Mar 22, 2021
The Binding of Isaac: Rebirth - souldescen


we briing you Absentia - the track for Ashpit, an alt chapter to the Mines!
this DLCs OST is quite honestly the best OST of any expansion and Ashpit is one of my personal favorites.

Matthias and John have gone above and beyond with their work on repentance, go support them!
https://ridiculon.bandcamp.com/[/url] from here on our we will be updating on mondays and fridays with short mini blog posts... 9 MORE DAYS! -Edmund
from here on our we will be updating on mondays and fridays with short mini blog posts...

9 MORE DAYS!

-Edmund

Mar 19, 2021
The Binding of Isaac: Rebirth - souldescen
its time to talk "True Co-op"

originally when we made Rebirth Tyrone suggested co-op with 2-4 Isaacs, and i scoffed at the idea. "THIS MAKES NO THEMATIC SENSE, THERE IS ONLY ONE ISAAC! EVERYONE IS ISAAC!!" i screamed! and they changed it so instead of another Isaac we did little floating babies who couldn't do much... people still played with them ( strangely enough Isaac is one of the most played "Steam Remote Play" games on steam currently ) but everyone just asked " why couldn't it have just been multiple Isaacs? ".

i was wrong folks, hear that Tyrone! you were right! i was wrong! true co-op was the way to go... and that's what we are doing.

so now if you start a normal game and player 2-4 hits start on their gamepads while in the starting room it will pop up a mini character select, just choose a player and BAM you are in!









the game plays as it would normally with a few changes.

1. if a player dies, they respawn as a nerfed ghost baby that can deal minimal damage but not much else. once the boss of a floor is killed the ghost baby is reborn with all the items they once had, but at half a heart.

2. when a boss is killed it spawns a boss item, when a player picks it up another boss item spawns for the next player. all other items are single spawns, so you must share!

3. players share resources (coins, bombs and keys) but each have their own HP and items.

4. once all non ghost players die, game over.

So True co-op is local only.. but using Steam Remote Play you can play "local" games online! SO DO IT! co-op is bonkers and amazingly fun, we are currently tweaking and polishing this mode up and no doubt will probably do a few tweaks in post in case some aspects don't work as well as intended.

there are only 12 more days till release!

AAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!

see you monday when we do a quick lil music post!
-Edmund
Mar 12, 2021
The Binding of Isaac: Rebirth - souldescen
Hey hey hey, Edmundo here bringing you one of the final 3 updates! exciting huh? 19 more days till this thing gets in all your grubby little hands! (grubby like maggoty, not dirty obviously).

today id like to go over some pretty big changes to the game.

as many of you know we have been working hard to rebalance the game, this is a very delicate situation and a ton of things have changed ever so slightly but are balanced in a way that will make runs not feel handed to you completely by luck but also make bad luck runs not feel as bad.

so obviously some items have had slight nerfs, most of these items were tied to easy game breaks, for the most part i feel like game breaks should require a bit more work seeing as once you know how they are done you can do them in nearly every run.

so roughly for every little nerf, we took 2 low end items and gave them a buff. some of these buffs are major, some minor and some have totally changed the item completely.

here are a few examples of items changing completely.

GB bug: i had high hopes for this item when i designed it ages go... but it was too luck based and if you wanted to abuse its powers you really just needed to sit in a room and let it knock around for 5 min.. and that feels terrible. so we changed it.




so now the GB bug effect is kinda the same, it just rerolls stuff it hits... BUT its a familiar you can launch by double tapping shoot! (a new mechanic we use a few places), once used it disappears and comes back again after room clear, so its like a targeted single use d20 with other alt uses. its a hell of a change and feels amazing, it went from shitastic to mucho funo!


Glass Cannon: oh glass cannon, seemed like such an amazing item, but the risk reward just wasn't worth it for nearly everyone... but look!



now instead of the cannon lowering your life when you use it, it can just be used as much as youd like! well till you get hit that is... if you get hit while holding the cannon, the cannon shatters, dealing damage to you and becoming the "broken cannon" a 4 charge item that when used becomes the glass cannon again! not only is it useful now, but its also dripping with flavor! 13/10 it puts the Ass back in Glass (ass is a good thing!)


