Jan 14, 2014
Teslagrad - Johnny Darko
Hey there!

Finally the dust has settled after launch, and we're glad to come back with our first big update. Featuring improved gamepad recognition (which has been long asked for) new languages, bugfixing, and general improvements. Take a look to the full changelog here.

Additions
  • Added a new controller mapping menu layout with reset buttons.
  • Added another maze level checkpoint.
  • Added arabic language support.
  • Added automatic mandatory creation of a gamepad mapping file.
  • Added automatic mapping for the Xbox 360 Controller, and a few others on many platforms.
  • Added support for generic gamepads with X+Y axis and button0 + button1.
  • Added support for mapping gamepads that have any constantly floored axises.
Changes.
  • Changed each theater area only autostarts once - after that, the player won't need to watch for it.
  • Changed game will open in a very high resolution, or fallback to current.
  • Changed gamepad mappings apply for all connected gamepads, regardless of index.
  • Changed tower shaft is now more open after the orb boss is defeated.
Fixes.
  • Fixed a bug where leaving orbboss and reentering while he is dead would lead to room not blocked.
  • Fixed a bug where the king dying sound would keep playing after the player died.
  • Fixed an orb boss bug due to too early defeat on some hardware.
  • Fixed claws killing the player too easily in the bird boss.
  • Fixed music bug in the art deco area.
  • Fixed saving issues with the orb boss area.
  • Fixed translation of the word 'Resolution' in the menus.
Improvements.
  • Improved ambience music fading in some areas.
  • Improved glyph support on Teslagrad font.
  • Improved graphics in the orb boss room
Jan 14, 2014
Teslagrad - Edword
Hey there!

Finally the dust has settled after launch, and we're glad to come back with our first big update. Featuring improved gamepad recognition (which has been long asked for) new languages, bugfixing, and general improvements. Take a look to the full changelog here.

Additions
  • Added a new controller mapping menu layout with reset buttons.
  • Added another maze level checkpoint.
  • Added arabic language support.
  • Added automatic mandatory creation of a gamepad mapping file.
  • Added automatic mapping for the Xbox 360 Controller, and a few others on many platforms.
  • Added support for generic gamepads with X+Y axis and button0 + button1.
  • Added support for mapping gamepads that have any constantly floored axises.
Changes.
  • Changed each theater area only autostarts once - after that, the player won't need to watch for it.
  • Changed game will open in a very high resolution, or fallback to current.
  • Changed gamepad mappings apply for all connected gamepads, regardless of index.
  • Changed tower shaft is now more open after the orb boss is defeated.
Fixes.
  • Fixed a bug where leaving orbboss and reentering while he is dead would lead to room not blocked.
  • Fixed a bug where the king dying sound would keep playing after the player died.
  • Fixed an orb boss bug due to too early defeat on some hardware.
  • Fixed claws killing the player too easily in the bird boss.
  • Fixed music bug in the art deco area.
  • Fixed saving issues with the orb boss area.
  • Fixed translation of the word 'Resolution' in the menus.
Improvements.
  • Improved ambience music fading in some areas.
  • Improved glyph support on Teslagrad font.
  • Improved graphics in the orb boss room
Teslagrad - contact@rockpapershotgun.com (Adam Smith)

Teslagrad is not> an open world survival game. Not quite every game coming out over the last two weeks has been an open world early access survival thing>, but a herd of the blighters recently galloped onto Steam. If you peer through a set of binoculars, you’ll be able to see them, running through a procedurally generated valley and chipping away at the voxels. Don’t look too closely at Rust though, unless you want to see lots of bare naked bums and willies.

But Teslagrad is not an open world survival game. It’s a puzzle-platformer and an exceedingly handsome one. Out on Steam now, there’s 20% off the 6.99 price tag for the next couple of days and a demo is available. John was rubbish> at the demo.

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Teslagrad - Valve
Teslagrad is Now Available on Steam!

A journey begins... A treacherous tower... Unravel its mysteries!

Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower. Gain new abilities to explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.

Teslagrad is available for Windows, Mac OSX and Linux.

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