The SteamVR Beta has been updated with the following changes.
General:
Rewrite of the Vive’s Link Box Bluetooth subsystems to provide for wireless Base Station firmware updates and Power Management. Added SteamVR->Settings->Bluetooth.
Fix for hotplugging displays in direct mode for both Nvidia and AMD.
Added a dismissible warning when an application attempts to render using the wrong video card (requiring user to plug headset into different port).
Lighthouse:
Added system for recovering from permanently tilted world. Level should improve immediately, but in the most severe cases the first play session may take a few minutes to show improvement. Corrections are saved on the PC, so moving the HMD to another computer may briefly show the problem again.
SteamVR Dashboard:
Fixed issue with laser mouse clicks on web pages.
Compositor:
Fix for reusing old frames when newer ones are available during interleaved reprojection in async mode in cases where applications took too long to call Submit.
Oculus:
Support for Dash 2.0. The Rift Dashboard will now render on top of the scene (where supported) rather than swap to a white room. Depth can be passed from applications for proper compositing, but will require individual applications to update to use the latest OpenVR SDK: https://github.com/ValveSoftware/openvr/releases/tag/v1.0.12
Hooked up new OVR status for hiding controllers, lowering rendering requirements and pausing.
The SteamVR Beta has been updated with the following changes.
General:
Rewrite of the Vive’s Link Box Bluetooth subsystems to provide for wireless Base Station firmware updates and Power Management. Added SteamVR->Settings->Bluetooth.
Fix for hotplugging displays in direct mode for both Nvidia and AMD.
Added a dismissible warning when an application attempts to render using the wrong video card (requiring user to plug headset into different port).
Lighthouse:
Added system for recovering from permanently tilted world. Level should improve immediately, but in the most severe cases the first play session may take a few minutes to show improvement. Corrections are saved on the PC, so moving the HMD to another computer may briefly show the problem again.
SteamVR Dashboard:
Fixed issue with laser mouse clicks on web pages.
Compositor:
Fix for reusing old frames when newer ones are available during interleaved reprojection in async mode in cases where applications took too long to call Submit.
Oculus:
Support for Dash 2.0. The Rift Dashboard will now render on top of the scene (where supported) rather than swap to a white room. Depth can be passed from applications for proper compositing, but will require individual applications to update to use the latest OpenVR SDK: https://github.com/ValveSoftware/openvr/releases/tag/v1.0.12
Hooked up new OVR status for hiding controllers, lowering rendering requirements and pausing.