Holy Water: possibly the least useful item from the flash era, needing to take damage to make a temp pool of creep was always a feel bad in runs.. so we took this Castlevania reference to its logical conclusion...



you can throw it! yep, now holy water is a familiar you can throw at enemies! and it comes back! its actually pretty good now! Rating = too cool for Catholic school!!

and thats it for today, a butt ton of item edits we have been working on for the past 30 years... FYI we are in heavy crunch for the next few weeks and i wanna keep these posts a bit simple and to the point so we dont start spoiling too much and we have more time to work... SO BYE!

xoxo
-Edmund
The Binding of Isaac: Rebirth - souldescen
Heya! Not Your Sagittarius (Sag for short) dropping in again. Did you miss me? Yes, no, either way, I'll be taking over this blog post and fill your lovely heads with some more lovely visual changes.

As you know, I'm the lead on most of the spriting and graphics for Repentance. A while back my good friend Snake has been helping me out on the side and wrote a blog post about his visual changes as well. Check it out if you haven't! *link to snake's blog post*

Anyway, let's get right to it...

Going back to the part where I talked about how every character was given a bottle of shampoo to play around with, here's a couple that just got their hair done.







Along with Snake, the both of us have been restoring flash-era bosses back to their original looks as part of our Operation Restoration mission! (It's not actually called that, I made it up on the spot and thought it would sound cool...)
Anyway, here's some that I've been working on...



And here's some of them in action:







Yeah, I'd say they're looking great so far! Many more awesome retouches like this await in almost 3 and a half weeks from now!!!! I'd love to show a little more but so much of my work treads on late game stuff, so I'll leave it to you to discover them yourselves. ;)

Although... I could show off one more cool thing... Fans of the original flash game will remember and appreciate this awesome detail that's better shown than told. Now if you'll excuse me, my Isaac has covered himself in oil and is now floating away in the rain. Until then, Sag, signing off!



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pppsssst... hey kid... did you know the binding of isaac has a prequel ?

its true, the prequel to Isaac was called The Legend of Bum-bo, a puzzley turn based abstract rogue/deckbuilding hybrid kinda like puzzle quest meets plants vs zombies or something... sadly its launch was a little rough and final crunch broke the games only programmer :(



but from the ashes Bum-bo rises! today we release "The Lost Expansion", a FREE expansion that features tons of fixes and quality of life updates along side a bonus DLC that adds.

-a new character ( bum-bo the lost!)
-new unlockable items!
-new alt bosses!
-new achievements and goals!

the game is also on sale for 50% off now on steam!
https://store.steampowered.com/app/1148650/The_Legend_of_BumBo/

GO GET EM!
-Edmund


Feb 26, 2021
The Binding of Isaac: Rebirth - souldescen
hey hey hey! Edmund here, back again with another post, riddled with high brow humor! this week we talk poop, turds and dingle berries! but first we must venture deep inside the poopoo hub, DROSS! the land of logs, and the alt chapter to Downpour!

let me set the mood a bit with a sweet new track... Night Soil!


Yep you heard right, ALT ALT CHAPTERS! not only will Repentance feature a fresh alternate path of new floors, but most of them will also have unlockable alternate floors filled to the brim with new on theme monsters!





cant you just smell the atmosphere ?!




and of course not just the monsters will be on theme, each alt will also feature new bosses! here is my new best bud Clog, he's what you would call a "diarrhea bender" or diarrhea blender.. whatever works.





Speaking of diarrhea, check out this hot new item... Montezuma's Revenge!



do i know how to sell a game or what?! not convinced this expansion is the one for you.. well i bring you Dirty Mind, one of my favorite items from the Antibirth mod!



yep that's right, you too can have an army of dingle berries by your side!

-----

we are closing in on release folks! only 4 more posts to go! 33 days! GAH! currently Repentance is 99% finished and will enter heavy testing next Monday, i cant express how happy i am with where we are at and the DLC over all.. you guys are gunna love digging deep and reexperiencing this monster! it really feels like Isaac 1.9.

a few fun facts to finish this post:

- this DLC will bring the achievement count in isaac to just over 634!
- this DLC will rework/buff loads of bottom tier items people seem to hate!
- this DLC will make hard mode harder, in appropriate ways!
- this DLC will make pills more worth it!
- this DLC will rock your world!

and that is that, may all your poops be smooth and effortless!
xoxo
-Edmund
Feb 19, 2021
The Binding of Isaac: Rebirth - souldescen
Hey there, I'm SnakeBlock! I've been silently creeping around in the shadows, so you might not have heard too much about me. I suppose the secret's out now though - I'm doing art for Repentance! Pretty cool, huh?
Sag's still the lead artist - I've mostly been helpin out with art on the side, but I still have a fair few things to show. So, let's get right into it! Let's see here...

