new debug camera commands have been added this month for content creators to use. As with existing camera tools, these can only be used by server admins or in demo playback.


Physical Camera Properties

We've added the ability for the debug camera to use physical camera properties - in other words, you can choose from common camera sensor types and specify a focal length to mimic real world photography measurements.

Below are the newly added commands for using physical camera settings:
client.camphysical (1/0) - Enable/disable physical camera properties on debug camera
client.camphysicalsensortypes - Prints camera sensor types with corresponding number
client.camphysicalsensor - Select physical sensor for debug camera (use sensor ID number from the above 'sensortypes' convar)
client.camphysicalfocallength - Set focal length of the debug camera (Measured in mm)

Camera Info UI

Along with the above physical camera commands, we've also added camera information UI which can be enabled/disabled using the command client.showcaminfo 1/0

When enabled, this overlay will display the following information at the top of the screen:
Camera FOV
Depth of field aperture and blur values
Camera lock status (debugcamera_lock)
Sensor type (if using physical camera mode)
Focal length (if using physical camera mode)


MAP MAKER PREFABS

This month we've added some useful assets for community map makers - the most notable being the introduction of tiled cube prefabs. The current collection features over 60 cubes with materials including brick, wood, metal, concrete, plaster, metal, cloth and more.



Each cube can be scaled, rotated and positioned in custom map scenes whilst maintaining the local tiling of the individual prefab's texture.

We look forward to seeing the many creative ways map makers will utilize these assets and we hope to continue expanding this collection in the future.


Acknowledgements

We're currently aware and investigating certain performance issues affecting a large number of users, this is also known to be affecting third-party applications such as Discord, we believe this is possibly fixed today via an update by EAC.

We are also actively investigating a number of other areas with poor performance.

Changelist

  • Added tiled cube prefabs for community map makers
  • Added chat filtering
  • Improved M39 DPS and recoil
  • Lowered F1 grenade fuse time to 2.5s (was 3.0s)
  • Shotgun slugs have reduced damage falloff
  • Achievement todo list is now disabled if game tips are turned off in the game options
  • Added a crosshair while free spraying with a Spray Can
  • Increased the default number of sprays per player (25 -> 40)
  • Can now Mute and Report players from the Contacts screen
  • Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
  • Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
  • Added physical camera convars for the debug camera
  • Added camera info overlay command for the debug camera
  • Kayak now faces away from the player deploying by default
  • Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
  • (CUI) Add support for vertical overflow on Text components
  • Updated player inventory idle animation
  • Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
  • Updated generic loot crates with existing interaction sounds
  • Hapis Island: Added 3 new monuments
  • Jackhammer will hit hotspot every time without tap firing
  • Torch despawns after 30 seconds
  • Dropped backpacks will despawn after 30 seconds for rocks + torches
  • Streamer mode will hide map name in server browser
  • Can insert photos into mailbox
  • `benchmark_demo {demo}` command to run the benchmark on different demos
  • Can connect 'domain.com' without a port on the end
  • Servers will no longer show the name of the custom map, only "Custom Map" if they are running one
  • Optimized bulk loading assets from bundles
  • Improved hide blood option
  • Added hurt flash disable option
  • m249 is slightly more aggressive
  • HMLMG recoil is more aggressive
  • Lowered HMLMG durability
  • Increased HMLMG crafting cost
  • Using scopes on weapons now increases their recoil
  • Reduced blur/blood effects
  • Accuracy bonus removed from the silencer
  • Fixed first shot while ADSing sometimes playing the non-ADS fire animation
  • Fixed missing deploy sound for combat knife
  • Fixed missing sounds for smoke grenades and supply signals
  • Fixed missing crosshairs and camera movement while first person spectating
  • Fixed smoke grenade effects not working correctly with first person spectating
  • Fixed horses not properly moving with elevators
  • Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
  • Fixed missing localization on progress bar when Hold to dismount is enabled
  • Fixed some deployable entities changing rotation every time they are selected on the belt
  • (CUI) Fixed some skin id's not loading correctly (PR#37)
  • Fixed some missing sfx on the Spray Can
  • Fixed an exploit when changing water quality
  • Fixed flashlights & laser needing to be turned on every time you equip them
  • Fixed exploit to steal attachments out of shop fronts
  • Fixed nodes & animals taking extra hits
  • Hapis Island: Fixed berries not spawning
  • Hapis Island: Fixed roadside spawns being overly scarce
  • Hapis Island: Fixed numerous other reported issues.
  • Fixed flashlights & laser needing to be turned on every time you equip them
  • Fixed exploit to steal attachments out of shop fronts
  • Fixed nodes & animals taking extra hits
  • Fixed animal headshots not playing hitmarker
  • Fixed exploit to let you keep last item in softcore
  • Fixed ability to shoot through armored window collider
  • Fixed exploit to keep shopfront standing when breaking wall frame
  • Fixed debris not created for walls on triangle foundations
  • Fixed research tables getting stuck researching
Jun 16, 2022
Rust - Errn
Custom Rust Deskmats



Last week we announced our exciting partnership with EpicDesk! They are a custom desk/mouse pad producer that specialize in limited edition campaigns for content creators!

They have a few campaigns live right now you can check out for pre-order. With more creators being signed up regularly.

If you are a dedicated Rust content creator be sure to reach out and see what magic can be made!







Beautiful Rust Poetry

As some of you may know we had one of our most controversial updates last patch. It caused quite a stir in the community!

Here's Roman Fever with a festive, poetic recap in the tone of snarky.






Creator Spotlight

This month we have the ever-so-graceful Blazed!

"Hi, I'm Blazed, I have been playing rust for over 6 years and streaming on twitch for 2 years. My friend originally introduced me to rust and I haven’t stopped playing rust since.

I began gaming on original ps2, and moved to PC games playing Arma 3 and counter strike, and eventually Rust. I love that rust has no set way to play, it keeps it fresh and fun to play for long amounts of time, and I look forward to playing for many years to come!"


You can find him mostly on Twitch.

He does upload to Youtube frequently as well!





Mars Monument

Project Nova never disappoints!

They just released their latest monument, the Robotics Lab, for the Mars map! This monument is comparable to Airfield on Earth. High/Mid-Tier Loot, Blue Card Puzzle, and Red Card Spawn.

Details on how you can check it out on their website!




Speedpaints

I'm a sucker for a good in-game Rust art and speedpainting! Pronwan knocked it out of the park.



Meowgress also gave us a speedpaint of the Rust art done for our merch store.

Show me the stuff!

If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Cover art by Lost!
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