MONSTERS


Well, I've made plenty of foes for Isaac to encounter on his journey, so let's start off with a few of those.


SLOG



A very simple enemy for the Dank Depths, this ocular menace is a type of Guts that leaves behind sticky slowing creep, and likes to charge directly at Isaac if he lines up with it.



They can be surprisingly tricky to deal with when there's a bunch of em sliding around at once. Tread carefully!


PLANETOID



This strange floating growth appears in Chapter 4, and has a whole solar system of tears orbiting around it at all times! They occasionally fart and send their tears further outwards to make Isaac's life just a bit harder. You could say it's an enemy version of the Tiny Planet item...



They're real invasive personal space-wise, so they can be pretty difficult to maneuver around. Best to dispatch of them quick.



I've made plenty more freaks for Isaac to meet in the final game, and I've enjoyed every second of it. I hope you guys will enjoy coming across and fighting em just as much!
Moving on...

COOL VISUALS

Like Sag, I've also been working on puttin a fresh coat of paint on various bosses in the game (and even a fair few of the regular baddies) to make them look closer to how they did in Flash. So, in a similar vein to Sag's blogpost (which you should check out if you haven't already), I'll be showcasing more of those changes here!

Here's a lil collage I made of some of the resprites I've done:



And here's a few of em in action:






This isn't everything - there'll be more glowups to see in the final game, so keep your eyes peeled!! Do note that everything here's subject to change, however.

Enemies and bosses aside, I've also given some environmental stuff a bit of a makeover. Specifically, the rocks and other obstacles that make up every room will have a different appearance on every floor, to better match the areas thematically (and look more varied in general).
Here's a few examples from the Caves:


the Flooded Caves:


and the Depths:






Alright, the shadows are calling, so I suppose that's it for the blogpost! Huge huge huge thanks to Vinh and Ed for this opportunity, this was pretty fun to write and I hope it's given you guys your fill of Repentance stuff for the week. Toodles!





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well hello there... Edmund here, lurking down in the unknow depths below! and im here to sell you stuff!

don't tell anyone, but we got this super secret exclusive isaac club where if you sign up and confirm your email... you gain access to exclusive deals from our special group i like to call the naked boys!



want access to something like this? what about some isaac action figures? or even a boss statue? well its all coming soon! and if you sign up and join my nudist camp you will have first dibs! SO DO IT!

xoxo
-Dr. Creepy
The Binding of Isaac: Rebirth - souldescen
Hey-ho Isaac fans, it's your old pal again Nikola Antibirthovic. As you know, I am the lead room creator for repentance and also creator of the Rainmaker. Today we're talking about some new enemies you'll be seeing in the upcoming dead horse beating (that's what DLC stands for).
I know one thing and that's enemies, so sit down, grab some orange juice and look at the gifs of these new monsters.


--Bulbs--



Let's get the biggest bastard out of the way first, the Bulbs. These are enemies you most commonly see in item rooms and other special rooms. Their movement is twitchy, they're hard to hit, and worst of all they take away your active item charge instead of your health.



The good news is that these guys are not variants of existing enemies, so I have to place them in levels manually rather than some fly enemy being randomly replaced with these guys. A while ago I saw a mod that makes every character start with the D6, sounds like that'll be stressful with these guys around for every single run.


--Grudges--

Now that Ed teased the Mausoleum track last week I suppose the cat's out of the bag. Yes it's true, the new mausoleum floor exists, please keep calm and contain your excitement.
The grudges are brand new traps that you can find on this floor, they come after Isaac much like the Slides you see in the Depths sometimes. There are a couple differences of course, like how they stay where they are after they hit a rock and can even press buttons to solve puzzles.



Oh yeah, and they can turn enemies into a bloody paste.



It's a great addition to the mausoleum floor and all we had to do was rob Derek Yu blind.



--Level 2 Willos--

After watching a bunch of videos of people playing the antibirth mod, we've discovered that people really hate the willo enemies from downpour.



Obviously the correct solution here is to also make level 2 versions of them for Repentance!



The good news is that these ghostly flies orbit monsters rather than you, making them actually less dangerous than you'd expect. They still shoot at you, effectively making these guys orbiting Horfs. They also have this neat behavior where if their host dies they move on to another enemy to orbit around.



What a great detail! I'm sure whoever added that little feature lost sleep over it!



--Holy Mulligan--

Last time everyone's reception to the new four souls enemies in repentance was overwhelmingly positive. Everybody was on the streets parading the return of holy eyes in Repentance. People pulled over random strangers on the road to talk about their holy bonies, it was nuts.
Anyway, we're going to show off one more as a little bonus. It's the Holy Mulligan!





As you can see it's a cathedral mulligan that spawns little angel babies out of it's head. That's pretty cool, he seems happy enough about it.


Okay, Ed's telling me to get me off his computer already, so that's my cue to end the post here. I hope everyone enjoyed those gifs and I hope the rest of the repentance team gets some rest soon. As for me, I'm going back to my wooden hut to make some more rooms, Goodnight.


----------------

BONUS ADVERTISEMENT (yay!)



are you aware that the binding of isaac is also a multiplayer card game!? well its true! but sadly it has been sold out for the past year... but dont worry! we will be reprinting it along with adding a HUGE expansion to it with loads of repentance themes! and with every kickstarter we do, there will be TONS of exclusive merch!


(this could be you!!!!)

sign up here to be notified of the upcoming Isaac events and limited promos and also gain 2 exclusive bonus cards when you back the kickstarter!

SIGN UP HERE!

see you next week
-Edmund

Feb 5, 2021
The Binding of Isaac: Rebirth - souldescen
Its new track time! "Walls of Denial" is the track for the 3rd alternate floor in repentance called... The Mausoleum! what's inside these mausoleum walls you ask? NOTHING! NOTHING AT ALL I TELLS YA!


yum yum gimme some! am i right? well i am, and you will be getting some of this yum yum in only like 7 more weeks! 7 fucking weeks! anyway im keeping this post repentance light mostly because i have some additional extra special binding of isaac mega news!

for those of you that missed the mega kickstarter 2 years ago, Four Souls is a binding of isaac card game for 2-4+ players ( though soon to be 1-4+ ). It plays kind of like a game of MTG commander but you draft your build out of 3 giant decks of cards oozing with themes and mechanics from the video game... and its quite neato if i don't say so myself!

Not a week goes by without tons of people on twitter asking how to get their hands on the game, or isaac figures and plushes.. well it was all from that damn kickstarter and i hope when we do it again in a few months you guys will be there.


look at all that stuff!
for now though, if you sign up early we will also send you 2 exclusive promo cards that you can only get via early sign up! ( signing up costs nothing, but if you sign up and back the kickstarter you get these bonus cards for free! ).



Even if you aren't into the card game, just signing up and backing the entry tier will enable to you to get your hands on some of this crazy shit up there! so do it!






-Edmund


Jan 29, 2021
The Binding of Isaac: Rebirth - souldescen
In OG isaac, items were designed to combo together on a basic level without hard coding, this worked well enough for most tear effects, visuals, and stat based combinations... but when adding in an oddball tear effect like brimstone or moms knife, the effect would just override your existing tears.

In rebirth i wanted to make sure the items that would overwrite existing tear combinations could fully combo with other items, it took a lot of hard coding but we ended up with really neat stuff like, homing brimstone and quad shot moms knife.

fast forward to repentance... at this point there are so many possible item combos its impossible to keep up, but Vinh was up to the challenge and spent more hours than i feel comfortable posting here on a TON more custom combo effects.

now not only do these effects combo how they should logically, a lot of them add totally new visuals and mechanics to the game that should catch even the most jaded isaac pros off guard.

the following are a few neat ones for your viewing pleasure.















and since i got you here

were you aware that there is official BINDING OF ISAAC MERCH!?
ITS TRUE!



over the past few years we have made tons of badass isaac items, most are sold out but a few remain in the Nicalis Store.

this year we will be greatly expanding on this merch via an upcoming kickstarter for Four Souls: Requiem ( the binding of isaac card game some of you own ) for those unaware of it, here is how it plays...



this kickstarter will launch in June and should be quite a wild ride.. so make sure youre following me on twitter to get updates and take part in polls / QAs so we can make sure this kickstarter features everything you guys want when it comes to amazing isaac swag.

till next week!
-Edmund
The Binding of Isaac: Rebirth - souldescen
First and foremost, Repentance is now up for preorder on steam!!! GO GET IT!


NOTE: Repentance requires all previous DLCs to work! ... so we did you a favor! To celebrate the preorder announcement we put all previous isaac DLCs and the core game on sale for 50% off!!!

Get the full collection HERE! (this includes the repentance preorder)
or if you are waiting to see how things go but still want the DLCs at 50% off, get them HERE!

but if that wasn't confusing enough.. i bring you THE BLUE KING COLLECTION!


The Blue King Collection is a bundle of ALL OF MY WORK that was just released on steam in one very discounted bundle! this bundle includes 8 of my games + 3 dlcs and you even get the ultra cheap basement collection that features over 7 more of my games from the flash days! that's 15+ games for less than the cost of 9 Tall, Cinnamon Dolce Latte's from Starbucks!

but i hear you screaming... NO ONE CARES! BRING ON THE NUDE BOY! WE WANT MORE CHILD ABUSE! WE WANT POOP! WE WANT BLOOD! and i agree.. on to the GIFS!



and what do we have here? some kinda mine cart ride to hell? and those poor children on that ride appear to have their heads cut at the jaw.. SHOCKING!



oh and look at this! on this episode of "preteen mom" a little demon girl appears to be showing off her 4 kids to a few angry neighbors who simply do not approve of her lifestyle choices!



and finally we end with this dapper young chap who appears to be firing small rockets so hard he's shitting out little turds that seem quite impressed with his ability to murder.

now lets cap this post off with a little QA! ( answers pulled from twitter )

Q: how many visual and mechanical changes have been made to the game?
A: we honestly haven't been keeping track but 100s of changes have been made over the years, a lot of the old stuff will feel fresh and new and a great deal of the art will look more vibrant, varied and more squishy. its really impossible to list it and it's still actively happening.

Q: will there be new challenges in Repentance?
A: yes! there are currently 7 new challenges.

Q: is there true co-op ( 2 isaacs ) and can i play online?
A: Isaac will feature true co-op and support up to 4 players, it wont have traditional online functionality but you can def try it out online with steam's "remote play together".

Q: is repentance just the antibirth mod ported over ?
A: no, repentance is the antibirth mod + a ton more content + super secrets + ultra secrets + poop physics. really though it takes the mod and expands on it greatly, ties it into the games story and adds a lot more content over the top that i cant talk about without spoiling too much...

Q: will you be porting more mods officially into the game?
A: no, we have no plans in doing anything like that.

Q: will you be making some of the new repentance characters into plushes and figures like you did in previous kickstarters?
A: for those of you who missed it, we have released official azazel, isaac, Lost and Guppy XL plush dolls via our kickstarter as well as a series of small figurines. we will def be making more of both for the next kickstarter but sadly no, none of the planned characters will be created due to us polling people on what characters they would purchase. next on our Plush list is Lilith and Bumbo, then possibly Keeper and Blue baby. but ill do a post about this when we get closer to the next kickstarter.

Q: i hear you are planning on updating the keeper so he's "more fun", how are you doing this?
A: yes the keeper will get an update, 2 actually.. they wont be ground breaking but they will fix a lot of issues people have with him that feel "unfun". he was designed to be a challenge character like the lost and blue baby.. but yeah, he's getting tweaked.

Q: do you feel like repentance is the definitive DLC to isaac? and does the the game feel complete to you now?
A: yes, isaac feels "done" to me now, in fact it feels like a sequel has been pushed inside Rebirth in a very nontraditional way, a great deal of mechanics and ideas i was saving for a sequel were added to Repentance and its hard for me not to think of it as a new release, kinda like how spelunky 2 built off existing areas and mechanics but didnt reinvent the wheel.. repentance to me feels like a slightly lesser version of that idea, its like isaac 1.9 and i think it closes the book thematically and storywise finally.. so yeah lets call it complete!

GO PREORDER IT!

-Edmund

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